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Pervert – Immersive prostitution and harassment v 0.4.1


22 Screenshots

About This File

About the mod:

Pervert is designed for those who like FO4 to be realistic and difficult experience. It aims to fill gaps between some of most popular NSFW mods or to create opportunity to use mechanics from other mods.

 

The core feature is an expansion to Sexual Harassment mod. It make things moire realistic by transporting player to more private space for harassment scenario.

 

Mod is location sensitive, so there are different dungeons for specific locations:

- Diamond City

- Good Neighbor

- Bunker Hill

- Vault 81

- Prydwen

- Sanctuary

- All farms and settlements (they share same dungeons)

 

During capture player can be robbed. You have corresponding settings for it in build in MCM menu.

 

 

You can also use attached TSEX patch, so in case of TSEX scenarios player and current john will go to "his" place. No more running to greenhouse over and over again.

 

To balance robbery system (and other robberies from violate or other mods), player can use our custom bank system.

There is new interior in DC near Colonial Taphouse, called Ivan's Bank, where you can rent a safe, take loan and use ATM. Apart of providing extra caps, loans can lead to longer quest line, which can be stopped by paying up your debt. (if it's not already too late :) Those stories are designed to offer softer enslavement scenario, which you can drop out and back to normal game play. Taking another loan in future will give you opportunity to get back into slavery again. Those quest can be played in different manner, so I encourage to replay them.

 

This version provides use of Bound In Public mod, but scenario takes place in custom locations.

 

Features:

 

- Banking system:

     - three loans to choose from (quick, opportunity and mortgage) Difference between those is amount of caps and time to pay up.

     - not paying loan in time opens up longer quest with possibility of imprisonment.

     - taking opportunity or mortgage loan opens up possibility for extra income :)  

     - loan quests are repeatable. Each time you can take a different approach to those quests.

 

     - ATM's where you can deposit and withdraw caps. ATM's are located in Ivan's bank DC, Third Rail GN, Vault 81, Bunker Hill near Stockton caravan, and Sanctuary Hills. (you can store caps in      one place and withdraw in the other, saving them in case of problems along the way.)

     - Renting safe - you can store some of your most precious items at Ivan's Bank. Be warned that you can loose them if you mess things up. :)

     - Work for Mr Ivan opens up after taking opportunity loan, when player finish some training.

 

- Jail scenario - player can be locked up on 2 occasions. Finishing Raped! quest or failing to pay your loans in time. Scenario takes 3 game days. Story after release will be different in those two cases.

 

- Public whore scenario. Some events in this mod can lead a scenario when you end up as DC public whore. There is a chance to escape this scenario.

 

- Use of Bound in Public mechanics. This mod will set player in pillory for standard BiP scenario, but in custom, story wise location. In case you don't have BiP installed, standard rape scenario will be played.

 

- Selling your babies- if you have Family Planing mod installed, under some circumstances you are able to sell your healthy (not ghoul) baby.

 

- Voluntary SH scenario - When a player is asked to participate in a prostitution scenario, he and his client will be transported to one of the vanilla interiors. These interiors correspond to the cities in which the scenario takes place. (So if you're in GN, you'll be moved to Rexford's rooms, etc.) For better compatibility, the interiors are cloned from the originals, but stripped of all quest activators, NPCs and anything else that might get in our way :)

+ MCM options to set how many voluntary scenes will be played.

 

- Involuntary SH scenarios - the player is abducted into a dungeon. Dungeons are unique interiors, specific to the current location. The abduction scenario can be customized in the MCM (how many scenes, how likely the next scene will be played out, how many actors and what type of actors can take part in the scene) Also the player can be restrained and drugged during this scenario.

 

- Robbery – player can be robbed during non voluntary scenario. MCM options to set what kind of item can be stolen, how likely it will be stolen and how many items in category can be stolen.

Robbery starts quest that let player to recover his items. The recovery process should take up to 3 days to encourage the player to stay in towns (and use mods such as SH, PVPK, Hardship, M.C.G.).

Some items may be sold to raiders. If this is the case, the recovery quest will start indicating the location of the chest. This should encourage the player to go to the raider camp and use mods such as AN76, Raider Pet, Hardship, etc.

tip: Robbery quests are repeatable. The next time you are robbed, you can go straight to *that* chest to skip dialogue part of this quest.

 

- Charity containers – special containers placed near entrance to each town. (and some inside DC and GN) Player can find some basic useful items inside. Imagine that after violate scenario you need to go to city. You are naked, bonded and hungry, but thanks to some people of good will, you can find some basic clothing, some water and maybe even lock pick to free yourself from restrains.

Keep in mind that each time you take something from those containers, your reputation worsens. However, you can store some items in them to improve your reputation. (There is a note inside every container that explains how does it work.)

 

- Chem dealer in GN – there is an abandoned cafe in an alley near Bobbi's place. Inside you can find an NPC who offers an unlimited supply of Jet, Buffout and alcohol. This is very helpful for Deep Addiction users. The location also hides a small secret.

 

Hard Requirements:
- all DLC’s
- working AAF setup
- ZaZOut4
- Sexual Harassment (not hard but essential for mod to work)

- Real Handcuffs

 


Soft Requirements:
- Extended Dialogue Interface – better dialogues
- F4z Ro D-oh – Silent voice – to skip dialogues if you already read them.
- Sex Attributes – for charity containers to change your rep.
- Kziitd Fetish Toolset – for restrains during scenes
- Crazy sex toys of the Commonwealth v1.1 – for decorations
- Mutilated dead bodies – decorations
- Up To No Good - decorations
- Torture devices – decorations
- SAKR – to let SH know when you are naked

- FallUI confirm boxes – to make all text from dialogue box fit into screen

- Family Planing Enhanced Redux

- Hardship (or TSEX + hardship, I’m using it without any issues)* - prostitution scenarios - NOW COMPATIBLE WITH A PATCH! - let patch overwrite hardship.
- Bound in Public


Recommended mods:
- Advanced Needs 76 – immersive needs and raider disguise
- Deep addictions – immersive drugs and addiction
- Longer effect for Stealth Boys and Chems
- Chems Visuals
- PVPK*
- M.C.G* - caps storing, bed renting, onlookers, social interactions, marriages, infamy, NPC-NPC sex (disable wear and arousal in MCM if you are using Sex Attributes) Approach system from this mod is not supported (yet, I hope :) )
- aaf spectators
- Raider Pet

- PTSD Mental Health Management System - to encourage player to take different approach than shooting everything up. (and to make player use chems more :) )
- AAF Turn The Light ON – some interiors are dark and moody. Use this to make them a bit more lit. Note it doesn’t work on AAF 1.0 and NAF
UPDATE: check out this link for new AAF patch for this mod!



Important notes:

- if you get debug info like this:
Screenshot 2025-06-30 005905.png

It means Pervert failed to apply proper collar on you. Probably because at the time of the dialogue with Scurvy, you already had some kind of collar on. Load the save and get rid of the collar before you meet Scurvy.
FIXED!
Now if you ever see this info, it means your current equipped collar was improved to work as pervert collar. 
If you pay up your loan, collar will be restoired to original state, but not removed.

- this mod edits some cells: DC security, Valentine's office, GN backalley near Bobbis's, DC upper stands, near Colonial Taphouse . To avoid poroblems with those, keep pervert plugin at the bottom of plugin list.

- The mod is ESP for now, so we can patch any potential bugs faster.

- I am not a native speaker. If you think some text is unnatural and you know how to correct it, please write to me :)

- The mod does not support DLC locations for now.

- The dialogues in the mod are silent, turn on subtitles to see the dialogues.


About authors:
@AwesomeSPAS – coding and all the magic that makes it work :)
@riveth – locations, dialogues & text
@spicydoritos - script fixes and upgrades!

 

Female Conversion Patches by idkmanyolo:
-Two optional light plugins available if you want to convert most, or all of Pervert's human male NPCs into women. Best experienced with gender-neutral XML files, for variety. 


Options:
-Perv_Fem: most human males are now women. Sapient ghouls are turned into human men and women.
-Perv_FemFull: Virtually all human males, with the exception of two DC guards in the interrogation room, are now women. Sapient ghouls are also human women.

 

Requirements: 
-Pervert and all its requirements

-Commonwealth Captives


Credits: 
-EgoBallistic for head parts from CC and for collecting faces
-RayV12 and veter75n for appearance data

 

Edited by riveth


What's New in Version v 0.4.1

Released

- raped! Quest diualogue fixed. Last update contained a bug.
 
- DC security restored to original state and desk officer Dalton is moved inside interrogation room.
To get there use new doors inside DC securitry (follow quest marker to spot it)
This should fix a wall problem for all of those using PRP or DCR exopatch. 

What's New in Version v 0.4.0
Released Thursday at 10:14 PM

- Collar script fixed and improved! 
Spicydoritos made outstanding job to improve collar mechanics. Now whenever player is already wearing a collar, this mod will just add it’s keywords to that collar, “merging”  both collars into one.

It’s just like Scuvy would adjust existing collar to his needs. 

In this case, if loan is payed up, collar will be restored to original state (no pervert’s restrictions) and won’t be removed.
In case player fail to pay up, any collar will be removed before jail scenario.

@spicydoritos also made more MCM options:
- see debug section for new options regarding collar handling. Use them if something went wrong on collar equip/change/remove.
- Slaves exclude – new option that let you exclude slaves from  AAF scenes. You don’t need to use that stupid quest mechanic I’ve made earlier. Now there is elegant MCM option for that. :)


- fixed jail scenario:
    - openig scene - if player refuse to cooperate there is new multi scene scenario
    - when player ask tom for food no other dialogues get in way (no favors dialogues until     player sucks every prisoner and get back to Tom for food)
    - longer cooldowns between favors
    - favor demands don't interrupt sex or other dialogues
    - gangbang scene reworked (now multi scenes), remember to talk to tom afterwards or     noone would like to talk with you. He should start his dialogue after scenes but that not     always starts. 

- fixed furniture alignment in most interiors, so they’re not colliding in  AAF scenes. 
Thanks @Mimirue17 for a great job spotting and reporting those issues!

- fixed Raped! Quest dialogues. Now quest will also end properly. 
It’s possible it also start without issues this time :)


What's New in Version v 0.3.4
Released November 22

- main script update made by @spicydoritos There are a few but very important fixes:

   - KFT unequip chance slider now works properly


   - Uncapped scene lenght. Now you can turn safety tuimer on or off in MCM menu! If this option is >off< (default) there is no hardcoded ending of AAF scene. Scene will end after set seconds in pervert MCM or at scene end in case of staged animations. Also changing position durning scene resets timer.

If you ever experience any problem with pervert scenario, try switching this option to on and make another tests before reporting problems.

I foud this a huge improvement as now abductions is much more fun.
   
   - new debug MCM option to unlock player if freeze, also same script is added at the end of any scenario, just in case.


- I added „fix” on scenario end to move player to player. It somehow prevents stuck in black screen outcome of some scenarios. This idea came to ma after reading @leileifou about how he escaped that black screen.


- all furniture problems reported by @Mimirue17 should be fixed now. Thank You for clear reports, it was very helpfull!

- fixed raped! quest. Now oficer Dalton talks with player when fined. Also quest end bug fixed.


What's New in Version v 0.3.3

Released November 14

 

- fixed Ivan's dialogues, again...

- Scurvy dungeon scenario revamped - this new scenarios happens when you're rude to Scurvy on his visit.

It runs on copletly new script I plan to use to redesign scenes like Ivan's work and jail scenario in future.

- finally fixed and polished ATM malfunction

 

 

What's New in Version v 0.3.2

Released November 1

 

- improvement: now all dungeons are not longer considered to be city locations. They are now excluded from teleportation, so the wont be no teleportation loops if PVPK or SH kick in durning TSEX scene.

 

 

- fixed malfunction dialogue with Ivan (probably)

- fixed loan repay dialogue with Ivan

- Ivan dialogues re-aranged

- fixed drinking dialogues with James (hopefully)

- „fixed” scenes with Scurvy (in dungeons)

Prieviously this scenes could lead to black screen / controls lock. Now they work without issues, however there is only one sex scene for now. I lack skills to modify AwesomeSPASS script to make it better, so we need to wait for him to show up :)

- improved loan quests timers – no more wierd behavior after payin up loans.

 

 

- new feature: you can now exclude captives inside dungeons from AAF scenes

to exclude type: setstage perv.slaves.exclude 10

to include them back on: setstage perv.slaves.exclude 20

I hope AS would add this option to MCM one day, for now this is what you get :)

 

 

 

----------------------------------------------

 

What's New in Version v 0.3.1

Released October 17

 

- fixed malfunction timer. If updating please type in console

 

setstage perv_atm_malfunction 40

 

then, if you do not have any loan quest active right now type this:

 

setstage perv_atm_malfunction 10

 

If you are currently running any loan quest just use the first line alone.

------------------------------------------------

 

What's New in Version v 0.3.0

Released 22 hours ago

 

- improved dialogues with Ivan. Now sex training and prostitution is more believeable.

 

- constructable ATM - new workshop menu that let you build ATM at any settlement.

To remove menu, craft "pervert menu uninstall" from utility tab at any chamlab.

I also removed Fixed ATM's from Sanctuary and Bunker Hill.

 

- ATM malfunction - new feature introduces malfunction of ATM's. Malfunction can happen at random time. To fix problem you should visit Ivans bank. For those who didn't like this feature there is a holotape somewhere at Ivans Bank, that can solve this problem easly.

If you already have an account at Ivan's Bank, type this line into console to start this feature:

setstage perv_atm_malfunction 10

This feature is original idea of @Slip0213

 

- Collar fix. Now you don't need TSEX for collar to work properly. But keep in mind when you expecting visit from Scurvy ( overdue loan) you should remove any slave collar youa are curently wearing. This is sort of bug I'm still working on.

 

- fixed feature to repay ypour loan

 

- fixed Scurvy recognition of what collar he should re-equip on polayer in case you took it off.

 

- changed dialogue with James in Dugout Inn. If you dont agree to have sex with him, you can't work for Ivan.

To change that, you need to finish loan quest, take another one, redo scene in Dugout Inn and agree to have sex with him this time.

 

- fixed payment problems for some Ivan's jobs

 

- fixed wrong values of current debt in Scurvy dialogues.

 

- Ivan and James won't start dialogues while in dungeon.

 

- random NPC's won't start dialogues while in dungeon (AAF scenes)

 

- fixed jail release scenario for those who doesn't have BiP installed.

 

- fixed some furniture aligment in dungeons

 

- fixed ownership issues with some locations

 

- other small fixes.

 

-------------------------------------------------------------------------------------------

What's New in Version v 0.2.2

Released July 9

Bug fixes

- some bug fixes

 

------------------------------------------------------------------------

 

What's New in Version v 0.2.0 + facegen data

Released May 27

 

- banking system (loans, safe renting, ATMs)

- enslavement story after not payng your debts

- interior fixes - more room near furniture ect.

- lots of minor fixes

- facegen files so NPC looks not so generic.

- new location - Ivan's bank in DC, near Colonial Taphouse

 

 

What's New in Version v 0.1.4 + TSEX patch 2.1

Released February 12

Tsex_perv 2.1 fixes:

- fixed begging dialogue bug to end properly. I did something similar to HARDSHIP DEV 0.2.2 described in this post:

 

- compatible with TSEX dev 0.2.1 and 0.2.2, do not install hardship dev 0.2.1 or 0.2.2. read about those patches in link above.

- fixed scene with rapist. If player is already pimped, rapist will pay due fee and send palyer back to city

 

Pervert 0.1.4 fixes to improve TSEX compatibility:

No new content, just fixed for better compatibility with TSEX:harship

- fixed navmeshes in volountary interiors - now your client can't leave early.

- fixed doors in volountary interiors - player can exit location if decide to kill rapist

 

What's New in Version v 0.1.2 + fixed TSEX patch

Released Friday at 11:24 PM

Version 1.1.2 i s actually pervert 0.1.1 with updated scripts.

There is no new content, apart of few features and bug fixes:

- fixed numer of scenes set for non volountary scenario

- MCM setting to set probability player is left in KFT after non volountary scenario

- ASA integration - if ASA installed there wil be some basic, dullest clothing from ASA in charity containers. This is failsafe option needed for future content.

to update charity containers on running save type cqf AAM_Main refreshAllContainersItems in console

- this update is required for TSEX hardship aplha 0.2.0 patch to work.

- safe to update mid save

- TSEX_perv2 is re-made patch for TSEX compatibility. It moves player and current John to one of pervert interiors. This patch works only for prostitution scenario, so no more running to DC greenhouse over and over again to earn some caps. This time John will invite you to his place. This feature is location sensitive, same as for SH.

*IMPORTANT* If you downloaded previous TSEX patch, You need to remove it. New version is not compatible. Sorry for that, You probably need to return to prEvious save.

Please inform me of any problems with this patch, since I don't have enought time to test all options in this mod.


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