About This File
Acheron based defeat mod with scenes provided by OStim Standalone. ESPFE.
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Description
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When fighting human enemies, you can be knocked down when you run out of HP (courtesy of Scrab's Acheron). You will then be processed by this mod. This mod now rolls several outcomes - events that can occur whilst you are knocked down, and a release event - how you will return to gameplay, rather than dying and reloading the save. The number of outcomes that can be rolled, the chance of another outcome and chances for each individual outcome/ release is fully configurable in the MCM.
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Surrender seems to be broken right now (v2.1.3).
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As of 2.1.3, there are only a few outcomes and release events. Any suggestions are welcome!
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Outcomes
- Robbed - enemies steal a random amount of gold from you.Â
- Assaulted - Requires OStim Standalone
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Releases
- None - you will stand up and return to combat after a "grace period"
- Slave auction - Requires Simple Slavery Plus Plus
- Bandit release event - Requires Death Alternative - Acheron edition
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Mods that change enemy AI, aggression, combat states and hostility are currently likely to cause a CTD when OStim attempts to create a scene. Disable such mods if a crash occurs, and if it still crashes, then report the issue. I have attempted to add some methods to keep the actors in the scene out of combat in v2.0.0, seems to work fine.
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Make sure to read through this whole page before reporting any issues. Also read through the Acheron and OStim Standalone pages to understand how the two mods work. Alternative outcomes and resolutions can be suggested and I may try to implement them.
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Hostile actors will only assault you if they fulfil all of the following conditions:
- They fulfil the criteria determined in the MCM. It is not recommended to enable both gender assaults, due to a lack of animations for OStim. By default no aggressors are enabled, you must change this before playing.
- They are not in a defeated state themselves. After all, a lack of blood in the body probably creates some difficulties...
- They are alive, obviously. This is based on the Actor.IsAlive() check
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Again, OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations or FunnyBizness Animations. Or you can roleplay fully surrendered for your immersion.
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Hard Requirements:
- Acheron
- SkyUIÂ for the MCM menu
- Powerofthree's Papyrus Extender
- Backported Extended ESL Support if you are not on Skyrim 1.6.1130 or above. Make sure to get the corresponding version of Acheron as well.
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Soft Requirements:
- OStim Standalone - Optional toggle for auto mode and starting animations. Requires FunnyBizness Animations (they are the only animations tagged correctly)
- Simple Slavery Plus Plus - release to the Slave Auction.
- Death Alternative - Your Money or Your Life - release to DA's bandit quest. Remember to adjust the relative weighting accordingly in Acheron's MCM.
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Recommended:
- NotificationLog to track messages from this mod
- Enable papyrus logging if you want to report problems
- Read this whole page - especially the important notes section.
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Make sure that Consequences (and Acheron itself) are enabled in Acheron's MCM. If you use other Acheron defeat addons, remember to adjust the relative weighting accordingly.
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Files:
1.0.0 - Initial release of the mod
- 1.0.1 - Increased scan radius and edited script
- 1.1.0 - Added MCM, options and surrender.
2.0.0 - Mod rework. Although largely a proof-of-concept and half a framework, all the required functions are present and more ideas can be quickly added. Requires a new save if updating from v1.1.0 or below.
- 2.0.1 - Adjusted surrender script. Does not seem to have fixed a possible previous error.
- 2.1.0 - Added DAYMOYL Bandit release.
- 2.1.1 - Fixed ESP.
- 2.1.2 - Rewritten MCM. Recommended version.
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Features:
- Full customization via MCM
- Multiple assaulters supported (up to 4 aggressors)
- Kill your assaulter to retrieve your gold. The assaulter is not tracked by a quest marker.
- Male PC supported
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Important notes:
Notifications
- When you are knocked down, check the notification "OSimpleDefeat loaded!" appears. This indicates that this mod is controlling your defeat now.
- If the notification "OStim failed to start scene!" appears, there are a few reasons this can be. Usually this is due to a lack of animations and/or not enough actors could be filtered through. Check your MCM settings to make sure you aren't thinning the number of enemies that can assault you
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My testing and observations:
- This was tested working for me, with both levelled and unique enemy bandits, on Skyrim AE 1.6.1170, OStim v7.3c and Acheron 1.4.4.5.
- This was tested working for me, with bandits on Skyrim AE 1.6.640, OStim Standalone v7.3c, Acheron 1.4.2.0 and Backported Extended ESL Support. Yes, I have two installs of Skyrim. No, I do not have a 1.5.97 version to test with.
- When the scene is ready, actors nearby can be optionally added to the scene. They should have been processed and made non-hostile, but I have not fully checked this feature. Also be aware that whilst the mod allows any combination of up to 5 actors, there are little to no MMMMF, MMMFF, MMFFF or MFFFF animations for OStim currently. I may try converting some one day. Adding actors will likely cause scenes to fail to start with "No starting animations found", and you will just be robbed and re-engaged in combat.
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Limits of OStim:
- This is for OStim Standalone only. I will need to change the script call to support OStim NG or OStim for OSA, which I will not do unless heavily requested.
- Due to limitations by the OStim framework, there are a lack of aggressive animations.
- I have added more in 2.0.0 that should keep actors in an OStim scene out of combat for the whole scene. This is still largely untested, however.
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Other notes:
- Assault must be enabled in the MCM, it is not by default. Make sure to open and customise the MCM before playing.
- Don't use with OProstitution NG for OStim Standalone v1.01, as that mod is currently broken and on most scenes ending you will be tipped over 1 million septim and reputation will be lost. Unless you want that for some reason, that mod should not affect this in any way.
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I do not know how other mods may interact with this one. I personally use almost all OStim addons and noticed nothing unusual, but joint SL and OStim load orders or other OStim addons may cause unintentional effects. Let me know if you find any. I will admit to have done no testing with hostile creatures and NPCs
, and this mod likely doesn't work with creatures in the vicinity.Please report any findings to the thread. - This is literally my third non-patch mod ever, I have no idea how to use aliases and quests etc, so this whole mod is ran off a single script. This may become laggy on larger load orders, but it ran fine with 400 mods and all other OStim addons. Untested on my own full load order of 1800 plugins, however. I made this because there are no real alternative, as Yamete REDUX is janky to use and is the predecessor to Acheron anyway. This is made to essentially replace all other defeat mods for OStim Standalone and provide one for the most updated version. An eventual mod rebuild will take place to make this more "official", if you like.
- I am aware this mod has basically the same name as Normalnick's Simple Defeat. This mod is not an OStim conversion of their mod, and their mod does far more than this one. They have stated considerations in making an OStim version, and I will change the name of this mod upon request if necessary. I kind of want to release a whole series of "OSimple" mods, to add all the missing features from SexLab to OStim, such as drunk approach, harassment, and any others.
- Any feedback is welcome in the replies. Report any problems or niche cases I have not tested thoroughly enough for. All tests I have done were in Bleak Falls Barrow and a mysterious crypt (thanks a lot to MysticMalevolance for this addon, being able to test defeat instantly after character creation helped unbelievably), and in Embershard Mine.
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Translations:
Translations simply require the "OSimpleDefeat_LANGUAGE.txt" file in UTF16 LE BOM encoding. Refer to the MCM wiki for more details. The ESP also needs the messages translated - this will probably be changed at some point. No scripts need to be recompiled now, or distributed. Please message me if you release a translation, whether here or on the Nexus, so I can add a link here to your post.
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Chinese translation -Â Nexus Link
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Credits:
- Scrab for Acheron. Without them and their Acheron wiki, I would have no idea how to do any of this. Also thanks for Alternate Perspective.
- OStim community for OStim Standalone
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- All of the following for the their mods, which this mod links to:
- Hexbolt8 for Simple Slavery Plus Plus
- BralorMarr and Scrab for Death Alternative and Acheron - Your Money or Your Life respectively
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- All of the following for their script sources, which helped me work out how to write this script:
- Scrab for Yamete Kudasai
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Ponzipyramid for Practical Defeat
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Alex77r4 for Yamete REDUX
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Project OStim and Gerroth for ODefeat Reborn
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Support:
I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something...
I check each of my support threads often and offer support for all of my mods. I also check DMs on this site. If you would like to, consider supporting me (Kofi).
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Closing notes:
The groundwork is now in place for easy/ quick expansion of outcomes and releases. More will be added over time.
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Want to reverse the roles, and dominate instead? Try OSimpleAssault, now with out of combat assaults.
Edited by FxD2
2.1.2 release
What's New in Version 2.1.3
Released
Hotfix.