zaira Posted September 21, 2022 Posted September 21, 2022 LoreFriendlyToys View File This is an addon for Devious Devices NG. The goal of this mod is to add more immersion to the game by adding some limitations to the vanilla mechanics and adding some lore-friendly restraints and some game mechanics and effects. This mod is mainly a modders ressource but you can use tools like modex to get the assets into your game without a mod that utilizes the assets (like Maria Eden). Dependencies Devious Devices NG Leash Framework powerofthree's Tweaks PapyrusUtil SE - is implicit provided by Sexlab Assets black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell - your enemies will love this collar! (Thank you Predator-RJ@loverslab) Broom plug (Thank you pchs@loverslab) Carrot plug (Thank you pchs@loverslab) Lantern plug (Thank you pchs@loverslab) Torch plug (Thank you pchs@loverslab) Wooden Leash pole (Thank you Audhol@loverslab) Stone Leash pole (Thank you Audhol@loverslab) Wall leash (Thank you Audhol@loverslab) Heels progression enchantment (LFT_HighHeelEnch) This is an Enchantment for High Heels that makes wearing the heels more immersive. At the beginning the actor will stumble a lot, over the time the actor get used to the heels. Progression levels Novice - the actor stumbles very often, especially if he moves fast or jumps Competence - the actor stumbles less often Expert - the actor stumbles even less Master - the actor stumbles lesser than less Goddess - the actor stumbles almost never Heels categories The NIOverride height of the heels and the influences how fast the actor progress through the levels and how often the actor stumbles. fake heels - height up to 2 - no progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progress, minor speed limitation based on progression level, stumble occurs sometimes. average heels - up to 10 - normal progress, speed limitation based on progression level. But 100% speed can never be reached with such heels. extreme heels - higher than 10 - progressing is fast, but at the beginning the speed limitations are very high and stumbling occurs often. Even with maximum progression level, speed remains quite limited Walking speed The walking speed influences how often the actor stumbles. If the actor walks very slowly, the chance to stumble is almost zero. Jumping Jumping with heels increases the chance to stumble a lot - up to 100%. Faction The progression is reflected in the faction LFT_HeelsProgressionFaction - Rank 0 is Novice... Special heels (Pain heels) There is a special enchantment LFT_PainHeelEnch which mainly does the same as LFT_HighHeelEnch but adds additional effects to the wearer like stamina and heal damage. LFT_SlavePainHeels_Inventory is an example of such heels - which is just a proxy for DD HR Iron Boots with additonal effects. Customization Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json: { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } } stepslevel are the base amount of steps you have to walk until you progress. The heel category influences this limit - the lower the heel the more steps are needed. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling. speed_average is same as above and considered as normal walk, sometimes you stumble. minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels. sneak damage is a damage % value for non-fake heels. health damage defines how much your health being hit when you stumble - this is only applied when your hands are bound as you can't protect yourself with bound hands. Mod event A mod event is sent when an actor stumbles. Example: RegisterForModEvent("LFT_Stumble", "OnStumble") function OnStumble(Form victim, int heelsRank, int stepsSinceLastStumble) ... endfunction Leash System Leashes Leashes are loose chains equipped at amulet slot (35): LFT_LeashChainShort - 50-100 units long LFT_LeashChainMedium - 80-120 units long LFT_LeashChainLong - 120-180 units long They have the keyword LFT_WornLeashChain and occupies slot 35 (amulet). Leash Collar LFT_LeashCollar_Rendered - collar with a ring LFT_LeashCollar_Inventory - inventory object There could be collars with chains permanently attached to the collar - then the collar has both keywords LFT_WornLeashCollar and LFT_WornLeashChain. Otherwhise the collar has just the keyword LFT_WornLeashCollar and occupies slot 45 (neck). Leash Anchor Object The leash anchor is an activator object that can be placed in the game world and used to leash actors to it. A leashed actor is in faction LFT_LeashedToAnchorFaction. If an leashed anchor is occupied by another actor, the anchor has the keyword LFT_LeashAnchorOccupiedKeyword. The activation of a leash anchor can be done by either a leash holder or the leashed actor. There is a Formlist LFT_LeashAnchorList available that you can use in search conditions and find package routines. Types LFT_LeashPostStone - small stone post with a ring LFT_LeashPostStoneShort - small stone post with a ring with a short leash LFT_LeashPostStoneLong - small stone post with a ring with a long leash LFT_LeashPostWood - wooden post with a ring LFT_LeashPostWoodShort - wooden post with a ring with a short leash LFT_LeashPostWoodLong - wooden post with a ring with a long leash LFT_LeashRing - a ring to attach to a wall or another object (disable havok!) LFT_LeashRingShort - a ring to attach to a wall or another object with a short leash (disable havok!) LFT_LeashRingLong - a ring to attach to a wall or another object with a long leash (disable havok!) Rules for activating the leash anchor if actor wears a leash collar (LFT_LeashCollar_Rendered) - it will be re-used. If not, it will be equipped. if an actor wears a different collar, it will be stashed and restored after the actor is unleashed. if the actor is a leash holder, not himself but the first leashed actor is transferred if the anchor is occupied if the actor wears a leash collar, he replaces the actual leashed actor else the actor becomes leash holder of the actual leashed actor if the actor already has a leash equipped (LFT_LeashChain...), it is being re-used if the actor as a differen leash or leash collar equipped, it is stashed and restored when the actor gets unleashed or handed over to a leash holder Rules while being leashed to an anchor the leashed actor is in faction LFT_LeashedToAnchorFaction teleport is disabled if leashed actor is the Player the anchor reference has the keyword LFT_LeashAnchorOccupiedKeyword Rules for unleashing the leash anchor the leashed actor cannot unleash himself when he wears a DD binder (zad_DeviousArmbinder) he doesn't have the key zad_RestraintsKey the leash (LFT_LeashChain...) is detached and removed from the leashed actor another actor can unleash the leashed actor (leash handover) a stashed DD collar will be restored Mod properties Read only properties previousCollar - DD collar that was stashed previousLeash - leash that was stashed victim - Leashed actor Customizable properties attachPointX - relative X position of the attachment point attachPointY - relative Y position of the attachment point attachPointZ - relative Z position of the attachment point defaultLeashCollar - DD collar (inventory item) that will be equipped - LFT_LeashCollar_Inventory is default defaultLeash - leash that will be equipped (LFT_LeashChain...) - LFT_LeashChainMedium is default Footstep sets There are several footstep sets installed with this mod. They can be assigend to Armor addons in order to change the footstep sounds of the worn armor. You can use SkyPatcher or Sound Record Distributor in order to assign the footstep sets to Armor addons dynamically or use SetFootstepSet from PO3_SKSEFunctions. In the past, mods used magic effects and tracked animation events to add sound effects to armor. That did not work reliable and especially not on NPCS. Footstep sets provided by this mod LFT_BrassBellsFootstepSet - brass bells sound, often used for indish styled ankle bells LFT_ChainFootstepSet - heavy chain sound, often used for shackles and chain leashes LFT_SmallBellsFootstepSet - tiny bells, often used for piercings LFT_SqueakingFootstepSet - squeaking sound Factions LFT_HeelsProgressionFaction - see above LFT_LeashedToAnchorFaction - see above Armor Keywords LFT_Appearance_PonyGear - can be applied to pony play armor LFT_WornGagPlug - plug of a pluggable gag LFT_WornPluggableGag - a pluggable gag LFT_WornLeashChain - actor wears a leash chain LFT_Property_Humiliating - armor is humiliating LFT_Property_Humiliating_Collar - collar is humiliating LFT_Property_Humiliating_Gag - gag is humiliating LFT_Property_Humiliating_Nipples - nipple clamps are humiliating LFT_Property_HumiliatingPlug - anal or vaginal plugs are humiliating LFT_Property_TimedDeadly - wearing this armor will kill the actor Item keywords LFT_LeashAnchorKeyword - see above LFT_LeashAnchorOccupiedKeyword - see above Sound effects Most sound effects are taken from https://opennsfw.carrd.co/. The license can be found there as well. LFT_AMBCrowdSound - ambient crowd sound LFT_AMBFemaleTortureSound - ambient female torture sound LFT_AMBFetishSexSound - ambient fetish sound LFT_AMBSexSound - ambient sex sound LFT_ShavingSound - shaving sound LFT_Stumble - stumble sound LFT_CowBellSound - cow bell sound LFT_BurningSound - burning sound LFT_CageOpenSound - cage open sound LFT_CageCloseSound - cage close sound LFT_PeeInMouthSound - pee in mouth sound LFT_PeeInPampasSound - pee in pampas sound LFT_FurnitureLockSound - furniture lock sound LFT_FurnitureUnlockSound - furniture unlock sound LFT_GlideInSound - glide in sound LFT_GlideOutSound - glide out sound LFT_GulpSound - gulp sound LFT_MetalSqueakingSound - metal squeaking sound LFT_DrippingFastSound - dripping fast sound LFT_DrippingSlowSound - dripping slow sound LFT_FemaleBreathingSound - female breathing sound LFT_LubriciousSound - lubricious sound LFT_MaleBreathingSound - male breathing sound (and many more)... Submitter zaira Submitted 09/21/22 Category Adult Mods Requirements Devious Devices SE >= 5.2 , Devious Devices NG >= 4, Leash Framework, SlaveTats >= 1.3.9 Regular Edition Compatible No Install Instructions
VirginMarie Posted September 23, 2022 Posted September 23, 2022 All working as intended for me. I like the added touch of lock sounds Â
Talesien Posted October 12, 2022 Posted October 12, 2022 Some very nice ideas and a couple of old 'friends' so far missing in Toys, thank you. One question though, given that almost all Toys family mods are ESL flagged, is there a reason this one is not compacted? Number of records certainly isn't a hindrance. I could of course do it myself, but that would prevent me from updating if any more updates roll around, since that would likely introduce inconsistencies.
zaira Posted October 25, 2022 Author Posted October 25, 2022 It might become ESL later, I have to clarify some thing regarding mod dependencies - the next MariaEden release will depend on this toybox 1
Talesien Posted November 10, 2022 Posted November 10, 2022 (edited) Just stumbled upon something rather buggy with Lore Friendly Toys. The Iron Handcuffs behave differently from other Toys wrist cuffs as they prevent certain actions, like putting on armor. That's more a DD like behaviour. In itself it might not be a problem. Combined with other items that can't be removed however, say the Noisy Nipple Bells, it can end you in a vicious cycle. Put on the "Locked Iron Handcuffs", then try to put on the Noisy Nipple Bells. It then tells you, you can't do that with your hands tied, but then tells you that you can't remove the Nipple Bells. This goes on indefinitely, the only way out is to remove one of the two with the console, as the continuous pop-up will prevent all other options. Trying the same with standard Toys Wrist-Irons (locked) works fine. Â In addition the Noisy Nipple Bells do not show up in the Toys&Love MCM for some reason. Edited November 10, 2022 by Talesien
Nicallia Posted June 18, 2023 Posted June 18, 2023 Got the Noisy Nipple Bells as well now - what exactly was the proper way of removing them? I have them for a very long time now.. (they do show up in MCM for me and I can remove them with the Toys and Love Debug) but should I want to?
Talesien Posted January 20, 2024 Posted January 20, 2024 So, does this indicate you are again motivated to work on ME? I hope it does. ^^
zaira Posted January 20, 2024 Author Posted January 20, 2024 Yes, I never stopped but spent much less time. DD NG with its switch to OAR inspired me to continue because this opens doors for completely new things. 4
naughtySoup Posted June 17, 2024 Posted June 17, 2024 welp. all stuff from this mod is invisible, bonds not working on character.  AE v1370 + Nemesis + Bodyslide + 3BA body. Original Devious Devices SE\SlaveTats works nice.
Talesien Posted May 22, 2025 Posted May 22, 2025 Zaira is still alive ... and not yet all over Oblivion it appears. ^^ I'm a bit confused, you state that for the HH effect we need Maria Eden, so far you only published MariaEdenBase for 1.6x though, no? The other file looks like the 1.5.97 version? Â
zaira Posted May 22, 2025 Author Posted May 22, 2025 (edited) You need only MEP Base for the HH effect - this one contains all cheats and managers but no quests. Yes, I am still working on MEP and LoreFriendly Toys are an essential part. Edited May 22, 2025 by zaira
zaira Posted May 23, 2025 Author Posted May 23, 2025 (edited) Yes, it is likely compatible with BHUNP, but since DD dropped BHUNP support I switched after years over to 3BA - so I didn't test it.  And no - no forging. Maria Eden Base has a Restraints Manager or use https://www.nexusmods.com/skyrimspecialedition/mods/137877  Edited May 23, 2025 by zaira
BlackBoxFun Posted May 29, 2025 Posted May 29, 2025 Is this compatable with  ? Think the high heels training might conflict .... Thanx in before hand for any answer
bigbasi Posted July 1, 2025 Posted July 1, 2025 Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉
shrtjsrtj Posted July 1, 2025 Posted July 1, 2025 13 minutes ago, bigbasi said: Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉 I think it's from here. If you follow the link to Version 3, there's an esl file without any requirements. Not sure if it separates out the collar though.
bigbasi Posted July 1, 2025 Posted July 1, 2025 3 minutes ago, shrtjsrtj said: I think it's from here. If you follow the link to Version 3, there's an esl file without any requirements. Not sure if it separates out the collar though. I've got this one installed allready, but sadly enough it does not have the Cowbell sound 😉 And I really dont know how to create this on my own... I know how to create patches and modify things with SSEEdit, but other than that I'm a bit ... slow? 😉
nunyabidnez Posted July 1, 2025 Posted July 1, 2025 Could this potentially be used as a replacer for DD's gear? I know DD is a hard requirement, but it would be very cool if only the lore-friendly items were available, and none of the modern gear DD provides. Â
Jokekiller Posted July 1, 2025 Posted July 1, 2025 (edited) 2 hours ago, nunyabidnez said: Could this potentially be used as a replacer for DD's gear? I know DD is a hard requirement, but it would be very cool if only the lore-friendly items were available, and none of the modern gear DD provides.  Yeah! I second that request, I've always wanted something that eliminates items that doesn't really make sense in this world. I know there's "Devious Lore" explanation, but it still feels kinda off when I see some suits and it would be wonderful to have a replacer that makes all items look like they were made in that time frame and world, not by daedric aliens or something  Edited July 1, 2025 by Jokekiller 2
zaira Posted July 1, 2025 Author Posted July 1, 2025 (edited) My history was ZAP -> Toys&Love -> DD NG. Now I am too tired to do another transition. I stay with Sexlab / DD NG forever. Some of the items are proxies for DD base items with additional effects. And there is another reason to keep DD as base: all the items are based on the DD animations. Â Nobody force you to use all the modern items from DD. If the mod you are playing just pick up things randomly, you might ask the authors there to implement filters or use SkyPatcher to zap all devices you don't want to see. Example: filterByArmor=zad_PonyCollar_Inventory:keywordsToRemove=zad_Lockable I think zad_Lockable is the main attribute used by most mods to determine whether it is a restraint or something else - and you must zap the inventory devices... Â Edited July 1, 2025 by zaira 1
zaira Posted July 1, 2025 Author Posted July 1, 2025 (edited) BTW: If you like the cowbell effect - use the SkyPatcher and patch the Object Effect LFT_CowBellSoundEnch to the armor... filterByArmor=myItemEditorID:objectEffect=LFT_CowBellSoundEnch Edited July 1, 2025 by zaira
Talesien Posted July 2, 2025 Posted July 2, 2025 (edited) 22 hours ago, bigbasi said: Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉 Why would that be? In an ideal world we would've only esm and esl plugins. The whole esp thingy was kinda a mistake that stuck. If you check Bethesda provided mods, you will notice there is no esp in sight. They are all either esl, or if to large for that esm. You are aware that the game treats esl plugins as master, yes? It is kinda the same as an esm with the light flag set (or an esp with both the light and the master flag set). Edited July 2, 2025 by Talesien 1
bigbasi Posted July 2, 2025 Posted July 2, 2025 (edited) 2 hours ago, Talesien said: Why would that be? In an ideal world we would've only esm and esl plugins. The whole esp thingy was kinda a mistake that stuck. If you check Bethesda provided mods, you will notice there is no esp in sight. They are all either esl, or if to large for that esm. You are aware that the game treats esl plugins as master, yes? It is kinda the same as an esm with the light flag set (or an esp with both the light and the master flag set). Actually I did not know that. Thing is, that as it is now, with that situation we're stuck in, installing an esm changes the XX000000 of all esp's, which is kinda bad during a playthrough, at least I feel that way. But If I'm wrong, please correct me! But as I've seen one could turn this mod into an esm with the esl flag - would that be a viable option? Edited July 2, 2025 by bigbasi
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