zaira Posted September 21, 2022 Posted September 21, 2022 LoreFriendlyToys View File Simple (almost) lore friendly devices for Devious Devices.  This mod has two implicit dependencies: Devious Devices SlaveTats - refresh the SlaveTats cache in MCM if you install this mod in the mid of a running game.  Contains: black cloth blindfold red cloth blindfold iron collar leather collar with chains black leather collar white leather collar simple leather collar strangulation collar rope collar iron handcuffs iron legcuffs rope handcuffs rope legcuffs rope collar simple yoke a gag that can be plugged a version of HRs painful slave heels with a heels progression system. leather collar with cow bell (Thank you @Predator-RJ) - your enemies will love this collar! Broom plug (Thank you @pchs) Carrot plug (Thank you @pchs) Lantern plug (Thank you @pchs) Torch plug (Thank you @pchs)  Some are proxy objects of the base DD items with additional device effects.  Special functions: Heels progression : At the beginning you will stumble a lot, over the time you get used to the heels. The strangulation collar is currently not deadly, but it has some drastic effects. After removing this collar, strangulation marks remain on the victim's neck for about 10 hours. In future versions, it becomes deadly if it is worn too long.  This is a side product of Maria Eden migration die Devious Devices and will be filled over the time when I need toys for Maria Eden that would fit for other modders as well.  Attention: Beginning with 1.0.6 this mod is no longer compatible with the Toys and Love framework.  High Heels progression function This package contains an Enchantment for High Heels that makes wearing the heels more immersive. The Editor ID of the enchantment is LFT_HighHeelEnch, I think you can use SkyPatcher or similar tools to patch High Heels. Or you can use Maria Edens Outfit Manager and categorize the armor as High Heels.  The progression details:  There are 5 levels of progression novice - you are stumbling very often, especially if you move fast or jump competence - less stumbling expert - even less master - lesser than less goddess - almost zero limitations  You are progressing by walking around with heels. The higher the heels are, the faster you are progressing. The high of heels is calculated based on their NIOverride height offsets. There are 4 heels categories: fake heels - height up to 2 - you won't progress at all while wearing such heels, no limitations, no stumbling light heels - up to 5 - slow progressing, light speed limitation based on your level, you stumble sometimes. average heels - up to 10 - normal progressing, higher speed limitations based on your level. But you never reach 100% speed with such heels. extreme heels - higher than 10 - you progress fast, but at the beginning you have high speed limitations and you stumble often.  Stumbling: If you walk fast or jump, you might stumble. Stumbling is a random value and occurs more often when your level is low or the heels are extreme. There is a cooldown time to prevent that you are stumbling all the time. This cooldown time is also depending on heel high and progression level.  Sneaking: Your sneaking performance is also affected. Only with fake heels, you can sneak without limits.  Configuration: Some values can be configured in Data\SKSE\Plugins\StorageUtilData\LoreFriendlyToys.json { "int" : { "heels_stepslevel1": 100, "heels_stepslevel2": 200, "heels_stepslevel3": 500, "heels_stepslevel3": 800, "heels_speed_slow": 60, "heels_speed_average": 30, "heels_minimum_steps_before_stumble": 20, "heels_sneak_damage": 50, "heels_stumble_health_damage": 5 } }  stepslevel are the base amount of steps you have to walk until you progress. These increases based on the heel high - the lower the heel, the longer you need to progress. speed_slow is the amount of milliseconds between two steps - the higher you set this value, the slower you have to walk to avoid stumbling speed_average is same as above and considered as normal walk, sometimes you stumble minimum_steps_before_stumble is the amount of steps you always can walk before you might stumble again, it is doubled for light heels sneak damage is a damage % value for non-fake heels health damage defines how much your health being hit when you stumble - damage is only applied when your hands are bound - you can't protect yourself with bound hands  I used this progression system for more than 2 years now and optimized the values to get the most immersive results. Now with the influence of heel height the system becomes pretty funny (for my taste). You can change the settings during game play - you simply have to re-equip the heels to activate changed values.  For Modders  My focus is to add devices I need for my Maria Eden Scenes, but I think some additions are useful for other modders as well. In Maria Eden all NPCs are reacting on armor. In order to make the reaction immersive, the modder needs to know as much as possible about the device characteristics.  New keywords: LFT_Property_Humiliating - the device is not just a restraint, wearing it is humiliating LFT_Property_HumiliatingPlug - the plug is humiliating (eg. the new carrot plug) LFT_Property_HumiliatingNipples - the nipple device is humiliating LFT_Property_HumiliatingShoes - the shoes are humiliating LFT_Property_HumiliatingGag - the gag is humiliating LFT_Property_TimedDeadly - the device will kill the wearer after a certain amount of time LFT_Appearance_PonyGear - this device is part of a pony outfit  New device enchantments: LFT_ChainSoundEnch - your hear chaining sounds while walking LFT_StrangulationEnch - strangulates the wearer, leave SlaveTats based strangulation marks LFT_PainHeelEnch - every step is painful, lots of restrictions - high heels on steroids LFT_HighHeelEnch - the player needs to learn how to walk with such heels LFT_CowBellSoundEnch - you hear a cowbell while moving  New Animation: LFT_StumbleAnimation - the actor stumbles (used in LFT_HighHeelEnch and in LFT_PainHeelEnch)  New Faction: ToysFaction_HeelsProgression - 0 up to 4, how familiar the actor is when walking in heels New Armor script for rendered devices - LoreFriendly_ToyObject it allows assigning a lot of different effects without the need for an Enchantment like: faction sound effect on different stages spells setting actor values damaging actor values messages SlaveTats after unequip  New Footstep Sound effects (can be used with https://www.nexusmods.com/skyrimspecialedition/mods/77815): LFT_ChainFootstepSet LFT_SqueakingFootstepSet LFT_CowBellFootstepSet Submitter zaira Submitted 09/21/2022 Category Adult Mods Requirements Devious Devices SE >= 5.2 , SlaveTats >= 1.3.9 Regular Edition Compatible No Install Instructions
VirginMarie Posted September 23, 2022 Posted September 23, 2022 All working as intended for me. I like the added touch of lock sounds Â
Talesien Posted October 12, 2022 Posted October 12, 2022 Some very nice ideas and a couple of old 'friends' so far missing in Toys, thank you. One question though, given that almost all Toys family mods are ESL flagged, is there a reason this one is not compacted? Number of records certainly isn't a hindrance. I could of course do it myself, but that would prevent me from updating if any more updates roll around, since that would likely introduce inconsistencies.
zaira Posted October 25, 2022 Author Posted October 25, 2022 It might become ESL later, I have to clarify some thing regarding mod dependencies - the next MariaEden release will depend on this toybox 1
Talesien Posted November 10, 2022 Posted November 10, 2022 (edited) Just stumbled upon something rather buggy with Lore Friendly Toys. The Iron Handcuffs behave differently from other Toys wrist cuffs as they prevent certain actions, like putting on armor. That's more a DD like behaviour. In itself it might not be a problem. Combined with other items that can't be removed however, say the Noisy Nipple Bells, it can end you in a vicious cycle. Put on the "Locked Iron Handcuffs", then try to put on the Noisy Nipple Bells. It then tells you, you can't do that with your hands tied, but then tells you that you can't remove the Nipple Bells. This goes on indefinitely, the only way out is to remove one of the two with the console, as the continuous pop-up will prevent all other options. Trying the same with standard Toys Wrist-Irons (locked) works fine. Â In addition the Noisy Nipple Bells do not show up in the Toys&Love MCM for some reason. Edited November 10, 2022 by Talesien
Nicallia Posted June 18, 2023 Posted June 18, 2023 Got the Noisy Nipple Bells as well now - what exactly was the proper way of removing them? I have them for a very long time now.. (they do show up in MCM for me and I can remove them with the Toys and Love Debug) but should I want to?
Talesien Posted January 20, 2024 Posted January 20, 2024 So, does this indicate you are again motivated to work on ME? I hope it does. ^^
zaira Posted January 20, 2024 Author Posted January 20, 2024 Yes, I never stopped but spent much less time. DD NG with its switch to OAR inspired me to continue because this opens doors for completely new things. 4
naughtySoup Posted June 17, 2024 Posted June 17, 2024 welp. all stuff from this mod is invisible, bonds not working on character.  AE v1370 + Nemesis + Bodyslide + 3BA body. Original Devious Devices SE\SlaveTats works nice.
Talesien Posted May 22, 2025 Posted May 22, 2025 Zaira is still alive ... and not yet all over Oblivion it appears. ^^ I'm a bit confused, you state that for the HH effect we need Maria Eden, so far you only published MariaEdenBase for 1.6x though, no? The other file looks like the 1.5.97 version? Â
zaira Posted May 22, 2025 Author Posted May 22, 2025 (edited) You need only MEP Base for the HH effect - this one contains all cheats and managers but no quests. Yes, I am still working on MEP and LoreFriendly Toys are an essential part. Edited May 22, 2025 by zaira
zaira Posted May 23, 2025 Author Posted May 23, 2025 (edited) Yes, it is likely compatible with BHUNP, but since DD dropped BHUNP support I switched after years over to 3BA - so I didn't test it.  And no - no forging. Maria Eden Base has a Restraints Manager or use https://www.nexusmods.com/skyrimspecialedition/mods/137877  Edited May 23, 2025 by zaira
BlackBoxFun Posted May 29, 2025 Posted May 29, 2025 Is this compatable with  ? Think the high heels training might conflict .... Thanx in before hand for any answer
bigbasi Posted July 1, 2025 Posted July 1, 2025 Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉
shrtjsrtj Posted July 1, 2025 Posted July 1, 2025 13 minutes ago, bigbasi said: Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉 I think it's from here. If you follow the link to Version 3, there's an esl file without any requirements. Not sure if it separates out the collar though.
bigbasi Posted July 1, 2025 Posted July 1, 2025 3 minutes ago, shrtjsrtj said: I think it's from here. If you follow the link to Version 3, there's an esl file without any requirements. Not sure if it separates out the collar though. I've got this one installed allready, but sadly enough it does not have the Cowbell sound 😉 And I really dont know how to create this on my own... I know how to create patches and modify things with SSEEdit, but other than that I'm a bit ... slow? 😉
nunyabidnez Posted July 1, 2025 Posted July 1, 2025 Could this potentially be used as a replacer for DD's gear? I know DD is a hard requirement, but it would be very cool if only the lore-friendly items were available, and none of the modern gear DD provides. Â
Jokekiller Posted July 1, 2025 Posted July 1, 2025 (edited) 2 hours ago, nunyabidnez said: Could this potentially be used as a replacer for DD's gear? I know DD is a hard requirement, but it would be very cool if only the lore-friendly items were available, and none of the modern gear DD provides.  Yeah! I second that request, I've always wanted something that eliminates items that doesn't really make sense in this world. I know there's "Devious Lore" explanation, but it still feels kinda off when I see some suits and it would be wonderful to have a replacer that makes all items look like they were made in that time frame and world, not by daedric aliens or something  Edited July 1, 2025 by Jokekiller 2
zaira Posted July 1, 2025 Author Posted July 1, 2025 (edited) My history was ZAP -> Toys&Love -> DD NG. Now I am too tired to do another transition. I stay with Sexlab / DD NG forever. Some of the items are proxies for DD base items with additional effects. And there is another reason to keep DD as base: all the items are based on the DD animations. Â Nobody force you to use all the modern items from DD. If the mod you are playing just pick up things randomly, you might ask the authors there to implement filters or use SkyPatcher to zap all devices you don't want to see. Example: filterByArmor=zad_PonyCollar_Inventory:keywordsToRemove=zad_Lockable I think zad_Lockable is the main attribute used by most mods to determine whether it is a restraint or something else - and you must zap the inventory devices... Â Edited July 1, 2025 by zaira 1
zaira Posted July 1, 2025 Author Posted July 1, 2025 (edited) BTW: If you like the cowbell effect - use the SkyPatcher and patch the Object Effect LFT_CowBellSoundEnch to the armor... filterByArmor=myItemEditorID:objectEffect=LFT_CowBellSoundEnch Edited July 1, 2025 by zaira
Talesien Posted July 2, 2025 Posted July 2, 2025 (edited) 22 hours ago, bigbasi said: Hey, I'd love to install your mod mainly because of the CowBell Collar. But I'm kinda anxious adding a new Master to my LoadOrder without creating a new safe. would it be much of an effort to have the CowBell Collar as a standalone ESP/ESL? If it's not to much of a favor to ask 😉 Why would that be? In an ideal world we would've only esm and esl plugins. The whole esp thingy was kinda a mistake that stuck. If you check Bethesda provided mods, you will notice there is no esp in sight. They are all either esl, or if to large for that esm. You are aware that the game treats esl plugins as master, yes? It is kinda the same as an esm with the light flag set (or an esp with both the light and the master flag set). Edited July 2, 2025 by Talesien 1
bigbasi Posted July 2, 2025 Posted July 2, 2025 (edited) 2 hours ago, Talesien said: Why would that be? In an ideal world we would've only esm and esl plugins. The whole esp thingy was kinda a mistake that stuck. If you check Bethesda provided mods, you will notice there is no esp in sight. They are all either esl, or if to large for that esm. You are aware that the game treats esl plugins as master, yes? It is kinda the same as an esm with the light flag set (or an esp with both the light and the master flag set). Actually I did not know that. Thing is, that as it is now, with that situation we're stuck in, installing an esm changes the XX000000 of all esp's, which is kinda bad during a playthrough, at least I feel that way. But If I'm wrong, please correct me! But as I've seen one could turn this mod into an esm with the esl flag - would that be a viable option? Edited July 2, 2025 by bigbasi
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