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Deviously Enchanted Chests V3.20 for DD5 by Bane (SE/LE 04/09/2023)

 

 

DESCRIPTION

 

Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.

 

Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.

 

Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....

 

Updating

 

As of Version 3.20 Deviously Enchanted Chests requires POWEROFTHREE's PAPYRUS EXTENDER SE/LE 

 

It should be OK to upgrade from Version  3.x to 3.20 - if you experience any issues then clean your save and reinstall

 

Upgrading from Version 2.x to Version 3.0+ requires DD5 and a new game - no exceptions

 

It is safe to update from Version 2.22 to 2.24 

It should be OK to update from Version 2.20 to 2.24 - if you experience any issues then clean your save and reinstall

If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.

 

How the mod works:

 


Whenever you loot a container, there is a chance that it will be protected by a enchantment that will lock a number of devious devices on you.

 

The chance for this to happen is highly customizable with the base value in any location set as the chance in 1000. This means that you can set the event to be so rare it might only trigger once (or even never!) in an entire play through or you can chose to have every container in Skyrim explode when you touch it!

 

In addition if you have Estrus Chaurus+ installed you can select to have some, or all of the traps as estrus tentacle traps and/or Dwemer Machine traps.

  • Tentacle traps implant Charus eggs into the victim using the Estrus Chaurus effect
  • Dwemer machines force victims to orgasm until exhausted and unable to fight or cast magic effectively without rest.


To allow for a bit more playability there is also an option to allow devious keys to be found in containers or on corpses. Again this feature is highly customizable.

 

Oh – by the way, did I mention that enchanted traps go bang! It is likely that if the owners of the chest are nearby they will come to see what is going on, so they might find you helpless, maybe even deviously helpless…


REQUIRED MODS LE

Dawnguard

Dragonborn

SkyUI v5.1 
SexLab 1.62+
SexLab Aroused v20140124 or Sexlab Aroused Redux 16+

Devious Devices V5.0

PowerofThree's Papyrus Extender LE

 

REQUIRED MODS SE

Dawnguard

Dragonborn

SkyUI v5.2SE 
SexLab 1.63+
SexLab Aroused SE 

Devious Devices SE V5.0+

PowerofThree's Papyrus Extender SE

 

 

OPTIONAL

 

Estrus Chaurus+ v4.34+
Devious Devices: Follower Escape if you plan to allow devices to be equipped on Followers

 

ALSO RECOMMENDED

 

Any Mod that takes advantage/interacts with of victims of devious devices

 

INSTALLATION

 

Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!

 

PERMISSIONS

 

Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission

 

CREDITS

 

The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.

 

Thanks Kimy! Without your work I would never have got this project off the ground…

 

Many thanks to:

  • Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims
  • Min for the Dwemer Machine sound Fx

 

 

Edited by Bane Master
Added link to Devious Devices: Follower Escape


What's New in Version V3.20 SE/LE

Released

  • DEC now requires PowerofThree's Papyrus Extender
  • Updated device equip functions to be faster and less resource intensive
  • Added Devious device data caching to further reduce script load
  • Added a global trap cooldown setting to the MCM
  • NPC and Follower scans now use PO3 functions for greater efficiency and compatibility with VR

Full Change Log

 

Spoiler

Version 3.10

 

  • Added a JSON Formlist to allow dependency free addition of extra containers to the mod's default list
  • Added control of  the "Common Containers" list via a JSON StringList - uses containers' display names
  • Added containers from Dawnguard & Dragonborn - Thanks to Corsec for providing the updated list
  • Added an MCM toggle to disable Straitjackets/Straitjacket Dresses
  • Removed blast (item push) from the trap trigger effect
  • Bugfix - fixed missing information from debug logging

 

Version 3.00

  • Updated to support Devious Devices V5 (Not compatible with DD4!!)
  • Increased range of devices and types supported with potential to add more as desired/required
  • Allow Males toggle now includes male followers

 

Version 2.24 SE

  • Converted to SSE

 

Version 2.24

  • Added an MCM toggle to enable Devious Devices to be equipped on male player characters (external support required)

 

Version 2.23

  • Added an MCM toggle to enable targeted NPCs or custom followers to be selected as eligible victims

 

Version 2.22

  • Added generic Straitjackets to Heavy Bondage
  • Added Hobble Skirts
  • Optimized some array handling code
  • Bugfix - unlocked plugs will now only be installed if there is a device equipped to keep them in place
  • Bugfix - fixed a script error that was preventing some "open" devices from being selected 
  • Bugfix - fixed a script error that could sometimes cause the MCM to fail to initialize on first install
  • Bugfix - fixed log spam referencing deprecated script dtraps_estrus

 

Version 2.21

  • Bugfix - Heavy Bondage Devices (Armbinders, Yokes etc.) will now be equipped if enabled

 

Version 2.20

  • Compatibility Fixes for Devious Devices 4.1 (No new Item types added at this time - additions to existing generic item types are working)
  • Removed dependency for Zaz Animation Pack
  • Optimised activation detection method
  • Changed soft dependency mod detection method to improve compatibility
  • Removed deprecated Code & unused Assets

 

Version 2.10

  • Added support for new Slime & Ooze animations in EC+ 4.00

 

Version 2.00

  • Updated to include new dDevice types from dD V2.90

 

Version 1.12a

  • Bugfix - Vibrator soundfx should now end correctly
  • Bugfix - Dwemer machine chance will now be correctly evaluated

 

Version 1.11

  • Bugfix - Keys will be correctly removed from containers if a trap is triggered
  • Bugfix - Devious trap explosions will once again attract the attention of nearby hostiles

 

Version 1.10

  • Added Dwemer Machine trap type 1
  • Modified update code
  • Fixed Papyrus log spam
  • Other minor tweaks and fixes

 



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