Ohh... You want to know what this Mod do to Your game?...
You can train Your Combat skill on Archery Targets and Combat Targets !...
Some of them are just static targets but there is some moving and "blinking" targets to shot !...
In this Video You can see how this Works: ( YouTube ( Eclipse City Mod ) )
:: Find Combat Target and hit it with any weapon You want to train!...
You will get some Xp for every hit
<!> Its slow on High levels
<!> It might work with Custom Weapons but only if Weapon have correct KeyWord ( default Skyrim Weapon Type KeyWord )
:: Hit Static, Moving or "Blinking" archery Targets and get Xp
Moving and Blinking Targets gives you much more Xp but also cost some Septims!...
<!> Only Skyrim arrows counts ( no Bound Arrows )
<!> You need to stay in Shooting Zone ( Wooden Platform around Archery Targets - No platform = Invalid location )
You want to talk or something, do that on Discord!...
:: Discord ->https://discord.gg/CDkcv22
:: Patreon -> Naa... i don't have... i mean... i do have it... but i don't want it xD ( if u want to support talk to me on Discord )
Soon: More Targets and options !...
< Special Rewards for High Score on Archery Training >
< Special Quests and Rewards for Achievments >
Soon: PowerfulMe ( TrainMe Mod but for Magic !... )
-> as always, i don't fking care... do anything u want ( Just let me know if u use my Scripts - can be LL msg, can be Discord )
if You want to download Script Source Files: ( scroll down )
Here You can see Map where You can train Your combat:
In case if You want to edit this Graphics: ( + Source Scripts )
XCF File format is GIMP Project Format ( You can use Layers and Edit everything as u like ) ( Created with Gimp 2.10 )
By xXDeliteXxWhat this mod does:
This mod adds a custom spell tome to the the interior of the Mehrunes Dagon shrine upon a pedestal.
The spell tome isn't a spell, it's a power.
This powers allows you to breathe fire to invoke a dremora from Oblivion at the cost of a humanoid dead body and magicka.
It doesn't deal damage to humans, though it will stagger them and also cause them to become hostile.
As a bonus, a spell tome has been added to the game that allows you to breathe fire that does do damage at the cost of magicka.
What I need help with:
Making the spell unavailable in shops
Changing the color of the summoning effect
By jorgen.kleinI did not make this mod, I simply converted the mod and cleaned it with TESSedit Cleaner 4.0.x
Thanks to the Generous permission of Monoman1 I am able to present to you a fully compatible version of this mod for Skyrim SE.
Thanks to the devoted fan of the original and the effort of saltshade for testing this mod during several days, I can say that besides the bugs and Issues that already existed in the LE version, no NEW bugs have been found.
Look on his original Page for details: https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
I got Errors when I tried to copy his description and images to this page, so Im sorry that I cannot provide you with more info on this page. Probably because his description is very very long and detailed.
PapyrusUtil - Make sure you have the latest version and that it's not overwritten by another mod that includes an out-of-date version.
Unofficial Skyrim Special Edition Patch - Not a hard requirement but without it when NPCs die their weapon/shield become detached from the body and will cause them not to get initialized with a low durability.
Instal with Mod Manager 2 (highly recommended)
Manual installation: you should know where it belongs, Although I do not recommend it, and you should not expect any assistance from me, if you installed the mod this way.
By AVSDwarven Relic Armaments
A group returning from the excavation of an unnamed Dwarven ruin were supposed to bring their discoveries to Markarth, but after their stay at Old Hroldan they were never heard from again. The fate of this expedition and the relics they unearthed has remained a mystery.
This is a collection of Dwarven swords, daggers, and shields, made to my tastes and to occupy some niches that I felt needed filled. They are lighter, faster, stronger, and significantly less bulky than the Vanilla Dwarven equipment. Additional information about their origin and place in the world can be found in the in-game documents.
You can find a clue to obtaining the relics in a note left behind in the Old Hroldan Inn. They are also craftable with the Dwarven Smithing perk, although you may need a deeper knowledge of the subject to create some of the items.
All of the relics are Dual Sheath-ready. Run that mod's patcher for the left-hand versions and back-mounted shields to appear in-game.
SE version to come when I can be bothered to do it.
By nokouThis mod was made for fun... it's extremely overpowered so if you don't like this sorry..
you can craft the bow under silver smithing and the arrows under misc..
also it fly really far and does instant damage..
body type required. umm... any body you wanna shoot a carrot into... lol
Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
including naver cafe.. Links to this mod is ok.
By GuestSkyrim GUNMOD Redux Part 4 - AA-12
This is the fourth weapon to be updated and enhanced in the Skyrim GUNMOD Redux Project. The project aims to individually rework each weapon added in xillus' GUNMOD. More information about the full project can be found here.
About the Weapon:
The Auto Assault-12, or AA-12 for short, is a fully-automatic combat shotgun. This is the first full-auto weapon I've added in this project mainly because they're obviously stupid OP in a game like Skyrim and this weapon is no exception. But if you were really worried about being too OP or unlorefriendly you probably wouldn't be reading this and considering this mod right now. Anyway, the weapon can be crafted with some steel and ebony ingots. The two ammo types (buckshot and slugs) can be crafted with steel ingots and fire salts, and you get 20 shells each time you craft. Buckshot does more damage but has a shorter range, slugs do less damage but are more effective at longer ranges. The weapon features custom firing sounds, equip/unequip sounds, bolt pull sounds, and shell eject sounds. Custom animations are also available but not required because they will override some of your current crossbow animations. I still highly recommend using them because they look great with crossbows and any of the weapons I've uploaded, not to mention all my weapon mods on this site are optimized for use with these animations, so if you don't use them the position of the weapon will most likely be off and you'll experience clipping.
(Optional) Yurica's Musketeer Animations
(This is all you need from that mod page, the full mod is not required)
Use a mod manager or if you want to install manually just drop the files included in the download into your Skyrim\Data folder.
Thanks again to J3X and Ghosu for generously allowing modders to use their assets, xillus for the original mod, Yurica for the animations, and AnOldRetiredElephant for the free to use custom sounds.
By GuestSkyrim GUNMOD Redux Part 3 - SPAS-12
This is the third addition to the ongoing Skyrim GUNMOD Redux Project. The project that aims to rework each weapon from xillus' GUNMOD. This time the SPAS-12 combat shotgun has been redone. You can read more about the project as a whole, here.
About the Weapon:
To obtain the SPAS-12 you can craft it with some steel and ebony ingots. As of right now, you can craft two ammo types to be used with the weapon, buckshot and slug rounds, each made with fire salts and steel ingots. Every time you craft either ammo type you'll be given 8 shells. Buckshot does more damage but has a much shorter range while slugs do less damage but can be fired at longer distances. Slugs have the same maximum effective range as crossbow bolts while buckshot becomes less effective at half that range. The weapon has custom fire, pump, equip/unequip, and fail sounds however there is a slight visual bug when equipping and unequipping. See sample video for more details. The weapon also uses J3X's Auto Crossbow scripts so when you equip it you'll be able to fire it semi-auto. While that mod isn't required, it is recommended.
This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is made to be used with Yurica's Musketeer Animations. I highly recommend using those alongside this or the positioning of the weapon may be off so you may experience visual bugs like clipping.
If you're not using a mod manager and want to install manually, just drop the files included in this download into your Skyrim\Data folder.
VIDEO NOW AVAILABLE BELOW
Thank you again to J3X and Ghosu for generously allowing modders to freely use assets from their mods, xillus for the original mod, and Yurica for the custom animations.
By GuestSkyrim GUNMOD Redux Part 2 - .44 Magnum
This is the second installment of the Skyrim GUNMOD Redux Project. The first part, the M1 Garand, can be found here. More information regarding the project as a whole can be found on that page for those that may be interested. What this mod alone does is add a .44 Magnum revolver to your game.
About the Weapon:
Firstly, if you're unfamiliar with how most pistol weapon mods work in Skyrim, they generally use staves as the base. So this will function similar to how a staff would in game. (i.e it will use staff animations, have the staff icon in UI, etc.). If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Another thing, this mod doesn't contain any scripts to enhance the weapon, so you may find it to be somewhat weak depending on what difficulty you play on, what level you are, your enemy's level, enemy type, etc. Pistol mods tend to be pretty weak without scripts, but I've given this weapon the highest base damage possible as well as bleed damage so hopefully you don't find it horrible to use. Unfortunately, I'm not too good with scripts and I don't have permissions to use anyone else's for this mod. But if anyone else wants to write scripts to be used with this mod, I'd be happy to implement them in a future update and of course give due credit.
Anyway, to obtain the weapon you can craft it at any forge. It fires 6 shots before depleting. It can be refilled with soul gems like any staff type weapon or you can also craft ammo for it at a forge. You'll be given 6 bullets each time you craft ammo.
If you're not using a mod manager, to install manually, just drop the contents of this file into your Skyrim\Data folder.
Thank you to xillus for the original mod and Ghosu for allowing modders to freely use his assets
By GuestSkyrim GUNMOD Redux Part 1 - M1 Garand
Essentially, what this mod does is add an M1 Garand to your game. For those that may not know, an M1 Garand is a WWII era rifle originally manufactured by Springfield Armory. It chambers a .30-06 (7.62mm) round. This gun was originally introduced into Skyrim by a guy named xillus on MODDB alongside a handful of other guns. The original mod is unfinished and very buggy, so what this project aims to do is redo each weapon individually from scratch. Since the project as a whole is a WIP, for the time being, each weapon will be uploaded as it's own file. When every weapon is updated, refined, and working properly, they'll all be made into a single file. Each single file will still be left available for download as well, for those that may not want every weapon but instead just one or two.
About the Weapon:
The weapon can be crafted at any forge with 2 steel ingots and 3 firewood. The ammunition can be crafted with 1 fire salt and 1 steel ingot. Considering a real world M1 Garand features a clip that holds 8 rounds, each time you craft ammo you'll be given 8 rounds. When you equip the weapon you'll be able to fire it semi-auto thanks to J3X generously allowing users to freely use his assets. That said, his mod is not required for this mod to function properly, but I still highly recommend using it anyway and checking out his other mods, he does fantastic work.
This mod doesn't require anything other than the base game and the Dawnguard DLC. However, the weapon is optimized for use with Yurica's Musketeer Animations. So I highly recommend you consider using those alongside this or the weapon positioning may be off.
To install manually, take the files included in this mod and drop them into your Skyrim\Data folder. I recommend using a mod manager, however.
Thank you again to J3X for the scripts, Ghosu for his models from Project Flintlock and his permissions for users to freely use his assets, xillus for the original mod, and Yurica for the animations.
By Sets00naThis mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, and Nemesis shield.
You can post screenshots of the mod in game and I will add them in the main page.
SquareEnix: Final Fantasy
Dude that made Noesis
By GuestThe rain of ages plots again to wash away revelation.
I didn't like how the Candlelight and Magelight spells in The Elder Scrolls V: Skyrim - Legendary Edition emitted a light blue light and how I really couldn't see shit clearly because of it. So I made the light both spells emit white. It's much clearer in my honest opinion as light in it's purest form is white, or effectively a combination of red, orange, yellow, green, blue, indigo and violet blended together.
I recommend using Lorica in order to make Candlelight a sustained spell, along with a number of other spells which have set durations and no basic contingencies which cancel the spell prematurely when triggered. You may download this mod here: https://www.nexusmods.com/skyrim/mods/94095
In the event there is some paranoia regarding digital contagions I ran the archive I uploaded through VirusTotal and the results are viewable here: https://www.virustotal.com/#/file/754d6aa36b19d93e3b22a6a297879a95634ee1185b2af91bd77d0d6a7b31e2d2/detection
I am no longer here.
By Sets00naThis mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
You can post screenshots of the mod in game and I will add them in the main page.
SquareEnix: Final Fantasy XV
Some dude from DeviantArt that ripped and ported them for XnaLara
Sets00na: Porting into Skyrim
By Sets00naThis mod contains the original Sword+Shield of Roto and Supreme Sword of Light.
You can post screenshots of the mod in game and I will add them in the main page.
SquareEnix: Dragon Quest XI
Dude that made ninja ripper
By BakuraiZeroNew Voice Attack.
AOE Fire Damage with Healing
All undead will run away
will make you invisible a few sec however you will be in an armor of fire.
for min 60 seconds you will gain massive regen boost of 5000% and 5000hp
anything within 500 range will be hit with the roars effect. and can 1 hit even a mammoth if in range.
it can be found in whitrun in the water near the tree just as you walk up the steps. see image.
requires all dlc and unofficial legendary patch
By SiegmeyerAdds the Alien Blaster from Fallout: New Vegas to Skyrim. Functions like a staff that shoots a blue laser which disintegrates foes.
To acquire the blaster, you must steal it from the case inside the dwemer museum in Markarth. It will be deactivated, but by combining it with an Alien Power Cell at the forge you can restore its power.
It can be recharged with normal Soul Gems, or you can use the more fitting Alien Power Cells (yes, these also function as normal soul gems. it's alien tech, I ain't gotta explain shit)
More Power Cells can be crafted at the forge. How many made at a time depends on what level of Soul Gem you use. So in a way, it's an "upgrade" to your soul gems, as the power cells have the equivalent recharge power of a Grand gem but are cheaper to acquire.
Included is a patch for the LE version that makes the blaster line up better in your character's hand if you're using Pistol Shooting Animations. If you're not using that mod, however, I recommend sticking with the normal version, which looks better with vanilla staff animations. Whatever animation replacer you use for staves might make the guns look odd when held, but it's fairly easy to fix in NifSkope if it bothers you.
Skyrim. No other mods needed. DLC might be required.
By OrpheanedBonjour à tous,
J'ai créé ce mod dans le but de rendre la Nyctalopie accessible à toutes les races de Skyrim (même celles qui sont modée)
Ce mod est dédié à tous ceux qui en ont marre de tomber dans un ravin la nuit, de se faire aplatir car il n'ont pas vu ce qu'il y avait devant eux.
Ce mod vous permet d'apprendre le sort Nyctalopie, comme les khajiits.
Et ainsi plus besoin de torche ou autres conneries qui bousille la discrétion de votre perso.
C'est compatible avec toutes les races (toutes même modée)
Cela fonctionne aussi avec les ENB. Enfin pas tous, il faut demander au créateur de l'ENB si l'effet "NightEye" est supporté.
Au fait les captures d'écran sont vielle et j'ai la flemme dans faire de nouvelles.
Detail du Mod:
Le sort est disponible en 4 versions:
Durée de 30 secondes Durée de 1 minute Durée de 10 minutes Durée de 1 heure
Il se lance avec la touche "W" comme un cri.
Vous pouvez acheter le livre auprès de marchands de Bordeciel pour le prix de: 1250 Septims
Si vous ne voulez pas payer, allez dans la console de commande et entrez: help nyctalopie
Le livre fait partie de la famille des sorts d'illusion.
Je n'ai pas rencontré de problème en jeu avec ce mod, mais contactez-moi en cas de problème.
Si mon travail vous plaît laissez-moi un petit message sur la page Nexus ou LL du Mod et n'oubliez pas de mettre un petit "j'aime" ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod et de votre soutien, amusez-vous bien.
PS: ne matez pas les fesses de ma Haut-Elfe sur les captures d’écran, ça c'est mon boulot
Ce mod est une exclusivité Nexus et LL, il est donc interdit de le partager sur d'autres sites.
Bethesda pour Skyrim et le Creation Kit
By Nameless GodDark Souls III Weapon Pack
A port of  weapons from Dark Souls 3
Recommended - Animated Armoury - Rapiers and Pikes with third person animations
(For Rapier/Pike animations)
Give me something, it is free after all. http://www.youtube.com/c/NamelessGod
Join the Discord
Special thanks to:
CPU for making the paired weapons script
-Corvian Great Knife
-Corvian Great Scythe
-Dragonslayer Sword Spear
-Four Pronged Plow
-Friede's Great Scythe
-Harald Curved Greatsword
-Lothric Knight Long Spear
-Lothric War Banner
-Millwood Battle Axe
-Murky Hand Scythe
-Murky Long Staff
-Pontiff Knight Great Scythe
-Pontiff Knight Curved Sword
-Rotten Ghru Curved Sword
-Rotten Ghru Dagger
-Tailbone Short Sword
-Yhorm's Great Machete
-Irithyll Straight Sword
-Ringed Knight Paired Greatswords
-Dancers Enchanted Swords
-Winged Knight Twinaxes
-Onikiri & Ubidachi
-Old Wolf Curved Greatsword
-Wolnir's Holy Greatsword
-Lothric's Holy Sword
-Twin Princes' Greatsword
-Crucifix of the Mad King
-Man Serpent Hatchet
-Hammer of the Great Tree (Cut Content, Not craftable)
-Ancient Dragon Halberd (Cut Content, Not craftable)
-Black Knight Halberd
-Red Hilted Halberd
-Winged Knight Halberd
-Gargoyle Flame Spear
-Carthus Curved Sword
-Carthus Curved Greatsword
-Storm Curved Sword
-Crescent Moon Sword
-Old King's Great Hammer
-Greatsword of Judgement
-Black Knight Greatsword
-Cathedral Knight Greatsword
-Fume Ultra Greatsword
-Lothric Knight Greatsword
-Anri's Straight Sword
-Astora Straight Sword
-Barbed Straight Sword
-Broken Straight Sword
-Lothric Knight Sword
-Ringed Knight Straight Sword
-Sunlight Straight Sword
-Black Knight Greataxe
-Black Knight Sword
-Wolf Knight's Greatsword
-Dragonslayer Great Arrow
-Dragonslayer Lightning Great Arrow
-Millwood Great Arrow
-Onislayer Great Arrow
-Rotten Ghru Spear
-Crystal Sage's Rapier
More weapons to come
Things to do
-Create a scythe blade FX for Friede's Catalyst
-Make some weapons have pseudo physics (Lag bones around a specific axis)
-Create Inherent Damage for:
Dragonslayer Sword Spear - Shock
Corvian Great Scythe - Bleed, Small Bleed on player
Follower Torch - Fire
Friede's Catalyst - Frost
Friede's Scythe - Frost
Handmaid's Dagger - Absorb Magicka
Murky Long Staff - Dark
Murky Hand Scythe - Dark
Rotten Ghru Curved Sword - Poison
Rotten Ghru Dagger - Poison
Storyteller's Staff - Poison
Ringed Knight Paired Greatswords - Fire
Dancers Enchanted Swords - Fire & Dark
Warden Twinblades - Bleed
Onikiri & Ubidachi - Bleed
Brigand Twindaggers - Bleed
Claw(s) - Bleed
Crow Talons - Bleed
Manikin Claws - Bleed
Old Wolf Curved Greatsword - Heal/Damage Boost after consecutive hits
Frayed Blade - Dark, Bleed
Aquamarine Dagger - Magic
Executioner's Greatsword - Restore Magicka on kill
Immolation Tinder - Fire
Gargoyle Flame Spear - Fire
Carthus Curved Sword - Bleed
Carthus Curved Greatsword - Bleed
Carthus Shotel - Bleed
Crescent Moon Sword - Magic
Demon's Greataxe - Fire
Old King's Great Hammer - Fire
Onyx Blade - Dark
Arstor's Spear - Poison
Dragonslayer Greataxe - Lightning
Reinforced Club - Bleed, Heavy Stagger, Pseudo Poise
Greatsword of Judgement - Magic
Moonlight Greatsword - Magic
Firelink Greatsword - Fire
Lothric Knight Greatsword - Lightning
Dragonslayer's Axe - Lightning
Ringed Knight Straight Sword - Fire
-Create Pseudo Weapon Arts (On Bash/Heavy R2/L2)
Corvian Great Knife - Damage through shields
Earth Seeker - Stagger/AOE Retextured Water Splash FX
Follower Torch - Fire AOE/?Dragonbreath?
Friede's Catalyst - Frost AOE
Lothric War Banner - 20% Damage Increase
Murky Long Staff - Chant from the Depths (20% Increase for Dark damage)
Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff
Pontiff Knight Curved Sword - Frost AOE on Sideways Power Attacks
Quakestone Hammer - Stagger AOE
Storyteller's Staff - Poison AOE
Yhorm's Great Machete - Stagger AOE
Valorheart - Shield bash against blocking enemies stagger
Wolnir's Holy Greatsword - Damage AOE/?RetexturedSunBurst?
Lothric's Holy Sword - Missile on Block Bash
Lorian's Greatsword - Fire trail on Heavy R2
Twin Princes' Greatsword - (Lothric's Holy Sword and Lorian's Greatsword combined)
Crucifix of the Mad King - Random effect on Block Bash (Timed explosion on character, 100% Stagger resist and bonus damage resist, AOE "Scream")
Frayed Blade - Dark shockwave on heavy R2, Attacks speed up and damage is reduced for a certain time with Block Bash
Aquamarine Dagger - Increase damage and speed on Block Bash? (And show blue blade)
Gundyr's Halberd - Heavy running attacks stagger or knock down
Immolation Tinder - Fire trail on Heavy R2
Crescent Moon Sword - Blue Crescent Projectile on Block Bash
Demon's Greataxe - Fireball explosion on heavy R2
Old King's Great Hammer - Fireball explosion and lava pool(Hazard)
Onyx Blade - Buff weapon on Block Bash (Fire Buff)
Dragonslayer Greataxe - Lightning explosion on Heavy R2
Storm Ruler - Self Buff on Block and wind thing on Heavy R2
Greatsword of Judgement - 5/s Self Buff on Block, Wave attack on Sideways Heavy R2
Firelink Greatsword - Fire Trail on Heavy R2
Profaned Greatsword - Self buff on Block R2
Anri's Straight Sword - Regen
Sunlight Straight Sword - Self buff on Block
I am looking for assistance with this project, some things I need done are:
If you can offer any assistance PM me or join my Discord.
Destroyed UVs Fixed
-Sunlight Straight Sword
Rules on usage:
You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
You may not modify the files in this mod in any shape or form unless for personal use.
You may not redistribute this file in any shape or form.
Further use outside of gameplay and basic modding requires my permission.
You may not use this file in any way other than for personal use, redistrobution prohibited CC
- View my other mods here -
By sp4rkfistThis mod add 9 new bound shield spells. You can find the spellbooks inside a chest at Breezehome, Whiterun.
The shields only have 1 armor rating, but provide different effects when blocking and bashing. For example Burning Ward will negate any damage from spells with fire damage keyword, and will generate short range firebolt if used to bash.
warreko for bound shield spell and script.
Forteverum for his gem models.
Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1362890947
By Hagalaz_NoRu- Kokorowatari -
The Abberation Slayer
This mod adds a new Bound Sword to the game.
It is called Abberation Slayer and can only damage abnormal creatures. It is harmless against normal people and animals.
To get the new spell, you need to craft the Abberation Slayer at any Forge and then bind it to you by consuming the blade. (Fancy for: make the Spell Tome and use it!)
It requires Materials from the enemies it is effective against.
Also available on Nexus:
- The Abberation Slayer will only damage abnormal creatures. It has a base damage of 0, but will still count
as a hostile action when used against NPCs.
- Vampires will get an additional benefit when wielding the Blade!
- Working Perks from the Conjuration Tree are:
- Mystic Binding (stronger base Enchantment)
- Soul Stealer (still Soul Trap)
- Oblivion Binding DOES NOT WORK on this weapon (it already is effective against Undead and Daedra)
- Destruction skill level affects the damage
- custom Effects for Spell Menu Art, Casting Art and Enchantment Art (See Screenshots)
Specifics about the Damage Enchantment:
- Base Enchantment Damage: 25 (35 with Mystic Binding)
- this will scale with the following formula: Base * (1 + (0.015 * Destruction)) up to 62.5 (87.5)
- the damage checks for:
- ActorTypeUndead, ActorTypeDaedra,ActorTypeGhost,ActorTypeFamiliar,ActorTypeDragon and WerewolfRace
- when wielded by a Vampire, the sword will also have Absorb Health
- Base Absorb Health Damage : 5 (unaffected by the Mystic Binding Perk)
- this will also scale with the same formula as above up to 12.5
This Weapon is inspired by Kokorowatari, the Abberation Slayer from the Monogatari Series by Nisio Isin.
The assets used were all made using Vanilla Skyrim assets.
By -Caden-Emperor's Crossbow
Mahogany Wood Structure
Detailed Gold designed Insert
Fittings made from Ivory Tusk of Mammoth
The Bow Arms are made from Ivory (Mammoth Tusk) with a detailed carved silver insert
Base Damage 50
Speed Increase 15%
Crafted at forge (Steel Smithing)
Temper at Grindstone (Mammoth Tusk)
I original made this 3 days after the release of Dawnguard, it original had bolts with it, but the bolt projectile was hit and miss, sometimes the bolt would move thru the air like a throwing knife, so I removed the custombolts, its just the crossbow now
Demonsbane, a ruby colored sword sent from the heavens by Stendarr, right into the hands of Belethor. But seriously, what's he going to do with it? Once you reach level 35, go and pick it up from him (or use console commands). Once you reach level 50, a new ability is unlocked. It deals special damage to undead and daedra up to level 85, similar to Dawnbreaker. I recommend the Companion's Insight perk from Dragonborn for this.
Little better than Glass weapons plus the unique enchantment.
Takes fire salts and flawless rubies to upgrade.
Textures are loosely based off of the Glass weapons.
Custom mesh and textures for both the sword and fire effects.
Should be compatible with everything.
None, this has been finished for like three years.
Special thanks to Lrsamways for all of the meshes except the vanilla Glass blade and scabbard. The handle, pommel, and "wings" on the hilt are all from Lrsamways's Expanded Skyrim Weaponry, and I can't thank him/her enough for the work they did.
In any case, be sure to check out LeanWolf's BSW and Lrsamways's Expanded Weaponry, they are both fantastic mods.
You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4/Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
If I find this mod on ModDrop I will sue the shit out of the person who uploaded it and I will sue ModDrop for every penny they have to their shitty names. Don't fucking do it.
Currently allowed websites are:
If someone wants to convert this to Fallout NV/SSE/FO4, ask me first.
I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
Copyright © 2020 RussianPrince
Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
I have also included a unique file header in each file only visible with a hex editor. This helps identify stolen textures, as my originals have a datestamp and an abbreviation of my user name of either here or my NexusMods username. My nexus account was banned, hence my presence here.
By njgameri did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis
but here are the weapons
By geck91111119Because the producer can not speak English, it becomes a sentence through translation.
Please understand that it may become a sentence which does not pass partly.
It is a greatsword motif of Japanese mascot character Lookyloo, a company named Sanrio
How to use
It is the same as normal MOD. I think that the place where I was at was Riverwood's Delfin home.
If not, please get it on the console.
I Love Lookykoo
WHAT CAN YOU SEE ?