By Sets00naSorry for not posting any pictures for the mod, too lazy. I can assure you this is a legit mod. If you guys want you can show your screenshots and I can put them in the mod's main page.
This mod adds: Sword of the Wise, Blade of the Mystic and Katana of the Warrior from Final Fantasy XV.
SquareEnix: Final Fantasy XV
Some dude from DeviantArt that ripped and ported them for XnaLara
Sets00na: Porting into Skyrim
By Sets00naSorry for not posting any pictures for the mod, too lazy. I can assure you this is a legit mod. If you guys want you can show your screenshots and I can put them in the mod's main page.
This mod contains the original Sword+Shield of Roto and Supreme Sword of Light.
SquareEnix: Dragon Quest XI
Dude that made ninja ripper
By BakuraiZeroNew Voice Attack.
AOE Fire Damage with Healing
All undead will run away
will make you invisible a few sec however you will be in an armor of fire.
for min 60 seconds you will gain massive regen boost of 5000% and 5000hp
anything within 500 range will be hit with the roars effect. and can 1 hit even a mammoth if in range.
it can be found in whitrun in the water near the tree just as you walk up the steps. see image.
requires all dlc and unofficial legendary patch
By SiegmeyerAdds the Alien Blaster from Fallout: New Vegas to Skyrim. Functions like a staff that shoots a blue laser which disintegrates foes.
To acquire the blaster, you must steal it from the case inside the dwemer museum in Markarth. It will be deactivated, but by combining it with an Alien Power Cell at the forge you can restore its power.
It can be recharged with normal Soul Gems, or you can use the more fitting Alien Power Cells (yes, these also function as normal soul gems. it's alien tech, I ain't gotta explain shit)
More Power Cells can be crafted at the forge. How many made at a time depends on what level of Soul Gem you use. So in a way, it's an "upgrade" to your soul gems, as the power cells have the equivalent recharge power of a Grand gem but are cheaper to acquire.
Included is a patch for the LE version that makes the blaster line up better in your character's hand if you're using Pistol Shooting Animations. If you're not using that mod, however, I recommend sticking with the normal version, which looks better with vanilla staff animations. Whatever animation replacer you use for staves might make the guns look odd when held, but it's fairly easy to fix in NifSkope if it bothers you.
Skyrim. No other mods needed. DLC might be required.
By OrpheanedBonjour à tous,
J'ai créé ce mod dans le but de rendre la Nyctalopie accessible à toutes les races de Skyrim (même celles qui sont modée)
Ce mod est dédié à tous ceux qui en ont marre de tomber dans un ravin la nuit, de se faire aplatir car il n'ont pas vu ce qu'il y avait devant eux.
Ce mod vous permet d'apprendre le sort Nyctalopie, comme les khajiits.
Et ainsi plus besoin de torche ou autres conneries qui bousille la discrétion de votre perso.
C'est compatible avec toutes les races (toutes même modée)
Cela fonctionne aussi avec les ENB. Enfin pas tous, il faut demander au créateur de l'ENB si l'effet "NightEye" est supporté.
Au fait les captures d'écran sont vielle et j'ai la flemme dans faire de nouvelles.
Detail du Mod:
Le sort est disponible en 4 versions:
Durée de 30 secondes Durée de 1 minute Durée de 10 minutes Durée de 1 heure
Il se lance avec la touche "W" comme un cri.
Vous pouvez acheter le livre auprès de marchands de Bordeciel pour le prix de: 1250 Septims
Si vous ne voulez pas payer, allez dans la console de commande et entrez: help nyctalopie
Le livre fait partie de la famille des sorts d'illusion.
Je n'ai pas rencontré de problème en jeu avec ce mod, mais contactez-moi en cas de problème.
Si mon travail vous plaît laissez-moi un petit message sur la page Nexus ou LL du Mod et n'oubliez pas de mettre un petit "j'aime" ça fait toujours plaisir.
Merci d'avoir téléchargé ce mod et de votre soutien, amusez-vous bien.
PS: ne matez pas les fesses de ma Haut-Elfe sur les captures d’écran, ça c'est mon boulot
Ce mod est une exclusivité Nexus et LL, il est donc interdit de le partager sur d'autres sites.
Bethesda pour Skyrim et le Creation Kit
By Nameless GodDark Souls III Weapon Pack
A port of  weapons from Dark Souls 3
Recommended - Animated Armoury - Rapiers and Pikes with third person animations
(For Rapier/Pike animations)
Give me something, it is free after all. http://www.youtube.com/c/NamelessGod
Special thanks to:
CPU for making the paired weapons script
-Corvian Great Knife
-Corvian Great Scythe
-Dragonslayer Sword Spear
-Four Pronged Plow
-Friede's Great Scythe
-Harald Curved Greatsword
-Lothric Knight Long Spear
-Lothric War Banner
-Millwood Battle Axe
-Murky Hand Scythe
-Murky Long Staff
-Pontiff Knight Great Scythe
-Pontiff Knight Curved Sword
-Rotten Ghru Curved Sword
-Rotten Ghru Dagger
-Tailbone Short Sword
-Yhorm's Great Machete
-Irithyll Straight Sword
-Ringed Knight Paired Greatswords
-Dancers Enchanted Swords
-Winged Knight Twinaxes
-Onikiri & Ubidachi
-Old Wolf Curved Greatsword
-Wolnir's Holy Greatsword
-Lothric's Holy Sword
-Twin Princes' Greatsword
-Crucifix of the Mad King
-Man Serpent Hatchet
-Hammer of the Great Tree (Cut Content, Not craftable)
-Ancient Dragon Halberd (Cut Content, Not craftable)
-Black Knight Halberd
-Red Hilted Halberd
-Winged Knight Halberd
-Gargoyle Flame Spear
-Carthus Curved Sword
-Carthus Curved Greatsword
-Storm Curved Sword
-Crescent Moon Sword
-Old King's Great Hammer
-Greatsword of Judgement
-Black Knight Greatsword
-Cathedral Knight Greatsword
-Fume Ultra Greatsword
-Lothric Knight Greatsword
-Anri's Straight Sword
-Astora Straight Sword
-Barbed Straight Sword
-Broken Straight Sword
-Lothric Knight Sword
-Ringed Knight Straight Sword
-Sunlight Straight Sword
More weapons to come
Things to do
-Create a scythe blade FX for Friede's Catalyst
-Make Harald Curved Greatsword a new Env Map
-Make some weapons have pseudo physics (Lag bones around a specific axis)
-Create Inherent Damage for:
Dragonslayer Sword Spear - Shock
Corvian Great Scythe - Bleed, Small Bleed on player
Follower Torch - Fire
Friede's Catalyst - Frost
Friede's Scythe - Frost
Handmaid's Dagger - Absorb Magicka
Murky Long Staff - Dark
Murky Hand Scythe - Dark
Rotten Ghru Curved Sword - Poison
Rotten Ghru Dagger - Poison
Storyteller's Staff - Poison
Scholar's Candlestick - Magic damage buff by 12.5%/25%
Ringed Knight Paired Greatswords - Fire
Dancers Enchanted Swords - Fire & Dark
Warden Twinblades - Bleed
Onikiri & Ubidachi - Bleed
Brigand Twindaggers - Bleed
Claw(s) - Bleed
Crow Talons - Bleed
Manikin Claws - Bleed
Old Wolf Curved Greatsword - Heal/Damage Boost after consecutive hits
Frayed Blade - Dark, Bleed
Aquamarine Dagger - Magic
Executioner's Greatsword - Restore Magicka on kill
Immolation Tinder - Fire
Gargoyle Flame Spear - Fire
Carthus Curved Sword - Bleed
Carthus Curved Greatsword - Bleed
Carthus Shotel - Bleed
Crescent Moon Sword - Magic
Demon's Greataxe - Fire
Old King's Great Hammer - Fire
Onyx Blade - Dark
Arstor's Spear - Poison
Dragonslayer Greataxe - Lightning
Reinforced Club - Bleed, Heavy Stagger, Pseudo Poise
Greatsword of Judgement - Magic
Moonlight Greatsword - Magic
Firelink Greatsword - Fire
Lothric Knight Greatsword - Lightning
Dragonslayer's Axe - Lightning
Ringed Knight Straight Sword - Fire
-Create Pseudo Weapon Arts (On Bash/Heavy R2/L2)
Corvian Great Knife - Damage through shields
Earth Seeker - Stagger/AOE Retextured Water Splash FX
Follower Torch - Fire AOE/?Dragonbreath?
Friede's Catalyst - Frost AOE
Lothric War Banner - 20% Damage Increase
Murky Long Staff - Tracking Dark Ball
Pontiff Knight Great Scythe - Frost AOE and Frost Weapon Buff
Pontiff Knight Curved Sword - Frost AOE on Sideways Power Attacks
Quakestone Hammer - Stagger AOE
Storyteller's Staff - Poison AOE
Yhorm's Great Machete - Stagger AOE
Valorheart - Shield bash against blocking enemies stagger
Wolnir's Holy Greatsword - Damage AOE/?RetexturedSunBurst?
Lothric's Holy Sword - Missile on Block Bash
Lorian's Greatsword - Fire trail on Heavy R2
Twin Princes' Greatsword - (Lothric's Holy Sword and Lorian's Greatsword combined)
Crucifix of the Mad King - Random effect on Block Bash (Timed explosion on character, 100% Stagger resist and bonus damage resist, AOE "Scream")
Frayed Blade - Dark shockwave on heavy R2, Attacks speed up and damage is reduced for a certain time with Block Bash
Aquamarine Dagger - Increase damage and speed on Block Bash? (And show blue blade)
Gundyr's Halberd - Heavy running attacks stagger or knock down
Immolation Tinder - Fire trail on Heavy R2
Crescent Moon Sword - Blue Crescent Projectile on Block Bash
Demon's Greataxe - Fireball explosion on heavy R2
Old King's Great Hammer - Fireball explosion and lava pool(Hazard)
Onyx Blade - Buff weapon on Block Bash (Fire Buff)
Dragonslayer Greataxe - Lightning explosion on Heavy R2
Storm Ruler - Self Buff on Block and wind thing on Heavy R2
Greatsword of Judgement - 5/s Self Buff on Block, Wave attack on Sideways Heavy R2
Moonlight Greatsword - Wave attack on Sideways Heavy R2
Firelink Greatsword - Fire Trail on Heavy R2
Profaned Greatsword - Self buff on Block R2
Anri's Straight Sword - Regen
Sunlight Straight Sword - Self buff on Block
I am looking for assistance with this project, some things I need done are:
-Bow and fist weapon weighting
If you can offer any assistance PM me.
Destroyed UVs Fixed
-Sunlight Straight Sword
Rules on usage:
You may not use this in any attempt of monetary gain, ex. YouTube Monetization, adf.ly links, pay walls or any other form.
You may not modify the files in this mod in any shape or form unless for personal use.
You may not redistribute this file in any shape or form.
Further use outside of gameplay and basic modding requires my permission.
You may not use this file in any way other than for personal use, redistrobution prohibited CC
By sp4rkfistThis mod add 9 new bound shield spells. You can find the spellbooks inside a chest at Breezehome, Whiterun.
The shields only have 1 armor rating, but provide different effects when blocking and bashing. For example Burning Ward will negate any damage from spells with fire damage keyword, and will generate short range firebolt if used to bash.
warreko for bound shield spell and script.
Forteverum for his gem models.
Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1362890947
By Hagalaz_NoRu- Kokorowatari -
The Abberation Slayer
This mod adds a new Bound Sword to the game.
It is called Abberation Slayer and can only damage abnormal creatures. It is harmless against normal people and animals.
To get the new spell, you need to craft the Abberation Slayer at any Forge and then bind it to you by consuming the blade. (Fancy for: make the Spell Tome and use it!)
It requires Materials from the enemies it is effective against.
Also available on Nexus:
- The Abberation Slayer will only damage abnormal creatures. It has a base damage of 0, but will still count
as a hostile action when used against NPCs.
- Vampires will get an additional benefit when wielding the Blade!
- Working Perks from the Conjuration Tree are:
- Mystic Binding (stronger base Enchantment)
- Soul Stealer (still Soul Trap)
- Oblivion Binding DOES NOT WORK on this weapon (it already is effective against Undead and Daedra)
- Destruction skill level affects the damage
- custom Effects for Spell Menu Art, Casting Art and Enchantment Art (See Screenshots)
Specifics about the Damage Enchantment:
- Base Enchantment Damage: 25 (35 with Mystic Binding)
- this will scale with the following formula: Base * (1 + (0.015 * Destruction)) up to 62.5 (87.5)
- the damage checks for:
- ActorTypeUndead, ActorTypeDaedra,ActorTypeGhost,ActorTypeFamiliar,ActorTypeDragon and WerewolfRace
- when wielded by a Vampire, the sword will also have Absorb Health
- Base Absorb Health Damage : 5 (unaffected by the Mystic Binding Perk)
- this will also scale with the same formula as above up to 12.5
This Weapon is inspired by Kokorowatari, the Abberation Slayer from the Monogatari Series by Nisio Isin.
The assets used were all made using Vanilla Skyrim assets.
By -Caden-Emperor's Crossbow
Mahogany Wood Structure
Detailed Gold designed Insert
Fittings made from Ivory Tusk of Mammoth
The Bow Arms are made from Ivory (Mammoth Tusk) with a detailed carved silver insert
Base Damage 50
Speed Increase 15%
Crafted at forge (Steel Smithing)
Temper at Grindstone (Mammoth Tusk)
I original made this 3 days after the release of Dawnguard, it original had bolts with it, but the bolt projectile was hit and miss, sometimes the bolt would move thru the air like a throwing knife, so I removed the custombolts, its just the crossbow now
Demonsbane, a ruby colored sword sent from the heavens by Stendarr, right into the hands of Belethor. But seriously, what's he going to do with it? Once you reach level 35, go and pick it up from him (or use console commands). Once you reach level 50, a new ability is unlocked. It deals special damage to undead and daedra up to level 85, similar to Dawnbreaker. I recommend the Companion's Insight perk from Dragonborn for this.
Little better than Glass weapons plus the unique enchantment.
Takes fire salts and flawless rubies to upgrade.
Textures are loosely based off of the Glass weapons.
Custom mesh and textures for both the sword and fire effects.
Should be compatible with everything.
None, this has been finished for like three years.
Special thanks to Lrsamways for all of the meshes except the vanilla Glass blade and scabbard. The handle, pommel, and "wings" on the hilt are all from Lrsamways's Expanded Skyrim Weaponry, and I can't thank him/her enough for the work they did.
In any case, be sure to check out LeanWolf's BSW and Lrsamways's Expanded Weaponry, they are both fantastic mods.
You may NOT reupload this file to other sites, link to it from other sites for your own profit, or host on private/secure servers like Google Drive, Dropbox, Mediafire, Mega, or other file hosting websites. You may not modify and upload to another site.
I specifically forbid tesall.ru, skyrim.2game.com, devillord.tistory.com, and NexusMods to host this file in any way. This game modification for Fallout 4/Skyrim is protected under international copyright laws. A DMCA will be filed against any website privately or publicly hosting this file other than that which I specify are allowed.
If I find this mod on ModDrop I will sue the shit out of the person who uploaded it and I will sue ModDrop for every penny they have to their shitty names. Don't fucking do it.
Currently allowed websites are:
If someone wants to convert this to Fallout NV/SSE/FO4, ask me first.
I've been doing this for a long time. I know what I'm doing. Sometimes a few things slip past me, so drop me a note if you notice anything out of the ordinary. Keep the bullshit comments to a minimum.
Copyright © 2017 the following usernames: HorseRider (tesrenewal.com) RogueLizard (PornHub.com and E621.net) ZurinArctus85 (NexusMods.com) RussianPrince (Loverslab.com) 53XYH0R53 (Reddit)
Other NexusMods names: thisaccountisuseless, MicrowaveBurrito77, ShadoW, KitchenCrusader
I have also included a unique file header in each file only visible with a hex editor. This helps identify stolen textures, as my originals have a datestamp and an abbreviation of my user name of either here or my NexusMods username. My nexus account was banned, hence my presence here.
By njgameri did not find Hunting Grounds Weapon Pack and idon't know how made them mabe it's Nimezis
but here are the weapons
By geck91111119Because the producer can not speak English, it becomes a sentence through translation.
Please understand that it may become a sentence which does not pass partly.
It is a greatsword motif of Japanese mascot character Lookyloo, a company named Sanrio
How to use
It is the same as normal MOD. I think that the place where I was at was Riverwood's Delfin home.
If not, please get it on the console.
I Love Lookykoo
WHAT CAN YOU SEE ?
Version 2 of the World-Renowned Scottish Basket Hilt Broadswords! Now available in almost every metal in the game. All swords are done in 2K textures with remarkable depth. See for yourself in the pictures. The ones with the gray background are from 3DS Max where they were created. The game shots are lower screen resolution.
As with the previous version, the blades’ design was inspired by the Cold Steel Scottish Broadsword:
So, what is the story of these swords and their history in Tamriel you ask?
In Tamriel, Basket Hilt Broadswords originated in the Colovian Highlands. The Nord smiths there used their incredible skills to combine metals and techniques from other cultures with traditional Nord crafting practices to create a sword almost on par with Akavari katanas.
While Nords typically favor heavy two-handed weapons, the steep, often rocky terrain of the Colovian Highlands creates the need for a quality one-handed weapon. This enables the user to better keep their footing and not have to over-commit on a swing of their weapon. The Basket Hilt Broadsword is lighter weight and stronger than a traditional sword of the same material and is so well balanced that the wielder is faster and lighter on their feet as well.
As word of the revolt against the Empire and the Thalmor in Skyrim spread, Nord smiths began manufacturing and selling more of the swords to their brothers in Skyrim. Sometimes even smuggling them in with Khajitt caravans. Rumor has it they’ve even trained some of the smiths in Skyrim in the art of crafting their remarkable blades.
My attempt at adding a bit of lore to the blades done, lets get to the details. First, the mod was rebuilt from the ground up. Swords include the following metals; Rusty Iron, Iron, Steel, Silver, Orcish, Dwarven, Nordic, Skyforge Steel, Glass, Stalhrim, Ebony, Daedric, and Dragon Bone.
The Skyforge Steel sword in particular is a masterpiece. It has a Damascus steel finish and looks like dark steel at first, but at some angles you get a sort of deep purple reflection. The whole sword slightly changes at different angles from slight hints of color to the way the pattern looks. The scabbard is dragon scale as well. Vioxsis did some truly amazing work there.
All swords are fully craftable, temperable, and enchantable. They have also had ALL vanilla magic variants created for them (even the silent moons option for iron and steel variants) and added to leveled lists for merchants, townsfolk, encounters, and treasure chests. Anywhere there’s a chance of a vanilla sword, there’s a chance of these swords. They will appear a bit less often than vanilla swords however, as they’re supposed to be a little on the rare side.
Stats-wise,the swords are typically one point lighter, and do one point more damage than their vanilla counterparts. They also have a speed rating of 1.15, which puts them dead in the middle of swords and daggers. Lastly they have a 5% higher chance than normal to critical hit as well. The aim here was to add weapons that were of exceptional quality to the game but still remain relatively balanced.
Cost vs a vanilla sword is about 30% higher (give or take). Unlike the vanilla weapons, I also adjusted the value of magical ones up a little over the mundane versions. If it’s enchanted, it has to be worth more right?
Lastly, as an added bonus that came about creating the Silver variant, the vanilla silver swords are now craftable and temperable. They’ll be under the Misc category at the forge. I also tried to get them to occasionally pop in vendor and loot lists. It always bothered me that they only showed in the hands of Werewolf hunters.
If you have a mod that does more extensive stuff with Silver Weapons, just put it below this one in your load order and the other mod should take priority.
By Sets00naJunghado's Phantom Sword From Blade & Soul.
uModel: For the tool
And a special thanks to everyone who downloads this mod and test it.
By Sets00naHere I present to you Urfael, Talion's sword form Middel-Earth: Shadow of Mordor.
You can either craft it in the iron category or use additem menu. (http://www.nexusmods.com/skyrim/mods/64905/?)
I will add the sheath later in the future.
(post screenshots if you find any bugs).
Facepunch Community: You guys are awesome, please tell me the username of the one who ripped the models so I can credit him.
The dude who ripped the model.
Xentax community: Although sometimes they are asses, they're still cool people. Without them there wouldn't be any plugins for model viewer and ripping.
sets00na: Importing the sword into the game.
And anyone who downloads and test this mod.
Complete rework of the conjuration summons and reanimation which makes being a conjurer or Necromancer fun and interesting. As requested.
This mod was on Nexus until recently. I removed it because I was not going to support it anymore because I felt that fixing so called bugs would remove the freedom this mod allows the user. Use this mod wisely and it works great! Save often so if something is broken by accident you can recover.
Works with SSE!
Have you ever played a conjurer or Necromancer and abandoned the class because of the way it works?
For example: Your pets are more or less useless because they die fast, get lost or just don't work. The reanimated turn to ash within seconds after you zone. Your prized Thrall goes poof. You know what I mean here. Well this will change the way you view conjuration or necromancy.
My Conjuration key features:
1. All summons level with you!
Summons can become powerful allies because they stay 1.25 levels over you all the way to level 999. Not only that, but through the perk system they gain health, health regeneration, resistances, damage and speed. They ignore friendly hits and are clasified as teammates.
2. Summons last 1 day and port with you across zones so no more lost pets. Since the timer is reset upon zone change the summon will last forever.
3. You can have up to 6 active summons or reanimated through the perk system. HOWEVER, each active one takes away a portion of your Magicka until they die or you destroy them.
NOTE: Do not use summons for inventory storage because when they die the inventory goes POOF!
For the Necromancer in you:
4. Reanimated get health, damage, resistances, skills and more based on YOUR level and the perk tree. This makes even a level 1 NPC useful at level 100+ !
5. You can access your minions inventory! You can dress them and give them weapons YOU want them to have! You can use your reanimated as storage!
6. NO MORE ASH PILES!!! NADA! ZIPPO! Ash piles have been removed from the spells so if your reanimated die just cast again.
7. Each reanimation spell increases their power. So it is still advised to use the upgraded spell BUT you can pick one spell and stick with it all the way to 999 if you so desire.
8. You can raise things you couldn't and some things you shouldn't! Dead dragons will reanimate but will not move. Giants and Mammoths are really hard to control in dungeons but you can use them!
9. When you though you were powerful enough you learn a special spell and get a book at skill level 100, when and if, you take SoulMaster Perk! You will get a book and learn a new spell to RESURECT human NPCs (requires items). You can have up to 4 of these and they are blood linked to you. they take 20% of your damage and you take 20% of their damage.
Changes to bound weapons:
10. Bound weapons now last up to 10 minutes and are MORE powerful.
Changes to the perk tree.
(Note: Perks that affect magicka cost also affect cost to maintain summons and reanimated. The higher in the perk tree the less it costs to maintain them but 4 Magicka is minimum.)
(Note: Default heal rate is 2, Heal rate is out of combat health regen so minions recover quickly.)
Cast novice level conjuration spells at half magicka. Can have 2 minions. Raises Minion health regeneration by 1.
Cast Apprentice level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
Cast Adept level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
Cast Expert level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
Cast Master level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
Bound weapons do 100% more damage.
Soul stealer, Oblivion bindings, Conjuration dual casting unchanged at this time.
Increase the minions physical damage resistance by 80 (armor rating)
Can summon atronachs or raise undead twice as far away. Raised Minions get improved melee damage.(100%)
Can summon atronachs or raise undead three times as far away. Summons and zombies get boost to weapon speed.(100%)
Minions gain 20% crit chance modifier.
Minions have 100 points more health, magicka and stamina. Minions get 75% elemental resistance's.
Twin Souls (Now called Soul Master)
You can now be a real master of the dead!
Spells affected in alphabetical list:
ConjureSpriggan - Almost anything can be raised but someone requested this and I removed call animals so it won't use it.
A couple maintenance spells you will get at start and one special skill 100 spell which is a spoiler.
Upgrading pre 1.3 after 1.2 the upgrade is automatic:
1. If you want to keep your current minions, kill them and loot them otherwise go to step 2.
2. Save your game and exit to desktop.
3. Uninstall or Disable MyConjuration-Vanilla
4. Reload your new save and save it again without the mod installed. (absolutely must make a clean save)
4. Install the newest version.
5. Reload the clean save.
6. Reanimate your minions.
Use NMM. It is better.
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Skyrim\Data\
4. Enable the MyConjuration-Vanilla.esp
Use NMM. It is easier.
1. Disable MyConjuration-Vanilla.esp
2. Delete the files/folders associated with the mod.
Any mod that affects the conjuration tree may conflict.
(Load Order):Put this file down in the list. I have it last in the load order and it works with 188 existing mods.
Known Issues or Bugs
Sometimes (rare) the summons go aggro if you hit them to much and to hard. They are teammates so immune to damage. Use the spell to kill them or console.
Summons can be used as storage but they do not drop your items! Raised dead can be looted but like mentioned summons do not drop your items. I have verified this one.
Do not reanimate dismembered bodies.
I reworked the game esp to now include DLC so there is two versions.
Updated all spells to work now as some were missed.
Minion run speed was increased to reduce teleporting and minions now teleport behind the player.
Adjusted the reanimation spells to actually work past level 50. In fact you can now reanimate any NPC regardless of spell at any level to 999.
Reanimated that were decapitated or dismembered should now reanimate with all their body parts.
Added an error check to zombies that if the game, for some reason decides to mark the minion for delete, the minion will be removed.
Added additional checking on distance if the minion becomes stuck completely due to being disabled by the game engine. It will try to move the minion 5 times and if it fails the minion gets removed form the array.
Conjuration summons now are player only. The spells used by the player are completely different than the spells used by NPCs. The NPC summons will NOT be added to the array anymore.
Added auto update feature so no more need to clean save.
4/10/15 - Expanded the array of minons to allow for necromancer and summoner pets.
Remove an error when dispelling the zombie buff.
4/6/2015 - Added additional error checking to the scan on Zombies to remove dead ones. This happens if you raise a zombie and it is not in the same zone and there are no slots.
4/6/2015 - Fixed the reanimation spells to work properly. Seem I missed something.
Initial release. Planned to do downloaded content and tweak this based on feedback
Message me here.
Bethesda for this awesome game.
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod but do give credit.
By ZoanChromeI only add Alastor from someone who has the materials, Thanks Mu Forum for the file, and sorry for the long time on converting it.
The Original DMC Weapon mod isn't mine, I found it in an old Loverslab request thread about Sword of Sparda from DMC 4 here .
I've asked Shadowdancer to put this mod on his site to see who's the real author of this mod.
Apparently if you're the real author of this mod, I'm sorry for not asking your permission to redistribute this mod
Also due to the facts of my inability to create 3d models, esp(s), and my own mod, sadly this mod won't be updated unless someone give me the meshes and texture of a weapon you want, and maybe i will consider put it here
Also everyone free to use/update(add new weapons or armor) this pack as they like. [This may change when I found the real author]
Find it on: Nexus Oops Deleted, Tee-hee
1. Extract the content of this rar
2. Put "meshes", "textures", and "DMC Weapons.esp" into DATA folder inside your Skyrim main folder
3. Enable the mod in Skyrim Launcher, Data files
B. By Mod Installer
1. Just let the installer do it's work
2. Enable the mod in Skyrim Launcher, Data files (if your Mod Installer didn't do it before)
Sorry for bad grammar, english isn't my native language
-Unknown Author---Creator of the original mod
-Mu Forum----for Alastor materials
By Sets00naStandalone plugin.
Nintendo: for ruining the fire emblem series by adding degeneracy.
Model Rip: some random dude
And anyone who tested it.
By avebraveThis file is hidden from the public because of bad experiences wich I already explained on my blog. If you want access to it send a pm.
This mod is for User that don't have the Demonica Mod but want to use the Weapon, Arrows and Bolts of my [DEM] Ave's Ash'Abah mod.
TES V: Skyrim v1.9 or higher DLC: Dawnguard (optional MOD: Skyrim Redone)
This mod is for users that don't have the Demonica Mod, but want to use the Weapons of my Ash'Abah Armor mod.
It contains a Weapon Set in 3 different color types (ebony, steel and quicksilver (nordic)):
Scimitar (1h sword) Dagger Arrows Bolts
after Ancient Technology Quest: enchanted Bolts (fire, frost and shock for all material versions)
There are two different file versions:
regular version Skyrim Redone version
Only use one version at the same time!
regular Skyrim armor/damage values, use this version if you don't have Skyrim Redone.
Note: you need 10 arrows/bolts which you want to upgrade in your inventory to see the option in the forge menu!
Lightsource Arrow/Bolt - Alchemy >= 25 (steel only) Enchanted Arrow/Bolt (fire, frost and shock) - Enchanting >= 50 (Arrow) / after Ancient Technology Quest (Bolts)
Skyrim Redone Version
skyrim redone damage values the Sword is a scimitar the dagger is still a dagger the arrows and bolts need a longer description:
There are many different options for arrows and bolts in skyrim redone, so I adjust my arrows/bolts to give them more impression. Like adding little alchemy bottles to the arrowhead, add a rope to the quiver and so on. All of them are available for all 3 quiver colores.
Rope Arrow/Bolt - Thief’s Toolbox I, Sneak Tree (steel weapon material) Noisemaker Arrow/Bolt - Thief’s Toolbox I, Sneak Tree (orichalcum weapon material) Lightsource Arrow/Bolt - Thief’s Toolbox I, Sneak Tree (steel weapon material) Oil Arrow/Bolt - Thief’s Toolbox II, Sneak Tree (steel weapon material)
Note: you need 10 arrows/bolts which you want to upgrade in your inventory to see the option in the forge menu! (made this because if you can craft them all, you're going to have a overload in the forge menu)
these versions are available for all material types (steel, orichalcum, ebony and daedric)
Explosive Arrow/Bolt - Fuse Perk, Alchemy Tree Timebomb Arrow/Bolt - Advanced Explosives, Alchemy Tree Enchanted Arrow/Bolt (fire, frost and shock) - Elemental Bombard I, Enchanting Tree Neuralgia Arrow/Bolt - Elemental Bombard II, Enchanting Tree Barbed Arrow/Bolt - Advanced Missilecraft II, Marksman Tree (Bolts), Blacksmith III, Smithing Tree (Arrows) special enchanted 'dwemer' Bolts craftable after the Ancient Technology Quest at the dawnguard forge.
[DEM] Ave's Ash'Abah 2.0
jojjo for creating Drake Knight Armor
Stroti for creating Strotis usable alchemy clutter
Walx for creating RealSwords Dunmer
Momber for beta testing all that stuff.
the entire modding community for being awesome.
You must contact me and obtain my permission before re-packaging any part of
By darkconsoleSkyrim's Premiere Cloud Storage Provider.
Pick a chest, any chest. Just one chest though, because it says so in the mod title. Cast OneChest Set on it and it will be accessible anywhere by casting OneChest Open.
Buy the spells from the court wizards. They show up in your alteration list after learning.
Find the spells laying around maybe as loot.
Craft one-time-use incantations (scrolls) at the tanning rack if you'd rather not clutter up your spell list.
Find the incantations laying around maybe as loot.
Cheat with the console. "help onechest"
Crafting Incantations (Scrolls)
Set Chest: 1 Roll of Paper, 1 Inkwell, 1 Sapphire Gem
Open Chest: 1 Roll of Paper, 1 Inkwell, 1 Blue Butterfly Wing
Coming soon to a draugr decapitation near you! Authentic Scottish Basket Hilt Broadswords! Sharp enough to impale a dragon and still cut a tomato razor thin!
OK, all cheese aside... What Vioxsis and I have for you all is a collection of masterfully rendered Scottish Broadswords in 2K textures. The hilt design is based on the Cold Steel Scottish Broadsword:
Our collection includes Iron, Steel, Dwarven, Nordic Steel (ala Dragonborn), Glass, Stalhrim, and Daedric. All weapons have balanced stats compared to vanilla swords, and are completely craftable, temperable, and enchantable. The Glass and Stalhrim swords have transparencies. You can probably see them in the pictures. Daedric sword has a proper daedric red glow set also.
I've also managed to populate them into leveled lists for merchants and loot. They SHOULD be there so long as you're using a bashed patch or merged patch. They've tested present for me in merchant and caravan vendor sales lists, on a few bandits and being carried by NPCs also. Most notable there was Talsgar the Wanderer seen wearing a steel one when my character was level 8.
I also scattered a few "Worn" versions of the Iron Basket Hilt Broadsword around. One is in Helgen Keep and one is in Riverwood in Gerdur's logging mill. These ones aren't quite up to par BUT can be cleaned up at the FORGE (not grind stone). Once cleaned up, they'll look like normal Iron versions (tassel and basket hilt liner added) and be temperable and enchantable.
As a general guide line on stats... The Basket Hilts will do 1 point of damage more than the vanilla sword equivalent, usually be 1 unit lighter (depending upon how bulky the vanilla sword looked) and just a hair faster and more valuable. All of which is meant to reflect better crafting technique and rarity (in the case of the slightly higher values). See the pics for base damages with NO skill points or tempering factored in.
FINAL NOTE: Anybody who loves the look of the swords as much as I do, Thank Vioxsis. He put in a ton of work getting the meshes and textures just right and did a top notch job.
By tndvrsCraft a Magic Ring , magic regeneration 1000, need 1 gold ingot
+250 destruction , +250 conjuration , +250 carry weight
You still can be killed or enslaved , becauze It does not give you protection in health or healrate or staminarate
The spellbook gives you a Firebolt with much more damage.
Find it or leave it in the hollow tree at the giant camp Bleak Wind Bassin near Whiterun....
By ReenanaTactical Knives Ported from Battlefield Game Series C:
Currently there are 8 knives,
- Heckler & Koch 14100BT
- Survival Knife
- Precision Shiv
- BJ-2 Combat Knife
- Seal Knife
- Boot Knife
- Trench Knife
- Swedish Scout Knife
All Diffuse Texxies are in DXT1 1024x512 file, the normals are in DXT5 .
All Knives are Craftable at any forge, Steel section.
Thanks to JRCosta for telling me how to setup the Blood Meshes c:
Thanks to EA and DICE for the models c:
By hp4068DawnbreakerSet v4.4 Update new version About 100 species Dawnbreaker Other Weapons Costume set 2 things 1 ring Follower 1 person (You can use it as is , You can use your favorite sword to change the vanilla, Please use it according to your taste) Required mode Dragon born HDT HighHeel
By KuroKimAll weapons ported by Imperator3 (russian modder).
Im only create a DSR Patch, tweaked the .esp and translate.
6 swords can be crafted in the Forge under Elven category if you have Steel Smithing perk.