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About This File

No longer being worked on, see below:

Welcome!

 

Theory, backstory, or Idea behind this mod:

 

Before the war, you were a bio-weapon-chem smart person.  Your SPECIAL status reflects great charisma, intelligence, decent agility and luck. You worked for some seedy pre-war company (its fallout, take your pick) doing this kind of research. War happens, institute steals your kid, etc…  You probably side with the institute per quest line but more of a raider-nuka world – at heart. The way you accomplish your goals is kind of centered around various Joker type things… sometimes you use a missile launcher, but you prefer your pre-war skill set…

 

Thought process here/How to use:

Craft canisters of gas at chem station
From the crafted canisters of gas, you can craft varying amounts of:
Grenades at chem station
Syringes. at cooking station



The grenades are meant to be alot more effective/bigger than other in game explosives. As such, crafting one grenade should use up one canister.  However, you should be able to craft 10 syringes with one canister.

To make the Canisters, you need Chem 1.
To make everything else you need the Canisters.

 

Also, newest version (only version- I dont believe in having a confusing repository of downloads) includes a combat knife mod. 

 

No longer working on it:
 
I am no longer working on this.  I cant figure out how to

 

Create alternate ammo types for things like missile launchers, flamers. (such that a standard, default flamer could swap out poison gas, with fuel, or whatnot.
Create alternate ammo for artillery.

create custom skins

 

Ive tried asking around, cant seem to get help in that regards (it happens, just the way life works).

 

Id still love to see this mod progress into something that would make Mr. J proud, but.... this is it.

 

If YOU would like to pick up the mantle, and add to it.  let me know  what you plan on doing, or provide a working release of it...  I doubt ill object.


What's New in Version 1.5

Released

JokersFunTime15 is the new version. If you have already been tried the first one then this fixes some things

 

This version adds:

1) a combat knife.  It paralyzes and hopefully slowly poisons a target to death.

2) template for a missile launcher and missiles. However, these do not work atm. Do not have the named launcher in your inventory and approach a workbench. it will cause your game to crash.  This bug is left intentionally to remind me to keep looking for "how to let a missile launcher select ammo the way a syringer does"

 



Intended number sequence Ill follow is in .05 intervals, or 05 in file name. 05 ---> 10----15 ----20 etc.  Admittedly I dont intend for that many renditions but :)



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