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Sanguine Debauchery +


DeepBlueFrog

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blog-0150322001386462104.pngAfter reading updates on the Sanguine Debauchery thread, I started missing the dynamics of that mod while testing my own developments. Since SD2 is still some time away, I gave the latest version of SD1 a go and started porting back the updates I made a few months back to the Sexis release (updates never released because I was waiting for SD2).

 

Meanwhile, @jbezorg stopped support of SD1 and allowed updates to be posted, so here is a quick overview of what this release will be about.

 

This patch has now been moved to its own download page and support forum thread.

 

http://www.loverslab.com/topic/24042-sd-patch-for-sanguine-debauchery/

 

Please take further discussions and comments there...

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I still have some testing to do, especially on improvements to the Thugs Slave quest. The Spriggan scent effect could use some tweaking, but it is fun to see it kick in regularly and make NPCs lose control and masturbate or jump you because of pheromones released by your host armor. Especially when it is the Archmage of Winterhold or a Jarl :)

 

There are still issues but it is working well overall.

 

I will release it tomorrow hopefully, or maybe monday night if I run out of time.

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I am working on an issue with punishment scenes locking up and never ending. Hopefully I will have a solution soon, even if it means getting rid of the scene for the time being.

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thanks for the update.  all improvements are very much appreciated. 

My character is a beautiful, golden haired, golden tanned blonde named Candy (yes, she likes to be licked and eaten).

One of my main complaints with SD is:

1. if there is such a female captive in a bandit camp, reality would dictate a very sore female from all the bandits in the camp/area, not just 1 or 2, if you catch my meaning. 

2. a female doing a sexy dance should, would, attract the attention of every male in the camp/area (except for Bethesda employees apparently).  And when I say attract I mean they don't turn around and walk away as the few (1 or 2) do now.

I know some of these things are not in the scope of your endeavors, but if you have contact with jbezorg you might pass this along if you agree with my assessment.

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Another post?  I've noticed if you post to many suggestions or problems in one post, invariably only one will be addressed.  Usually the one which matters the least!

Here is my question or complaint, whichever is appropriate.  I keep getting messages that, "you collar weights heavily...", "your captive are watching you", but there is no action/reaction nor consequences involved.  Is this intentional or did I mess up installation? 

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This is intentional. Take them as immersive debug message (instead of: slave indoor in range = OK) :)

 

As for your other comments - I have the same observation.

 

If you install SexLab aroused and Lovers Victim, you should be getting more attention.

The 'train' sequence after a dance in SD allows up to 5 bystanders but I haven'tbeen able to trigger it reliably with changes I made to the sexlab commands. I already have that on my list of things to look into.

 

Right now I am finishing testing on the Spriggan quest. Getting enslaved while under the spriggan influence is fun but it is introducing interferences I need to address.

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This is intentional. Take them as immersive debug message (instead of: slave indoor in range = OK) :)

 

As for your other comments - I have the same observation.

 

If you install SexLab aroused and Lovers Victim, you should be getting more attention.

The 'train' sequence after a dance in SD allows up to 5 bystanders but I haven'tbeen able to trigger it reliably with changes I made to the sexlab commands. I already have that on my list of things to look into.

 

I have aroused and lovers victim, but still an obvious lack of response from bandits near and in other parts of the fort/instance/dungeon.

I am using helgan because of the number of bandits that took over (for test purposes).  My character can walk away without any intervention, not like SD1 without your mod, where you automatically return to your master when you get to far away.

Also, if I use the "end" command to return, he goes to the cage, opens it, then my character auto moves to the side of the cage, does not enter. Then she can go anywhere she wants.

Another thing is there is no punishment at all.

But, I am not complaining.  Anyone who is willing to try and make skyrim better has my admiration, a game that has obviously only been sketched out like Bethesda has done with the hope that players will finish it.

google top games including graphic, artistry, etc. (can't remember all prerequisites) skyrim isn't included, but given honorable mention only because of the player mods.  Shame on Beth for not continuing to improve over earlier version of elder scrolls. Shame on Bethesda for making female bandits, and especially female bandit chiefs, in a male dominate skyrim.  Yes, skyrim is male dominate according to the female NPC comments and also lore.

At the least, the Bethesda lesbians, or maybe male pussywhipped designers  should have given the option for a realistic skyrim or a lesbian/amazon skyrim.

That's my venting for the day, sorry.

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:)

 

I did change the way the leash works in SD, mostly because I was tired of not being able to go anywhere and be tied to a rather static Master.

 

The way it should work now is this:

- inside, you are free to roam anywhere in the same cell as your Master. If you go to another cell and remain indoors (say, another cave or part of a dungeon) you will not raise alarm. You master will consider you a runaway only if you open a door to outside (that acts also as a safety valve to easily escape a dull enslavement if you want to).

- outside, your leash has been extended to a longer distance. if you exceed it and you still in your master's line of sight, you will automatically snap back to him. If he is not looking at you when you exceed the leash, he will start walking towards you as you potentially escape.

 

I disabled punishments for now and replaced them with aggressive sex and whipping scenes. That is until I figure out what is causing SD and SexLab to break down and lock up or become unstable.

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:)

 

I did change the way the leash works in SD, mostly because I was tired of not being able to go anywhere and be tied to a rather static Master.

 

The way it should work now is this:

- inside, you are free to roam anywhere in the same cell as your Master. If you go to another cell and remain indoors (say, another cave or part of a dungeon) you will not raise alarm. You master will consider you a runaway only if you open a door to outside (that acts also as a safety valve to easily escape a dull enslavement if you want to).

- outside, your leash has been extended to a longer distance. if you exceed it and you still in your master's line of sight, you will automatically snap back to him. If he is not looking at you when you exceed the leash, he will start walking towards you as you potentially escape.

 

I disabled punishments for now and replaced them with aggressive sex and whipping scenes. That is until I figure out what is causing SD and SexLab to break down and lock up or become unstable.

I'm not getting any whipping scenes, maybe haven't rolled that option yet.  I did leave the fort and strolled to Riverrun without any intervention at all.  Plus my hand bindings magically disappeared, leg bindings stayed as they should.

Speaking of bindings, that was the reason for my previous post, but forgot to ask while I was on my soapbox.  Where can I set the walk speed while I'm wearing leg bindings?  It seems strange that my character can walk faster bound than the captor and other NPCs can.  

 

On my wtf list: If my character is bound, gagged, blindfolded etc. how the hell can she talk, loot, follow her master (a real working leash is needed for that situation), or do much of anything for that matter?  I would like to see a little more immersion if possible.

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Speed from bindings is set in the Zaz animation pack MCM menu.

 

If you have more immersion while bound and gagged, it would make for a very dull gaming experience, unless you really want to be denied any interaction with the world for long periods of time :)

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Speed from bindings is set in the Zaz animation pack MCM menu.

 

If you have more immersion while bound and gagged, it would make for a very dull gaming experience, unless you really want to be denied any interaction with the world for long periods of time :)

I realize the implications of complete immersion.  Again I put to many things into 1 post.  What I'd really like to see is more immersion while blindfolded.  Even in a game you shouldn't be able to walk about with a blindfold on.  A real working leash would add to immersion without sacrificing game experience.

Or perhaps bound, gagged, blindfolded, tied up to something, unable to talk, see, move, the master would walk over to you occasionally and give you options for some kind of freedom (hope I didn't add to much, just the blindfold idea if nothing else).

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Version 12-11-2013 is up with fixes to game freeze conditions on enslavement (it was affecting mostly double enslavement between normal NPC and spriggan host... disabled that feature for now and added more safety checks).

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Mod doesn't seem to be working for me. I have a clean save, installed latest SD (SD.2013.09.09.01.SexLab), reload save and it loads fine. However, if I then add this mod, update FNIS, and try to load same save, the game is stuck on loading screen permanently. The same thing occurs when I try to load a clean save after installing this patch. Am I using a wrong version of SD or something?

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Infinite loading screen is unfortunately something that happens quickly when you run heavily scripted mods. If it hasn't happened yet, you probably have been lucky until now.

 

One workaround is to start a brand new game and save as early as you can.

 

Then, each time you start skyrim, first load that clean save and then load your current game on top of that one. Loading a relatively clean save seems to help initialize something in the game engine that doesn't get started properly otherwise. 

 

It's a little of a pain but you will have to use this workaround sooner or later when you start experiencing infinite loading screens or crash on load due to updating scripted mods (it will happen with or without SD).

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Is it actual possible to be a spriggan host? Have tried my "best" but the spriggan only hit me and not use me as a host. Seen two flowering spriggan in the quest with nettleban and the one raped me but nothing happend after it. And it confused me that i can loot "host"-items and wear them. :D

 

So how i can i be a spriggan host? Im doing anything wrong?

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Lootable items from hosts are new to SD+. Consider them as dried up left overs from previous failed hosts. They will probably cause problems if you try to wear them as a beast race or with a CBBE shape (I sued UNP armor attachments for now).

 

The Spriggan Hosts NPCs are new as well... because why should you be the only unfortunate spriggan victim wandering around? :)

 

To become a host yourself, you have to find spriggans and lose to them - random spriggan encounters work fine, as well as most spriggans inside caves. A good place to start is that cave with a wounded hunter waiting outside near Falkreath.

 

Not all spriggans will enslave you. I haven't looked at fixing that part yet, so you will have to attack spriggans until one of them finds you suitable.

 

Oh... and the host thing only works on female PCs obviously :)

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Thank you for answer. ^.^

 

I tried to wear them and i think nothing was wrong, get a buff and nothing other happend.

 

I know that only female pc are their "prey" and i am female so no problems. xD Except if they dont "like" khajit-bodys.^^

 

I was at sayd cave with the wounded hunter near falkreath or was it the ruine? There was an spriggan but looks like it dont like me. ._. I trie to search another and ... uhm let it hit me. ^^"

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As a note, the patch is showing up as "STEP-Skryim Total Enhancement Project" in Nexus Mod Manager, with all the STEP documentation on the side panel. Don't know if this is intentional (probably not)?, just wanted to let you know!

 

Edit:

 

Tried installing and running this on a new game save, got past loading this time, will test out and see if there's any other bugs/issues!

 

Edit edit: After installing and loading save, I don't see any updates to the actual MCM menus. I believe there's at least supposed to be a "panic/safeword" option that's new? or does that only show up once you're actually enslaved?

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The safeword option should be in the lower right corner of the Status menu for SD.

 

I tested it on a running game with SD already installed and started so it should show up. If it doesn't, try saving and reloading. Sometimes that is enough to apply changes to MCM.

 

No idea why it is showing as STEP.

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