You were expecting to see something like this, right?
The plan was, is, that every time the PC gets herself knobbed on the job, she gets a little dirtier. And has another handprint or two added. I mean it's not like she can clean them off, is it? Maybe she could ask a friendly passing stranger or something. It's hard to imagine anything going wrong with that particular plan.
The only thing is that Blender shows these textures as much lighter than they render in-game. So what you're seeing here is what I had planned for 70%, and I'm thinking it might do for 100%. Maybe lighten it a bit more. The 100% texture I had been going to use is basically solid black, with a few faint skin tones showing through.
On the bright side, I got the S.L.U.T.S. livery to a point where I'm happy with it. Maybe add an arm stripe, and there's still a proper UNP version to do, but I'm happy with that. The "I'll be your SLUT today" badge is even readable. Or would be if it wasn't for all the dirt.
One problem I have is what to do about her face. I can't leave it untextured - that works for the lighter textures, but with that much muck on her, the face looks like it belongs to a different body entirely. The trouble is that SlaveTats textures tend to apply on the top of hair as well, which can look weird.
On the other hand, it might work just right for this exercise, dirtying up the hair as well as the body. I'll have to have a play around