First proper look at one of the girls in their quest location
OK, it's nothing you haven't seen before but you wouldn't believe how much grief I went through to get this:
For a model that worked every time in the test cell, this broke in every way imaginable in Tamriel. Koriina here refused to get in her jar and wandered around the table top, or she'd get in but then end up standing on the cork. Or half way through the cork. Or the activator perk wouldn't work and the activator volume I tried in its place crashed the game when the cell loaded.
Lessons learned:
- Don't faff on trying to generalize package conditions: write one for the specific task and add conditions so it applies when you need it.
- Popping up a Message with two or more choices is way easier than trying to add extra options with perks and activation entry points
- Don't add ENB lights to the nif's object palette unless you want it to be collidable.
- tcl messes up furniture animations
- double check that packages have "ignore combat" flags checked.
Still needs a bit of fiddling with. The wrist cuffs reverse direction for a bit, then carry on as they were - I could almost call that a feature. But the writing on the ankle cuffs is upside down. Which isn't going to matter to most people, but it bothers me
Just for the hell of it, here's a shot of Olfina Grey-Mane helping me to test a full size jar in the text cell.
I'm going to have to find an excuse to place a couple of full size jars at some point.
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