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The history of the making of Simple Slavery

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Part 7: The Kana Red Era (Versions 3.02 - 3.72)

@Kana Red was a lurker who PMd me out of the blue. I say it that way because that is exactly how he introduced himself:     He is reclusive but he was (and presumably still is) fantastic at coding. Also one of the nicest people I’ve ever met. And had the weirdest sleep schedule I’ve ever heard of, often staying up for 28 hours at a time.   He handed me a fix to the Wolfclub connection issue then, for good measure, found and fixed other connection issues that no one

jfraser

jfraser in Simple Slavery

Part 6 : An MCM! Woohoo! (Versions 2.74 - 3.02)

Did I say I added a bunch of other mods? Ahahahahaha! Oh, if only I had been that competent. It took another two versions before the new connections actually connected because it was at this point that other, smarter mod-makers began to incorporate mod events, a concept that I had a difficult time wrapping my brain around. Specifically, people showed me their code and I would take it and try to incorporate it into SS, not realizing that their code was meant for their mod and I just needed a simp

jfraser

jfraser in Simple Slavery

Part 5: A Stable Floor! No, Not That Kind of Stable (Versions 2.61 - 2.74)

Captured Dreams finally fully joined the fold on February 27th, 2015 when the amazing @arbiter, who had already connected to CD with his Immerslave mod, found the issue (and, at the same time, cleaned up a bunch of my clunky code).     Yay! One problem solved! But that still left the big one.   The “falling through the floor to oblivion” (not to be confused with falling through the floor to Oblivion, which would be an interesting twist – is there a way to make the

jfraser

jfraser in Simple Slavery

Part 4: Randomization and the First Major Bugs (Versions 2.0 - 2.61)

On January 29, 2015 (oh, those innocent times!), the third mod connection was made – @DocClox gave me permission to add Quick as you Like, a fun mod that had the player racing naked and bound across Skyrim. I cheated every time so I wouldn't get eaten by wolves.   I also learned how to randomize things in Papyrus, so auction messages, bidding scenes, and the slavery outcomes themselves no longer had to go in a set order.         Content Consumer als

jfraser

jfraser in Simple Slavery

Part 3: Progress at Last (Versions 1.0 to 2.0)

While it was great that I now had a slavery auction mod that did what it set out to do, it had two major flaws that kept it from becoming a true and full experience.   The first flaw was that there was still no way to get the player to get sent to the auction. At this point, the mod required the player to walk to the slave market and talk to the slavers to start the process. Not very immersive, to say the least.   The second flaw was that any mod that connected to Simple Slav

jfraser

jfraser in Simple Slavery

Part 2: Reborn! (Versions 0.06 - 1.0)

The Creation Kit is, at the same time, an extremely useful, powerful, and fairly easy to grasp tool AND a confusing mess that makes one wonder how anyone manages to accomplish anything within its confines. After going through the tutorials (which are actually very well done and very helpful for getting the very basics), I learned three important things that became the combined cornerstone of all of the mods I have made. They are these:   1 – Dialogue trees are easy to make.  

jfraser

jfraser in Simple Slavery

Part 1: If No One is Doing It, You'll Just Have to Do It Yourself (Versions 0.01 - 0.05)

Picture it: the dead of winter, 2014. Was it only six years ago? Feels like so much longer.   Anyway: the dead of winter, 2014. I had stumbled upon LoversLab  just under a year previous in the same way everyone probably does – by Googling some version of “Skyrim” and “sex.” And I found the motherlode. I also found the reason that I still, after all these years, have never got around to finishing the main storyline. I downloaded a bunch of mods and started the game in excitement, t
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