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Part 6 : An MCM! Woohoo! (Versions 2.74 - 3.02)


jfraser

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Did I say I added a bunch of other mods? Ahahahahaha! Oh, if only I had been that competent. It took another two versions before the new connections actually connected because it was at this point that other, smarter mod-makers began to incorporate mod events, a concept that I had a difficult time wrapping my brain around. Specifically, people showed me their code and I would take it and try to incorporate it into SS, not realizing that their code was meant for their mod and I just needed a simple* snippet to interact with theirs.

 

To take a break from the more difficult things, I did some simpler things, such as adding a few more slaves to the auction cell. I decided to be clever by giving them names of actual historical (or fictional but still famous) slaves, such as an orc named Kunta Kinte (the main character in the 1970s miniseries Roots staring Levar Burton as Kunte, who was forced into the Anglicized name Toby in a scene still seared into my brain forty years later). (Oops, I just dated myself. I mean, um, hello, fellow Millennials! I’m young just like you!) This was noticed right away but it wasn’t until five years later and the advent of the current incarnation of the mod that I learned that many people felt the names to be in poor taste. Ah, well.

 

 

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But that’s not the biggest thing on everyone’s minds at the time. At this point, the clamoring for an MCM, a basic staple of Skyrim mods by this point, had grown to a cacophony. By which I mean a couple people wondered if I was going to make one. Here’s the thing: I had already tried to make one several weeks before. I downloaded the template and read the instructions and tried to follow them but they made no sense to me and I could not get it to work, so I quietly set it aside without telling anyone. My basic plan was simple and, presumably, obvious – I waited for someone else to make it. That person turned out to be @vpoteryaev, who introduced it as “little adjustments”:

 

 

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As with Bane Master’s fix, I added this as a patch for a while before I had time to incorporate it, but when I did finally have time, I decided that such a momentous step forward justified another major version change. Welcome to Simple Slavery Version 3.0!

 

Except 3.0 had an issue that I did not document, so I don’t remember what it was, and was only released publicly for about two minutes before being replaced.

 

So, welcome to Version 3.01!

 

This exciting development was met with an immediate and heartfelt reaction from the users:

 

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Erm…welcome to version 3.02?

 

I suppose it does help to put the actual updated mod in the upload file instead of a copy of the previous version. I am a jenius.

 

I had confirmation that the MCM was working properly three days later by getting bug reports about the connection to Wolfclub:

 

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So yay to MCM now working, boo to yet another connection problem. Fortunately for me, a new central figure in Simple Slavery’s history had recently made himself known via PM: the mighty @Kana Red.

 

 

*I assume you realize by now that by “simple,” I mean someone else wrote it for me.

 

 

 

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