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Part 7: The Kana Red Era (Versions 3.02 - 3.72)


jfraser

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@Kana Red was a lurker who PMd me out of the blue. I say it that way because that is exactly how he introduced himself:

 

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He is reclusive but he was (and presumably still is) fantastic at coding. Also one of the nicest people I’ve ever met. And had the weirdest sleep schedule I’ve ever heard of, often staying up for 28 hours at a time.

 

He handed me a fix to the Wolfclub connection issue then, for good measure, found and fixed other connection issues that no one else had even noticed yet, turned around and fixed my bloated code to skip quests, *then* fixed my fade to black script. At this point, being in a situation where I was at work 16 hours a day and had no time to do any mod-making myself, I just handed the entire mod over to him to let him to as he pleased.

 

Between April 22 and May 6, and again throughout September, he made a bunch of improvements to the mod:

 

- voices for bidders and the other slaves

 

- removal of the stairs to the basement (and the filling of the hole left behind, unlike when I accidentally removed part of the floor and left it that way)

 

- fixing of the navmesh so the bidders could get to the benches better

 

- addition of sitting packages to get the bidders to actually sit still instead of constantly wandering

 

- removal of the extra room left over from the Temple of Mara so bidders would stop going in there (which caused them to be unable to be heard during auctions)

 

- removal of a reference to a hole in the ceiling that was leftover from the short stay at Sky Haven Temple (which actually ended up breaking the mod because the John Randall reference from Sky Haven was the one the game was using for the dialogue to start the auction, somehow. Kana reverted the mod back to 3.1 and, over the next six hours, re-did every single change he had made up to that point to find the culprit. Somewhere in the world is a duplicate John Randall.)

 

- unchecking mods in the MCM once they had been chosen

 

- bindings for the player’s arms (although, as I’m sure you’re aware, never did work quite right)

 

- custom meshes

 

- Created the Sanguine’s Debauchery master tree in the MCM, which picked an SD master at random then made them unavailable to be picked a second time (and here I gave myself credit for this two posts ago. For shame! Although, of course, we all should have known better)

 

- the cage as it currently looks, including the little stage on the front (as an aside, in case you wondered about the odd little bump in the cage design:

 

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The mod *almost* took a very interesting turn at this point when @zaira contacted us to try to get a bigger integration between SS and Maria Eden. The idea would have been to stock the audience with ME owners and offer a truly integrated experience. Unfortunately, I was working so much during those days, I didn’t have time to do more than read Kana’s updates and Kana’s CK turned on him (it was his fault – he mentioned how, although Skyrim crashed a lot, the CK was always stable for him. Never test the Law of Irony!) and he couldn’t keep it open for more than an hour or so at a time. Alas, Zaira’s vision was never able to be implemented. I’m sorry, Zaira!

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