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Part 5: A Stable Floor! No, Not That Kind of Stable (Versions 2.61 - 2.74)


jfraser

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Captured Dreams finally fully joined the fold on February 27th, 2015 when the amazing @arbiter, who had already connected to CD with his Immerslave mod, found the issue (and, at the same time, cleaned up a bunch of my clunky code).

 

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Yay! One problem solved! But that still left the big one.

 

The “falling through the floor to oblivion” (not to be confused with falling through the floor to Oblivion, which would be an interesting twist – is there a way to make the CK send you to a completely different game? Hmm…) (also not to be confused with the aforementioned hilarity ensuing from the floor in the auction house getting replaced by a hole that the bidders kept falling through) problem began to blossom into a potentially-mod-ending issue. I tried everything I could think of and tried every suggestion everyone in the support thread suggested, no matter how illogical they sounded:

 

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These ideas included

 

-          Setting the point of entry into the auction cell a foot above the floor so the player was suspended a little in the air at first, thereby hopefully falling only to the floor, not beneath it

-          Temporarily sending the player to a completely different world cell first and then immediately warping them to the auction

-          Other things I failed to document and have long since been forgotten

 

 

It took thirty-two days from the point the bug was first reported until the heroic @Bane Master took the time to painstakingly track it down:

 

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He didn’t actually say what the fix entailed other than “The whole bug thing seems horribly timing and sequencing specific,” so I never really knew (and still don’t) what, exactly, caused it. I just thanked him profusely and stuck his code in and moved on. Well, I didn’t actually stick his code in at first – I added it as a patch. It wasn’t until seven days later, on March 15, that it was incorporated fully into version 2.74, an update that also included connections to more mods:

 

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With 14 different outcomes now available (including each Sanguine’s Debauchery outcome individually), I was beginning to really feel my oats and posted the following goals:

 

 

 

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Let’s go over this list together and see how well I managed to accomplish the items therein. Lessee…

 

-          Add checks to see if a previous (SD) master is alive. This actually did get done, as I recall. Check 1 for me!

 

-          add checks for race and vampirism and other things, so different reactions and prices can occur – nnnnnoooo…

 

-          the crazy prices if the player happens to be known as dragonborn or alduin's killer – not so much

 

-          and then there are other things to think about, such as what happens if you are part of the thieves' or assassins' guilds – yeah, not that either.

 

 

On second thought, let’s forget about that list.

 

 

 

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