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Went ahead and made it compatible with RW 1.5. RW 1.5 is still considered unstable, so things might break before or after release, if RW code changes drastically. I don't think it will - romance is not a prime feature of the DLC or the patch - but you never know. I removed HugsLib dependency so you have to redo all the settings. Rejoice, you have been heard. I was too lazy to do it for RW 1.4 though so it will only work for the upcoming RW 1.5. Not a technical limitation of RW 1.4, I just started with slave factors after making it compatible with 1.5 and didn't want to backport it. And speaking of working, I couldn't get the debug log to show romance chance calculations, so I could only rely on quantitative testing but had a good impression (like, instant lovers with factor 100). Edit: turns out if the patches actually work, the log works as well.
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Bring it up with your local (or even better yet, global) legislative.
- 11,106 replies
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- rjw
- rimjobworld
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Futas are complicated. With vanilla Rimworld, you could make a XML patch to have the commonality of the Bisexual/Gay traits increased, but vanilla Rimworld doesn't know futas, so you'd need something else for that. Probably a Harmony patch. Back in the day I made this patch (put it in any mod's Patches folder); you'd have to experiment with the commonality, for 90% it needs to be way higher: <Patch> <Operation Class="PatchOperationSequence"> <operations> <!-- Patching commonality of Core\Defs\TraitDefs\Traits_Singular.xml --> <li Class="PatchOperationInsert"> <xpath>/Defs/TraitDef[defName="Gay"]/commonality</xpath> <value> <commonalityFemale>8</commonalityFemale> </value> </li> <li Class="PatchOperationInsert"> <xpath>/Defs/TraitDef[defName="Bisexual"]/commonality</xpath> <value> <commonalityFemale>16</commonalityFemale> </value> </li> <li Class="PatchOperationReplace"> <xpath>/Defs/TraitDef[defName="Asexual"]/commonality</xpath> <value> <commonality>0.01</commonality> </value> </li> </operations> </Operation> </Patch> Depending on your goals, it might also be an option to use Character Editor to manually add the Gay/Bi trait to your colonists.
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try "(not so) simple shafts/slits" Discussion mostly in the thread of the old version:
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Sex Mod Framework - Development Discussion
nugerumon replied to Ashal's topic in Starfield Adult Mods
I think it would be benefitial if the framework doesn't limit characters to "male" and "female", but instead focuses on their "capabilities" like if they have boobs, penis, and/or vagina; and these are the properties animators should reference. (though I wonder if AA boobs count, you can't really do a boob job with these, can you? 😅) That way futa aren't either classified as "female" (and never use their dick) or "male" (and never get anything inserted into their vagina), but can have a more versatile role. There might be a point in cassifying characters' appearence as male/female so you can work with sexual orientation, but you can probably deduce that from body parts, too (or use the game's body type).- 470 replies
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[mod] Carnalitas - Unified Sex Mod Framework for CK3
nugerumon replied to Cheri Song's topic in Crusader Kings 3
Even worse, you can use cheat mods all you want, but if you enable same sex marriage, achievements get disabled 😒- 1,569 replies
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Paradox Game - Surviving the Aftermath
nugerumon replied to Falloutbabe's topic in Modders Resources
According to their modding wiki, you need the Unity Editor to create mods, so I assume they use Unity? Unfortunately there don't seem to be many players and even fewer modders so a lewd mod won't just come around naturally. -
Starfield and Creation Engine 2
nugerumon replied to fishburger67's topic in Starfield General Discussion
Rewrites are a bad idea. It's a bit different for game engines, as you have a few years time between releases, but you'll still introduce new bugs (or reintroduce old bugs), and likely the new iteration would be less moddable (even though Bethesda knows how important mods are for their games, the don't need modability for development, so it will be the last feature they add). Replacing parts, one by one, is a better strategy. Updating the renderer (as they probably do each release). Swapping the physics system (like is rumored for Starfield). -
Why would you do anything with them? Just leave them be. Two further clicks in the wiki brings you to https://rimworldwiki.com/wiki/Modding_Tutorials/Mod_folder_structure , see section "Targeting specific game versions".
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Best guess based on that information is: your right mouse button is broken.
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Yes, I can see you need help. Step 1: Delete your post Step 2: Think about what you've done wrong Step 3: Learn how to do it better Step 4: Come back when you know how to not break the forum for everyone else. Why does the forum even allow posts of that length?
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Masturbation is a fetish? 😳 But seriously if you only want reproduction without buying the Biotech DLC, then RJW is a bit heavy. There were alternative mods for that before Biotech and I'm sure at least some of them will stick around. "People with the masochist trait don't have the masochist trait"? What is "it"? I can only concur that you need help, but otherwise I'm lost 🤷♀️
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- rjw
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In ye olden days I made myself a small xml patch to make cum have positive beauty; don't know if it still works: Having beauty be subjective and depend on trait would involve calculating several beauty stats (good luck coding all that) and probably drain performance.
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- rjw
- rimjobworld
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