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Orlando53

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  1. A problem I got not handled is, after getting the order to go to the castle, I can find the sign, where the next activity should start, but nobody comes arround wether day or night. The guy staying around do not respond. Idea? Thanks
  2. An idea shortly. Instead of closing the mouth of the slave, a good animation would be to let it open
  3. Could also be link to slavetats, apropos... Does the skin change on body and face or just one of the two? Thanks a lot, it was slave tats. Iam testing since monthes AE and se and during this sllly activity I used not the right setup in my current MO built.
  4. Hi, since the last update I have the problem, that the slave turns white, means the skin colour fades away, during an action. Partly all of a sudden during the game. I have reduced my animations that fnis tell me no problem. Partly, when I restart all is fine, but after some minutes I have the same problem again. Someone an idea, what the reason could be for this. Thanks a lot
  5. Hi, short question. I would like to use this great mod in the ae version, I intend to install now . I looked over the comments here and didn't find any hints whether there are problems between AE and this mod. Any experiences ? Thanks
  6. You need to have close to 100% in all stats and the slave mood should be loyal or in love. You can also hire friendly NPCs if they have a low honesty and low open minded. But be aware that this part of the mod is still full of glitches and incomplete. Thanks a lot
  7. Hi, great mod. Can someone give me a clue how the thugs system is working. How far the training should be, that there is a possibility to generate a thug? Maybe something is not working correct in my system. Thanks
  8. Hi, I have a problem with the installation. I have placed all enpacked parts in document file. When launching, I get a lot of red warnings signs telling the "deskriptor file is invalid or not existing". Obviously I did something wrong, any idea ? Thanks
  9. Those orders are for your thugs, not slaves. Thugs can be recruited from fully trained slaves or dishonest NPC. Beware, the thug package is not fully functional yet. Thanks a lot, I was not aware of it
  10. Its a great mod and Im using this mod since years, now in se as well. Now I have the problem that slaves dont have the command line "to present themselves to their master". Im using since some monthes the DoM Mod and there also commands didnt work. Is there a known problem or did I miss anything? Thanks a lot
  11. Great mod. One question, I dont get the orders below: (Are these commands from HSH? But seem to be different. Did I miss an information or is the mod not working correctly in my case. Thanks a lot Dialogue branch "Come follow your master": Take a slave assigned to a thug back at your service. Dialogue branch "Go with your trainer now!": Force slave to run to his/her master. Dialogues for your thugs: Dialogue branch "Let's talk about the slaves.": "Teach your slaves to fear the whip!": Thug will start punishing his/her slaves starting with the ones with lowest training stats. "This place is your base camp.": Set the thug base camp. "Got to your camp and wait for more orders": Thug will travel to his camp with his slaves and wait there. "I want you to take care of a few slaves": After choosing this option, go and see the slaves you want to assign to this thug and choose the dialogue option "Report to your new trainer". "Your merchandise is ready. You are all set": Thug will stop taking in new slaves. "I want you to hand over all your slaves": All thug slaves will come back at your service. "Which slaves are you taking care of": Thug will list his/her slaves. "Gather all your slaves": Force all thug's slaves to follow him/her. Dialogue branch "I need you to do something for me.": "Follow me.": The thug will follow you. Thug's slaves will also follow you if you ask him to gather them. "Wait here:": Thug will wait here. and eventually sandbox. "Guard this area": Thug will wait here, walking around the area. "Fight for me and protect the merchandise": Thug will join player in a fight "Don't fight, focus on your task": Thug will not assist player in combat. Thug can still be attacked by hostile creatures and might join the combat in this case. Dialogue branch "I need you to carry a few things.": Access the thug inventory. Dialogue branch "I don't need your services anymore.": Thug will be dismissed. Previous slaves will hang around the place, while others will go back to their normal life.
  12. I found the problem. The mods unpacked differently. But after testing my game crahes again with the alternativ organizer. Now is finito, I delete this stupid game. Thanks again.
  13. Thanks for the help. But the mods which are working are in the same mod folder or workshop folder like the others, which are not working, this is my problem. I cant find out why some mods are working others not. They didn't show in the mod summery of the alternativ mod organizer, the folder structure seems to be the same, is there a adjustment where you can sort mods, so that only special mods show up? This seems to be the only useful question I can follow currently.
  14. You should try the Alternative Launcher for XCOM! It has always worked perfectly for me! I think you can find it just by googling it or I'm pretty sure it has been linked here too! Vortex made a mess for me too when I first tried it long time ago! Thanjs a lot for your answer. The alternative Launcher 1.41 I'm tried a s well. But only partly mods are used out of the possibles. Barebaremod V3, MooUnitsAdvent, Leg_Pack i.e. are not working, maybe I have missed a function within the launcher?
  15. Hi, a short question to all. You seem to have no problems to play with loverslab mods. In my case I can start without any problem, but latest after the second mission the game crashes and I can only play on without mods. I use the steam modplayer or Vortex or the Modorganiccr which was promoted on the pages here. It is allways the same result, crash after the 2 . misson. And it is no difference wether I play with one or 10 mods, Xcom2 or the war of the choosen,, the results are allways the same. Any idea? Thanks
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