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James Paul von Helton

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  1. Am I posting this in the right thread? Can we relay requests to the development of sexlab in this thread or am I being dumb? LOL...No.......
  2. My jubilation was premature.......It's the charus REAPER thart doubles in size, not the charus......Oh well.
  3. Sounds like a memory issue or too many mods......Have you tried installing low rez textures?
  4. I literally have not touched a single thing related to creatures since v1.57, where the only change to creatures was the addition of more creature animations. Welcome to confirmation bias. Fascinating........Not sure what happened, but the charus doesn't double in size anymore. ......I'll check the giant spider as soon as I can to see if it shrinks.
  5. Tested the latest version, and the resizing of creatures seems to be fixed. THANK YOU!!
  6. Argonians & Dragons are not supposed to have boobs, they are lizards.......Reptiles. :/
  7. New version? Awesome! Has the re-sizing of the creatures been addressed? (Charus grows to double size & Giant Spider shrinks to normal size, just for 2 examples)
  8. So it's doubtful it'll be fixed? You can check in the sexlab framework forum as they're working on a new version as we speak. Excellent!!
  9. The charus doubles in size & the giant spider shrinks to the size of a normal spider.......Immersion breaker.
  10. The game keeps asking me for ash hopper animation when I have debug on......Does some exist?
  11. Yeah, I think I'll have to. In this case it sounds like the PC got stuck in the engaged faction. I'm using factions to tag actors without having to cast spells on them but if it's too buggy we'll have to put up with the performance hit of additional magic effects instead. Chickens, goats and cows will get pretty frustrated. The way it works at the moment is that an unsupported creature will only receive the ignore effect if it tries to engage an actor. With debug active you will see them continue looking for partners until one comes within range. The reason I don't just set them to ignore as soon as they are tagged is that the test to see if they are valid is very noisy and tends to spam the papyrus log. So the test is only performed when an animation fails to start, ie if the creature has no available animation when the time comes. Alignment is handled entirely by SexLab. Certain creatures such as spiders and dragons can have serious alignment issues. When using the alignment hotkeys make sure you are holding down right ctrl first, otherwise the changes will be applied to all animations. Kinda off topic, but do you know where I could get a bra or blouse that does NOT use the body slot? No joy finding one thusfar!
  12. Help! I need a bra or blouse that does NOT use the body slot! Any ideas???
  13. I set up a basement & put "domesticated" versions of all creatures in with a bunch of NPC women & turned everything to zero. All animals worked as advertized when domesticated, but out in the real game, sadly not. I don't have that spell? Sadly, I had to use Matchmaker to get alot of them to engage my women when out in the wild. :/ EDIT: I don't have Dragon mesh probs?? They just can't be killed after sex...... :/ This mod only works with creatures that are non-hostile to the PC - hostile creatures are handled by Submit or Defeat. Occasionally you will run across creatures which appear to be neutral or friendly but are actually hostile and just have a mood setting that means they won't fight or run unless something kicks off - stolen and bandit horses are examples of these. Vanilla Draugr should not be engaged by this mod unless another mod has rendered them non-hostile (excluding Submit and Defeat). SLAC can only use creatures and animations that appear in SexLab's registry. If you have custom creature races (like Judah or other modded creature followers) then it will likely not work without modification of those creatures. Skeevers have no SL animations so they won't work. Dragons are a whole other issue. They are very buggy but not as a result of this mod, you'll find a note about them in the SexLab FAQ. I generally just disable the dragon animations to prevent those bugs from interfering with gameplay. I've noticed in my basement test that some creatures are out of alignment. Who handles that? You or Sex Lab?
  14. I set up a basement & put "domesticated" versions of all creatures in with a bunch of NPC women & turned everything to zero. All animals worked as advertized when domesticated, but out in the real game, sadly not. I don't have that spell? Sadly, I had to use Matchmaker to get alot of them to engage my women when out in the wild. :/ EDIT: I don't have Dragon mesh probs?? They just can't be killed after sex...... :/
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