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I've just been using geany; like I said I'm pretty amateur at this stuff so I didn't even know about VSCode. I'll have to look into it.
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Thanks a ton! I've been digging through ck3's files for three days now trying to figure this out but somehow I never once saw the on_actions folder; got a system up and working in minutes thanks to your help and the dev's examples.
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That's part of it, thank you (and for your help with removing characters earlier), but I'm also trying to figure out what those on_events are and how to use them. Would it be something like: on_month = { #or on_year, on_five_year etc trigger_event { random_list = { EVENT.ID.001 EVENT.ID.002 EVENT.ID.003 } months = { 6 18 } } } Sorry if poorly laid out or contains obvious mistakes; I've only done some modding on ck2 before and not much else.
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Any one figure out the pulse triggers for random events? Now that MTTH is gone I'm trying to script a yearly pulse that will select from a list of random events to give say, 1 to 24 months after the pulse.
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Is there a command to remove a character when scripting events? Working on a mod and a potential courtier is created at the beginning of it so the player can examine them, but I need one of the options to then remove that character from the game in case they're not accepted, as it would be inappropriate for them to be a wandering character.
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Monster Girl Blockhead Edition
sicko replied to puddles's topic in Downloads - Oblivion Adult & Sex Mods
The crown doesn't appear to be fixed but that may because I loaded the save with the crown already screwy. The eyes are so close now though! Everything is perfect except for the Argonians. It looks like the model is wrong; like it's trying to use the size and location of the human eyes so the Argonian eyes are too close together. From a straight on angle it looks like Argonians have no eyes at all but if you look on the side you can see their eyes just aren't in the right place. Hope you can see these screens; I'll link the imgur album and try to attach them. https://imgur.com/a/48xB4 Thank you btw for both helping me resolve these issues and taking over Emily's project generally. I always liked the idea of what she was trying to do but it was so slapped together it was a nightmare to get working at all. I'm glad I'm able to experience it finally even with these issues. Do you have any plans of expanding on it further or is it mainly fixing what's broken and making it more lore friendly?- 1320 replies
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Monster Girl Blockhead Edition
sicko replied to puddles's topic in Downloads - Oblivion Adult & Sex Mods
Yes; it's Azura's Messenger at the Azura Shrine. I think it's her horns or something? And maybe something in her back. As for the elaborate eyes there's only an oMod file in the download; no meshes I can see. That's the only download option too so I haven't a clue where to go from here. EDIT: Killed her and took her stuff. I think it was the crown she was wearing. It disappeared after I took it.- 1320 replies
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Monster Girl Blockhead Edition
sicko replied to puddles's topic in Downloads - Oblivion Adult & Sex Mods
So I need to download the Elaborate Eyes mod and then put those files into the Imperial and Nuska folder? It's very late here so I will try that tomorrow and report back. I also encountered this though part of her was going across the map some distance which is how I found her. Haven't encountered too many monster girls but the ones I have encountered have been very cool. Really looking forward to this mod once I get the issues resolved.- 1320 replies
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Monster Girl Blockhead Edition
sicko replied to puddles's topic in Downloads - Oblivion Adult & Sex Mods
Alright I'm trying to give this a go but I've hit an issue here. I have OCO but the eyes for some races are all messed up. The download file says to try the OCO MBP Patch but the only one I've found is this https://www.nexusmods.com/oblivion/mods/46254 which makes it so all races have messed up eyes instead of fixing those that don't. Am I installing the right patch?- 1320 replies
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Monster Girl Blockhead Edition
sicko replied to puddles's topic in Downloads - Oblivion Adult & Sex Mods
I assume this mod doesn't play well with other mods that add monsters e.g. Martigens or Oscuro's?- 1320 replies
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Steel has been fixed so that's not an issue. As for leather, I extracted it to a folder but it seems that the cuirass from EVE is where I already placed King Kong's version. I even checked with Nifskope to make sure that King Kong's version was the one I was using. I think it's a conflict with another mod somehow. I'll keep looking around and see if I can find a solution, but if I don't I can live with one not sexy armor. I am noticing quite a bit of lag when using these armors though. Not sure why. I cleaned the nifskopes and that helped some but didn't solve the issue.
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I may, assuming my Lovers doesn't explode (not related to this mod; but I've seen some weirdness with turning invisible, getting stuck in walls, etc), end up throwing all the armors with the appropriate edits in a zip file and uploading so you can just drag and drop replace without having to use Nifskope. This Nifskope thing is kind of fun though; I wonder if I could rearrange stuff and try making my own enemies, armor, etc from existing meshes... Anyway, if I do make that zip file I'll post it here so others can use it. EDIT: Unfortunately I seem to have come across a new problem: there is no steel cuirass file in my meshes. I tried adding the one from this mod but it appears to be using EVE's instead. Guess I'll have a look at EVE's file structure and try to figure out where it's finding this steel cuirass from. My leather armor also won't change despite replacing the nifs; it's EVE's as well. EDIT 2: Apparently vanilla Oblivion doesn't have a steel cuirass nif in the meshes and EVE found some other way to replace it. Unfortunately there is no option to manually install EVE as there's only an oMod and BAIN file so I can't examine the file structure to figure out how. Anyone know how to fix this? EDIT 3: AHA! EVE creates a new folder and reads it from there. It's \Oblivion\Data\meshes\grhys\exnemconv\steel\f So I fixed that. Anyone else using EVE will have to do the same, and as for vanilla I have no idea. Now if only my leather would work...
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Too late, deleting the body is what fixed it. In the cuirass you have to delete the legs and feet and in the greaves you have to delete the upper body. That's what was causing the black skin issue. You were right about the vertex color though. I feel pretty dumb for having missed the post right above mine. All in all it works great now and it's very good looking. This is basically the replacer I've been looking for since I started playing Lovers so I really appreciate the work done here, even if it took a little work to make function. Nifskope is really, really easy to use for this kind of thing so I guess I was worried about nothing.
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Hmm I seem to be misunderstanding something. You replace your old files right? That's simple enough, but your fur armor is in one piece while the default file is in four. So how does that work? Which one do I replace? Do I delete them all and place the fur armor in there? EDIT: Ah, you're supposed to download another program, learn how to use it, hope you don't break anything, and then replace the armor. Okay, that sounds simple enough I guess. I mean I can't complain too much because you're providing this for free and it's good quality, but it is a pain in the ass. So that's not normal right? Am I supposed to delete the body in the nif or will that mess up the BBB?
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The Daedra Sutra - Lovers with PK Animation Collection
sicko replied to erc1971's topic in Downloads - Lovers with PK
But I have the same issue as dragenx where daedra.exe just doesn't run at all. Maybe I'll brush off my programing skills and see about making my own version. It should be fairly simple to do in C# but I'm a little rusty so we'll see. Same here. The folder names have been changed in last update I think, so the assistant won't start. I've already disabled all anti virus software so it can't be that. EDIT: I renamed the standard animations folder to "The Daedra Sutra" and now the assistant started. I'm going to put the creature ones in there too and report back with my findings. EDIT 2: I had some weirdness and it doesn't appear to be working. Not sure what the issue is but it did not complete the merging and stopped someway through. I looked at the meshes and it seems the assistant thinks there are animations which don't exist. I intend on manually installing as at this point I don't care enough to try to find out why that's happening, but if anyone else wants to give it a go let us know if you got it working.