Jump to content

jtgibby

Members
  • Posts

    53
  • Joined

  • Last visited

4 Followers

Recent Profile Visitors

1,267 profile views
  1. First of all I just wanted to thank you for creating an adjustable dong for Fallout 4. ? Second I wanted to let you know about a bug I recently encountered. When I start a new game with this mod enabled a second (nude) male character is created that stands in the sink and blocks the camera. You may already know this. . . And it is easy enough to disable your mod until after creation is complete, but I thought I'd let you know in case this bug had not been reported.
  2. I use MO as well, so that is not the issue. Any conflicts appearing in the MO information for the mod? Make sure there are not any mods beneath it overwriting. I have one, "Better Vampires", but it is only changing three vampire specific scripts. Make sure to sort with LOOT. I cannot think of what else to recommend.
  3. The mouth should be there. It is working in-game for me with all the UUNP versions I have created. I also double checked the files uploaded here and the same meshes are included and pointing at the default mouth textures. Are you using any mods that alter the path of the default mouth mesh or texture? That is the only thing I can think of that would cause the mouth to disappear. You may want to try reinstalling as well. It is rare, however mod managers have been know to fail while copying files on occasion.
  4. But Bethesda always tells half truths dude. Don't you remember the barrage of "Lying Todd" memes that were made after Skyrim came out? Don't you remember the hype about "infinite radiant quests", or how during the E3 demo they used special scripted NPCs to make the game look more alive than it really was? This is exactly the type of shit that Bethesda does the most of. How could I forgot about all that? I guess it really doesn't matter if they did lie. Seems like it is the status quo these days.
  5. Apparently Bethesda was telling half truths about mods remaining compatible with Skyrim Special Edition. They actually have to be recreated in the new Creation Kit for SSE. I'm quite disappointed with Bethesda on this point. I don't know if I'll be getting around to coveting my mods. The 64bit version with DX11 support could potentially lead to some cooler mods, but until SKSE and other required mods catch up, there is little reason for me to convert my mods to work with SSE.
  6. Sorry but it is probably not going to happen at this point. My brother passed away and my head has not been in a good place for awhile now. I have not been motivated to do much more then escape reality by just playing games; let alone modding them. I finally decided to give in to Elder Scrolls Online and it has proven to be a good way to keep my mind preoccupied. I also have been considering the fact I have way too many hobbies and may take a continued break from modding. Admittedly, I was pretty excited for Skyrim Special Edition, that is until I actually played it on my PC. As far as modding SSE; it is not going to happen for me. A fair amount of nvidia cards (mine included) are not currently working properly with SSE. I couldn't even finish the beginning sequence. The graphics looked worse then ever on recommended settings and the lag made it completely unplayable. I was reading a lot of people couldn't even get the game to launch. You know there is an issue when with that same GPU I can play the original Skyrim heavily modded (upwards of nearly 200), way beyond the recommended high settings using SKSE, and up to 2K graphics with little to no lag. Yet SSE, doesn't work even on the low settings and with no mods. So disapointed Hopefully they'll fix that muck up in the next update. @KiraCura Sorry I just realized my reply yesterday wasn't very informative. As far as I know, all the original Skyrim mods should be completely compatible with SSE. However there are a few issues that would keep this mod ever from being available for download via the SSE in-game mod installer. First off Bethesda will not allow any adult oriented mods. Even if they did, I doubt Halo (the original creator of the race) would allow it to be shared there. Lastly this particular mod is designed to work with the RaceMenu BodySlide sliders. Neither of which are available in-game. As far as the male for the race goes. I feel quite confident I'm not going to get around to it anytime soon. On another note, with today's Stream update for SSE, I finally got it up and running. The graphics actually look really good; especially the shadows. The shadow movement is still a little jittery, but I bet that could be fine tuned in the INI. Without any mods SSE is maxing out at 60 FPS, as it should.
  7. Sorry but it is probably not going to happen at this point. My brother passed away and my head has not been in a good place for awhile now. I have not been motivated to do much more then escape reality by just playing games; let alone modding them. I finally decided to give in to Elder Scrolls Online and it has proven to be a good way to keep my mind preoccupied. I also have been considering the fact I have way too many hobbies and may take a continued break from modding. Admittedly, I was pretty excited for Skyrim Special Edition, that is until I actually played it on my PC. As far as modding SSE; it is not going to happen for me. A fair amount of nvidia cards (mine included) are not currently working properly with SSE. I couldn't even finish the beginning sequence. The graphics looked worse then ever on recommended settings and the lag made it completely unplayable. I was reading a lot of people couldn't even get the game to launch. You know there is an issue when with that same GPU I can play the original Skyrim heavily modded (upwards of nearly 200), way beyond the recommended high settings using SKSE, and up to 2K graphics with little to no lag. Yet SSE, doesn't work even on the low settings and with no mods. So disapointed Hopefully they'll fix that muck up in the next update.
  8. Its been awhile since I've played TTW or New Vegas, but nothing should have changed with Sexout Spunk in terms of adding custom races via the .ini file. The only suggestion I could give you is to make sure you have all the requirements installed and that my file is overwriting the Sexout Spunk one. Really that is the only thing I could think of that would cause that type of issue.
  9. Somewhat 4k. . . Actually most of the maps are only 2k. Check the download section I just upload a 2k and 1k (textures only) to overwrite the UUNP Special HDT 4k ones. uhm ok i see , tnx i gona wait too for one cbbe body too ^^ but nice work . perhaps you can convert tis texture for make one add skin for tis race ? http://www.nexusmods.com/skyrim/mods/62193/? There is a cbbe version which you can modify the skin textures to what you want. Here's mine with custom skin: Similarly I made a hybrid argonian using this mod for the body, and I custom made the face texture by splicing my skin texture with argonian texture. I may finally get around to playing a female Argonian looking like that.
  10. Somewhat 4k. . . Actually most of the maps are only 2k. Check the download section I just upload a 2k and 1k (textures only) to overwrite the UUNP Special HDT 4k ones. uhm ok i see , tnx i gona wait too for one cbbe body too ^^ but nice work . perhaps you can convert tis texture for make one add skin for tis race ? http://www.nexusmods.com/skyrim/mods/62193/? There is actually already a CBBE version on Lovers Lab, but its a little hard to find. Google "Ohmes-Ragt Khajiit CBBE", I'm pretty sure the author used Eiries' same 4k texture. I actually hoped to use those textures you suggested initially, but it is not going to happen. MonsterRaiders assets are exclusive to Nexus Mods; the only site that Eiries does not want the Ohmes-Raht Kajiit race shared. I plan to make my own textures down the road when I get around to creating a male for the race. I've been thinking about using solid colors for the base and RaceManu overlays to add various fur patterns. At least that is my plan. I have been slacking off, playing / modding "Dragons Dogma: Dark Arisen" this week. Although I am certain I'll be back to modding Skyrim soon enough. Maybe even get back to working on some mods for Fallout 4. I just haven't been into that one lately.
  11. Somewhat 4k. . . Actually most of the maps are only 2k. Check the download section I just upload a 2k and 1k (textures only) to overwrite the UUNP Special HDT 4k ones.
  12. Heh, thanks. As mentioned, I'm not really an artists, so this could be made much better by someone who knows what to do. The difficulty in the beast races is that the textures are very 'complicated,' and so re-baking a normal map is also complicated. I tried doing an attempt where I converted the retail game object space map to tangent and then applied that to SoS mesh surface, but it did not work well.. just had to re-create surface detail in model program. Also as said, if you want to try (and have zbrush and photoshop), I can send you the ZBrush and .psd files to work off of. Have fun creating male race! woo, lol ! What is the other texture on nexus? The mod on Nexus is "Masculine Khajiit Textures (Grey Cat and Leopard)". Not a vanilla texture by any means. There are a few SOS options, one with a bare skin torso area, the other with all fur, both in the grey tabby and leopard patterns. I don't have ZBrush, but I do have Photoshop if you want upload those files as a modders resource. I usually prefer using the GIMP filter plugin when it comes to generating normal maps in .dds file format. Admittedly I have very little experience working with body textures, especially when it comes to creating new normal maps. For the most part I have just generated normals for armor. I know from personal experience that fur can be especially difficult. Too much detail makes it look like molded plastic, not enough and it looks like a 2D image painted on the mesh. With the elder race they only have the vanilla normal map that adds the wrinkles, so I actually blended it with the regular SOS normal by hand. Which is why I ended up with some overly smooth seams. The nips are a little offset too. Better then a vanilla normal that doesn't line up at all I suppose. I'm still debating on either smoothing the whole map, or just fixing the seams by hand painting those transitions. I may even do both eventually as an option, but its pretty low on my list of priorities when it comes to mods I want to work on.
  13. Wow. . . Thank you! The Khajiit normal maps really needed this. It is nice to see that there is someone else working to improve the body textures for SOS. I did a normal fix for the elder race a little while back. It is serendipitous that you made these textures available when you did. I was just messaging with Eiries earlier this evening about my plans to create a male for Eiries' Ohmes-Ragt race. There is a SOS Khajiit texture on Nexus I was considering using for the blend, but the author would only allow me to share it on Nexus; the only site that Eiries was opposed to. So I was thinking I'd be doing exactly what you've already done here. On top of that, you are awesome enough to let other modders use and/or improve upon your textures. What happenstance that I should find a SOS Khajiit texture on the front page of LL tonight of all nights. I will definitely give you credit if I use them.
  14. The tail is separate from the body. I just tried removing the "tail" mesh from the mod folder and everything still works. Removing it in Creation Kit would be a better way to go about it, yet moving it out of the folder or deleting it works just as well.
  15. Good idea. . . When I get around to doing the "special" UUNP version with upgraded textures, I will definitely consider modifying the hand meshes as well. I recall there was a UNP / UNPB claw like nail that I saw here on LL awhile back. I'll have to search for it again and see if I can track down and get the authors permission. Or at least link to it as a recommended mod. I have also been thinking about creating a SOS male version of the race which I'm thinking should work with the vanilla meshes Better Claws and Gauntlets. Perhaps even create a mod that adds a few Eiries Ohmes-Raht NPCs to the game so the PC doesn't get so lonely in Skyrim.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use