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What mod is this? (Adult Edition)
erc1971 replied to a topic in Request & Find - Fallout 4 Adult & Sex Mods
I remember a simple mod that created a brothel. It allowed you to craft a safe, then assign people in your settlement as whores. AAF animations would play with this as well. Anyone remember which mod this is? Thanks -
Every other monster (and the humans, argonians, etc.) all work fine. It is just the vampire lord, when I enter into a sexlab animation he does not equip his penis. Are there any obvious fixes to this? (I am using SE/AE.) In the Creature Framework, the vampire lord is set to more nasty creatures, and I have animated beast cocks installed. Thanks
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I have 1.94 installed. What is new in version 2.0?
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https://limewire.com/?referrer=pq7i8xx7p2 Here it is
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You are speaking beyond my knowledge. All I am doing is importing the .nif file in Outfit Studio, increasing the mesh volume along the upper belly where it clips with the body shape I use, then exporting it back to the .nif. Would you like me to attach the .nif for the dress and my bodyslide preset to this thread? That way you know what file I am trying to use.
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I saved and cancelled to dismiss the message. Same issue, the dress is all distorted from the waist down.
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Outfit Studio Question: I use Outfit Studio regularly to increase the mesh volume when clothing clips with the body shape I use in game. I am having a specific problem with this dress: https://staticdelivery.nexusmods.com/mods/1151/images/43844/43844-1584047404-1868728609.jpeg from this mod: https://www.nexusmods.com/fallout4/mods/43844?tab=description when I go to save the file a window pops up that says "There was cloth physics data loaded at some point (BSClothExtraData). Please choose all the origins to use in the output." There is only 1 option to select "data/meshes/vtaw/wardrobe5/dress/dress.nif" After saving the bottom of the dress from the waist down is all jacked up. Any fixes for this? Thanks
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Every other monster (and the humans, argonians, etc.) all work fine. It is just the vampire lord, when I enter into a sexlab animation he does not equip his penis. Are there any obvious fixes to this? (I am using SE/AE.) Thanks
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I tried both your suggestions, and nothing changed. My character does the animation, but her creature paPsycheAnimation LE 1.1.SLAL_AnimationsByLeito_v1.6.zip4V.7zrtner just stands there.SLAL SH Furniture anims V2.11.rar I attached the 3 LE SLAL mods I am attempting to convert to SE - in case that helps you figure out what is happening.
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What riekling slal animation is this?
erc1971 replied to PD67's topic in Request & Find - Skyrim Non Adult Mods
I am looking around on the discord server and I am not finding this animation pack. How would I go about finding it over there? Thanks in advance. -
I am trying my hand using CAO to convert some old LE SLAL animation packs to SE/AE. When I convert animation packs that don't have an animationobjects.esp and are human animations only things go perfect. When there is an animationobjects.esp file and creature animations, the animations play and the humans will animate the but the creatures just stand there. CAO is creating some extra .bsa and .esp files in these cases, and I am pretty sure I am putting too many files into the Skyrim data directory, thus causing issues. As an example, if I am porting over Joe's SLAL pack, CAO will create the following files: joeanimationobjects - textures.bsa joeanimationobjects.bsa joeanimationobjects0.bsa joeanimationobjects0.esp In addition, the original joeanimationobjects.esp is still present, as are some of the original files from the old LE mod. My question is, do I have a setting wrong in CAO that needs to be correct? Or, by including all the files am I causing a conflict, and if so, what files should be used? Thanks much.
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I can't get Cathedral to make it work. I do create a BSA, and FNIS runs just fine. After that, the animations do not show up in the SLAL loader, but are listed under available animations when I start Sexlab animations...but t hey don't actually do anything. Then I ran it again, following all the options in the instructions. It deleted half the files from the mod (no big deal, I have them saved in the rar file), and said it made a BSA file...but the BSA file is nowhere to be found.