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17 hours ago, Elsidia said:

There seems all good. It's hard to say what is loaded - SE or LE version because names is the same.

Modlist can get by open vortex, take screenshot and publish there in spoiler section to hide it for others. Can be 3 - 5 screenshots to get all modlist.

 

here is the modlist 

Spoiler

image.png.9a3bf612db03fad02b491f4584b568bb.png

 

image.png.75453568de7310b741c5ebf823d18cfc.png

 

image.png.6a073a068854f40064ba84a449c6885e.png

 

image.png.05fde37d0be72867d57257548f5d7036.png

 

image.png.f222662799f23168a88510ab2999f204.png

 

image.png.22efbfc804846d62f39196e45c75b002.png

 

image.png.c93a41a5f1ba1492fa97dbb4a1039ada.png

 

image.png.3c42ad8a0295e80a8a931133414a2f10.png

 

image.png.176db0590953977e74f170652d5080e7.png

 

image.png.30b0b3e25eb72a8ca516286cbc8545ef.png

 

 

EDIT it was sexist guards that was stopping skyrim se from launching. apparently the mod won't work.

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3 hours ago, deathtome1998 said:

here is the modlist 

  Hide contents

image.png.9a3bf612db03fad02b491f4584b568bb.png

 

image.png.75453568de7310b741c5ebf823d18cfc.png

 

image.png.6a073a068854f40064ba84a449c6885e.png

 

image.png.05fde37d0be72867d57257548f5d7036.png

 

image.png.f222662799f23168a88510ab2999f204.png

 

image.png.22efbfc804846d62f39196e45c75b002.png

 

image.png.c93a41a5f1ba1492fa97dbb4a1039ada.png

 

image.png.3c42ad8a0295e80a8a931133414a2f10.png

 

image.png.176db0590953977e74f170652d5080e7.png

 

image.png.30b0b3e25eb72a8ca516286cbc8545ef.png

 

 

Just realized I quoted Elsidia instead of you ?

 

Next time, you can get the mods from here instead of screenshotting:

Quote

Profile mod list for Vortex is here:

C:\Users\<username>\AppData\Roaming\Vortex\skyrimse\profiles\<profile_name>

There's plugins.txt and loadorder.txt

 

DD looks ok, and I remember a while back Vortex and MO2 were sometimes misreporting DLL compatibility. If you run the game (load up a save), are there any complaints about a missing DLL? After running the game, do you see any errors in your SKSE log?

 

Quote

You can check if your mod manager is falsely reporting by looking at your skse log.

The skse64.log is in \My Documents\my games\Skyrim Special Edition\SKSE.


The first line should say something like this:

SKSE64 runtime: initialize (version = 2.0.19 01050610 01D694547C683365, os = 6.2 (9200))


Then search for devious devices. If it's working, it says something like this:

checking plugin D:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll
plugin D:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly

 

If there's an error, reinstall dd and select none for the dll.

 

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3 minutes ago, zarantha said:

 

Just realized I quoted Elsidia instead of you ?

 

Next time, you can get the mods from here instead of screenshotting:

 

DD looks ok, and I remember a while back Vortex and MO2 were sometimes misreporting DLL compatibility. If you run the game (load up a save), are there any complaints about a missing DLL? After running the game, do you see any errors in your SKSE log?

 

 

I think it should work now. i went through the mods i recently installed and after disabling sexist guards it starts the game at least to the main menu, haven't tried going into a game yet so fingers crossed

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1 hour ago, deathtome1998 said:

I think it should work now. i went through the mods i recently installed and after disabling sexist guards it starts the game at least to the main menu, haven't tried going into a game yet so fingers crossed

You'll need to extract the BSA for sexist guards. There's nothing to convert, but LE BSAs cause CTDs with SE. Use BAE or Cathedral Assets Optimizer to extract the BSA.

 

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1 hour ago, zarantha said:

You'll need to extract the BSA for sexist guards. There's nothing to convert, but LE BSAs cause CTDs with SE. Use BAE or Cathedral Assets Optimizer to extract the BSA.

 

any chance i could get a quick rundown on how to do that? i downloaded cathedral assets optimizer and tried to extract it i think, but after doing it skyrim se still isn't launching to the main menu like before.

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14 hours ago, deathtome1998 said:

any chance i could get a quick rundown on how to do that? i downloaded cathedral assets optimizer and tried to extract it i think, but after doing it skyrim se still isn't launching to the main menu like before.

 

In CAO, put the path to the extracted mod or browse to it. If you're using vortex, this would be the mod staging folder. There should be a button to open the mod staging folder if you don't remember the path. If you're using mo2, right click the installed mod on the left pane and select open in explorer. Once you've got the mod open in file explorer, just copy the path from there to CAO.

 

Should look like this when done:

image.png.3906d070d0afcf0b9cab6931cb0f6b5c.png

 

BSA tab should be extract at minimum. Optional are delete backups, create bsa, create least bsa possible. create dummy plugin is not needed here. I delete backups to be sure no LE BSAs are left behind and to save some space.

 

image.png.072942e7a528201ce92961a9712c9e53.png

 

The rest is optional for this mod, since there are no meshes, textures, or animations, but it's a good idea to have them set. In general, keep it at necessary optimization and resave meshes.

 

Meshes:

image.png.a322c7c7b2801424aec78bf450609b50.png

 

Textures:

 

image.png.b52bc8a89d5747fb11280b385659eb65.png

 

Animations:

 

image.png.a5532f71698a5751bd44a4a28c4bd630.png

 

Once the settings are configured, I click the logs tab, then click Run. Messages will be printed while  CAO works, and the progress bar is at the very bottom.

If you extracted the mod somewhere instead of using the mod staging folder, you can zip up that folder and add it to your mod manager to be installed after running CAO.

 

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1 hour ago, zarantha said:

 

In CAO, put the path to the extracted mod or browse to it. If you're using vortex, this would be the mod staging folder. There should be a button to open the mod staging folder if you don't remember the path. If you're using mo2, right click the installed mod on the left pane and select open in explorer. Once you've got the mod open in file explorer, just copy the path from there to CAO.

 

Should look like this when done:

image.png.3906d070d0afcf0b9cab6931cb0f6b5c.png

 

 

Once the settings are configured, I click the logs tab, then click Run. Messages will be printed while  CAO works, and the progress bar is at the very bottom.

If you extracted the mod somewhere instead of using the mod staging folder, you can zip up that folder and add it to your mod manager to be installed after running CAO.

 

thanks game starts up now.

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7 minutes ago, myhouseatl said:

MO2 still complains DDiUtil version 1 (DeviousDevices.dll, Devious Devices) reported as incompatible during query. Even when installing "None".

 

Sometimes it's a false report. check your logs. This quote is from earlier on this same page. I'm using DD with 2.0.19 and no errors, so the DLL included in the installer is correct.

Optionally, you can copy the DLL from the downloaded 7z file instead of reinstalling. It's in Devious Devices SE 4.3.7z\02 DDi (I) - Integration\01 DDi Core\SKSE\Plugins\.

23 hours ago, zarantha said:

You can check if your mod manager is falsely reporting by looking at your skse log.

The skse64.log is in \My Documents\my games\Skyrim Special Edition\SKSE.


The first line should say something like this:

SKSE64 runtime: initialize (version = 2.0.19 01050610 01D694547C683365, os = 6.2 (9200))


Then search for devious devices. If it's working, it says something like this:

checking plugin D:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll
plugin D:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\DeviousDevices.dll (00000001 DDiUtil 00000001) loaded correctly

 

If there's an error, reinstall dd and select none for the dll.

 

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On 9/27/2020 at 2:09 PM, vinceagashi said:

So I have this problem where most of the FULL suits from Devious devices are invisible ONLY on male characters (I have refits for him and beast refits). EVERYTHING works on females, but there are plenty of items that make my male character go invisible like the picture. I am using Schaken SOS for my male body (which uses the SAM body and integrates SOS).

 

 

So it looks like with DD5, DD for Him (and beast race refits) will be part of DD and officially supported. I'll take a look at this once I get through the female bodyslide stuff to see if it's fixed, or make sure it gets on the list of things to fix and/or convert.  No idea on timing, but it will get done.

 

Edit: Looks like it should work with DD5?  (this is from the DD5 beta, and with the LL SOS)

black ebonite catsuit:

image.png.690bfc460eb171de109efd588cd8cc1f.png

 

transparent catsuit:

image.png.52d781b989d843278bace8154c83a24c.png

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8 hours ago, Fetterbr said:

ok thanks, then i better not touch it. ?

A conversion is in the works, but I doubt we are releasing it until the beta is over. If we end up with a long beta and have a beta version that is stable, Pfiffy or I might be able to put it up if Kimy allows it.

 

Anyway, DD5 is in the bug whacking phase right now, and I figured I'd get a head start on converting the new outfits to CBBE SE as well as a final check on the current bodyslides before I see what  bugs SE adds to the LE bugs. :)

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Alright, I tried to find possible solution before posting but couldnt easily find an answer. Just downloaded all mods 2 days ago, ran the bodyslide and fnis, but the dresses makes the body invisible, but the armbinder is on the back. Am I doing something wrong? 

 

Also the character does not open her mouth while there is a ballgag.

 

Spoiler

eeeeeeee.JPG.797481f47d74b551de9647435e9e06dd.JPG

 

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2 minutes ago, rp1001 said:

Alright, I tried to find possible solution before posting but couldnt easily find an answer. Just downloaded all mods 2 days ago, ran the bodyslide and fnis, but the dresses makes the body invisible, but the armbinder is on the back. Am I doing something wrong? 

 

Also the character does not open her mouth while there is a ballgag.

 

  Reveal hidden contents

eeeeeeee.JPG.797481f47d74b551de9647435e9e06dd.JPG

 

Are you running bodyslide through vortex?

You checked all the dd and dcl groups in bodyslide before batch building?

If you check your bodyslide settings, where is bodyslide outputting the files to?

If you select the outfit that is invisible in game in bodyslide, does it have your preset?

After selecting the outfit, click build and note down the path that pops up. Is that going to the right place?

 

Gags - you need to install mfg fix to get the mouth to open. Then install a fix to get the mouth to open on loading a save.

 

    Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669

    Mouth not opening properly with a gag on load == DD 4.3 Gag fix: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/?do=findComment&comment=2760447

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My character is walking as if she is bonded. But she is not. The only fixes i've seen in this thread involve FNIS Sexy Move. But I don't have that installed. 

It's only if I walk forward left, forward right, left or right. I'm using ndh's animation overhaul for walking. It only adds the hkx files for the animations, they are no scripts/MCM in that mod.
I can run FNIS as much as I want it won't fix it. 

I also checked my active spell effects to see if there is something from DD. There isn't. 

 

EDIT: Devious Devices was not the culprit here. It was cookeh's conditional and random animations. Whoopsie

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2 hours ago, TDoggHD said:

It only adds the hkx files for the animations

And seems it's only rewrite and conflict with dd bound animation hkx files.

try to remove that mod and rebuild fnis after that. If not help try to reinstall DD 4.3a without that mod and rebuild fnis.

 

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18 hours ago, zarantha said:

Are you running bodyslide through vortex?

You checked all the dd and dcl groups in bodyslide before batch building?

If you check your bodyslide settings, where is bodyslide outputting the files to?

If you select the outfit that is invisible in game in bodyslide, does it have your preset?

After selecting the outfit, click build and note down the path that pops up. Is that going to the right place?

 

Gags - you need to install mfg fix to get the mouth to open. Then install a fix to get the mouth to open on loading a save.

 

    Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669

    Mouth not opening properly with a gag on load == DD 4.3 Gag fix: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/?do=findComment&comment=2760447

 

Thanks alot, after doing the checks step by step I noticed the bodyslide's skyrim se location folder was the directory folder instead of the data folder causing it to install in the wrong location. Its working now.

 

MFG Fix dll says it isnt compatible with the skse version. Is that an issue?

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