MaikCG Posted April 29, 2018 Posted April 29, 2018 Falling after shock for Devious Devices Integration 4.0 View File Patch zadEventPeriodicShocker.pex adding fall animation for shock event. It looks like this: Install: unpack into "\Devious Devices Integration 4.0" mod folder or if you don't use MO unpack into "\Data" folder. 2019-05-19 no updates, I just want to write what works with version 4.2 as well Submitter MaikCG Submitted 04/30/2018 Category Other Requires Devious Devices Integration 4.0 Special Edition Compatible Not Applicable 2
donttouchmethere Posted April 29, 2018 Posted April 29, 2018 if you can add a scream it would be perfect
donttouchmethere Posted May 9, 2018 Posted May 9, 2018 works great, i used the shocker plug/piercing for arousal control to prevent DCL events with only a little message in the upper right it was easy to ignore, but NO MORE! your mod made tesla great again ^^
Addasus Posted May 10, 2018 Posted May 10, 2018 Quick question: Does this affect NPCs as well or is it player only?
MaikCG Posted May 10, 2018 Author Posted May 10, 2018 no idea, effect added to event and nothing more
m.skynet Posted May 10, 2018 Posted May 10, 2018 Perhaps you can do a pull request to the DDI github repository so this wouldn't be overwritten in next version? I suspect maintainers won't be against such patch https://github.com/DeviousDevices/DDi
MaikCG Posted May 11, 2018 Author Posted May 11, 2018 Never did this, somehow not intuitively there everything looks.
Wyrade Posted November 14, 2018 Posted November 14, 2018 Can we have a psc too please? Mostly so we can check against newer DDI versions to merge any potential changes, but also to see how it was done for papyrus beginners like me.
Whizkid Posted November 14, 2018 Posted November 14, 2018 does this work with the new devious intergration i.e. allow this to overwrite?
MaikCG Posted November 14, 2018 Author Posted November 14, 2018 9 hours ago, Whizkid said: does this work with the new devious intergration i.e. allow this to overwrite? Yes, overwrite. I have it in the ModOrganizer in a separate folder for assemblies and overwrites DD, and it still works.
Whizkid Posted November 15, 2018 Posted November 15, 2018 6 hours ago, MaikCG said: Yes, overwrite. I have it in the ModOrganizer in a separate folder for assemblies and overwrites DD, and it still works. cool thanks mate
Guest Posted May 20, 2019 Posted May 20, 2019 Out of curiosity, how did you alter the shock particle effect during the video? It looks a lot better than the purple aura briefly surrounding the character by default...
MaikCG Posted May 21, 2019 Author Posted May 21, 2019 @denkou331 This is shock from DD. I do not know. Is he different? In the script of this event: libs.ShockEffect.RemoteCast(akActor, akActor, akActor) <-- DD source libs.PlayThirdPersonAnimation(akActor, libs.AnimSwitchKeyword(akActor, "OutOfBreath"), 6, permitRestrictive=True) <-- i added only falling, nothing else changed ¯\_(ツ)_/¯
WhatRules Posted June 23, 2019 Posted June 23, 2019 Finally you can't just run away from your master and endure the shocks while getting out of range.
donttouchmethere Posted September 27, 2019 Posted September 27, 2019 Still works with 4.3! ?️*outsch* ? EDIT: also with 4.3a ? 1
evilblade Posted September 18, 2020 Posted September 18, 2020 On 4/30/2018 at 2:43 AM, donttouchmethere said: if you can add a scream it would be perfect Sorry to resurrect on old topic.. but.. this thing with a sound - still isn't done yet, right?
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 21 hours ago, evilblade said: Sorry to resurrect on old topic.. but.. this thing with a sound - still isn't done yet, right? Don't feel sorry! The tweak still works, so the topic is still relevant ? There is still no sound available for it tho ?
Grey Cloud Posted September 19, 2020 Posted September 19, 2020 "In space no one can hear you scream". ?
Zaflis Posted September 19, 2020 Posted September 19, 2020 Falling is 1 thing, i like the version where you are just slowed down based on strength of the vibrations. It still works: 1
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 1 minute ago, Zaflis said: Falling is 1 thing, i like the version where you are just slowed down based on strength of the vibrations. It still works: Thanks, that looks interesting too.
marmada Posted October 24, 2021 Posted October 24, 2021 Update: This does not seem to work anymore with current DD 5.1 or current SD+
krzp Posted May 11, 2023 Posted May 11, 2023 Tried implementing it for the 5.2 release version. Spoiler if vPiercing && (vPiercing.HasKeyword(libs.zad_EffectShocking)) libs.NotifyPlayer("The piercings within you let out a painful jolt!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: vPiercing") ElseIf vPlug && (vPlug.HasKeyword(libs.zad_EffectShocking)) libs.NotifyPlayer("The plug within you let out a painful jolt!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: vPlug") Else libs.NotifyPlayer("A painful jolt courses through you!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: generic") EndIf Spoiler Event OnVibrateStop(string eventName, string argString, float argNum, form sender) libs.Log("OnVibrateStop("+argString+", "+Target.GetLeveledActorBase().GetName()+")") if Target && argString == Target.GetLeveledActorBase().GetName() if Target == libs.playerRef libs.NotifyPlayer("Your plugs jolt you with an electric shock!") libs.Log("zadShockVibEffect: ShockActor") Game.ForceThirdPerson() libs.Trip(Target) Else libs.NotifyNPC(Target.GetName() + " squirms uncomfortably as the plugs within her let out a painful jolt!") EndIf Does make the game a little bit more annoying, but also adds to the challenge. Overwrite /scripts/. (backups are mandatory, naturally) zadEventPeriodicShocker.pex zadShockVibEffect.pex 1
Pyreliter Posted July 15, 2023 Posted July 15, 2023 @krzp Can I ask you what program you use to modify these files, so that I can change their sequence to trigger/fire the shocker effect first, then choose the "out of breath" action instead of the more awkward 'trip' action next? I did inject your two recently modified files into my Skyrim LE save, it it finally got an action to trigger after the normally occurring shocks.
krzp Posted July 24, 2023 Posted July 24, 2023 On 7/15/2023 at 8:15 AM, Pyreliter said: Can I ask you what program you use to modify these files, I use Notepad++, you can download the plugin for Papyrus compilation from the "Plugins" menu, just search for one and it'll install it for you. Modify the psc file, and then click Plugins->Papyrus->Compile. Do remember to have all the needed sources (psc files) where it can find it. There's a good tutorial here.
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