Cornoholio Posted February 22, 2024 Posted February 22, 2024 (edited) On 5/11/2023 at 4:47 PM, krzp said: Tried implementing it for the 5.2 release version. Hide contents if vPiercing && (vPiercing.HasKeyword(libs.zad_EffectShocking)) libs.NotifyPlayer("The piercings within you let out a painful jolt!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: vPiercing") ElseIf vPlug && (vPlug.HasKeyword(libs.zad_EffectShocking)) libs.NotifyPlayer("The plug within you let out a painful jolt!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: vPlug") Else libs.NotifyPlayer("A painful jolt courses through you!") Game.ForceThirdPerson() libs.Trip(akActor) libs.Log("zadEventPeriodicShocker: generic") EndIf Hide contents Event OnVibrateStop(string eventName, string argString, float argNum, form sender) libs.Log("OnVibrateStop("+argString+", "+Target.GetLeveledActorBase().GetName()+")") if Target && argString == Target.GetLeveledActorBase().GetName() if Target == libs.playerRef libs.NotifyPlayer("Your plugs jolt you with an electric shock!") libs.Log("zadShockVibEffect: ShockActor") Game.ForceThirdPerson() libs.Trip(Target) Else libs.NotifyNPC(Target.GetName() + " squirms uncomfortably as the plugs within her let out a painful jolt!") EndIf Does make the game a little bit more annoying, but also adds to the challenge. Overwrite /scripts/. (backups are mandatory, naturally) zadEventPeriodicShocker.pex 2.46 kB · 15 downloads zadShockVibEffect.pex 2.51 kB · 14 downloads Does this work with SSE? Edit: It does, but not the newest DD version. Too bad, I really miss this mod... is there something to get this working or to replace it? Edited October 22, 2025 by Cornoholio
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