zeldashu Posted July 27, 2018 Posted July 27, 2018 On 2018/7/21 at AM11点12分, -Caden- said: 首先用熟练的难度来玩这个游戏,任何上面的东西都变得不可能,在娴熟的难度下它的效果很好......就像玩一个mmo,你必须准备好安装这个mod,追随者现在变得很重要 当我5级的时候,我试着去那个沉默的月球营...好吧我想这就是这个名字,那个带着月球的人打造了我在苔原旁边停下来的溪流营地。但是我无法击败匪徒,所以我开始向巨大的营地附近的猛犸象射箭,当猛犸象和巨人追我时,我带领他们进入沉默的月球营 他们开始互相争斗,这是一场15分钟的战斗,因为我隐藏了但最终有足够的土匪死了,我能够占领营地......有时你必须找到其他方法来杀死某些东西,这会让你升级护甲,剑,并且必须准备好对抗许多敌人。现在,呼喊变得重要且神奇 当你处于低等级时,你必须尝试从远处进行攻击,有时候就像地狱一样 That's why I love and hate this mod.? Is it now combined with Creature-Edition?
Deviljho-san Posted July 28, 2018 Posted July 28, 2018 I found a incompatibility. The addon x3 level up reverts your skills to the vanillia if your using perma or skyre.
Guest Posted August 19, 2018 Posted August 19, 2018 On 7/27/2018 at 12:58 AM, zeldashu said: That's why I love and hate this mod.? Is it now combined with Creature-Edition? Yes ?
Guest Posted August 19, 2018 Posted August 19, 2018 On 7/28/2018 at 12:04 PM, Deviljho-san said: I found a incompatibility. The addon x3 level up reverts your skills to the vanillia if your using perma or skyre. Are you using a mod that Overhauls perks? I thought Skyre was no longer supported?
Deviljho-san Posted August 19, 2018 Posted August 19, 2018 11 hours ago, -Caden- said: Are you using a mod that Overhauls perks? I thought Skyre was no longer supported? i use perkus maxmius and with the x3 lvl it reverted some of the skills to the vanillia while some was the perma skills.
Guest Posted August 19, 2018 Posted August 19, 2018 This mod and/or 3x mod has to go above them in the load order or it will mess with perk mods
donttouchmethere Posted August 19, 2018 Posted August 19, 2018 i fear to ask, does your mod modifiy spider spit attacks? my sipers have stopped to use the estrus spit attack and go straith into melee. Now i try to find the mod who infected their poison glands ??☣️?
Guest Posted August 19, 2018 Posted August 19, 2018 2 minutes ago, donttouchmethere said: i fear to ask, does your mod modifiy spider spit attacks? my sipers have stopped to use the estrus spit attack and go straith into melee. Now i try to find the mod who infected their poison glands ??☣️? I changed the spit attack effect, so it effects stamina instead of health, To find out if this is the cause, put this mod above the estrus mod in your load order, and the estrus mod will overwrite the spit change, if it is this mod causing that effect that will be your fix for it
donttouchmethere Posted August 19, 2018 Posted August 19, 2018 3 minutes ago, -Caden- said: I changed the spit attack effect, so it effects stamina instead of health, To find out if this is the cause, put this mod above the estrus mod in your load order, and the estrus mod will overwrite the spit change, if it is this mod causing that effect that will be your fix for it aaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhh me stuipd, i was sure i did that! ? but... but.. i didnt ? luckily, now i can easily fix it ? thx for the fix, pheww ?
Guest Posted August 19, 2018 Posted August 19, 2018 1 hour ago, donttouchmethere said: aaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhh me stuipd, i was sure i did that! ? but... but.. i didnt ? luckily, now i can easily fix it ? thx for the fix, pheww ? haha your welcome
Grizzly28 Posted September 8, 2018 Posted September 8, 2018 Anyone plays this mod with a Necromancer build ? everything its so high level that i cannot raise anything lol ( Using Ordinator, Apocalypse , Aurora Stones , etc ). I really dont wanna call the summoned Undead spells ... Any ideas or how to get around this ?
voberon Posted September 25, 2018 Posted September 25, 2018 I like this mod, it always worked well for me. But my last build has a problem, somehow giants actually get one hit killed. Because they have -30000 hp) Not sure how it ended up like this or even if this mod caused this (though im not using anything else changing enemies). Any thoughts?)
Guest Posted November 18, 2019 Posted November 18, 2019 On 9/8/2018 at 4:51 AM, Grizzly28 said: Anyone plays this mod with a Necromancer build ? everything its so high level that i cannot raise anything lol ( Using Ordinator, Apocalypse , Aurora Stones , etc ). I really dont wanna call the summoned Undead spells ... Any ideas or how to get around this ? I will see if I can get a fix into this with a update On 9/25/2018 at 6:24 PM, voberon said: I like this mod, it always worked well for me. But my last build has a problem, somehow giants actually get one hit killed. Because they have -30000 hp) Not sure how it ended up like this or even if this mod caused this (though im not using anything else changing enemies). Any thoughts?) Not sure what happened there, I havent seen this problem yet
Guest Posted November 18, 2019 Posted November 18, 2019 On 9/8/2018 at 4:51 AM, Grizzly28 said: Anyone plays this mod with a Necromancer build ? everything its so high level that i cannot raise anything lol ( Using Ordinator, Apocalypse , Aurora Stones , etc ). I really dont wanna call the summoned Undead spells ... Any ideas or how to get around this ? Mages Delight version is up, read notes before installing
donttouchmethere Posted November 18, 2019 Posted November 18, 2019 1 hour ago, -Caden- said: Mages Delight version is up, read notes before installing It's RUNdragonbornRUN o'clock again! =D Thanks for the updates, even if I don't know what I will do to me if I install them. One thing catches my eye: "Calm spells with now work" That's great news! I mean... they didn't work before? ? What does it do? Can I misuse it for the more lewd mods here on LL by calming everything and let the approach mods do the rest? Do they have a longer duration? Can I calm EVERYTHING? (also you have a confusing number of Mods that make the Dragonborn run around everywhere now ?)
Guest Posted November 19, 2019 Posted November 19, 2019 1 hour ago, donttouchmethere said: It's RUNdragonbornRUN o'clock again! =D Thanks for the updates, even if I don't know what I will do to me if I install them. One thing catches my eye: "Calm spells with now work" That's great news! I mean... they didn't work before? ? What does it do? Can I misuse it for the more lewd mods here on LL by calming everything and let the approach mods do the rest? Do they have a longer duration? Can I calm EVERYTHING? (also you have a confusing number of Mods that make the Dragonborn run around everywhere now ?) Haha, well what it was with the calm spells is that the spell would have the ability to " Calm a enemy up to level 36 for 1 minute", but most enemies in the mod are over level 100, some over level 1000, so the spells didn't work because of that, so can it be abused, yes I suppose, but when you have a bandit marauder, level 1500, that the calm spell wears off you could be in trouble, duration is not longer, but I did put the master spell Pacify, to calm any enemies up to level 1500 I made this mod, for mods like defeat, submit, devious traps, or whatever it is called, all the mods that have a consequence of being beat, the game will never be easy with this installed, but there are no scripts so if you do not like it you can just uninstall at any time
Learningmoment Posted November 19, 2019 Posted November 19, 2019 this looks amazing. is this mod stable enough for a full playthrough? any known bugs? and just to verify it will work with both yiffy age and immersive creatures mod? thanks.
donttouchmethere Posted November 19, 2019 Posted November 19, 2019 6 hours ago, -Caden- said: Haha, well what it was with the calm spells is that the spell would have the ability to " Calm a enemy up to level 36 for 1 minute", but most enemies in the mod are over level 100, some over level 1000, so the spells didn't work because of that, so can it be abused, yes I suppose, but when you have a bandit marauder, level 1500, that the calm spell wears off you could be in trouble, duration is not longer, but I did put the master spell Pacify, to calm any enemies up to level 1500 I made this mod, for mods like defeat, submit, devious traps, or whatever it is called, all the mods that have a consequence of being beat, the game will never be easy with this installed, but there are no scripts so if you do not like it you can just uninstall at any time Only one way to find out right? TO SKYRIM for some calming action!
Guest Posted November 19, 2019 Posted November 19, 2019 15 hours ago, donttouchmethere said: Only one way to find out right? TO SKYRIM for some calming action! HaHa let me know how it goes
Guest Posted November 19, 2019 Posted November 19, 2019 19 hours ago, Learningmoment said: this looks amazing. is this mod stable enough for a full playthrough? any known bugs? and just to verify it will work with both yiffy age and immersive creatures mod? thanks. Yes put i below both of those mods in the load order, i have a comment either here or on nexus of a few people with over 300 hours in with this mod and no issues, there are no scipts, so it will not effect performance or anything, and can be added or removed anytime, I have had it in my playthru now for a few months, all i do is make a stat change in the templates of enemies, noone had found and incompatibilities at all, as there is no reason for anything to be incompatible, it is a very simple lightweight mod, I hope you enjoy it
Grizzly28 Posted November 21, 2019 Posted November 21, 2019 Thank you for the mage update ?, i gave up on mage builds because of this lol , necromancers and illusionists etc. And regarding what someone said a few posts earlier, this new version ( and old ones ) , do make my giants and mamooths have -30k hp if you target em on console (-29250 to be exact ) , 1/30000 with healthbars mod, making both em, the weakest mobs in the game, i just saw wolf while testing new version , 1 hit each time, 2 giants and 3 mamooths. I even forced one giant as my follower, throwed heals at him, and still got 1 shotted the second it engages anything (i tested on a rabid fox , 49 hp mob.. lol, and fox killed it in 1 hit ? ) .
Guest Posted November 22, 2019 Posted November 22, 2019 19 hours ago, Grizzly28 said: Thank you for the mage update ?, i gave up on mage builds because of this lol , necromancers and illusionists etc. And regarding what someone said a few posts earlier, this new version ( and old ones ) , do make my giants and mamooths have -30k hp if you target em on console (-29250 to be exact ) , 1/30000 with healthbars mod, making both em, the weakest mobs in the game, i just saw wolf while testing new version , 1 hit each time, 2 giants and 3 mamooths. I even forced one giant as my follower, throwed heals at him, and still got 1 shotted the second it engages anything (i tested on a rabid fox , 49 hp mob.. lol, and fox killed it in 1 hit ? ) . Hmmm, I will take a look at it, maybe it just gets so high it goes to a negative, like some of the potions in Skyrim, once I find it I will make a fix. Just so I know, are you uses any other enemy mods with this?
Grizzly28 Posted November 22, 2019 Posted November 22, 2019 5 hours ago, -Caden- said: Hmmm, I will take a look at it, maybe it just gets so high it goes to a negative, like some of the potions in Skyrim, once I find it I will make a fix. Just so I know, are you uses any other enemy mods with this? Wildcat and Mortal enemies (https://www.nexusmods.com/skyrim/mods/73921) ? , no other mods that could change behavior of the enemies, apart from those 2.
Guest Posted November 23, 2019 Posted November 23, 2019 14 hours ago, Grizzly28 said: Wildcat and Mortal enemies (https://www.nexusmods.com/skyrim/mods/73921) ? , no other mods that could change behavior of the enemies, apart from those 2. Ok just make sure this is below Wildcat and mortal enemies in your load order
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