Jump to content

Vanilla Cream - Sexbound API


red3dred

Recommended Posts

Posted

Made a .zip version as requested, can see about making a .pak version as well, but i bet a lot of people prefer the unpacked versions.

Posted

I know that penguins are unable to be affected by the bow, but I'm having an issue where no npcs are affected. I'm not sure if it's this mod or the male pregnancy one creating this problem, but I didn't have this issue until I installed them both.

Edit: My bad, looking through it's definitely not this one that's causing problems

  • 2 months later...
Posted
10 hours ago, gunapcolyte said:

What is this bow you guys are talking about ? I never got to read the original Sexbound stuff so I have no idea what it is or how to spawn it.

Aphrodite's Bow, basically a integral part of using Sexbound, and the first way ever to iniate the interaction.

Although Lox's mods have been removed, many users are redistributing them, i'd recommend you look for them.

  • 1 month later...
Posted

Penguins aren't working. That or I don't know how to use the bed Penguin combo. The character is a female btw, Penguin I hope so is a male

Posted
2 hours ago, deoixy said:

Penguins aren't working. That or I don't know how to use the bed Penguin combo. The character is a female btw, Penguin I hope so is a male

Hmm, some more information is appreciated.

Just a small FYI that NPC's will usually only want to use a bed between about 23:45 and up to 03:00 on the planetary clock. You might need a mod to find out your planet's time, but that is a annoying fact about NPC's using beds. If they're in bed after 3AM they will remain up to 6AM. In ships this is a bit more tricky, since your crew will often not use beds, for some reason.

If you did indeed get into bed with the penguin, and it wasn't showing the animations properly, i would ask for a starbound.log file, at the storage folder, to find out if anything didn't load properly.

Posted
6 hours ago, red3dred said:

since your crew will often not use beds, for some reason.

one of the clocks mods states that the time on your ship while parked in orbit remains at 6 am, so I'm guessing since NPCs only use a bed at the time you had specified, and the time on your ship seems to be stuck at a set time, that your crew will never use beds as a result.

 

I believe there are a few crew modifier mods that adjust this however, as well as some bed mods I'm sure.

Posted
35 minutes ago, thedarkwanderer42 said:

one of the clocks mods states that the time on your ship while parked in orbit remains at 6 am, so I'm guessing since NPCs only use a bed at the time you had specified, and the time on your ship seems to be stuck at a set time, that your crew will never use beds as a result.

 

I believe there are a few crew modifier mods that adjust this however, as well as some bed mods I'm sure.

Well, i knew that, but the ship will inherit a planet's time if you go to it, and even then crewmembers will often not use beds. It maybe due to placement orders and how they pick a bed (first one placed over closest) or something.

 

As for "modifiers", yeah, i've tried making npcs that will use beds during the day, sadly they instantly leave the bed anyway. There must be either more npc parameters im missing, or it just refuses to do so by some strange hardcoded function.

Posted

Dont know which one you have asked for. So all. 
My mods are basically yours, Sexbound, Bow, Races and Race able to use Starbound. And I think the Character creation which enables all these many races.

The Penguin does get in bed and sleep but gets out of it soon, and again gets out. Goes back to sleep and again gets out. Over and over.
But when I get in bed when he sleeps, he just flops around, walking around the ship. I will try the time zone thingy as you said though.

starbound.log

starbound.log.1

starbound.log.2

starbound.log.3

starbound.log.4

starbound.log.5

EDIT
Used time commands but now the Penguins dont even sleep now. Even spawned a villager penguin in my Ship, he also doesnt sleep with my command.

Untitled.jpg

Posted

Huh, strange... a few errors about some sort of NPC spawning thing trying to spawn a ICHTHYISHASDNI or something, that's not for me though, what i saw was
 

[09:19:42.518] [Warn] Unique status effect 'custominvisible' not found in status effect database
[09:19:42.518] [Warn] Unique status effect 'sex' not found in status effect database

Apparently it can't find the Sexbound status effects...? Lots of Trink and monster-bone errors...
And then you started playing as "Oleg" and the game started spitting strange numbers.

I'm pretty sure your log is the longest i've seen, over a million lines due to that. Whatever that is, its generating 4 lines a time...

As far as actual issues, from what you explained, Sexbound is not working properly on the penguins indeed. They can't apply their special status effects to them. However, looking at the log i can also tell other species seem to be working. I'd recommend using the non-packed version of SB-API, since other users seem to also be having issues with that. Or might be a incompatibility with some of your mods, though i can't be certain right off the bat.

Edit: For now, try putting a "penguin villager" down at a planet, make sure its night time, and check if they will enter bed properly.

Posted

Oleg is the Shadow Character.
I downloaded mostly all races and race compatible sexbound API for the races. So that may be the answer to your log.

I will give the nonpacked a try I suppose.

Edit:- THe Penguins would never sleep. Tried time command and stopping them via walls to just be stuck to the bed, no success. They just gave missions

Edit2:- It worked! Thanks for the help. But I guess you should update its description. Like using the unpack version, Bed on Planets and using /timewarp command for penguins to work


Edit3:- Welp. It's a 50/100 Lottery. It works randomly. But if doesn't work one night, it will never work for the next nights.

Posted
On 8/8/2018 at 3:29 AM, deoixy said:

Dont know which one you have asked for. So all. 
My mods are basically yours, Sexbound, Bow, Races and Race able to use Starbound. And I think the Character creation which enables all these many races.

The Penguin does get in bed and sleep but gets out of it soon, and again gets out. Goes back to sleep and again gets out. Over and over.
But when I get in bed when he sleeps, he just flops around, walking around the ship. I will try the time zone thingy as you said though.

starbound.log

starbound.log.1

starbound.log.2

starbound.log.3

starbound.log.4

starbound.log.5

EDIT
Used time commands but now the Penguins dont even sleep now. Even spawned a villager penguin in my Ship, he also doesnt sleep with my command.

Untitled.jpg

looks like a quick search of the species giving the error brings up this (https://community.playstarbound.com/threads/super-sbg-race-mod.95324/page-6) and that likely is causing at least some of the errors, but I don't see the mod in your .log file

Either some other mod is using those assets (which may itself be causing problems) or perhaps you previously had Super /sbg/ Race Mod on this save and have removed it since?

I've no clue what mod you've got that might be doing that but I'd guess that is what's causing most of the console errors listed in your log

 

As well I see that you've got the "Sharing is Caring" mod which affects bed properties, which is probably causing the issues with beds that you're having (I use the GOG version of starbound so I can't exactly check it for incompatibles myself but it seems likely this is causing the bed issues)

 

Maybe try removing those two mods, make a fresh save and see if it works?

 

And its looking in your logs this seems to happen when sexbound is used ingame

[09:33:19.039] [Info] Chat: <server> Error evaluating script in entity context, check log
I'm guessing that's probably a result of it still being a .pak, as red3dred suggested it would probably be best to unpak it

 

as well as a variety of missing asset id errors, those are probably just due to the mod author incorrectly naming an asset, pretty simple and easy to fix those.

 

and if all else fails there's always trial and error (adding in each mod one by one, starting up a new world and character after removing the old universe and player folders, and seeing what one(s) start to cause errors)

 

 

On 8/7/2018 at 9:32 PM, red3dred said:

Well, i knew that, but the ship will inherit a planet's time if you go to it, and even then crewmembers will often not use beds. It maybe due to placement orders and how they pick a bed (first one placed over closest) or something.

 

As for "modifiers", yeah, i've tried making npcs that will use beds during the day, sadly they instantly leave the bed anyway. There must be either more npc parameters im missing, or it just refuses to do so by some strange hardcoded function.

idk if its still the case for 1.3.3, but for 1.3 I found this https://community.playstarbound.com/threads/crew-not-using-beds-ship-day-night-cycle-missing.134055/

which seems to indicate it is something to do with patch changes to ship day/night cycle in starbound itself

I guess its a bug in base starbound then? Or a "feature" lol

I think an npc patch for crew members of some sort might work, I don't have the assets on hand from before they made that change though I'll have to look up what patch they made that change in.

Posted
On 8/9/2018 at 8:20 AM, deoixy said:

Oleg is the Shadow Character.
I downloaded mostly all races and race compatible sexbound API for the races. So that may be the answer to your log.

I will give the nonpacked a try I suppose.

 

Welp. It's a 50/100 Lottery. It works randomly. But if doesn't work one night, it will never work for the next nights.

To note: They will not use the bed while they are considered a "Important NPC", whether they have a quest available or are used as part of some quest. The Bow will also not work on NPC's that are part of a active quest. And yeah, its hard to tell when its actually night, and much harder to have them just wanna go to bed. If you have chairs or other idle objects, they will also often prefer using those and will just sit on them for long periods of time.

 

On 8/10/2018 at 12:04 AM, thedarkwanderer42 said:

idk if its still the case for 1.3.3, but for 1.3 I found this https://community.playstarbound.com/threads/crew-not-using-beds-ship-day-night-cycle-missing.134055/

which seems to indicate it is something to do with patch changes to ship day/night cycle in starbound itself

I guess its a bug in base starbound then? Or a "feature" lol

I think an npc patch for crew members of some sort might work, I don't have the assets on hand from before they made that change though I'll have to look up what patch they made that change in.

Well, had no idea such "bug" or feature was a thing, good to know. But mostly my game only returns errors when i try new mods or fuck around with the SB-API files. So many modded Crew types, they probably just got all those vanilla bugs patched out, even if by accident.

Posted
7 hours ago, yhgghdg said:

i have looked everywhere for help but how do i install the unpak file for sexbound

When you go to download the Sexbound API, you get three download options. Legacy (Old), Newest version packed, and newest version unpacked. The unpacked will give you a zip containing the mod in its folders and files, not a single .pak file.

Although this mod doesn't use it, mods that alter the mod's files directly have to be installed in the unpacked mod's folder.

Another, more complicated option is to just open the mod's packaging using Starbound asset_unpacker.exe, in the win32 folder. It takes console/dos commands however, that i honestly just don't even mess with anymore.

If you're however, asking for the unpacked version of this mod, i'm pretty sure it comes unpacked, you just drop the mod's folder into the /mods folder...

Posted
16 hours ago, red3dred said:

When you go to download the Sexbound API, you get three download options. Legacy (Old), Newest version packed, and newest version unpacked. The unpacked will give you a zip containing the mod in its folders and files, not a single .pak file.

Although this mod doesn't use it, mods that alter the mod's files directly have to be installed in the unpacked mod's folder.

Another, more complicated option is to just open the mod's packaging using Starbound asset_unpacker.exe, in the win32 folder. It takes console/dos commands however, that i honestly just don't even mess with anymore.

If you're however, asking for the unpacked version of this mod, i'm pretty sure it comes unpacked, you just drop the mod's folder into the /mods folder...

well i am trying to use the sex talk stuff and extra poses and pregnancies but nothing work when i shoot an npc and talk to them nothing happens am i missing other download files or something also how do i properly install the nude patch for lucario and download lopunny they are both unpack files?

Posted

Well, you're talking about several mods at once, none of which have to do with mine... still, i have to ask you for a log to find out why SB isn't working. That's the best way to find out if the problem is on your end, Starbound's incompatibility, or something else.

As for nude-patches, usually you either drop them in the race's mod files, overwriting their body files, or if its a Steam install, you just drop it in the assets or mod folder, load-order is up for the modder to fix.

Posted
42 minutes ago, red3dred said:

Well, you're talking about several mods at once, none of which have to do with mine... still, i have to ask you for a log to find out why SB isn't working. That's the best way to find out if the problem is on your end, Starbound's incompatibility, or something else.

As for nude-patches, usually you either drop them in the race's mod files, overwriting their body files, or if its a Steam install, you just drop it in the assets or mod folder, load-order is up for the modder to fix.

cause when i put in the unpak files into mods i end up getting kicked off of starbound heres what i did

1.png

2.png

Posted

Ah, common mistake. The Unpack is supposed to be in its own folder, not have its files spilled all over the mods folder. That will cause the game to crash.

Posted
38 minutes ago, red3dred said:

Ah, common mistake. The Unpack is supposed to be in its own folder, not have its files spilled all over the mods folder. That will cause the game to crash.

So basically I put the unpacks into the mods folder right but when I do that the game still crashes 

Posted

The unpack is treated like a mod, in its own folder.

image.png.42dcb93728522d72aab47f94daf58a59.png

 

Mod folders go into the mods folder,along with .paks. Putting loose files in there will cause crashes.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...