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FNIS T-Pose


sick_memes

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Posted

Alright, I decided to get back in the game and installed a fistfull of mods, everything is working fine, but all humanoid characters are stuck in a tpose. I managed to get animations working for creatures, but all humanoids are permanently stuck in a tpose.

 

Here's the log I got from GenerateFNISforUsers if that helps;

 

FNIS Behavior V7.4   18/04/2018 5:13:49 PM
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 

Reading FNISBase V7.4 ...
Reading FNISCreatureVersion V6.1 ...
Reading HornyDragons V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Create Creature Behaviors ...
Reading HornyDragons V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading SexLabCreature V1.62 ...

 1708 animations for 7 mods successfully included (character)
 1670 animations for 3 mods and 41 creatures successfully included.
 

Posted

I'd guess it's because if wrong skeleton, xpms is very outdated, use xpmse instead. You don't need the .esp enabled if you don't want it's features (and it throws some errors, nothing too bad afaik aside from script stress).

If that doesn't help make sure you have the right versions of everything... for 32 bit skyrim you need 32 bit mods.

Posted

 

4 hours ago, Nazzzgul666 said:

I'd guess it's because if wrong skeleton, xpms is very outdated, use xpmse instead. You don't need the .esp enabled if you don't want it's features (and it throws some errors, nothing too bad afaik aside from script stress).

If that doesn't help make sure you have the right versions of everything... for 32 bit skyrim you need 32 bit mods.

I'm using normal Skyrim

 

Is XPMSE compatible?

Posted
5 hours ago, Nazzzgul666 said:

I'd guess it's because if wrong skeleton, xpms is very outdated, use xpmse instead. You don't need the .esp enabled if you don't want it's features (and it throws some errors, nothing too bad afaik aside from script stress).

If that doesn't help make sure you have the right versions of everything... for 32 bit skyrim you need 32 bit mods.

Im using xpmse and I have the same problem, everything is stuck in a T pose

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