Jump to content

Recommended Posts

On 1/30/2022 at 11:04 PM, cometfox said:

Ah , I haven’t heard of a patch , but I’m hoping it can be done if it hasn’t already , thanks for the reply! 

also for some reason , it just started working on me in some areas of the game . i installed it during a play through . would it just be that ? just start the game over again? 

Link to comment
30 minutes ago, cometfox said:

also for some reason , it just started working on me in some areas of the game . i installed it during a play through . would it just be that ? just start the game over again? 

 

That's always recommended when testing addition of mods. I keep an unmodded save just inside the Vault 111 entrance and restart from it fairly often.

Link to comment
  • 2 weeks later...

hello twistedtrebla

 

I think your mod conflicts with Commonwealth Captives in a moderate way

indeed when Sexual Harassment is triggered (it triggers a dialogue) it bugs the npc
the SH dialog does not appear until you talk to the npc who has the dialog then once done the npc returns to normal.

 

could you take a look at it?

 

cordially

Link to comment

@twistedtrebla Thank you for this mod. It's a most in fallout 4 :)

 

By curiosity did you plan to add some option for getting your item stolen after some devious option?


When you get Blackmailed it would be fun if the NPC took all your clothing , armor and caps leaving you naked and handcuffed.

 

Thank you for the shock collar event btw. I working well with FO4 Nude  :D

Link to comment

Im having an ”issue” where whenever the mod is supposed to ”equip more devices” i get the message in the corner but no new devices were equiped. Also i checked the mod settings, maximum devices is at 20 aka max. So this is either an issue or im missing something here.

Link to comment

Hi TwistedRebl,  Love the mod. I just thought I'd throw out one suggestion I thought of when I was playing with this active while role playing JB's Nuka Ride mod.

 

My suggestion is that if you get injected with the Bimbo serum. After a certain amount of time small things start to increase self esteem instead of decrease or not effect it. Like if someone comes up demanding sex, even if you decline sex with them, as a bimbo that would affirm your worth. I though of this cause while playing as a porn star bimbo I found a blackmail pic out in the world and got the message of shame. I was thinking to myself this character would just look at it and go "god I look so sexy with a cock in my mouth" or something to that affect.

 

Anyway it's a small suggestion, don't even know if it's possible to implement a reverse self esteem buff just for the serum, but I figured I'd throw it out there.

Link to comment

I just ran into a bug that I believe is caused by this mod, not entirely sure however. I have a shock collar on, but for... reasons, I have the collar approach turned off for the moment, with the plan to turn it on later. I'm approached by an evil NPC for a flirt approach, and they want to cloak my PC in devious devices (Collar, Gag, Cuffs). The collar tries to go on, and then says you can't. Then the scene starts, at the end, game crashes.

Is there a script that is called at the end to remove the devices added, and since the collar can't be found, it throws an error and crashes?

Idk if its possible, but can you add an option or fix as to what to do when this happens, or perhaps create an option as to what devices can be equipped?

Either way... its very predictable as to what devices they're gunna equip anyways. I love your writing, But is it possible to add other device scenarios instead of the same ones every time?

Edit: Its not just those scenes, its any scene where the mod calls to remove DD's from player. I can remove DD's the normal way with no issues, it's this mod's removal call that crashes it (I think).

Edited by Meladiator
new info
Link to comment

I have a possible very minor bug but im not 100% whats causing it. Its to do with settler approaches, they approach and then force open an inventory window (which sometimes has their inventory, and sometimes has minex2!). I can close it and it carries on and works as normal, its just a bit odd. I wondered if playerhead tracking and comments mod was the cause, but disabling it didnt seem to change anything.

 

Only happens for settlers.

Link to comment
5 minutes ago, kenbenis said:

I have a possible very minor bug but im not 100% whats causing it. Its to do with settler approaches, they approach and then force open an inventory window (which sometimes has their inventory, and sometimes has minex2!). I can close it and it carries on and works as normal, its just a bit odd. I wondered if playerhead tracking and comments mod was the cause, but disabling it didnt seem to change anything.

 

Only happens for settlers.

 

I don't have any of those mods and randomly get the inventory window... I would say it is a minor bug - it is not only this version..

 

John

 

 

Link to comment

This mod is great, however it suddenly stopped working.

 

AAF is working just fine, I think. I think the problem is that the main script isnt compiling. When I try to compile it in CK, it says "unknown namespace bodygen". I believe that means that the mod isnt working because it can't grab bodygen from whatever mod it comes with. I believe that it's Looksmenu, but I tried the latest version and the version needed on AAF Fucking Manual and its still not compiling. pls help

Edited by SpicyNuggies24
Link to comment
3 hours ago, spicydoritos said:

If you want them, you'll have to extract them from the ba2 file included with Looksmenu.

 

That worked! I also discovered the Archive2 tool thanks to you. Thanks, fellow spicy food. (yeah, I might not be mature enough for this site, I know...)

 

Also, it turns out I was also straight up missing the aaf.api script. Got that fixed, so everything should be working now. Gonna test it out in a bit

 

Edit: It works! After compiling again, there were still a few scripts that didnt compile, but they were all modded, and the game seems to function fine regardless. Anyway, thanks again!

Edited by SpicyNuggies24
Link to comment

Weird bug that started up sometime yesterday and I'm guess a conflict with something, but all of a sudden blackmail approaches do not apply DD even when I accept them, it just moves on to cuffs and no Devices are ever equipped.  I've had DD equipped via AAF Violate on my last encounter so I know they equip via other mods, but they seem to not apply via SH anymore.  Anyone else seen this?

Link to comment
5 hours ago, RileyAP said:

Weird bug that started up sometime yesterday and I'm guess a conflict with something, but all of a sudden blackmail approaches do not apply DD even when I accept them, it just moves on to cuffs and no Devices are ever equipped.  I've had DD equipped via AAF Violate on my last encounter so I know they equip via other mods, but they seem to not apply via SH anymore.  Anyone else seen this?

Sorry, I should give more context, using DD RC8 and the latest SH version.  I moved to ECO a while back and Complex Item Sorter(CIS)/FallUI, but my understanding is CIS doesn't re-tag anything it just creates a .ESP at the end of your load order that FallUI uses for it's sorting.  Also not just the blackmail approaches, but none of them that could/should apply DD work, but handcuffs from Real Handcuffs do apply on any that should.  Of note I can only assume SH has to be loaded after DD and I have it set that way.

 

Am I missing a global setting in SH or something that disables all applications of DD?  Just trying to think what it might be. 

Link to comment
4 hours ago, RileyAP said:

Sorry, I should give more context, using DD RC8 and the latest SH version.  I moved to ECO a while back and Complex Item Sorter(CIS)/FallUI, but my understanding is CIS doesn't re-tag anything it just creates a .ESP at the end of your load order that FallUI uses for it's sorting.  Also not just the blackmail approaches, but none of them that could/should apply DD work, but handcuffs from Real Handcuffs do apply on any that should.  Of note I can only assume SH has to be loaded after DD and I have it set that way.

 

Am I missing a global setting in SH or something that disables all applications of DD?  Just trying to think what it might be. 

Do you happen to have Devious Device manager installed? If you do check to see if it's settings are stopping it. The initial page of that sets a percent chance and if that chance is set too low you'll rarely if ever get DD items equipped.

Link to comment
15 hours ago, Oldwolf58 said:

Do you happen to have Devious Device manager installed? If you do check to see if it's settings are stopping it. The initial page of that sets a percent chance and if that chance is set too low you'll rarely if ever get DD items equipped.

Nope, I didn't bother installing at all with this latest complete rebuild I did 3 weeks ago, so it's never even been installed with this MO2 portable install.  I'll make sure I didn't turn something down too low elsewhere, but Devices do get installed during AAF Violate but even if I run back to a town/settlement and wait for someone to approach or let enemy approaches in SH while wearing DD, they never add more, it just doesn't ever grab the items, but it does take any restraint keys I might have in my inventory. 

Link to comment
3 hours ago, RileyAP said:

Nope, I didn't bother installing at all with this latest complete rebuild I did 3 weeks ago, so it's never even been installed with this MO2 portable install.  I'll make sure I didn't turn something down too low elsewhere, but Devices do get installed during AAF Violate but even if I run back to a town/settlement and wait for someone to approach or let enemy approaches in SH while wearing DD, they never add more, it just doesn't ever grab the items, but it does take any restraint keys I might have in my inventory. 

there are settings in each approach type in SH for how likely they are to add items. Also if they say they add an item but an item already occupies that slot it won't really add it, and since it's doesn't tell you 'what' it was adding it's sometimes hard to know. I'd check the probability settings in each approach type then make sure you don't have any devices on and see if it works. It'll at least tell you if you are in fact getting items or if something is preventing you even receiving them.

Link to comment
1 hour ago, Oldwolf58 said:

there are settings in each approach type in SH for how likely they are to add items. Also if they say they add an item but an item already occupies that slot it won't really add it, and since it's doesn't tell you 'what' it was adding it's sometimes hard to know. I'd check the probability settings in each approach type then make sure you don't have any devices on and see if it works. It'll at least tell you if you are in fact getting items or if something is preventing you even receiving them.

I cranked the chance to 100% with 20 devices max and triggered the approach in Debug a few times and get nothing regardless of approach type.  I'm gonna start a new game and head straight to DC to test in the market, if not I'll keep testing things, I really appreciate the help so far and if anyone else has an idea, awesome, if not I'll figure it out sometime!!

Link to comment
17 minutes ago, RileyAP said:

I cranked the chance to 100% with 20 devices max and triggered the approach in Debug a few times and get nothing regardless of approach type.  I'm gonna start a new game and head straight to DC to test in the market, if not I'll keep testing things, I really appreciate the help so far and if anyone else has an idea, awesome, if not I'll figure it out sometime!!

 

Make sure you change max # from 4 (base) to 20.

Link to comment
41 minutes ago, RileyAP said:

I cranked the chance to 100% with 20 devices max and triggered the approach in Debug a few times and get nothing regardless of approach type.  I'm gonna start a new game and head straight to DC to test in the market, if not I'll keep testing things, I really appreciate the help so far and if anyone else has an idea, awesome, if not I'll figure it out sometime!!

 

Out of curiosity, do you also use AAF Violate? If so, do you have its mod integration for DD enabled, and do aggressors correctly apply devices to you when you surrender?

Link to comment
1 hour ago, vaultbait said:

 

Out of curiosity, do you also use AAF Violate? If so, do you have its mod integration for DD enabled, and do aggressors correctly apply devices to you when you surrender?

Yes I use Violate too, and I can go to Corvega, surrender, get DD put on and start a Raider Pet capture. I've had Super Mutants add DD after a surrender when I needed to harvest mutant cum for BLTC addiction. So DD correctly appies with other mods, Violate for sure, and it passes me correctly to a Pet scenario if the requirements are there.  I just can't get any SH approach to apply them, even though it triggers the application camera shift, takes my keys and then applies handcuffs correctly.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use