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More Nasty Critters Special/Anniversary Edition


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Posted (edited)
On 3/29/2024 at 3:41 AM, jango17 said:

Anyone know if these creature mods work out the box with pandora behavior engine or if patches exist to make them work?

I have a full LL installation (my new vampire worships the Old Gods, so she has fucked about everything on 4 legs), plus lots of heavy combat mods, and a total environmental overhaul of everything.  And I use Pandora Behavior Engine now.  I am never going back again!  36,000+ animations in less than 4 seconds, and everything worked first time, every time!  There are some reports of a few strange issues with some mods, but I haven't seen any of those yet, and all of my LL apps work better than ever.  The only thing I see with a serious impact are Dodge mods under AE 1.6.1170.  But those will eventually get updated for 1.6.1170, IMO.

NOTE:  Scent of Sex ❤️ Pandora Behavior Engine.  Scent works better now than ever before.  I'm even putting in longer event delays so I am not flatbacking 24x7 :)   

The crispness of the sex performance under Pandora has allowed me to define new event trees which I've named Follies (have over a dozen now).  Campfire Follies combines Campfire, CC Fishing+Fish Anywhere, Scent of Sex, SL Deadly Drain (vampires only), Sexlab Triggers, and Sensual Dance into a literal piece of performance art;  Fishing, dancing, fucking and winning!  Who says fishing is boring?   All I do is make a fire, cast my line, catch a few fish, and have a bunch of sex.  After getting drilled, when I get dressed, I see this on the screen; "Press E to cast line".  It's perfect!  Don't look for me, because I'm... Gone Fishin'!  { also use the products of Cannabis Skyrim SE along with this Follie.  Always sew a few seeds at all my favorite fishing holes now *winks* }

Edited by HardRaine
Posted (edited)

I'm having an issue with this mod. I've installed all the required plugins and extra mods and as i try to summon a creature to test out animations, I can't get anything. The "mate" option doesn't seem to do anything as don't any other options in the menu. I'm running on 1.6.640, is it an issue with my game version or are mods conflicting each other?

 

EDIT: Turns out i forgot to enable creature animations in SexLab. All good now

Edited by KaySenpai
Posted

mnc isnt aplying any meshes at all i have the exact load order shown and nothing else installed than what is required im useing vortex and the newest skyrim version

Posted
1 hour ago, coe01 said:

mnc isnt aplying any meshes at all i have the exact load order shown and nothing else installed than what is required im useing vortex and the newest skyrim version

ive done everything which people recomended and i unistalled all mods and reinstalled in the exact load order shown and in cf mcm it  has a messege about not mods detced 

Posted

I would like to use this female dragon priest mod: New Dragon Priests Female. On its description page, it says "Incompatible with other Dragon Priests Replacement mods: MNC/Loverslab".

 

If I let the New Dragon Priests Female mod overwrite MNC, will I "only" loose the aroused mesh features or would there possibly other issues to be expected?

Posted
33 minutes ago, Gudulba said:

I would like to use this female dragon priest mod: New Dragon Priests Female. On its description page, it says "Incompatible with other Dragon Priests Replacement mods: MNC/Loverslab".

 

If I let the New Dragon Priests Female mod overwrite MNC, will I "only" loose the aroused mesh features or would there possibly other issues to be expected?

discard its esp if it has one, copy and rename its meshes to replace MNC's meshes, and use the texture folder as is.

meshes are in "Data\Meshes\MoreNastyCritters\draugr"

Posted

 

3 hours ago, MadMansGun said:

discard its esp if it has one, copy and rename its meshes to replace MNC's meshes, and use the texture folder as is.

meshes are in "Data\Meshes\MoreNastyCritters\draugr"

Thank you for your prompt response! The mod in question is a pure mesh/texture replacer, no esp. But looking at the file structure of both mods, I am not sure what exactly to do with the meshes. The Female Dragon Priest mod has three meshes (one main and two small ones), which don't seem to correspond to the two or three meshes in MNC -> please see screenshot in spoiler section.

 

Spoiler

Clipboard_04-16-2024_05.jpg.bd7e266e2db85c8013faa90e21eb55f3.jpg

 

Posted
9 hours ago, coe01 said:

ive done everything which people recomended and i unistalled all mods and reinstalled in the exact load order shown and in cf mcm it  has a messege about not mods detced 

Ive done all the trouble shoting on the mod page with no results do i need other mods to make it work to give creatures aroused meshes a the moment there is no mesh being appiled at all there is no flacid meshs or aroused i made another vortex proffie downloaded billys animations still no meshs being applied i've had mnc working before this new patch any help would be must appreciated

Posted

I use OStim Standalone which requires Nemesis. I know Nemesis doesn't work with creature animations, but I was wanting to know if Pandora works as a replacement for Nemesis for OStim. If so, could someone give me step-by-step instructions on how to get OStim, Pandora, and MNC working together?

Posted

Does anyone know how to make the CC Horse Armor work with this? Also, I did use the patch that someone posted for the CC Wild Horses, but there's no erect/flaccid meshes, only the base mesh. I've been trying to get Frost to work with the CC Horse Armor, Immersive Horses, and the Frost patches listed for so long, for both primitive horse breeds (which I have) as well as Immersive Horses. His mane is gone, sometimes there's a flash before animations with his genitalia and then it disappears. I tried changing the inventory slot used for the skin meshes so it wouldn't collide with the armor meshes, but even when he isn't wearing armor, Frost doesn't have any genitalia whatsoever. I got it to work somehow with my last playthrough, but it isn't working now. Old computer and modlist, though the mods relevant to this are the same. Giving up for now because it's late, but I'd appreciate any advice!

Posted
18 hours ago, MadMansGun said:

those are effect meshes (smoke and glowing eyes) MNC does not replace them.

Ok, thanks, I will give it a try!

 

And thank you very much for all your mods you are providing. Much appreciated!

Posted
On 4/15/2024 at 6:00 AM, MadMansGun said:

that's your problem.

make sure mnc & jcontainers is installed, if CF's mcm is empty then one of them is not installed correctly.

i have stuff showing up the meshs aren't wordking i've done the troble shotting you posted but nothings worked any ideas 

Posted
9 hours ago, coe01 said:

i have stuff showing up the meshs aren't wordking i've done the troble shotting you posted but nothings worked any ideas 

make sure it's a stock creature and not something from a mod like Immersive Creatures or automatic variants.

Posted
On 4/20/2024 at 8:12 AM, MadMansGun said:

make sure it's a stock creature and not something from a mod like Immersive Creatures or automatic variants.

what do you mean by stock creature like creature framework or just the basic creatures i only have mnc and its requirments downloaded

 

Posted

Heya again. So I am still having mesh issues where the schlong is always out and has no sheath on a werewolf. I am using Bakkas Animated as well. Whenever I remove Bakkas, there is no schlong mesh whatsoever and the model of the werewolf changes. The only mod that seems to conflict is Growl, but I used xEdit to make it agree with MNC. I am also using both Nemesis and FNIS_XXL. Nemesis is there because I am using a mod pack called Licentia Black, which does not use SexLab. I had to get FNIS so I could get animations ant stuff to work.

 

Managed to get all animations functioning but am just stuck on the mesh problem. And its only the werewolf. Every other creature seems to be working just fine. Any ideas?

Posted
On 4/20/2024 at 8:12 AM, MadMansGun said:

make sure it's a stock creature and not something from a mod like Immersive Creatures or automatic variants.

yep its base creatures i followed the links as the load order is should i have followed the bottom load order

Posted

whenever I load in using the meeko reborn patch, my game crashes...If i remove the esp from the patch it loads and meeko has his bits but they don't work or animate...Like he just stays in the flaccid model.

 

How can I fix this?

Posted
5 hours ago, Revanjones said:

whenever I load in using the meeko reborn patch, my game crashes...If i remove the esp from the patch it loads and meeko has his bits but they don't work or animate...Like he just stays in the flaccid model.

 

How can I fix this?

So i figured out what was causing the crash, and fixed it, but even with the esp from the patch the genitals still never become aroused. He has his balls and little nub but the erection never happens, even if I try to force it with the MCM. I have also tried replacing the formID as a previous user had on this forum, but no fix.

Posted

i have downloaded the 3 VolumeFiles and merged them into one mode that MO2 can read now but when i activated it MO2 give me notification:

 

 

You have one or more plugins that are not form 44. They are:

• MoreNastyCritters.esp (form 43)

Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

 

does anyone know how to solve it ?🤔

thanks in advance !

Posted
10 minutes ago, calibre123 said:

i have downloaded the 3 VolumeFiles and merged them into one mode that MO2 can read now but when i activated it MO2 give me notification:

 

 

You have one or more plugins that are not form 44. They are:

• MoreNastyCritters.esp (form 43)

Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly.

 

does anyone know how to solve it ?🤔

thanks in advance !

That doesn’t matter. It works as is.

Posted
16 hours ago, UsernameTaken666 said:

That doesn’t matter. It works as is.

you right it does work perfectly !

but is there a way to clear the notifications from MO2 ? because it is kind of destructing  

 

also thanks for the quick answer 👍

Posted
1 hour ago, calibre123 said:

you right it does work perfectly !

but is there a way to clear the notifications from MO2 ? because it is kind of destructing  

 

also thanks for the quick answer 👍

there should be a setting somewhere to turn it off in settings/plugins

Posted
6 hours ago, MadMansGun said:

there should be a setting somewhere to turn it off in settings/plugins

thank you both mister madmansgun and usermanetaken666 for the answers 👍

 

and special thanks to you madmansgun for this AMAZING animations and your hard work 💋

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