UsernameTaken666 Posted March 3, 2024 Posted March 3, 2024 11 hours ago, Ar4chnid said: any way to fix it, other than just not using both mods? no.
Jyratx Posted March 3, 2024 Posted March 3, 2024 On 3/1/2024 at 4:41 PM, Jerreeier said: I followed the instructions, thats why i asked in first place. I dont know why i cant extract it but it doesnt matter anymore. I worked arround it and took nibbles and billys animation they work just fine. Either way thanks for botthering. It took me about sixteen attempts to get it right, so I know how annoying it was for you. I saw that stupid "unexpected end of file" or whatever message way too many times. I know dude made it a split volume file because of limited filesizes here, but I don't know why he made it the the way he did; I have no problem with extracting folders one-at-a-time and combining them manually and zipping the thing when done. I personally would have preferred it if he made it that way; it might have avoided a lot of confusion.
akockl2 Posted March 3, 2024 Posted March 3, 2024 (edited) is there any patch around here for the Creation Club added horses in stables? one that removes them or makes them compatible with the mod? Edited March 3, 2024 by akockl2
Jerreeier Posted March 4, 2024 Posted March 4, 2024 21 hours ago, Jyratx said: It took me about sixteen attempts to get it right, so I know how annoying it was for you. I saw that stupid "unexpected end of file" or whatever message way too many times. I know dude made it a split volume file because of limited filesizes here, but I don't know why he made it the the way he did; I have no problem with extracting folders one-at-a-time and combining them manually and zipping the thing when done. I personally would have preferred it if he made it that way; it might have avoided a lot of confusion. And how did you do this on your sixteen attempt? I only tried it 10 times maybe thats not enough 1
Jyratx Posted March 4, 2024 Posted March 4, 2024 10 hours ago, Jerreeier said: And how did you do this on your sixteen attempt? I only tried it 10 times maybe thats not enough I followed the video (after the umpteenth redownload of the files). I thought it couldn't be that easy because I have a tendency to overcomplicate things in my head, and by so doing, run right past the solution. If you're getting that annoying ass message every time you attempt to combine them, you have to redownload the files. If you don't have the patience for that, copy them a shitload of times to various folders, and systematically use each folder until you get it right.
samo3131 Posted March 6, 2024 Posted March 6, 2024 I have the mod installed but the second I load up skyrim it crashes immidiatly at the bethesda symbol
深淵の神 Posted March 6, 2024 Posted March 6, 2024 4 minutes ago, samo3131 said: I have the mod installed but the second I load up skyrim it crashes immidiatly at the bethesda symbol
nixybuns Posted March 7, 2024 Posted March 7, 2024 i cant seem to get mnc working on vr idk what to do with the tree main files in the video it looks like you just download all three unpack num 1 an delite the rest whats the point with files 2 an 3? idk what im supposted to do with them other then that ive been having trouble getting sltools working im starting to think i should just ask for vertion 12 cus i hear its just one file
MadMansGun Posted March 7, 2024 Author Posted March 7, 2024 21 minutes ago, nixylicks said: in the video it looks like you just download all three unpack num 1 an delite the rest whats the point with files 2 an 3? all 3 act as one file, when 001 is extracted the others are automatically extracted with it. also 001 can't be extracted if the others are missing or there names do not match.
nixybuns Posted March 7, 2024 Posted March 7, 2024 3 hours ago, MadMansGun said: all 3 act as one file, when 001 is extracted the others are automatically extracted with it. also 001 can't be extracted if the others are missing or there names do not match. ok so its gotta be something else making me crash after the bathesda logo then cus it did extract an theyre names matched
Zenbeans Posted March 8, 2024 Posted March 8, 2024 I tried several times to do as the video stated but it says there is something wrong with the file. So lost.
UsernameTaken666 Posted March 8, 2024 Posted March 8, 2024 (edited) 8 minutes ago, Zenbeans said: I tried several times to do as the video stated but it says there is something wrong with the file. So lost. So much info. Good luck. Help everywhere. Issue your end. Edited March 8, 2024 by UsernameTaken666
somebody678 Posted March 9, 2024 Posted March 9, 2024 Would it be alright to let some of PSBoss' stuff overwrite this (it's listed as an incompatibility on their creature mods) or will it cause problems either way?
bork1234 Posted March 10, 2024 Posted March 10, 2024 (edited) Anyone know how to change the penis size of the creatures in this mod? EDIT: I found it! In the MCM, I go to creature framework > creatures > go to werewolf and choose the disabled option (so that it doesn't apply the nasty critters penis). This way, the SOS penis applies to the werewolf during sex and I can change its penis size Edited March 10, 2024 by bork1234
深淵の神 Posted March 11, 2024 Posted March 11, 2024 22 minutes ago, Savelion said: How can I delete the main screen with xedit? You don't need to do that, delete the meshes 1
Th4tPurpleKid0 Posted March 11, 2024 Posted March 11, 2024 (edited) is something wrong with the files posted right now? when i download and then try to open with 7.zip it tells me there is a Error : Unexpected line of data. im doing just like in the video. Edit: Figured it out by looking at all these comments. The fix WAS all the files must be the same name. this is my second time downloading this for my mod list and my pc was adding (2) and (3) to the end of the files. Edited March 11, 2024 by Th4tPurpleKid0
Ballistixz Posted March 12, 2024 Posted March 12, 2024 Ok, ive spent days trying to trouble shoot this shit and nothing works. Every time i try to actually do a sex animation with any of the creatures my game crashes. Ive disabled/reenabled newly installed mods, i made sure that NOTHING is overwriting the mnc EXCEPT baka animated beast cocks (because the mod literally says nothing should overwrite it), checked the MCMs multiple times, and even started a new game save. I really have no clue how to fix this issue as ive search the thread and applied all the suggested fixes. The only thing i can think of is Baka is somehow fucking things up. The reason i say this is because on my previous sessions I have always had issues with baka and horses specifically. (horse dick would deform and stretch into spaghetti mess, would be stiff and not penetrate or move at all, floating tongues outside of the horses head, etc etc. So i decided to upgrade both ABC and MNC and this fixed the issue with ABC not animation or having weird floating/stiffness issues, meaning the beast cocks actually animate now as they should have always done. But as stated above the issue now is I crash anytime a animation attempts to play. I should also note this only happens with creatures (although i haven't tested ALL the creatures, just dog/bear/horse). Human sex animations work perfectly fine. Another thing i should note is that sometimes when trying to "mate" with the creature using hentai creatures or using the forced sex spells (Irresistible self/target), that sometimes they dont react at all. Sometimes they will just sit there not moving and i would have to use the spell/command multiple times for them to even attempt the animation. Sometimes it works first try tho, but regardless, even when they do attempt the animation the game just crashes. Any help would be greatly appreciated.
MadMansGun Posted March 12, 2024 Author Posted March 12, 2024 (edited) 39 minutes ago, Ballistixz said: . don't let xp32 override mnc/abc, that is the most common cause of such a crash Edited March 12, 2024 by MadMansGun
Ballistixz Posted March 12, 2024 Posted March 12, 2024 42 minutes ago, MadMansGun said: don't let xp32 override mnc/abc, that is the most common cause of such a crash Its not, MNC is all the way at the bottom of my list in my MO2, unless im missing something about how overwrites work.
MadMansGun Posted March 12, 2024 Author Posted March 12, 2024 both left side & right side, or only on one side?
safado Posted March 12, 2024 Posted March 12, 2024 (edited) On 3/7/2024 at 1:40 AM, nixybuns said: ok so its gotta be something else making me crash after the bathesda logo then cus it did extract an theyre names matched Any loaded BSA with an incompatible format version will crash the game, as in loading SkyrimLE BSA into SkyrimSE\AE, or vice versa. Sometimes an incompatible havok animation behavior file will crash and 100% corrupt the FNIS behavior merging process, As in loading SkyrimLE animations into SkyrimSE\AE, or vice versa. Loading meshes with special custom nodes names need compatible "skeleton" binding the mesh nodes to the animation system. MNC has custom nodes for the junk stuff, and X32 may not have all the compatible nodes added yet. MNC overwrites any versions X32 skeletons to make sure creatures has compatible skeleton for the Sexlab animations and Junkified Meshes. MNC only overwrite creatures, not Humanoids playable races or custom races. That also means compatibility issues with creatures replacers without a proper patch. Latest patches to SkyrimSE\AE added a new type of plugin format. Skyrim version that try to load a plugin using the new format will crash without the patch. Mod authors using latest authoring tool from Bethesda may not know their plugins carries the issue. Do not think MNC is one of those, but the patch is needed any way in back ported SkyrimSE. Edited March 12, 2024 by safado
safado Posted March 12, 2024 Posted March 12, 2024 (edited) 23 hours ago, Th4tPurpleKid0 said: is something wrong with the files posted right now? when i download and then try to open with 7.zip it tells me there is a Error : Unexpected line of data. im doing just like in the video. Edit: Figured it out by looking at all these comments. The fix WAS all the files must be the same name. this is my second time downloading this for my mod list and my pc was adding (2) and (3) to the end of the files. (#) Appended at the end of file name by the browser or O.S. conflict resolutions options, because a file with the same name is already in the folder. (auto rename). Some sites like Loverslab also may add a serial number to the uploads that was not part of the original name. Because each file have a different name, the extractor client can't find all the part of the split archive. Rename the files to make sure all the split parts have the same name but different order sorting extension number. Make sure the extractor client 7z has run it setup and added the proper parameter to windows to deal with 7z and split archive extensions. Edited March 12, 2024 by safado
safado Posted March 12, 2024 Posted March 12, 2024 On 3/11/2024 at 4:14 PM, Savelion said: How can I delete the main screen with xedit? I just overwrite with a main menu replace mod. Set the Main Menu replace mod to priority position in your mod manager to win conflict resolution during deployment. 1
safado Posted March 12, 2024 Posted March 12, 2024 On 3/9/2024 at 7:16 AM, abinisa said: my animations are running but not correctly out of fase etc. from what i understand i most run FNIS? is that after Nemesis or before Nemesis? Nemesis is not really compatible with all creature animations and will likely corrupt Sexlab creature animations. Allegedly there is an order of operation during setup to make FNIS a Nemesis play nice, but I gave up on Nemesis. I only use FNIS because Nemesis development seems halted or abandoned. No more issues about Behavior file corruption from Nemesis. 1
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