PurpleSkys Posted February 16, 2024 Posted February 16, 2024 (edited) 1 hour ago, MadMansGun said: hit the reinstall mods button in CF's mcm Thanks for the ultra fast response lemme try that real fast! Edit ~ it's working for the most part still summons a werewolf bitch occasionally but can get a male in 1-2 casts now so all good thank you again for all the hard work! Edited February 16, 2024 by PurpleSkys
MadMansGun Posted February 16, 2024 Author Posted February 16, 2024 13 minutes ago, lightspeed77 said: heard somewhere that P+ is looking to be incompatible or not play well with MNC, is that true? don't know, but there plan for that P+ bollocks is to fuck up every sexlab mod that has been working fine for years, so i have no interest in supporting it. (also i do all of my work in LE first, so why the fuck would i ever want to double my workload to "fix" a SE scripting problem that has already been solved with Papyrus Tweaks NG?) 1
mcnv Posted February 16, 2024 Posted February 16, 2024 8 hours ago, safado said: O no, you got no fire! 😁 The MNC's male Wolf "Fire" mesh is in "game\data\meshes\MoreNastyCritters\canine\wolfFire.nif" and the female uses the original Skyrim mesh stored inside the "Skyrim - Meshes0.bsa". The MNC skeletons (animation binding reference to mesh is called skeleton) are stored in "actors character assets" locations to replace the original skeletons, but male's "body" meshes are redirected to the MoreNastyCritters folder. I think. Dear lord, I was on v15.0. v15.4 has the meshes. thanks for helping.
tyrthemis Posted February 16, 2024 Posted February 16, 2024 On 2/10/2019 at 10:36 AM, MadMansGun said: ether edit the meshes or remove the modified armoraddons from the esp. THANK YOU SO MUCH
Rsngo Posted February 17, 2024 Posted February 17, 2024 hi to all! i have a problem all my (normal) dogs have blue balls texture?? is this a mnc problem?
Tex Posted February 18, 2024 Posted February 18, 2024 Could use a bit of help, tried to use this replacer - ( https://www.nexusmods.com/skyrimspecialedition/mods/28384?tab=description ) alongside MNC and CF. Issue is that no matter what I do, I retain the Vampire Lord meshes. Animations have swapped to the previous mod ones, so, half way there. Any idea which files I'd have to work around to get that default shape the Vamp Mod provides?
MadMansGun Posted February 18, 2024 Author Posted February 18, 2024 turn off Vampire Lords in CF for starts, and load that mod after mnc.
Tex Posted February 18, 2024 Posted February 18, 2024 2 minutes ago, MadMansGun said: turn off Vampire Lords in CF for starts, and load that mod after mnc. I have done both, but still facing the same mesh issue: Spoiler
kamithemoon Posted February 19, 2024 Posted February 19, 2024 (edited) Back to mimics. Is there a way to turn off certain races from being eligible for sexlab? I'd really like to get Mihail's random mimics working again but I have defeat mods installed and it will CTD as soon as it tries to start a scene. Crash logs actually point to papyrus so I'm worried this is a VR issue as papyrus hasn't been updated for VR ESL support yet, iirc. Alternatively, mimics used to work just fine in sex scenes for me, they just didn't have junk, but they didn't CTD. I can't figure out why they're CTDing now, except maybe for the addition of VR ESL support. Update: Dang it, my suspicions were correct. It IS VR ESL support that causes CTD on creatures that do not have schlongs. Or rather, an interaction with papyrus not being updated for ESL support, I guess. Is there anyway to get around this? Can I somehow remove them from the list of creatures available to start scenes? Edited February 19, 2024 by kamithemoon
LordDrakath15226 Posted February 19, 2024 Posted February 19, 2024 Ok, i managed to get giants and draugrs to work (though female draugrs don't switch to their naked meshes and instead swap to a different clothed draugr mesh but that's a different problem) but i can't get constructs: Atronarch and Spriggans to work at all, they don't switch meshes or animate at all, is this a HC, CF, MNC or FNIS problem? It's weird.
Racki Posted February 20, 2024 Posted February 20, 2024 So, had some issues with creature animations not playing. finally narrowed it down to FNIS and Nemesis animation updating (i.e if i run Nemesis after FNIS, that breaks the creature animations. if i run FNIS after Nemesis, it breaks my custom fighting animations). out of curiosity, has anyone managed to get it to work to where you can still have the creature animations without breaking the custom fighting animations, or am I pretty much forced to pick one or the other?
heftus Posted February 21, 2024 Posted February 21, 2024 I'm having issues downloading, I can't seem to find CreaturesFramework.esm
kamithemoon Posted February 21, 2024 Posted February 21, 2024 17 hours ago, Racki said: So, had some issues with creature animations not playing. finally narrowed it down to FNIS and Nemesis animation updating (i.e if i run Nemesis after FNIS, that breaks the creature animations. if i run FNIS after Nemesis, it breaks my custom fighting animations). out of curiosity, has anyone managed to get it to work to where you can still have the creature animations without breaking the custom fighting animations, or am I pretty much forced to pick one or the other? This is a well known issue that Nemesis does not currently handle creature animations but you should just be able to run FNIS then Nemesis after and it should work fine in most cases. But I've found a few mods, such as Flinching in VR and/or Maxu Block which are Nemesis exclusives will break creature animations. So you might have to see if you have a particular nemesis patch that is causing your issue. Alternatively, you might try the new Pandora Behavior Engine. I haven't looked into it myself but it's supposed to handle everything. https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus
Nightdragon72 Posted February 21, 2024 Posted February 21, 2024 can someone help me i installed everything correct yet if the Animation plays out only my Player characters does the Animation and not the Animal for it
TropSweet Posted February 22, 2024 Posted February 22, 2024 Hello I recently started to use this little mods : https://www.nexusmods.com/skyrimspecialedition/mods/34247 I just need some instructions on how to add it to the framework because it uses a custom race 😊
MadMansGun Posted February 23, 2024 Author Posted February 23, 2024 21 hours ago, TropSweet said: Hello I recently started to use this little mods : https://www.nexusmods.com/skyrimspecialedition/mods/34247 I just need some instructions on how to add it to the framework because it uses a custom race 😊 untested MyFriendChaurusMNCPatch.7z
TropSweet Posted February 23, 2024 Posted February 23, 2024 2 hours ago, MadMansGun said: untested I followed your tutorial and it worked thank you : 1
nopse0 Posted February 23, 2024 Posted February 23, 2024 (edited) I am trying to write a patch to merge MNC into my Skyrim installation (Requiem + various tweaks from Noxcrab etc.), and noticed that female werewolfs are very weak (no claw attack, no stamina), is this an oversight or is there a reason behind this (maybe to make female werewolfs easier to rape, or so) ? Edit: Just saw, the claw attack is only missing in 'EncWerewolf01', the others are ok, stats and attacks like in Vanilla. Requiem patch: Requiem_MoreNastyCritters.7z Edited March 2, 2024 by nopse0 Uploaded Requiem patch
nopse0 Posted February 23, 2024 Posted February 23, 2024 (edited) On 2/21/2024 at 9:14 AM, kamithemoon said: This is a well known issue that Nemesis does not currently handle creature animations but you should just be able to run FNIS then Nemesis after and it should work fine in most cases. But I've found a few mods, such as Flinching in VR and/or Maxu Block which are Nemesis exclusives will break creature animations. So you might have to see if you have a particular nemesis patch that is causing your issue. Alternatively, you might try the new Pandora Behavior Engine. I haven't looked into it myself but it's supposed to handle everything. https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus I can confirm that Pandora works nicely with MNC. But you should also install the "Pandora.XPMSE.Patch.v1.1.3.Universal" (somewhere in the assets of previous Pandora Git releases) and also https://www.nexusmods.com/skyrimspecialedition/mods/82774 , otherwise you get occasionally CTD's when it is tried to call the hooks in the animation graph (but that's a general problem, not related to Pandora, FNIS and NEMESIS also have this problem) Edited February 23, 2024 by nopse0
Jerreeier Posted February 24, 2024 Posted February 24, 2024 files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work
UsernameTaken666 Posted February 25, 2024 Posted February 25, 2024 8 hours ago, Jerreeier said: files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work ...
ebbluminous Posted February 25, 2024 Posted February 25, 2024 11 hours ago, Jerreeier said: files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work The error is you. The files are fine. 2
Jerreeier Posted February 25, 2024 Posted February 25, 2024 9 hours ago, ebbluminous said: The error is you. The files are fine. apparently not.
ebbluminous Posted February 25, 2024 Posted February 25, 2024 9 minutes ago, Jerreeier said: apparently not. Just worked ok for me, so apparently so.
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