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More Nasty Critters Special/Anniversary Edition


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Posted
2 minutes ago, MadMansGun said:

turn off Vampire Lords in CF for starts, and load that mod after mnc.

I have done both, but still facing the same mesh issue:

Spoiler

Screenshot_1096.png.b43ee18f1f11c3d767d6537c834d1e0c.png


Posted (edited)

Back to mimics.  Is there a way to turn off certain races from being eligible for sexlab?  I'd really like to get Mihail's random mimics working again but I have defeat mods installed and it will CTD as soon as it tries to start a scene.  Crash logs actually point to papyrus so I'm worried this is a VR issue as papyrus hasn't been updated for VR ESL support yet, iirc.

 

Alternatively, mimics used to work just fine in sex scenes for me, they just didn't have junk, but they didn't CTD.  I can't figure out why they're CTDing now, except maybe for the addition of VR ESL support.

 

Update: Dang it, my suspicions were correct.  It IS VR ESL support that causes CTD on creatures that do not have schlongs.  Or rather, an interaction with papyrus not being updated for ESL support, I guess.  Is there anyway to get around this?  Can I somehow remove them from the list of creatures available to start scenes?

Edited by kamithemoon
Posted

Ok, i managed to get giants and draugrs to work (though female draugrs don't switch to their naked meshes and instead swap to a different clothed draugr mesh but that's a different problem) but i can't get constructs: Atronarch and Spriggans to work at all, they don't switch meshes or animate at all, is this a HC, CF, MNC or FNIS problem? It's weird.

Posted

So, had some issues with creature animations not playing. finally narrowed it down to FNIS and Nemesis animation updating (i.e if i run Nemesis after FNIS, that breaks the creature animations. if i run FNIS after Nemesis, it breaks my custom fighting animations). out of curiosity, has anyone managed to get it to work to where you can still have the creature animations without breaking the custom fighting animations, or am I pretty much forced to pick one or the other? 

Posted
17 hours ago, Racki said:

So, had some issues with creature animations not playing. finally narrowed it down to FNIS and Nemesis animation updating (i.e if i run Nemesis after FNIS, that breaks the creature animations. if i run FNIS after Nemesis, it breaks my custom fighting animations). out of curiosity, has anyone managed to get it to work to where you can still have the creature animations without breaking the custom fighting animations, or am I pretty much forced to pick one or the other? 

This is a well known issue that Nemesis does not currently handle creature animations but you should just be able to run FNIS then Nemesis after and it should work fine in most cases.  But I've found a few mods, such as Flinching in VR and/or Maxu Block which are Nemesis exclusives will break creature animations.  So you might have to see if you have a particular nemesis patch that is causing your issue.

 

Alternatively, you might try the new Pandora Behavior Engine.  I haven't looked into it myself but it's supposed to handle everything.

https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus

Posted (edited)

I am trying to write a patch to merge MNC into my Skyrim installation (Requiem + various tweaks from Noxcrab etc.), and noticed that female werewolfs are very weak (no claw attack, no stamina), is this an oversight or is there a reason behind this (maybe to make female werewolfs easier to rape, or so) ?

Edit: Just saw, the claw attack is only missing in 'EncWerewolf01', the others are ok, stats and attacks  like in Vanilla.

 

Requiem patch:

Requiem_MoreNastyCritters.7z

Edited by nopse0
Uploaded Requiem patch
Posted (edited)
On 2/21/2024 at 9:14 AM, kamithemoon said:

This is a well known issue that Nemesis does not currently handle creature animations but you should just be able to run FNIS then Nemesis after and it should work fine in most cases.  But I've found a few mods, such as Flinching in VR and/or Maxu Block which are Nemesis exclusives will break creature animations.  So you might have to see if you have a particular nemesis patch that is causing your issue.

 

Alternatively, you might try the new Pandora Behavior Engine.  I haven't looked into it myself but it's supposed to handle everything.

https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus

I can confirm that Pandora works nicely with MNC. But you should also install the "Pandora.XPMSE.Patch.v1.1.3.Universal" (somewhere in the assets of previous Pandora Git releases) and also https://www.nexusmods.com/skyrimspecialedition/mods/82774  , otherwise you get occasionally CTD's when it is tried to call the hooks in the animation graph (but that's a general problem, not related to Pandora, FNIS and NEMESIS also have this problem)

Edited by nopse0
Posted

files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work :(

Posted
8 hours ago, Jerreeier said:

files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work :(

...

Posted
11 hours ago, Jerreeier said:

files are corrupted! I redownloaded all 3 files 5 times but it wont extract. I searched for another MNCS SE version but couldnt find anything. I even watched the toturial several times so i know i didnt made a mistake. I mean you cant do anything wrong. download the files, put them together in a foulder and extract. But it wont work :(

The error is you. The files are fine.

Posted
58 minutes ago, ebbluminous said:

Just worked ok for me, so apparently so.

is there something i`m missing? 

I downloaded 1,2 and 3.

Put them together in a folder and extract 1.

It says unexpectet file end or something.

 

There wasnt mention any other requirment so i thought the file werent up to date or something.

Posted
14 minutes ago, Jerreeier said:

It says unexpectet file end or something.

check your file names & file extensions, make sure .001 did not get renamed to .001.rar or some other bullshit like that.

Posted
2 hours ago, Jerreeier said:

is there something i`m missing? 

I downloaded 1,2 and 3.

Put them together in a folder and extract 1.

It says unexpectet file end or something.

 

There wasnt mention any other requirment so i thought the file werent up to date or something.

They can't be corrupt as if they were, they would not be working for anyone and more people would be complaining. The logical conclusion is that you have not followed the instructions correctly. As I have not sat and watched you do this, I can't say at what point. Go through the instructions once more to make sure you have done it right. Re-download fresh copies and check no accidental renaming occurs like MMG has said.

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