Firfot Posted May 26, 2020 Posted May 26, 2020 There are a number of werewolf animations not included in this version for SE? I was looking at the animation pack for LE from a few months ago and it contains multiple different animations that do not exist in the SE version. Were those experimental or something of the sort? Those were pretty well animated! Â edit: The animations are from version 3.0.
RavinBeast Posted May 27, 2020 Posted May 27, 2020 Would It Be Possible To Add An Option To The FOMOD Installer To Only Install The Group Sex Animations?
LewdAnnieMay Posted June 6, 2020 Posted June 6, 2020 On 6/3/2020 at 5:16 AM, Skyrim4DERS said: Needs to be updated I thought so too, but Billy uploads both the LE and SE version on the oldrim thread. Check the downloads, there should be an SE version, fully updated. Â
VladDOS Posted July 8, 2020 Posted July 8, 2020 I've downloaded mod from the original page, but se version doesn't work: characters move incorrectly during the scene. I did the fnis and slal activation
vietk Posted July 10, 2020 Posted July 10, 2020 the mod isnt working guys , the charector just stuck together , every mod i install work fine (anub and bakafactor) except Billy's Pack, i wasted 3 days to check every mod and yeah just only billy Pack animation not working, yeah i did fnis and slal , the one issue i found ist  SLALAnimObjBillyy.esp form 43 , i try to use creaation kit to convert but it failed too :((( any help???  Â
TheRightDoorIsNotTheLeft Posted October 18, 2020 Posted October 18, 2020 On 7/10/2020 at 12:13 AM, vietk said: the mod isnt working guys , the charector just stuck together , every mod i install work fine (anub and bakafactor) except Billy's Pack, i wasted 3 days to check every mod and yeah just only billy Pack animation not working, yeah i did fnis and slal , the one issue i found ist  SLALAnimObjBillyy.esp form 43 , i try to use creaation kit to convert but it failed too :((( any help???   I was just doing to convert it myself in CK. The only thing I don't know yet is whether we can simply open the mod in CK and save it (to convert it into SE), or whether there are other hoops we have to jump through because this contains animations.
Cyrodiil_Sword Posted October 19, 2020 Posted October 19, 2020 9 hours ago, TheRightDoorIsNotTheLeft said: I was just doing to convert it myself in CK. The only thing I don't know yet is whether we can simply open the mod in CK and save it (to convert it into SE), or whether there are other hoops we have to jump through because this contains animations. LE animations have to be converted for SE
Bobonga Posted November 13, 2020 Posted November 13, 2020 I'm getting CTD's with chaurus and chaurus reapers. No hunters though. Right when the animation should start.Â
Eadoo Posted November 14, 2020 Posted November 14, 2020 12 hours ago, Bobonga said: I'm getting CTD's with chaurus and chaurus reapers. No hunters though. Right when the animation should start. This is a very old version of the SLAL; Billyy now maintains this himself (and it's at version 3.81). You should update to that and see if it fixes anything for you. 1
Bobonga Posted November 14, 2020 Posted November 14, 2020 6 hours ago, Eadoo said: This is a very old version of the SLAL; Billyy now maintains this himself (and it's at version 3.81). You should update to that and see if it fixes anything for you. Where can I find it? I tried the regular and SE version. It still crashes. I have run FNIS everytime.  Edit: I tried the version in the  comments above. Still crashes on chauri only.
Eadoo Posted November 14, 2020 Posted November 14, 2020 5 hours ago, Bobonga said: Where can I find it? I tried the regular and SE version. It still crashes. I have run FNIS everytime.  Edit: I tried the version in the  comments above. Still crashes on chauri only. Ok. Probably what you're dealing with is a skeleton/schlong problem. Some questions: 1. Are the other creatures working fine? 2. What are you using for the Chaurus schlong...is it just MNC? Are you using ABC? What order are they loaded in? 1
Bobonga Posted November 14, 2020 Posted November 14, 2020 2 hours ago, Eadoo said: Ok. Probably what you're dealing with is a skeleton/schlong problem. Some questions: 1. Are the other creatures working fine? 2. What are you using for the Chaurus schlong...is it just MNC? Are you using ABC? What order are they loaded in? 1. Everything else works. 2. MNC and ABC Load order for animation related mods, I'm using mod organizer 2  Unofficial skyrim special edition patch Jcontainers Sexlab framework Sexlab aroused Creature Framewok Schlongs of skyrim XP32 skeleton SkyUI UIextensions FNIS Behavoiur 7_6 FNIS Behaviour 7_6 XXL FNIS creature pack MNC Papyrus Util SLAL Billyys animations ZAZ aniamtion pack Sexlab Simple sexing SL defeat SSE Adress library for SKSE plugins  I have no mods that alter chauri in any way.  The other mods are just stuff like SKSE64, Imperious, Andromeda, Apokalpse, Armors, Weapons etc. So nothing that should influence animations.  And thanks for helping.
lydiaofwhiterun Posted November 16, 2020 Posted November 16, 2020 On 11/13/2020 at 3:52 PM, Bobonga said: I'm getting CTD's with chaurus and chaurus reapers. No hunters though. Right when the animation should start. Same. Worse still a small percentage of them work fine but most cause an instant CTD on animation start. The pack is up to date. Still hunting the problem down so can't say if its billys pack or something else.  Edit: Have you used AnimalSOS at any stage? Some crude testing with it in a new and old save replicated the problem for me, particularly if creature framework has AnimalSOS+ABC selected. Can't say it's conclusive though.  Edit 2: Nah scratch the above. I seem to get different results every time I try something! It's definitely not billys animations though.
Bobonga Posted November 16, 2020 Posted November 16, 2020 4 hours ago, lydiaofwhiterun said: Same. Worse still a small percentage of them work fine but most cause an instant CTD on animation start. The pack is up to date. Still hunting the problem down so can't say if its billys pack or something else.  Edit: Have you used AnimalSOS at any stage? Some crude testing with it in a new and old save replicated the problem for me, particularly if creature framework has AnimalSOS+ABC selected. Can't say it's conclusive though.  Edit 2: Nah scratch the above. I seem to get different results every time I try something! It's definitely not billys animations though. Nope, never used AnimalSOS. The only other packs I have is MNC and ZAZ, but the chauri never worked. I'm using DAR for some weapons, but that shouldn't influencce FNIS or chauri in any way. Is the plural of chaurus chauri?
Beef Cheeks Posted November 18, 2020 Posted November 18, 2020 On 11/14/2020 at 2:11 PM, Bobonga said: 1. Everything else works. 2. MNC and ABC Load order for animation related mods, I'm using mod organizer 2  A. Unofficial skyrim special edition patch B. Jcontainers C. Sexlab framework D. Sexlab aroused E. Creature Framewok F. Schlongs of skyrim G. XP32 skeleton H. SkyUI I. UIextensions J. FNIS Behavoiur 7_6 K. FNIS Behaviour 7_6 XXL L. FNIS creature pack M. MNC N. Papyrus Util O. SLAL P. Billyys animations Q. ZAZ aniamtion pack R. Sexlab Simple sexing S. SL defeat SSE T. Adress library for SKSE plugins  I have no mods that alter chauri in any way.  The other mods are just stuff like SKSE64, Imperious, Andromeda, Apokalpse, Armors, Weapons etc. So nothing that should influence animations.  And thanks for helping. I'm surprised things work at all.  I've lettered things above to make it easier to reference. I will also refer to the initial two numbers.  1. Just because everything works now doesn't mean it is going to continue to work and not corrupt your save in the background doing some script loop that you don't see.  B. Make sure nothing overwrites the files in this. C. Do you have latest? D. Which sexlab aroused. You will want to have the common SSE version, or possibly the newer BakaFactory version. You can find a link on Baka's mods here, like SexLab Approach Redux. E. Which Creature Framework? 2.0.1A has had some issue reports with Animal SOS and ABC in the past, though some have success. 1.1.0-pre2A is the known working version. G. Do you have XP32 *MAXIMUM* Skeleton *Special Extended*? And is it the latest? H. I assume this is 5.2, the latest SE version. J/K. This is probably the culprit. I'm not sure why you have both of these installed. Use one or the other. I don't even want to know how this is wreaking havoc on your save file. You're going to need to redo a save after removing one. If you built FNIS with the wrong version but are using the other, dear lord. FNIS is one of those mods you do not mess with wrongly. Make sure to regen FNIS any time you switch out, update, or remove mods with behavior files (this applies to all SLAL packs and most mods that use custom animations)  For everything else, make sure they are SSE versions or that you have properly converted them, and that you have all of their requirements installed.
Bobonga Posted November 18, 2020 Posted November 18, 2020 11 hours ago, XenoDrake said: I'm surprised things work at all.  I've lettered things above to make it easier to reference. I will also refer to the initial two numbers.  1. Just because everything works now doesn't mean it is going to continue to work and not corrupt your save in the background doing some script loop that you don't see.  B. Make sure nothing overwrites the files in this. C. Do you have latest? D. Which sexlab aroused. You will want to have the common SSE version, or possibly the newer BakaFactory version. You can find a link on Baka's mods here, like SexLab Approach Redux. E. Which Creature Framework? 2.0.1A has had some issue reports with Animal SOS and ABC in the past, though some have success. 1.1.0-pre2A is the known working version. G. Do you have XP32 *MAXIMUM* Skeleton *Special Extended*? And is it the latest? H. I assume this is 5.2, the latest SE version. J/K. This is probably the culprit. I'm not sure why you have both of these installed. Use one or the other. I don't even want to know how this is wreaking havoc on your save file. You're going to need to redo a save after removing one. If you built FNIS with the wrong version but are using the other, dear lord. FNIS is one of those mods you do not mess with wrongly. Make sure to regen FNIS any time you switch out, update, or remove mods with behavior files (this applies to all SLAL packs and most mods that use custom animations)  For everything else, make sure they are SSE versions or that you have properly converted them, and that you have all of their requirements installed. B. No overwrites C. yes D. Common SSe E. 1.1.0-prea2A H. Yes  I deleted FNIS entirely and installed FNIS 7_6 XXL, Creature pack, spell pack and sexy move. Do I have to reinstall every related mod again? And I suppose I can kiss my existing character goodbye.  I started a completly new game and I think I know the problem now. There is an issue with the chaurus dick. This explains why it only CTD on animation. Furthermore I installed MNC alwas erect some days ago. Spawning or entering a area with chauri crashes the game. I deactivated MNCAE and chauri don't straight up CTD. The chaurus animations still don't work. In retrospekt I have never seen an erect chaurus, further indicating that it is indeed a problem with the chaurus dick.  And thanks alot for helping. As you can probably tell I'm bad at modding.  Edit: Found the problem. I disabled ABC and now chauri animations work. All other animations as well. 1
Bobonga Posted November 18, 2020 Posted November 18, 2020 On 11/16/2020 at 4:51 PM, lydiaofwhiterun said: Same. Worse still a small percentage of them work fine but most cause an instant CTD on animation start. The pack is up to date. Still hunting the problem down so can't say if its billys pack or something else.  Edit: Have you used AnimalSOS at any stage? Some crude testing with it in a new and old save replicated the problem for me, particularly if creature framework has AnimalSOS+ABC selected. Can't say it's conclusive though.  Edit 2: Nah scratch the above. I seem to get different results every time I try something! It's definitely not billys animations though. I found the problem. It was ABC. I'm now using MNC Always Erect and it works properly. Thanks for helping. 1
Bobonga Posted November 18, 2020 Posted November 18, 2020 On 11/14/2020 at 5:45 PM, Eadoo said: Ok. Probably what you're dealing with is a skeleton/schlong problem. Some questions: 1. Are the other creatures working fine? 2. What are you using for the Chaurus schlong...is it just MNC? Are you using ABC? What order are they loaded in? Thanks for the help. ABC was the problem.
lydiaofwhiterun Posted November 19, 2020 Posted November 19, 2020 On 11/18/2020 at 12:49 PM, Bobonga said: I found the problem. It was ABC. I'm now using MNC Always Erect and it works properly. Thanks for helping. Excellent. I'll look into that myself now!
Bobonga Posted November 22, 2020 Posted November 22, 2020 On 11/19/2020 at 9:57 PM, lydiaofwhiterun said: Excellent. I'll look into that myself now! Did it work?
llddb Posted January 19, 2021 Posted January 19, 2021 On 1/13/2021 at 12:59 PM, leesjig said: Saw a most disturbing thing with one of Billyys MFF threesome animations...my pc had her face in the dude’s ass for 3 stages.  Is that a thing?  Rimjob? Yeah, that's a thing.  Someone link a clip of Archer discovering what porn is a thing (GILFs, Preggo Porn, etc).
anjenthedog Posted January 24, 2021 Posted January 24, 2021 Never updated an animation pack. I presume the procedure is  1) unregister any currently used Billy animations in SLAL 2) uninstall the old pack 3) install new pack 4) register Billy animations in SLAL  ???  Or am I missing something? (ie, is it easier than that?) 1
Gukahn Posted January 24, 2021 Posted January 24, 2021 1 hour ago, anjenthedog said: Never updated an animation pack. I presume the procedure is  1) unregister any currently used Billy animations in SLAL 2) uninstall the old pack 3) install new pack 4) register Billy animations in SLAL  ???  Or am I missing something? (ie, is it easier than that?) Last time i did it i just registered the new animations that came with the update and was good to go. Old animations played as always and the new ones got added to my list. If they don't get displayed i would just register the new ones, rebuild the registry via anim Loader and hit register on it again. Takes a couple of minutes but with that i always get all of my animations to work. 1
Conni Posted March 5, 2021 Posted March 5, 2021 I've recently installed this animation pack and wanted to try it out using SL Defeat. I spawned a Dwarven Centurio and Flame Atronarch but I could surrender to neither of them. I just got the message "You can't surrender to this enemy". I have installed all requirements and registered all animations using SLAL however it still doesn't work. What could I do to make it work ?
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