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SE Compatibility Tracking (Apr 23)


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8 minutes ago, TamH70 said:

Wait. Did Bethesda do this "update" just so they could try and sell me Umbra in their Paid Mods Club?

 

Or am I missing something here?

They update assorted files, notably Update.esm mostly to add support for some CC content. I vaguely remember there being a problem with ESLs in that they couldn't do everything CC needed, thus Bethesda has to put the changes into Update.esm. Occasionally they even fix bugs, but it's almost always stuff USLEEP already had fixed so it's not that important. There's also Skyrim.ccc which is a masterlist of published Creation Club mods for some reason.

 

And, of course, they update SkyrimSE.exe. Nobody is really sure why. There is enough frustration to fuel conspiracy theories about Bethesda vs. SKSE, but odds are it's for some tweak to the engine to support something they want to release in a CC mod.

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Version 1.5.73.0.8 was released as an update for Steam, PS4 and Xbox One on 13 March 2019.

  • Small backend changes for PC, XB1, and PS4.
  • Thieves Guild Hood will no longer disappear if player is a vampire (second instance on the variant record).
  • Vegetable Soup and Venison Stew now properly restore health.
  • Fixed a lighting error on the doors of Solitude (best seen on the door to Blue Palace).
  • Removed an extraneous floor piece from Folgunthur.

And for this they broke all the nice mods again...

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I can confirm that the mod: FileAccess Interface For Skyrim SE Scripts has been updated to SKSE64 version 2.0.15

https://www.nexusmods.com/skyrimspecialedition/mods/13956?tab=files

 

 

Also JContainers for SSE has been updated to SKSE64 version 2.0.15 aswell (have to go to github to download it)

https://github.com/ryobg/JContainers/releases 

credits to: ryobg at nexusmods & also Deadley123 at nexusmods for sharing the link.

 

I can also confirm that CBP Physics for SSE has been updated to SKSE64 version 2.0.15 aswell

https://www.nexusmods.com/skyrimspecialedition/mods/13207?tab=files

 

Fuz Ro D-Oh - Silent Voice has been updated aswell. (Updated on March 16, 2019)

https://www.nexusmods.com/skyrimspecialedition/mods/15109?tab=files

 

Better Jumping SE has been updated to SKSE64 version 2.0.15 (1.5.73) (updated March 16, 2019)

https://www.nexusmods.com/skyrimspecialedition/mods/18967?tab=files

@monsta88 did mention it a few messages up from mine.

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5 hours ago, PlayingOneHanded said:

And for this they broke all the nice mods again...

The best part? The Thieves Guild Hood, soup and stew, and another unmentioned issue were already fixed by USSEP. The floor piece one, that was a new discovery.

 

I did a teardown of the update earlier, forgot to mention it here. https://www.reddit.com/r/skyrimmods/comments/b0xro9/teardown_of_the_1573_update/

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I get that I have to wait for SexLab to be updated (which is gonna have to wait until the site's back on both feet), so I reverted to an older version of SSE. Only problem is, I have the newest version of SKSE64. I've been playing Oldrim, but installed SSE just yesterday (so no choice in the whole not-updating thing).

Is there anyway to get an older version of SKSE64 (the site only offers the most updated version)?

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4 minutes ago, bweins said:

I get that I have to wait for SexLab to be updated (which is gonna have to wait until the site's back on both feet), so I reverted to an older version of SSE. Only problem is, I have the newest version of SKSE64. I've been playing Oldrim, but installed SSE just yesterday (so no choice in the whole not-updating thing).

Is there anyway to get an older version of SKSE64 (the site only offers the most updated version)?

Never mind, I found the archive lower down on the page.

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