DoubleTrouble999 Posted April 9, 2018 Share Posted April 9, 2018 2 hours ago, tasairis said: Whee! JContainers 4.1.0 is ready, requires SKSE 2.0.7 and supports having CC/ESL mods installed. Tested it myself. Note that as part of an unrelated fix also being released now, existing JContainers data in the SKSE cosave will be lost. Mods like CF should recover fine because it will simply look like the data isn't there so they'll reload from scratch. That leaves Fuz as the only major mod dependency left. Fuz Ro D'oh for 2.00.07 is being uploaded to nexus Link to comment
tasairis Posted April 9, 2018 Author Share Posted April 9, 2018 Aaand it's up. I'm removing that header portion and marking CBP and HDT as broken. Link to comment
BillyPilgrim Posted April 9, 2018 Share Posted April 9, 2018 CBP Physics has been updated for the most recent SKSE/Skyrim Special Edition on Nexus. Link to comment
DoubleTrouble999 Posted April 9, 2018 Share Posted April 9, 2018 If I'm to use Andrelo's Mfg fix, I don't need opparco's mfg Command for SSE, right? Link to comment
Pfiffy Posted April 9, 2018 Share Posted April 9, 2018 So, whos is going to tell Bethesda, that it is time for the next update? 1 Link to comment
Claysson2 Posted April 9, 2018 Share Posted April 9, 2018 1 hour ago, Pfiffy said: So, whos is going to tell Bethesda, that it is time for the next update? SHhhhhh...... They might hear you. They have spies everywhere. Looks like were all set, CBP is up Fuz Ro D'oh is updated Mfg console is here JContainers made the jump (YESsss) SKSE64Plugins (Skee) made it Did I miss anyone? Link to comment
mariolonos Posted April 9, 2018 Share Posted April 9, 2018 Come on people, we got a stable skse64, a recently updated SkyrimSE. It's time to convert and update everything! Link to comment
Fl0g Posted April 10, 2018 Share Posted April 10, 2018 I finally got everything running on the last version. Ok, not everything exactly, but enough to make it playable for a bit. With another looming update by Bathesda I might hold off until I see some official ports that make it tempting. It was fun learning to update mods and all but not fun enough to do it all over again particularly as a badly done update creates enough instability that I feel like I'm back in oldrim, and it's my own fault. That being said I have 111 installed mods, some of the same mods that were particularly script heavy and cause papyrus crashes in oldrim, and I'm stable, at least in terms of outright crashing. If SLAL packs started being ported officially (I have a lot of problems with these for some reason, and it should be simple) along with some of my favorite mods I'll be tempted to start the process all over again. 1 Link to comment
tasairis Posted April 10, 2018 Author Share Posted April 10, 2018 Got CBP. Also I hadn't updated for SoS SE being a proper release for... I think it's been a while now... sorry about that... Also got the JContainers update, and no more Creation Club issues. 7 hours ago, DoubleTrouble999 said: If I'm to use Andrelo's Mfg fix, I don't need opparco's mfg Command for SSE, right? Right. I previously recommended opparco's version since it had Papyrus support, but now andrelo1's has better support. It's still not a full replacement for the console, with the information window and all, but the mfg commands and MfgConsoleFunc seem to be fully available now. Link to comment
myt Posted April 10, 2018 Share Posted April 10, 2018 10 hours ago, Pfiffy said: So, whos is going to tell Bethesda, that it is time for the next update? yes, we need vr or it already done? Link to comment
shubu Posted April 10, 2018 Share Posted April 10, 2018 I've updated SSE recently and my player keeps changing from a slim player to a burly body builder type. Ive used the special edition of Racemenu to reset the weight to zero but in play after a few minutes it changes back. I've stopped the Bethesda updates as recommended and I'm using the previous 'stable' version of skyrim. Should I allow the Bethesda update to occur to get this to correct itself. I've also noticed that I've lost some of my followers. FOLLOW UP ---------------- SKSE64 wasn't correctly installed. I made the mistake of supposing that MO2 take care of the installation, with me ignoring to read the README file. After I read it and copied the files into their respective folders, all began to work well. However I'm still getting occasional and small jumps in the players weight, bu these are diminishing as I play. Initially npc/follower only 'wore' underwear, but after jumping to other locations the schlongs began to reappear. Thank heavens for armour! Link to comment
davyclouser Posted April 11, 2018 Share Posted April 11, 2018 Thank you very much tasairis for taking the time to put this all together(and everyone contributing). Highly appreciated Link to comment
davyclouser Posted April 11, 2018 Share Posted April 11, 2018 20 hours ago, myt said: yes, we need vr or it already done? Sexlab SE Light and Flower Girls work very well with Skyrim VR as long as you don't include yourself in the animation(else you're going to vomit your soul away) Link to comment
Stncold Posted April 11, 2018 Share Posted April 11, 2018 Amazing how far things have come. I really didn't think we'd be at this point until at least late summer if not further. Now the only things I'm really missing are DD, Enhanced Camera, and SSS for enbseries. Sadly it looks like the latter two could be a ways off still. Sexlab tools is kind of wonky but it works decently enough and Requiem would be nice but it's not an absolute necessity. Link to comment
Pfiffy Posted April 11, 2018 Share Posted April 11, 2018 41 minutes ago, Stncold said: Amazing how far things have come. I really didn't think we'd be at this point until at least late summer if not further. Now the only things I'm really missing are DD, Enhanced Camera, and SSS for enbseries. Sadly it looks like the latter two could be a ways off still. Sexlab tools is kind of wonky but it works decently enough and Requiem would be nice but it's not an absolute necessity. DD=Devious Devices? It is completely portable. And with the new mfg fix everything should be working fine. Link to comment
Mazhen Posted April 11, 2018 Share Posted April 11, 2018 So iv upgraded Jcontainers to 4.1.0, and my old saves comes with a visual c++ error and refuses to load no matter what i do, i can make a new character tho and not get that error, so at least for me, it seems like Jcontainers v4.1.0 is not compatible with old saves.... too bad.. Link to comment
limabean27 Posted April 11, 2018 Share Posted April 11, 2018 Currently creating a mod list for SSE and although I want to include sex mods for immersion purposes, I can't bring myself to actually have sex in the game without a mod like this. https://www.loverslab.com/topic/18950-sexlabutil1-2015-03-28/ (not working for SSE). This mod can only be converted by its author due to certain files, and he/she seems to be inactive. Does anyone know of any mods that make sex have actual in-game effects for SSE? Link to comment
mariolonos Posted April 11, 2018 Share Posted April 11, 2018 Thread needs to be updated to include all recent conversions and fixes Link to comment
rivalkingdoms Posted April 11, 2018 Share Posted April 11, 2018 19 hours ago, davyclouser said: Sexlab SE Light and Flower Girls work very well with Skyrim VR as long as you don't include yourself in the animation(else you're going to vomit your soul away) What's the best program to use with SexLab SE Light after the recent SKSE64 2.07 event? SexLab Matchmaker Lite SE? Link to comment
youlou Posted April 11, 2018 Share Posted April 11, 2018 Does Slavetats has been converted successfully by someone. I need it as a dependancy for other important mods i want to use. Link to comment
youlou Posted April 12, 2018 Share Posted April 12, 2018 Conversion of SD+ , prison overhaul patched and slaverun reloaded 2.1.3 cause my game to crash on loading save. Link to comment
General Neondaze Posted April 12, 2018 Share Posted April 12, 2018 16 hours ago, youlou said: Does Slavetats has been converted successfully by someone. I need it as a dependancy for other important mods i want to use. I haven't converted slavetats but I do have it enabled so that mods that require it will see it. For example Apropos and Peeing and Farting. Slavetats didn't actually work, but the mods stooped complaining about it not being loaded. It just meant that the overlays weren't added. Link to comment
youlou Posted April 12, 2018 Share Posted April 12, 2018 Yes but it's the overlay system from slavetats with apropos that interesting me so it's a no go for the moment. Link to comment
davyclouser Posted April 12, 2018 Share Posted April 12, 2018 18 hours ago, rivalkingdoms said: What's the best program to use with SexLab SE Light after the recent SKSE64 2.07 event? SexLab Matchmaker Lite SE? If you are using it in Skyrim VR, then SKSE is out of the picture and you can only use mods that don't require it(so Matchmaker Lite SE is okay). However this has nothing to do with this thread and we should probably take this somewhere else Link to comment
tasairis Posted April 13, 2018 Author Share Posted April 13, 2018 On 4/11/2018 at 2:36 AM, Mazhen said: So iv upgraded Jcontainers to 4.1.0, and my old saves comes with a visual c++ error and refuses to load no matter what i do, i can make a new character tho and not get that error, so at least for me, it seems like Jcontainers v4.1.0 is not compatible with old saves.... too bad.. It should be compatible - existing data won't work, but the game should still load. What mods do you have installed that require JContainers? On 4/11/2018 at 3:56 AM, limabean27 said: Does anyone know of any mods that make sex have actual in-game effects for SSE? What kinds of effects? On 4/11/2018 at 2:13 PM, mariolonos said: Thread needs to be updated to include all recent conversions and fixes Do you really expect me to follow every conversation on this site? I say right at the top of the first post: Quote * Corrections, updates, and additions welcome! Please. It means less work for everybody. I'll probably only update once a day or two at most. So what conversions and fixes are you talking about? 13 hours ago, youlou said: Conversion of SD+ , prison overhaul patched and slaverun reloaded 2.1.3 cause my game to crash on loading save. Can you narrow it down to see which of those is at fault? SD+ is known to work and Prison Overhaul has a patch or two but occasional script issues. I don't know about Slaverun Reloaded. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now