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First mod so read all this blabber first thanks.

 

Mod that adds a breathing sound to gas masks found in the Devious Expansion V4 Mod.

 

Never made a mod(or even opened CK) before and this is the result of an hour or so + many beers. It adds a magic enchantment to the masks (not the re-breather/filter variants) that plays a looped breathing sound. if this sounds like dodgy implementation(or just shit implementation) of the idea to you then go wild in the comments, i need to learn somehow.

 

cheers for bearing with me lol

 

 


  • Submitter
  • Submitted
    02/18/2018
  • Category
  • Requires
    Devious Expansion V4 (and all of its requirements)
  • Special Edition Compatible
    Not Applicable

 

Posted

Cool!

 

With the kind help of @darkconsole, I have developed a very similar thing myself and can say that the walk speed = breathing speed adjustments are possible. I presume you are using an enchantment to trigger the breathing effect, in which case you can use two checks in the script (actor.IsRunning() and actor.IsSprinting()) and/or the conditions of the Enhantment itself (CK) to switch between different sound samples / sound setups (frequency or whatever you want to use).

 

The one thing I haven't figured out yet is how (if it's possible at all) to switch off the in-game sprinting breathing sounds that now overlap with my gasmask sounds.

Posted
2 hours ago, El_Duderino said:

Cool!

 

With the kind help of @darkconsole, I have developed a very similar thing myself and can say that the walk speed = breathing speed adjustments are possible. I presume you are using an enchantment to trigger the breathing effect, in which case you can use two checks in the script (actor.IsRunning() and actor.IsSprinting()) and/or the conditions of the Enhantment itself (CK) to switch between different sound samples / sound setups (frequency or whatever you want to use).

 

The one thing I haven't figured out yet is how (if it's possible at all) to switch off the in-game sprinting breathing sounds that now overlap with my gasmask sounds.

https://www.nexusmods.com/skyrim/mods/36461/ does this help?

Posted
1 hour ago, johntrine said:

does this help?

Thanks! Wasn't aware that a mod like this existed. It helps... a bit. What the esp you linked above does is to globally disable all of the default breathing sounds by editing the Dialog Topics (I had no idea that those were being controlled by dialog topics!). So while that's not what I'm looking for (I do like those breathing sounds in the original game, just not how they overlap with the gasmask), it certainly narrows down the areas in which to look for a possible solution to get the best of both worlds... a solution that would probably require a fair bit of scripting I fear.

 

@Internet User, I hope we're not derailing your topic too much here.

Posted
22 minutes ago, El_Duderino said:

Thanks! Wasn't aware that a mod like this existed. It helps... a bit. What the esp you linked above does is to globally disable all of the default breathing sounds by editing the Dialog Topics (I had no idea that those were being controlled by dialog topics!). So while that's not what I'm looking for (I do like those breathing sounds in the original game, just not how they overlap with the gasmask), it certainly narrows down the areas in which to look for a possible solution to get the best of both worlds... a solution that would probably require a fair bit of scripting I fear.

 

@Internet User, I hope we're not derailing your topic too much here.

well hopefully this kinda helps in long run cos this mod by @Internet User and the one you're using sounds nice.... badum da buss (noticed the pun after writing) though since this is wip so will the next update be soonish? or this is it for now? if it's the latter i might give it a shot.

Posted
14 hours ago, El_Duderino said:

Thanks! Wasn't aware that a mod like this existed. It helps... a bit. What the esp you linked above does is to globally disable all of the default breathing sounds by editing the Dialog Topics (I had no idea that those were being controlled by dialog topics!). So while that's not what I'm looking for (I do like those breathing sounds in the original game, just not how they overlap with the gasmask), it certainly narrows down the areas in which to look for a possible solution to get the best of both worlds... a solution that would probably require a fair bit of scripting I fear.

 

@Internet User, I hope we're not derailing your topic too much here.

This is the best type of derailing you can do lol, I Hadn't even thought about the stock player breath sounds as for some reason in my current game i can hardly hear them at all. I might start looking into this best of both worlds solution though.

 

Also thanks for pointing me to the (actor.IsRunning() and actor.IsSprinting()). I saw them in the ck documentation when i started but was trying to keep it simple since this is my first time doing anything in ck.

Posted
8 hours ago, Stuker said:

Does this work with Trapped in Rubber?

I just checked it out and from what ive seen Trapped in Rubber uses different gasmask items, so for now it doesn't work with it sorry.

Posted
1 hour ago, Internet User said:

This is the best type of derailing you can do lol, I Hadn't even thought about the stock player breath sounds as for some reason in my current game i can hardly hear them at all. I might start looking into this best of both worlds solution though.

 

Also thanks for pointing me to the (actor.IsRunning() and actor.IsSprinting()). I saw them in the ck documentation when i started but was trying to keep it simple since this is my first time doing anything in ck.

nice

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