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[WIP] Long Life Milk Mod (Expired Milk Edition!)


SneakyMau5

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Posted

There isnt any versions of this mod.

 

- I did "full" rewrite of your mod

- then Irysius added economy part

- then Aegis added something (cant say what exactly since he havent included source files) + fixes

 

So theres one version.

 

I tried to rewrite it once again (in less amateur way this time), but due to lack of interest and help from community I got bored back then. Now Im still not sure if I could do it alone, but even then brainstorming part needs to happen first. How could we write something that isnt designed yet? So if someone is willing to help or even taking the lead feel free, I bet it could be finished already if more people were involved actively.

 

So from what I understand, there is multiple parts of rewritten scripts floating around, all focusing on a different aspect of my original mod idea.

 

But they haven't been combined to make a functional script yet.

 

As for the brainstorming part, I would have thought that the mod had a clear indication of where it was going, however, the more interest this mod garnered, the more features were suggested.

 

What needs to happen is that the developer(s) all go back to bare bones and get the milk and growth system working fully before focusing on anything else. and more importantly, the different contributors, all need to be on the same page so see what we have so far to consolidate our knowledge and work into a single mod. Once the basics are completed the rest will fall into place naturally...

 

The reason I moth-balled this project the first time was due to lack of help, the mod had lots of interest, but not enough contributors to bring it out of alpha stage. 

 

I am no 3D modeler but I will help in anyway I can with the coding. I have also been out of the loop for far too long to lead this project. Might I suggest you take charge?

Posted

Well, they have been combined and they are working now, but I didnt like how the main script was constructed, so I started rewriting it again.

 

Your script had to be rewritten for two reasons: it was attached to ObjectReference (pillar) thus it was spawning separate instance of script for every pillar thus messing up all variables. It couldnt work with multiple machines by design. Second reason was follower support and arrays.

 

Everything in my script (based on yours) were stored in arrays and there was constant communication between two scripts. Variables from first script were modified by own OnUpdate event (milk cycle) and at the same by 2nd script (the one containing "milking" function). During heavy load ie OnUpdate set to 5sec first script was blocking its variables from being modified by 2nd script (dont know why, maybe papyrus limitation) and everything gets out of sync.

 

So I thought that really basic milking "framework" could be made into more solid based on ReferenceAlias (or ActiveMagicEffect) scripts instances, giving us more possibilities (AI package changes, OnLoad event for each NPC, separate OnUpdate event and stats).

 

As for the brainstorming part, I would have thought that the mod had a clear indication of where it was going, however, the more interest this mod garnered, the more features were suggested.

 

Yeah, but most parts of your vision has been actually covered. Milk cycle and milking. I added mainly followers milking + *some* stats in form of sensitivity and fullness (tried to expand this idea with more stats, but got bored in "action").

 

Some other ideas that were mentioned earlier:

 

-different milking types (hand milking, breastfeeding, slave milking, different machines)

-breast accessories (mostly my ideas and mostly abandoned due to tech/knowledge limitations: nipple bandages, nipple stretchers, lotion etc)

-newest thing: slave milking with forced feeding by Jay (could be extension of your cow race idea from OP)

 

Can send you my latest work in progress script if needed. Its nothing special, doesnt have working structure, but will explain what I had in mind.

Posted

 

 

 

-breast accessories (mostly my ideas and mostly abandoned due to tech/knowledge limitations: nipple bandages, nipple stretchers

 

The nipple stretchers actually sparked an idea that could be incorperated into sexlab, what about breast insertion sex and masturbation toys? Somewhat of a fetish I've had for a while in hentai, I figured this'd be a good mod to incorperate that type of thing into it. If you were to get into coding the animations for it, could have a spell to activate while you have a nipple stretcher and a nipple insertion "inserted" that would cause you to slide it and out of your breast and masturbate, side effect could be extreme nipple sorness and a loss of milk from doing it.

Posted

Well, they have been combined and they are working now, but I didnt like how the main script was constructed, so I started rewriting it again.

 

Your script had to be rewritten for two reasons: it was attached to ObjectReference (pillar) thus it was spawning separate instance of script for every pillar thus messing up all variables. It couldnt work with multiple machines by design. Second reason was follower support and arrays.

 

Everything in my script (based on yours) were stored in arrays and there was constant communication between two scripts. Variables from first script were modified by own OnUpdate event (milk cycle) and at the same by 2nd script (the one containing "milking" function). During heavy load ie OnUpdate set to 5sec first script was blocking its variables from being modified by 2nd script (dont know why, maybe papyrus limitation) and everything gets out of sync.

 

 

That is a very interesting point, when I attempted to make this mod I had been modding Skyrim for a few days only and was working from tutorials on the GECK website.

 

Those tutorials are very basic and did not outline any such problems and thus I was working from the functions page using what I have learned in OOP Java and JSON.

 

Those tutorials seems to be geared to wards very basic users to achieve a results in the easiest way possible and disregarding any potential problems caused by more complex larger scale builds. The first version I created functioned with an onUpdate call from a instance of an object, which proved to be hell when it was expanded to something of this complexity. I then started using Global variables but I did not use arrays as I did not know the functions for the arrays as at the time the GECK page on arrays was very brief.

 

I vaguely remember experimenting with the weight slider just before the project was moth-balled, but I cannot remember if this was working at the time or not.

 

Can you shed any light on this?

 

The aim was to use a bodygen like Caliente's blody slide, to create the same body with different sized busts at either end of the scale, and the idea was to use that to emulate expansion. This was going to be a separate race so that the vanilla races will remain untouched, and when this mod was activated, it would change the players race so the NPC remain unaffected, similar to the separate animations and body path mod (no one likes t kill a bandit then steal their armor only to find the bandit with the same body and as your super special playable character...).

 

Problem with this is that it requires a large deal of conversions for all the races, and for those with custom races, even more work, which would be almost impossible to cater for all those custom races out there. But as we both know something this ambitious will not be easy to pull of and will likely cause more problems.

 

 

 

 

 

There were a host of features that were never finished such as the milk leaking when at max capacity, Hence the water fountain model on the first post I extracted. This was designed to be a piece of clothing that was to be equipped on a designated slot so that it would function with the body mesh, provided the proportions were correct.

 

There was also meant to be audio and visual prompts instead of text to indicate fullness, this add some more immersive feeling to it.

 

Along with a dynamic encumbrance system to slow down player movement, and also to have a chance to "fumble" and fall face first when swinging a weapon if too "full".

 

This would also tie in with a "appeal" system which would raise a PC's disposition to the npc, Eg: getting a bargain from a male shop keeper, Being hated on by female NPC's being jealous... etc etc. 

 

These attunement features would be applied in the form of buffs which would proc the script functions when necessary.

The aim of these buffs was to promote the sense of urgency and risk associated with extremely large breasts, as the idea of beach ball sizes breast being as light as air doesn't have much gravitas to the situation.

 

There was a questline planned for this mod which the player would meet and npc and eventually become the milk factory through a series of tasks, the usual, as well as npc who seek to destroy or enslave the PC similar to the vampire hunters. If caught, the PC must escape like the prison.

 

So far all of this stems from the "core" milk mod I had originally envisioned, which I haven't even gotten to the milking part yet, which is why I haven't really started on the aesthetic side of things such as jewelry or milking stations.

Posted

Weight slider has been abandoned. I tried to bring it back later, along with node scaling for double scaling (both SKSE functions), but function came to be too resource heavy so I abandoned it once again. What we were using all the time is NODE scaling function - NetImmerse.SetNodeScale(). It scales skeletons breast bones, its really light weight function. In future we could switch to http://www.loverslab.com/topic/18908-wip-bodymorph/ BodyMorph or so, when its more popular, for even more deformation freedom - aka scaling nipples and boobs shape.

 

About encumbrance system and the rest. I added "boobs weight" debuff in latest version, but I wanted to improve it then add speed penalty as well. Had some ideas but got stuck on formula then switched back to something else. :D

 

Got some "particle effect" borrowed from Estrus (with permission) that could be used here. Particles unfortunately cant be scaled with different bodies thus it being the main reason why I havent released it yet. Audio wouldnt be problem either.

 

The main problem is machine model. Aegis has it, Jay has one as well, but they keep it for themselves :D Would be much more motivating to work on it knowing that we have machine model!

 

Sorry for chaotic post but im currently playing pvp in wow as im writing it!

 

I suggest you checking the code from my latest released version and from the other one I will send you on pm. Then tell me your thoughts.

Posted

Somehow i get spammed all the time since the Skyrim update from Steam.

"Milk production halted"

"Your breast feel warmer as they tingle"

 

I tried to disable the mod but didnt worked. Tried to update the mod, also didnt worked.

Someone has an idea how to stop this?

 

 

Posted

Somehow i get spammed all the time since the Skyrim update from Steam.

"Milk production halted"

"Your breast feel warmer as they tingle"

 

I tried to disable the mod but didnt worked. Tried to update the mod, also didnt worked.

Someone has an idea how to stop this?

Did you try to disable and then reinstall the mod (ie. disable the ESP file, load up the game, save, the reactive the ESP?)

Posted
My version is now obsolete! DO NOT use my version except for testing purposes, a new version is current being worked on by different developers.

 

So, who is working on this mod now? And their official website?

Posted

 

My version is now obsolete! DO NOT use my version except for testing purposes, a new version is current being worked on by different developers.

 

So, who is working on this mod now? And their official website?

 

 

It'd be nice to actually have a site for this mod, I know there's more than enough support, and if the mod had it's own site with it's own forums it'd be far easier to keep suggestions organized, and the main/news page could have the most current build of the mod without having to look through the entire forum thread to find it here  :-/ . But that aside, I'm loving this mod very much, keep up the great work guys  :heart:

Posted

 

Somehow i get spammed all the time since the Skyrim update from Steam.

"Milk production halted"

"Your breast feel warmer as they tingle"

 

I tried to disable the mod but didnt worked. Tried to update the mod, also didnt worked.

Someone has an idea how to stop this?

Did you try to disable and then reinstall the mod (ie. disable the ESP file, load up the game, save, the reactive the ESP?)

 

The reason for that is because people seem to keep downloading my VERY VERY VERY outdated version. The mod is no longer under development by me.

 

 

 

My version is now obsolete! DO NOT use my version except for testing purposes, a new version is current being worked on by different developers.

 

So, who is working on this mod now? And their official website?

 

 

Consult with Zax.

 

 

 

 

My version is now obsolete! DO NOT use my version except for testing purposes, a new version is current being worked on by different developers.

 

So, who is working on this mod now? And their official website?

 

 

It'd be nice to actually have a site for this mod, I know there's more than enough support, and if the mod had it's own site with it's own forums it'd be far easier to keep suggestions organized, and the main/news page could have the most current build of the mod without having to look through the entire forum thread to find it here  :-/ . But that aside, I'm loving this mod very much, keep up the great work guys  :heart:

 

 

 

 

 

Several others have picked up the project since I released the source code as I seldom have time to work on this mod anymore.

User Zax has has taken over development, for now with the aid of a few others. 

- then Irysius added economy part

- then Aegis added something (cant say what exactly since he havent included source files) + fixes.

 

Inquiries should be directed towards him.

Zax and I are discussing the current direction of the project so far.

 

Although a site for the mod would be a great idea. but this forum is just what mods like these are for. A new thread would suffice.

Posted

^

Awesome! I'm glad people still continuing the project.

 

So, how far the progress now?

 

And the direction want to achieve?

 

Do guys have any plan to integrate it with SexLab?

Posted

@Zax and sumaka,

In my opinion this mod has great potential and everytime i see this thread emerging i always hope that a breakthrough has been made.

Anyway,in my humble opinion as a mod user only (since i know shit about scripting and animating) this mod will skyrocket only after visual lactation is implemented.I read somewhere (don't remember where) that particles can only be implementented at torso/ breast area only if we had a skeleton that had nipple nodes (not only breast nodes) so as the milk spray of particles could be suppressed/detaned at the areola area and not all over due to breast enlargement.As far as i know, this kind of skeleton does mot yet exist and probably you don't know how to make it because otherwise you would have allready done it.Anyway maybe what needs to be done is to contact people that know how to make skeletons, like xp32,skullyrant,the dude that made the skeleton of female models (perfect 3-2) or even Grumf (the moderator-though he hasn't been (yet i hope) active with Skyrim).The contact has to be made by you two, the pioneers of this mod so as to show them the work already done and the real feature in it.I really hope that this mod will finally find it's pace and entually implemented as a plug in with sexlab-I waited for it since Oblivion though effords done were either abandoned or not very eye candy...Anyway,by no means do i look down on your effords or something (if it were me i wouldn't even know how to open the ck),you already have placed the milestone!

Posted

Yeah as this is now it is kind of confusing, If Zax is more or less in charge now they should make a new thread and keep the OP updated imo...

 

Seems cool tho

Posted

where would the release version or beta version be for someone to download?

 

This is somewhat of the problem I was hoping they could address by having their own website for the mod, like have a downloads page to keep each update of the mod there, not look through every single page of the thread hoping you find all the updates in the correct order =/

Posted

What should happen, is they have this page as a discussion thread. Then a separate page just for the actual mod/download links.  Or they could just make a new thread and combine both a new thread and a DL section at the top of the thread. 

 

 

D:  Mod is great by the way. 

Posted

That all seems unnecessary to me. Just an updated OP is enough.

 

edit: this was unclear, I mean an op kept updated by someone fully involved in the project, so a new thread.

Posted

Here's the thing most likely this thread is getting archived soon anyway since its getting gigantic. 

 

So a new thread with download link would make the most sense. 

Posted

geez, just got back from cyrodiil, and take a look at this mod development...
its awesome.
nice work..

Posted

You guys changed the name of the thread, caught me offguard there, was like I don't remember following a topic called this  :P.

Me too lol

Posted

 

You guys changed the name of the thread, caught me offguard there, was like I don't remember following a topic called this  :P.

Me too lol

 

topslide_zpsd588bd70.png

me also lol.

bottomslide_zpsbd424482.png

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