shadowland31 Posted February 9, 2018 Posted February 9, 2018 I have a very stable skyrim right now. Running ENB and all the mods that I have right now (see the loadorder.txt bellow), works amazingly with the great PC I have. This issue isn't going to be an issue of memory or graphics. I run skyrim performance monitor everytime, and everything there seems to be in order. The issue with the predictable and constant CTDs seem to arise from looting, particular something with wolf meat. I have the alternate start mod, and I choose the "I was camping in the woods" start. The sack next to me that I loot (see CTD_1_pre.jpg) crashes when I loot it (CTD_1.PNG). I use crash fix so you can look at CTD_1_Log.txt. I tested this looting problem with a bunch of tests (see all Test_x.jpg). I looked in my inventory, no CTD, looted bandits and goblins, no CTD, looted a chest and many buckets and sacks, no CTD. I also opened to tanning rack menu, and wolf pelt doesn't seem to crash anything. I use hunterborn, and when I killed and looted a deer, there was also no CTD. The issue seems to have something to do with wolf meat! I know the My Storage Sack contains food (because the whole hunter scenario) so it probably contains some kind of cooked wolf meat, either in a stew or as cooked meat. The proof comes in CTD_2.jpgs and txts. When I loot the wolfs, no matter where they are, it predictably CTDs. All the CTD logs from crashfix seem to be identical so I took the CTD_3 and found its crash dump and analysed it. You can find it bellow in CTD Dump Analysis.PNG. I'm not sure how to fix this, and it kinda sucks seeing this happen despite everything else working perfectly. I know there seems to be a lot of plugins that aren't active on my loadorder that should be, but it's due to the fact that some are merged together due to plugin limits. It's odd, because it doesn't seem to be a single mod that's responsible, or I should say not an entire mod, just wolf meat! Also, it should go without saying, but I cleaned with TES5Edit, cleaned masters via wyre bash and optimized loadorder with LOOT. Please help me! Thank you for all your time! Loadorder.txt CTD_1_Log.txt CTD_2_Log.txt CTD_3_Log.txt
RW311 Posted February 9, 2018 Posted February 9, 2018 Check all plugins loaded in tesedit for any changes or conflicts to wolves especially if they are after the mod that adds the wolf meat. Also check that the mesh and textures files for wolf meat have not been moved or deleted, if they are in bsa then load order is what needs to be looked into. Could be an issue with level lists conflict or just conflict with ref id of wolf meat. Normally crash like that is missing mesh or bad textures or invalid id so reinstalling mod may actually solve the problem in case files were changed by installing or removing some other mods.
shadowland31 Posted February 9, 2018 Author Posted February 9, 2018 34 minutes ago, RW311 said: Check all plugins loaded in tesedit for any changes or conflicts to wolves especially if they are after the mod that adds the wolf meat. Also check that the mesh and textures files for wolf meat have not been moved or deleted, if they are in bsa then load order is what needs to be looked into. Could be an issue with level lists conflict or just conflict with ref id of wolf meat. Normally crash like that is missing mesh or bad textures or invalid id so reinstalling mod may actually solve the problem in case files were changed by installing or removing some other mods. I'm not sure exactly how to do the things you were talking about. I have uninstalled and reinstalled hunterborn, but I'm not sure exactly which mod adds 'wolf meat' anymore. Is it CACO?
shadowland31 Posted February 9, 2018 Author Posted February 9, 2018 1 hour ago, RW311 said: Check all plugins loaded in tesedit for any changes or conflicts to wolves especially if they are after the mod that adds the wolf meat. Also check that the mesh and textures files for wolf meat have not been moved or deleted, if they are in bsa then load order is what needs to be looked into. Could be an issue with level lists conflict or just conflict with ref id of wolf meat. Normally crash like that is missing mesh or bad textures or invalid id so reinstalling mod may actually solve the problem in case files were changed by installing or removing some other mods. I uninstalled and reinstalled CACO, it didn't seem to fix the issue. It CTDs at the exact same times. Crash log says the same thing, and I did start a new character to test if it worked. I'm not sure what to do. crash_2018_02_09_13-21-14.txt
shadowland31 Posted February 10, 2018 Author Posted February 10, 2018 18 hours ago, shadowlord445 said: Hunterborn adds wolf meat. 20 hours ago, RW311 said: Check all plugins loaded in tesedit for any changes or conflicts to wolves especially if they are after the mod that adds the wolf meat. Also check that the mesh and textures files for wolf meat have not been moved or deleted, if they are in bsa then load order is what needs to be looked into. Could be an issue with level lists conflict or just conflict with ref id of wolf meat. Normally crash like that is missing mesh or bad textures or invalid id so reinstalling mod may actually solve the problem in case files were changed by installing or removing some other mods. I have uninstalled, redownloaded and activated, hunterborn and hunterborn patches. I have uninstalled, redownloaded and activated CACO, and CACO patches. It has not fixed the issue. I still CTD whenever wolf meat comes to play. How can I fix this? I know I can use TES5Edit, but I'm not sure how. How do I understand the filters? How do I find the wolf meat? How can I fix the issue? If there is no wolf meat how do I add that? The crashfix log I have bellow is the most recent test, it seems to be identical to the others still. So the same problem is occurring. I love skyrim, I need help! Thank you! crash_2018_02_10_08-50-35.txt
RW311 Posted February 10, 2018 Posted February 10, 2018 First post a papyrus log here because there maybe some info there to avoid having to do any of the following... Open tesedit, select ok it should have all plugins that are in your load order checked by default, ignore unchecked as they are not in load order or in the case of skyrim.esm and update.esm will load anyway. Wait until all loading has finished, may take a while with large load order. Right click last plugin (esp) in list, not sure if it matters which you select, select apply filter to show conflict losers. Wait for loading, now all conflicting data is highlighted. Information tab at bottom right panel will tell you what the color codes mean. You are looking for conflicts with leveled list, ingredients, wolves, whatever hunterborn has added that may be getting changed by another mod that maybe causing wolf meat to have something about the id or any corresponding references changed. Post screenshots if you need help understanding any of the conflicts. Sometimes you have to make a patch to fix the conflicts but often times you can simply change a mod around in the load order and recheck after to see if that will solve it.
shadowland31 Posted February 10, 2018 Author Posted February 10, 2018 3 hours ago, RW311 said: First post a papyrus log here because there maybe some info there to avoid having to do any of the following... Open tesedit, select ok it should have all plugins that are in your load order checked by default, ignore unchecked as they are not in load order or in the case of skyrim.esm and update.esm will load anyway. Wait until all loading has finished, may take a while with large load order. Right click last plugin (esp) in list, not sure if it matters which you select, select apply filter to show conflict losers. Wait for loading, now all conflicting data is highlighted. Information tab at bottom right panel will tell you what the color codes mean. You are looking for conflicts with leveled list, ingredients, wolves, whatever hunterborn has added that may be getting changed by another mod that maybe causing wolf meat to have something about the id or any corresponding references changed. Post screenshots if you need help understanding any of the conflicts. Sometimes you have to make a patch to fix the conflicts but often times you can simply change a mod around in the load order and recheck after to see if that will solve it. I don't understand, there doesn't seem to be an issue with wolf meat! Maybe I'm missing it? I'm not sure, the screenshots below show wolf meat, then when I applied the filter, the wolf haunch and wolf cabbage stew. Apparently, I do have a lot of conflicts, but I don't know why I only CTD when manually looting wolves or when something has a wolf item in it!
RW311 Posted February 11, 2018 Posted February 11, 2018 Check in leveled lists, look for death items for wolf and follow all of the items that maybe added to the menu, check that the items added by the leveled lists are changed by other mods and are those changes going to cause a crash. Also what is the tes5editmerged patch, did you attempt to merge these mods or just make a patch for compatibility?
shadowland31 Posted February 12, 2018 Author Posted February 12, 2018 23 hours ago, RW311 said: Check in leveled lists, look for death items for wolf and follow all of the items that maybe added to the menu, check that the items added by the leveled lists are changed by other mods and are those changes going to cause a crash. Also what is the tes5editmerged patch, did you attempt to merge these mods or just make a patch for compatibility? 1) Wow! I think you did it! It might be caused by the CACO_BOT Patch.esm. I tried to disable it, but it still loads, so to remove it I can't just disable it. I haven't deleted it yet because I don't know how to fix it or what it would cause. There are 6 screenshots below, all from the leveled Item section. They are named by what their edit IDs are. They do contain things like wolf pelts and so on (as you can see in some of the screenshots) but there are also at least 3 sections in all of them that have "Error: Could not be.." for a certain unnamed item. They are all outlined in red, they also have others, but they are outlined in green. I'm not sure what to do with this information, but I'm sure you can help me out! 2) My Tes5editmerged patch is just the patch for compatibility, created by Tes5Edit. I deleted the Leveled list portions of the patch, as it is required for the skyrim version of the merged patch. When I open it after the filter, there is no leveled anything or anything that pertains to wolves. 3) Should I fix all these conflicts in general? Like create multiple patches and resolve each individual conflict one by one? There seems to be a lot of conflicts, and I don't want to make a character and find an impassible bug when I'm level 50 or something. I want to create a game that will last so I don't have to keep starting over. Thank you so much!
RW311 Posted February 12, 2018 Posted February 12, 2018 To fix this you will need to find and fix those ref id's for the caco bot patch, then rebuild bashed patch. Normally you would search corresponding list of the mods that caco bot patch was patching, the first two numbers are the problem for whatever reason they did not updated dynamically possibly the patch was created in ck with different master list or the master list for the plugin was edited at some point and the ref ids were not checked again after saving. This does happen sometimes especially when using ck with plugin that has a lot of masters, ck will fuck up the master list and break references from their master plugin. Search the alchemy mods leveled item list to see if those ref id's match anything in there, aside from the first two numbers as those are what is wrong. If you find the matching id's just edit them in the caco bot patch by changing those first two numbers and save, the id's should match exactly other than those first two this is important so you don't change them completely as that could cause more problems. Otherwise you can just delete the references entirely from the bashed patch and this will fix that problem at least temporarily, however the bad id will come back to crash you if you don't fix the one in caco bot patch and the bashed patch is ever rebuilt. By first two numbers I mean, for example the first bad ref id in the list is 060CB2BA. 06 in these cases does not correspond to the plugin that created these ids anymore and needs to be changed. So you are going to search for ##0CB2BA in the leveled item list and find what those first two numbers are supposed to be. Fixing all conflicts by making a patch is not necessary to prevent ctd, it can help and also makes all mods work as they should for the most part but it means when you update or add remove mods you will have to always recheck all plugins in tesedit again and make sure that you didn't break some references so you will have to keep your patch up to date.
shadowland31 Posted February 12, 2018 Author Posted February 12, 2018 1 hour ago, RW311 said: To fix this you will need to find and fix those ref id's for the caco bot patch, then rebuild bashed patch. Normally you would search leveled list of the mods that caco bot patch was patching, the first two numbers are the problem for whatever reason they did not updated dynamically possibly the patch was created in ck with different master list or the master list for the plugin was edited at some point and the ref ids were not checked again after saving. This does happen sometimes especially when using ck with plugin that has a lot of masters, ck will fuck up the master list and break references from their master plugin. Search the alchemy mods leveled list to see if those ref id's match anything in there, aside from the first two numbers as those are what is wrong. If you find the matching id's just edit them in the caco bot patch by changing those first two numbers and save, the id's should match exactly other than those first two this is important so you don't change them completely as that could cause more problems. Otherwise you can just delete the references entirely from the bashed patch and this will fix that problem at least temporarily, however the bad id will come back to crash you if you don't fix the one in caco bot patch and the bashed patch is ever rebuilt. By first two numbers I mean, for example the first bad ref id in the list is 060CB2BA. 06 in these cases does not correspond to the plugin that created these ids anymore and needs to be changed. So you are going to search for ##0CB2BA in the leveled list and find what those first two numbers are supposed to be. Oh no! It isn't caused by the caco bot patch! I couldn't find the IDs anywhere, and the mod was not needed at all, so I just straight up removed it. Then I rebuilt the merged patch and the bashed patch, redid the reproccer and dual sheath. Then created a new character and bam! CTD at wolves still! I can't even find conflict for wolf things in the tes5edit. AHHHH Help Thank you again
RW311 Posted February 12, 2018 Posted February 12, 2018 Ok, look at papyrus logs and see what is going on there.
shadowland31 Posted February 12, 2018 Author Posted February 12, 2018 28 minutes ago, RW311 said: Ok, look at papyrus logs and see what is going on there. Alright, here are four logs. They all seem to have the last line of the log in common. [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 I'm not sure how to interpert the logs, so here are all of them bellow. Thanks again! Papyrus.2.log Papyrus.3.log Papyrus.0.log Papyrus.1.log
RW311 Posted February 13, 2018 Posted February 13, 2018 Spoiler [Item 1 in container (8404C746)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (8404C746)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (8404C746)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (8404C745)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (8404C745)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (8404C745)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (A95EDB58)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000590DB)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000590DB)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000590DB)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 3 in container (000A3F08)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 3 in container (000A3F08)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 3 in container (000A3F08)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (2B9405AE)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (1501E702)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (1501E702)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (1501E702)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000C6453)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000C6453)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000C6453)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] I would take a look at those id's in tesedit to find out what they are and what they were supposed to be referencing.
valcon767 Posted February 14, 2018 Posted February 14, 2018 20 hours ago, RW311 said: Reveal hidden contents [Item 1 in container (8404C746)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (8404C746)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (8404C746)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (8404C745)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (8404C745)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (8404C745)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (A95EDB58)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000590DB)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000590DB)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000590DB)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 3 in container (000A3F08)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 3 in container (000A3F08)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 3 in container (000A3F08)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (2B9405AE)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (1501E702)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (1501E702)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (1501E702)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000C6453)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000C6453)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000C6453)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] I would take a look at those id's in tesedit to find out what they are and what they were supposed to be referencing. you may have found the culprit (and if i am right it is not the wolf meat itself that is the problem, but a script that references it). i did a quick load of Skyrim, Update, all 3 DLCs, and USLEEP in TES5Edit and 2 of the base game items it is trying to reference are a steward's chest (Solitude) and a Merchants chest. the 2 ids i checked were (000590DB and 000C6453). if Shadowland31 checks with TES5Edit and gets the same results this would lead me to think the problem is with whatever mod gives/uses the aaafoodsackplacer script. i could very well be wrong here, but as the 2 items i checked are from the base skyrim.esm if the aaafoodsackplacer script is trying to add a container to a container that would indicate it has a problem. like i said before i could be wrong here but i would check any mods that have or use the aaafoodsackplacer script.
shadowland31 Posted February 14, 2018 Author Posted February 14, 2018 On 2/12/2018 at 10:52 PM, RW311 said: Reveal hidden contents [Item 1 in container (8404C746)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (8404C746)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (8404C746)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (8404C745)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (8404C745)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (8404C745)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (A95EDB58)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (A95EDB58)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000590DB)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000590DB)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000590DB)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 3 in container (000A3F08)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 3 in container (000A3F08)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 3 in container (000A3F08)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (2B9405AE)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (2B9405AE)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:52PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (1501E702)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (1501E702)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (1501E702)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000C6453)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000C6453)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000C6453)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:03:53PM] I would take a look at those id's in tesedit to find out what they are and what they were supposed to be referencing. LoS_1_a&b below show the IDs from the last line of papyrus 12 hours ago, valcon767 said: you may have found the culprit (and if i am right it is not the wolf meat itself that is the problem, but a script that references it). i did a quick load of Skyrim, Update, all 3 DLCs, and USLEEP in TES5Edit and 2 of the base game items it is trying to reference are a steward's chest (Solitude) and a Merchants chest. the 2 ids i checked were (000590DB and 000C6453). if Shadowland31 checks with TES5Edit and gets the same results this would lead me to think the problem is with whatever mod gives/uses the aaafoodsackplacer script. i could very well be wrong here, but as the 2 items i checked are from the base skyrim.esm if the aaafoodsackplacer script is trying to add a container to a container that would indicate it has a problem. like i said before i could be wrong here but i would check any mods that have or use the aaafoodsackplacer script. In the papyrus log, the only references to aaafoodsackplace script is "Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000A6C0A)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000A6C0A)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000A6C0A)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 3 in container (A95D14E1)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 3 in container (A95D14E1)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 3 in container (A95D14E1)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (2B9906C6)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (2B9906C6)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (2B9906C6)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (0200F1A6)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (0200F1A6)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (0200F1A6)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (8404C749)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (8404C749)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (8404C749)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (000CA028)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 1 in container (000CA028)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 1 in container (000CA028)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:08PM] error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type stack: [Item 2 in container (080603D9)].aaafoodsackplacer.BlockActivation() - "<native>" Line ? [Item 2 in container (080603D9)].aaafoodsackplacer.OnLoad() - "aaafoodsackplacer.psc" Line 19 [Item 2 in container (080603D9)].aaafoodsackplacer.OnInit() - "aaafoodsackplacer.psc" Line 15 [02/12/2018 - 03:07:09PM] ~~~~~ " I checked each of those ID's and you can find their screen shot below. Not exactly sure what to do, but thank you guys so much! EDIT: added my loadorder.txt so its there if its needed! loadorder.txt
RW311 Posted February 14, 2018 Posted February 14, 2018 That load order is from oblivion. That aaafoodreplacer doesn't seem to lead anywhere obvious. At this point disabling any mods not required by hunterborn and testing it in a new start would be the fastest way to discover if another mod is in conflict with hunterborns script that added the wolf meat or if hunterborn is having the problem alone.
yatol Posted February 15, 2018 Posted February 15, 2018 On 14/02/2018 at 1:51 AM, valcon767 said: you may have found the culprit (and if i am right it is not the wolf meat itself that is the problem, but a script that references it). [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:32PM] BorderSense: =======----------- type mismatch? function something (int x, string y, bool z) you write something (1,"blabla", true), that work you write something (1, blabla, true), that don't work [02/12/2018 - 03:05:32PM] BorderSense: ========----------- [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 temp3 temp2 argument 3, then temp3 temp2 argument3 that thing, whatever that is, was load twice and the ctd... it's not there because you can't ctd because of scripts and the log it's just to check stuff work, nothing to do with ctd 06 0a2a41 should be 22 0a2a41 esp EE is broken you remove a master, misc 40 yyyyyy may become 39 yyyyyy, and that's a ctd if there's a 39 yyyyyy, depending on what it is iron armor that become sangoku armor, no ctd for that iron armor that become idle sitting , ctd loading that quest as an armor, there's problems, because it's not an armor and that's in the crash dump xx 46d741 (finding whatever xx is in your load order... try your luck) primary problem class : wrong symbols nosos after call wrong symbol it may be quest full name load as the armor obnd (no obnd in quest)
shadowland31 Posted March 7, 2018 Author Posted March 7, 2018 On 2/15/2018 at 4:29 AM, yatol said: [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:32PM] BorderSense: =======----------- type mismatch? function something (int x, string y, bool z) you write something (1,"blabla", true), that work you write something (1, blabla, true), that don't work [02/12/2018 - 03:05:32PM] BorderSense: ========----------- [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 temp3 temp2 argument 3, then temp3 temp2 argument3 that thing, whatever that is, was load twice and the ctd... it's not there because you can't ctd because of scripts and the log it's just to check stuff work, nothing to do with ctd 06 0a2a41 should be 22 0a2a41 esp EE is broken you remove a master, misc 40 yyyyyy may become 39 yyyyyy, and that's a ctd if there's a 39 yyyyyy, depending on what it is iron armor that become sangoku armor, no ctd for that iron armor that become idle sitting , ctd loading that quest as an armor, there's problems, because it's not an armor and that's in the crash dump xx 46d741 (finding whatever xx is in your load order... try your luck) primary problem class : wrong symbols nosos after call wrong symbol it may be quest full name load as the armor obnd (no obnd in quest) I searched every single one of my plugins, for xx 46d741. It doesn't exist! What do I do!
shadowland31 Posted March 13, 2018 Author Posted March 13, 2018 On 2/15/2018 at 4:29 AM, yatol said: [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:31PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:32PM] BorderSense: =======----------- type mismatch? function something (int x, string y, bool z) you write something (1,"blabla", true), that work you write something (1, blabla, true), that don't work [02/12/2018 - 03:05:32PM] BorderSense: ========----------- [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:37PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp3" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Mismatched types assigning to variable named "::temp2" stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 [02/12/2018 - 03:05:43PM] error: Type mismatch for argument 2. Type mismatch for argument 3. stack: [ (1101322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84 temp3 temp2 argument 3, then temp3 temp2 argument3 that thing, whatever that is, was load twice and the ctd... it's not there because you can't ctd because of scripts and the log it's just to check stuff work, nothing to do with ctd 06 0a2a41 should be 22 0a2a41 esp EE is broken you remove a master, misc 40 yyyyyy may become 39 yyyyyy, and that's a ctd if there's a 39 yyyyyy, depending on what it is iron armor that become sangoku armor, no ctd for that iron armor that become idle sitting , ctd loading that quest as an armor, there's problems, because it's not an armor and that's in the crash dump xx 46d741 (finding whatever xx is in your load order... try your luck) primary problem class : wrong symbols nosos after call wrong symbol it may be quest full name load as the armor obnd (no obnd in quest) On 2/14/2018 at 4:24 PM, RW311 said: That load order is from oblivion. That aaafoodreplacer doesn't seem to lead anywhere obvious. At this point disabling any mods not required by hunterborn and testing it in a new start would be the fastest way to discover if another mod is in conflict with hunterborns script that added the wolf meat or if hunterborn is having the problem alone. bump
Recommended Posts
Archived
This topic is now archived and is closed to further replies.