FusRoDah Posted August 27, 2011 Posted August 27, 2011 Armor/weapons Seems to not be able to break anymore, Invulnerable weapons? Makes no sense? WHY REPLACE IT? IT AIN'T HARD? This'll be a place for everyone to rage about this streamlining.
SenReality Posted August 27, 2011 Posted August 27, 2011 ... So ... no BU in Skyrim? ;-; also they need to rethink the name 'Skyrim' ... makes me think of saying 'Hey ... wanna check out my Sky'rim'? *wink wink*' o.O;
Siouliusn Posted August 27, 2011 Posted August 27, 2011 Meeeeeeeeeeeeh... Saving time by not implementing the durability stat ?_?
HanPL Posted August 27, 2011 Posted August 27, 2011 Just another reason on my list why NOT TO BUY this crap.
Med111 Posted August 27, 2011 Posted August 27, 2011 Just another reason on my list why NOT TO BUY this crap. With all respect, this is not the brightest sentence I read today. Removal of degradation is obviously pure streamlining, but I don't see how this may greatly affect gameplay. It just makes game a bit simpler and... less boring? I don't like this either, as it breaks immersion (repair in Oblivion wasn't immersive either), and it would be amazing feature if implemented correctly - like visually breaking items. However I'm not going to judge how I will enjoy Skyrim before it comes out.
Hitman69 Posted August 27, 2011 Posted August 27, 2011 ... So ... no BU in Skyrim? ;-; also they need to rethink the name 'Skyrim' ... makes me think of saying 'Hey ... wanna check out my Sky'rim'? *wink wink*' o.O; Well, if people really want BU (I know I do), they'll find a way. I can imagine how it has to be done, too. I'll put it in spoilers, to save space. First you'd need armor-value degradation, something like this: The game (or rather, the SRSE (guessing that will be the abbreviation)), will need arrays, and a command to change armor value. Then, you could store the original armor-values of all armors (along with RefID, obviously) of the PC (and for ambitious people, NPCs as well). Now, you can devise some formula/algorithm to determine the amount of damage the armor needs to absorb, before losing 1 point of armor-value (obviously, the calculations would be best using floating-point values). Then, a second array can give be used to store actual armor-values. Obviously, you'd need a repair-system. The proof-of-concept mod would probably use the oblivion system, but ambitious people might change that. Now, one 'just' makes a plugin like BU, only here it uses the ratio of / Now, question for the OP. Is this actually confirmed true? First time I heard, and the Nexus doesn't have a newsflash on it yet. This kind of thing would most likely reach their front-page, after all. Do you have a link to the interview/post/whatever, where Bethesda said so?
leddis3 Posted August 28, 2011 Posted August 28, 2011 Just another reason on my list why NOT TO BUY this crap. With all respect' date=' this is not the brightest sentence I read today. Removal of degradation is obviously pure streamlining, but I don't see how this may greatly affect gameplay. It just makes game a bit simpler and... less boring? I don't like this either, as it breaks immersion (repair in Oblivion wasn't immersive either), and it would be amazing feature if implemented correctly - like visually breaking items. However I'm not going to judge how I will enjoy Skyrim before it comes out. [/quote'] Pft accidentally hit thanks while trying to reply. Anyway.. There's a difference between streamlining and dumbing down. As with the stats they're taking out things used for immersion and RP just to make it as simple as possible for (their perception of) the console crowd. Now I'm not calling console players simpletons - I'm saying Bethesda is treating them as such.
Med111 Posted August 28, 2011 Posted August 28, 2011 Pft accidentally hit thanks while trying to reply. Anyway.. There's a difference between streamlining and dumbing down. As with the stats they're taking out things used for immersion and RP just to make it as simple as possible for (their perception of) the console crowd. Now I'm not calling console players simpletons - I'm saying Bethesda is treating them as such. Good point about immersion and RP, but hammering items in the middle of nowhere in Oblivion wasn't immersive either. I wouldn't call it dumbing down then, just removing bad feature instead of making it better.
HanPL Posted August 28, 2011 Posted August 28, 2011 Skyrim will be casual console crap end of the topic for me. Will it be better then vanilla Oblivion = YES/NO Will it be better then Moded Oblivion = NO Im tired of writing WHY this game will sucks if you want longer post search other forums where I write. O and maybe I will accidentally hit ban button that would be fun huh. Im much more waiting for this : Legend of Grimrock. Than for this Skyrim crap.
SenReality Posted August 28, 2011 Posted August 28, 2011 ... So ... no BU in Skyrim? ;-; also they need to rethink the name 'Skyrim' ... makes me think of saying 'Hey ... wanna check out my Sky'rim'? *wink wink*' o.O; Well' date=' if people really want BU (I know I do), they'll find a way. I can imagine how it has to be done, too. I'll put it in spoilers, to save space. First you'd need armor-value degradation, something like this: The game (or rather, the SRSE (guessing that will be the abbreviation)), will need arrays, and a command to change armor value. Then, you could store the original armor-values of all armors (along with RefID, obviously) of the PC (and for ambitious people, NPCs as well). Now, you can devise some formula/algorithm to determine the amount of damage the armor needs to absorb, before losing 1 point of armor-value (obviously, the calculations would be best using floating-point values). Then, a second array can give be used to store actual armor-values. Obviously, you'd need a repair-system. The proof-of-concept mod would probably use the oblivion system, but ambitious people might change that. Now, one 'just' makes a plugin like BU, only here it uses the ratio of / Now, question for the OP. Is this actually confirmed true? First time I heard, and the Nexus doesn't have a newsflash on it yet. This kind of thing would most likely reach their front-page, after all. Do you have a link to the interview/post/whatever, where Bethesda said so? [/quote'] But the fact still remains hitman, that they're doing away with an importan 'system' ... in a bloody RPG no less; christ even the ol' 2d RPG's have durability stats, degrading! But then again, I'll probably still buy it JUST to see what the hype is about, probably just go for a JP copy this round, an stick to the JP modding community for Skyrim ( I hate that I cant choose language display in Oblivion, gayness ... )
Hitman69 Posted August 28, 2011 Posted August 28, 2011 ... So ... no BU in Skyrim? ;-; also they need to rethink the name 'Skyrim' ... makes me think of saying 'Hey ... wanna check out my Sky'rim'? *wink wink*' o.O; Well' date=' if people really want BU (I know I do), they'll find a way. I can imagine how it has to be done, too. I'll put it in spoilers, to save space. First you'd need armor-value degradation, something like this: The game (or rather, the SRSE (guessing that will be the abbreviation)), will need arrays, and a command to change armor value. Then, you could store the original armor-values of all armors (along with RefID, obviously) of the PC (and for ambitious people, NPCs as well). Now, you can devise some formula/algorithm to determine the amount of damage the armor needs to absorb, before losing 1 point of armor-value (obviously, the calculations would be best using floating-point values). Then, a second array can give be used to store actual armor-values. Obviously, you'd need a repair-system. The proof-of-concept mod would probably use the oblivion system, but ambitious people might change that. Now, one 'just' makes a plugin like BU, only here it uses the ratio of / Now, question for the OP. Is this actually confirmed true? First time I heard, and the Nexus doesn't have a newsflash on it yet. This kind of thing would most likely reach their front-page, after all. Do you have a link to the interview/post/whatever, where Bethesda said so? [/quote'] But the fact still remains hitman, that they're doing away with an importan 'system' ... in a bloody RPG no less; christ even the ol' 2d RPG's have durability stats, degrading! But then again, I'll probably still buy it JUST to see what the hype is about, probably just go for a JP copy this round, an stick to the JP modding community for Skyrim ( I hate that I cant choose language display in Oblivion, gayness ... ) Now you're mixing things up. I only said I could see how a mod could re-introduce durability. I never said I liked that the system was removed in the first place.
SenReality Posted August 28, 2011 Posted August 28, 2011 ... So ... no BU in Skyrim? ;-; also they need to rethink the name 'Skyrim' ... makes me think of saying 'Hey ... wanna check out my Sky'rim'? *wink wink*' o.O; Well' date=' if people really want BU (I know I do), they'll find a way. I can imagine how it has to be done, too. I'll put it in spoilers, to save space. First you'd need armor-value degradation, something like this: The game (or rather, the SRSE (guessing that will be the abbreviation)), will need arrays, and a command to change armor value. Then, you could store the original armor-values of all armors (along with RefID, obviously) of the PC (and for ambitious people, NPCs as well). Now, you can devise some formula/algorithm to determine the amount of damage the armor needs to absorb, before losing 1 point of armor-value (obviously, the calculations would be best using floating-point values). Then, a second array can give be used to store actual armor-values. Obviously, you'd need a repair-system. The proof-of-concept mod would probably use the oblivion system, but ambitious people might change that. Now, one 'just' makes a plugin like BU, only here it uses the ratio of / Now, question for the OP. Is this actually confirmed true? First time I heard, and the Nexus doesn't have a newsflash on it yet. This kind of thing would most likely reach their front-page, after all. Do you have a link to the interview/post/whatever, where Bethesda said so? [/quote'] But the fact still remains hitman, that they're doing away with an importan 'system' ... in a bloody RPG no less; christ even the ol' 2d RPG's have durability stats, degrading! But then again, I'll probably still buy it JUST to see what the hype is about, probably just go for a JP copy this round, an stick to the JP modding community for Skyrim ( I hate that I cant choose language display in Oblivion, gayness ... ) Now you're mixing things up. I only said I could see how a mod could re-introduce durability. I never said I liked that the system was removed in the first place. Oh sorry, well ... guess I was misunderstood due to my lacking ability to explain myself properly both in reality and apparently in text ;-; ... sorry
polluxval Posted August 29, 2011 Posted August 29, 2011 i liked the degrade option in obli. that kept the game as an RPG and make u search for other weapons, for example in Fallout 3.
HanPL Posted August 29, 2011 Posted August 29, 2011 For the Love of God even Diablo 1 had item durability and even older games. And now game that want's to be *cough * cough* RPG remove repairing, make leveling as easy as possible, auto hp regen like in fps...Im curious what next...
SenReality Posted August 29, 2011 Posted August 29, 2011 For the Love of God even Diablo 1 had item durability and even older games. And now game that want's to be *cough * cough* RPG remove repairing' date=' make leveling as easy as possible, auto hp regen like in fps...Im curious what next... [/quote'] A nice 'quote' for Skyrim! "Skyrim ... the RPG thats always on easy mode." Even then, even Easy mode doesn't regen HP THAT fast, and still has durability an everything else! =D
LilDevil Posted August 29, 2011 Posted August 29, 2011 Well, this saddens me because I'm paying $150 for this.........dammit. I was alright with hp regen, the changes in gameplay like the controls and implements of different spell charges, I was even able to let them remove the stats, but come on. What else are they removing. I was also pissed when a buddy of mine showed me a press release. It said that there was going to be a random event where your chased by 3 dragons, and fighting them will always result in killing you, to help give you the sense that your not some sort of deity. Todd Howard played that random event and ordered it to be removed because it was scary........too scary. Wow, I mean wow, what are they thinking, they need to stop catering to all the 14 year olds and make me a mature adventure game, not DA 2. I get all worked up about a game, buy it even though I hear all my buddies saying it's going to be bad. Now I'm slowing hating myself, going to remove my pre-order and see what else may be available. I'm going to wait a bit and hope a few modders go in and redo the system.
Searinglich Posted August 29, 2011 Posted August 29, 2011 I will be getting this game but I will not play it until there are some decent mods out for it. As for removing armor degradation..... having invincible armor is a giant immersion killer.
Jexsam Posted August 30, 2011 Posted August 30, 2011 GAME RUINED, PREORDER CANCELLED. I CAN'T SARCASM ANY LOUDER.
leddis3 Posted August 30, 2011 Posted August 30, 2011 I look forward to the inevitable mods that add a durability system somehow, and reintroduce stats. No wonder Bethesda loves modders. Modders fix their mistakes.
sora3 Posted August 30, 2011 Posted August 30, 2011 I haven't heard this before so unless someone puts up a link that Todd Howard or Pete Hines saying this, then I call BS.
meero Posted August 30, 2011 Posted August 30, 2011 I haven't heard this before so unless someone puts up a link that Todd Howard or Pete Hines saying this' date=' then I call BS. [/quote'] It's true http://twitter.com/#!/DCDeacon/status/107270741023666176 and http://twitter.com/#!/DCDeacon/status/107292291122728960 I like the idea of crafting armor, but they could've kept durability and the skill to repair it within the smithing skill. Probably too complicated for the casuals.
leddis3 Posted August 31, 2011 Posted August 31, 2011 I'm shocked they're keeping skills, or haven't "streamlined" them to: Hit Things Magic Steal Things You know, in case anyone gets confused.
pyjinbom Posted September 1, 2011 Posted September 1, 2011 LOL yea, alot of things they seem to be removing are things that I was hoping all along that they would go deeper in depth with in Skyrim, but c'est la vie. Either way, as long as the game is as moddable as Oblivion (which I'm hoping to god it is, if not more so), than I kind of figure the mod community does most things better than Beth anyway. If they lay down a really great framework with all the tools to mod it into awesomeness, I'll be happy ...in 4 years or so when mods catch up.
sora3 Posted September 1, 2011 Posted September 1, 2011 Well, I'm not into Twitter which doesn't really help my scepticism. But I did find it on one of the sites. But to be honest, a lot of good RPGs also got rid of this such as Dragon Age and as well as the Witcher so you can't really say that this is important. I do feel having degradation is important for immersion but not necessary OVERALL in comparison to the scope of the game. If you want immersion, play STALKER or Metro 2033 and you'll know.
leddis3 Posted September 1, 2011 Posted September 1, 2011 Degradation isn't essential to a deep RPG, no. But I consider it essential to The Elder Scrolls, it's part of this particular series' identity. It would be.. like.. I don't know, a sequel to Dragon Age where you couldn't equip armour on your party members. .... Oh damnit.
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