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Posted

I have found the attached errors in TES5EDIT log

 

00:14] Background Loader: [zDeadlyPleasures.esp] Start loading or building reference info.
[00:14] Background Loader: Error: record DIAL contains unexpected (or out of order) subrecord VMAD 44414D56
[00:14] Background Loader: Errors were found in: aDP_SQ_ChuulGuard1Topic "Hi..." [DIAL:571E9ADE]
[00:14] Background Loader: Contained subrecords: EDID VMAD FULL PNAM BNAM QNAM DATA SNAM TIFC
[00:14] Background Loader: Error: record DIAL contains unexpected (or out of order) subrecord VMAD 44414D56
[00:14] Background Loader: Errors were found in: [DIAL:571E9BAC]
[00:14] Background Loader: Contained subrecords: VMAD PNAM QNAM DATA SNAM TIFC
[00:14] Background Loader: Error: record DIAL contains unexpected (or out of order) subrecord VMAD 44414D56
[00:14] Background Loader: Errors were found in: aDP_SQ_ChDreamJezeraTopic "What are you doing here, Jezera?" [DIAL:571E9BFB]
[00:14] Background Loader: Contained subrecords: EDID VMAD FULL PNAM BNAM QNAM DATA SNAM TIFC
[00:14] Background Loader: Error: record DIAL contains unexpected (or out of order) subrecord VMAD 44414D56
[00:14] Background Loader: Errors were found in: aDP_SQ_ChuulDreamJez1 "I guess..." [DIAL:571E9CA2]
[00:14] Background Loader: Contained subrecords: EDID VMAD FULL PNAM BNAM QNAM DATA SNAM TIFC
[00:15] Background Loader: Error: record DLBR contains unexpected (or out of order) subrecord VMAD 44414D56
[00:15] Background Loader: Errors were found in: aDP_SideQuest_ChuulGuard1View [DLBR:571E9AB8]
[00:15] Background Loader: Contained subrecords: EDID VMAD QNAM TNAM DNAM SNAM
[00:15] Background Loader: [zDeadlyPleasures.esp] Done building and saving reference info.

 

Could you please check and advise if these errors are an issue?

Posted
On ‎7‎/‎15‎/‎2019 at 6:58 PM, jaden55555 said:

Also, I tried to do the Miquote side quest, but I'm stuck at the beginning. I'm supposed to talk to some reach people to find Miquote. I talk to, well, the whole population of the reach, no one seems to know Miquote.

Who am I supposed to find to discuss Miquote's past?

The same here ... I tried to talk to several npcs but they only say that they did not see it, can anyone confirm if this is a bug or if I have to talk to a specific npc? and if it is a specific npc where is its location?

Posted
4 hours ago, TheShadowHunter said:

The same here ... I tried to talk to several npcs but they only say that they did not see it, can anyone confirm if this is a bug or if I have to talk to a specific npc? and if it is a specific npc where is its location?

Talk to Bothela, in Markarth.

  • 4 weeks later...
Posted
On 10/23/2019 at 4:08 PM, sollego2468 said:

Hi i have trouble with the mod CTD when i entered the area 1 

 

?

There are several invisble actors, and spectators in this room.

do you have a log ?

You can also try to modify/disable them in CK, and retry. You'll find the source of the error.

  • 2 weeks later...
Posted

Hi guys, i am playing with skyrim se.

I am wondering where can i find Kormotor animations for se.

Can somebody send me a link for it?

Posted
On 11/12/2019 at 8:30 AM, GGQWPP said:

Hi guys, i am playing with skyrim se.

I am wondering where can i find Kormotor animations for se.

Can somebody send me a link for it?

i think there is, but I don't really know.

About the mod... well, I'm still fighting with SSE and need to found some time...

  • 2 weeks later...
Posted

Hi, i had some issue with the mod. When i was on the journey finding Misquote, i dont have any clues either when asking others they denied. So is there any guide line ? Thanks you 

Posted
On 11/27/2019 at 12:33 PM, sollego2468 said:

Hi, i had some issue with the mod. When i was on the journey finding Misquote, i dont have any clues either when asking others they denied. So is there any guide line ? Thanks you 

Talk to Bothela, in Markarth

Posted
3 hours ago, kronnos44 said:

Hey delzaron i'm strugling

 

Can't get any animation to work , what exactly do i need ?

for animations to work , can't find it

Update your FNIS first.

did you activated it in sexlab ?

 

If it doesn't still work, ask Komotor.

Posted

I'm at Anna's party and I'm stuck at the "Listen Anna" part. She came into the room and just stands there. I've a number of issues when NPCs are supposed to have a conversation or I'm supposed to "Listen" to them. They always just stand there and don't do anything.

Posted
4 hours ago, trickeyone said:

I'm at Anna's party and I'm stuck at the "Listen Anna" part. She came into the room and just stands there. I've a number of issues when NPCs are supposed to have a conversation or I'm supposed to "Listen" to them. They always just stand there and don't do anything.

Anna is blocked somewhere. She ened to access to her marker to start the scene with Quai and you.

Use T.

Posted
On 12/7/2019 at 5:53 AM, Delzaron said:

Anna is blocked somewhere. She ened to access to her marker to start the scene with Quai and you.

Use T.

I waited for 1 hour 24 times. She still just stands there. I ended up just using setstage to get around it. I've had to do that for almost every stage of the mod.

Posted
18 hours ago, trickeyone said:

I waited for 1 hour 24 times. She still just stands there. I ended up just using setstage to get around it. I've had to do that for almost every stage of the mod.

Every stage ? That's not normal at all !

Script installation problem ? Papyrus log ?

 

Posted

I downloaded everything and the story seems to be working but my audio for their quest specific lines are not working subtitles will still work though

Posted
On 12/12/2019 at 8:32 AM, Corranda said:

Also once I get past the carriage driver it crashes after loading into an open blue space and waiting a while

?

It supposed to place you on a marker, near a cave entrance. (the pic with the orc woman)

Posted

Ran into an issue but as this is for the version from LL, not sure if it gets support or not. But the side quest for Miquote seems bugged. Had a bugged message about listen to Lem and Miquote but wouldn't go away when speaking with either of them. But still able to progress past that. Now on the quest to bring Miq back but she just stands in the camp.

 

I could setstage past it, but would like to see the scenes the mod as to offer.

 

also smaller note, some of the animations have the animobjects dissapear in whole or just parts of them. Primary offenders are the pendulum and enduro.

Posted
4 hours ago, illenn said:

Ran into an issue but as this is for the version from LL, not sure if it gets support or not. But the side quest for Miquote seems bugged. Had a bugged message about listen to Lem and Miquote but wouldn't go away when speaking with either of them. But still able to progress past that. Now on the quest to bring Miq back but she just stands in the camp.

 

I could setstage past it, but would like to see the scenes the mod as to offer.

 

also smaller note, some of the animations have the animobjects dissapear in whole or just parts of them. Primary offenders are the pendulum and enduro.

Lem ?

If it's lamiae and miquote, they are in a scene. If one is occupied somewhere else, the scene can't nbe played.

Miquote will not follow you from the giant camp, she'll come back by her own means... with a surprise.

 

I can't do anything about animations. Please ask to komotor or check your installation.

Posted
1 hour ago, Delzaron said:

Lem ?

If it's lamiae and miquote, they are in a scene. If one is occupied somewhere else, the scene can't nbe played.

Miquote will not follow you from the giant camp, she'll come back by her own means... with a surprise.

 

I can't do anything about animations. Please ask to komotor or check your installation.

Alright so I'm guessing that means that the interaction between those two npcs is stuck. And with Miquote like I said she just stands in the camp, I cant progress to the next step. Linked to the earlier bugged conversation?

Posted
On 12/16/2019 at 5:09 AM, illenn said:

Ran into an issue but as this is for the version from LL, not sure if it gets support or not. But the side quest for Miquote seems bugged. Had a bugged message about listen to Lem and Miquote but wouldn't go away when speaking with either of them. But still able to progress past that. Now on the quest to bring Miq back but she just stands in the camp.

 

I could setstage past it, but would like to see the scenes the mod as to offer.

 

also smaller note, some of the animations have the animobjects dissapear in whole or just parts of them. Primary offenders are the pendulum and enduro.

I also ran into this. They have their chat then I talk to Miquote about her vacation and then nothing. If I then sleep it progresses but the next exhibition doesn't progress since whoever the partner is supposed to be never shows up.

  • 2 weeks later...
Posted

Howdy - I've heard a lot of struggles on getting this mod to run but having actually completed a large chunk of it I thought I would post my results

1. I got to the point where I was to follow Erikur until he revealed the carriage - he did not ever reveal where the carriage was for me.
2. After I spent days trying to catch him going to this alleged carraige I did "setstage adp1_begin 80" 
3. This put me in the cell and the directions were to follow the guard - in some cases, the text refers to "guard" and means "Veez"
4. I followed Veez to Jezera but she wasn't speaking to me about the matter at hand.
5. "setstage adp1_begin 90" completed the next task and then Jezera would speak to me and of course, welcome me :)

Now, a few comments, first, I am using:
KomAnim_T2_AIO_SE_323616c_to_extract

KomAnimObjects.esp

KomAnimScaler.esp

Yes, thats right I did subscribe to the patreon site. Why? Because I appreciate the time, energy and passion it takes to undertake a software project of that magnitude. Not everyone can afford to do it, but I can. Komotor should be commended for the outstanding work. 

I was able to complete all the steps in the arena events and was granted my release. It seems there is more waiting if I fail to show up at Jezera's place - so maybe there is a lot more I don't know yet.

And Komotor, I know you are stopping additional work on this but if you take up work on it again I personally volunteer to re-write the character interactions, at least the dialog.  I appreciate how hard it is to use English if it isn't you first language but feel like you are missing an opportunity here for a depth of character and immersion. Again, fine stuff, good work, you have a sick mind :) Which I appreciate.

Also - I am trying to track down this visual bug which I think is from cursed loot - it shows up on a couple of Sanguine related items as well. Has anyone seen this before?
ScreenShot2.thumb.png.a9f21d294e7f700e113f733e97bc3bab.png

Also, don't even ask for the files, I am a software engineer with intellectual property of my own. I feel the same pain :)

Posted
19 hours ago, Bolan said:

Howdy - I've heard a lot of struggles on getting this mod to run but having actually completed a large chunk of it I thought I would post my results

1. I got to the point where I was to follow Erikur until he revealed the carriage - he did not ever reveal where the carriage was for me.
2. After I spent days trying to catch him going to this alleged carraige I did "setstage adp1_begin 80" 
3. This put me in the cell and the directions were to follow the guard - in some cases, the text refers to "guard" and means "Veez"
4. I followed Veez to Jezera but she wasn't speaking to me about the matter at hand.
5. "setstage adp1_begin 90" completed the next task and then Jezera would speak to me and of course, welcome me :)

Now, a few comments, first, I am using:
KomAnim_T2_AIO_SE_323616c_to_extract

KomAnimObjects.esp

KomAnimScaler.esp

Yes, thats right I did subscribe to the patreon site. Why? Because I appreciate the time, energy and passion it takes to undertake a software project of that magnitude. Not everyone can afford to do it, but I can. Komotor should be commended for the outstanding work. 

I was able to complete all the steps in the arena events and was granted my release. It seems there is more waiting if I fail to show up at Jezera's place - so maybe there is a lot more I don't know yet.

And Komotor, I know you are stopping additional work on this but if you take up work on it again I personally volunteer to re-write the character interactions, at least the dialog.  I appreciate how hard it is to use English if it isn't you first language but feel like you are missing an opportunity here for a depth of character and immersion. Again, fine stuff, good work, you have a sick mind :) Which I appreciate.

Also - I am trying to track down this visual bug which I think is from cursed loot - it shows up on a couple of Sanguine related items as well. Has anyone seen this before?
ScreenShot2.thumb.png.a9f21d294e7f700e113f733e97bc3bab.png

Also, don't even ask for the files, I am a software engineer with intellectual property of my own. I feel the same pain :)

Hi, To modification permissions on DP, you need to see with Delzaron.
I'm not the author of this mod. Excepted animations and synopsis, it's Delzaron stuff.

I do not intend to make anything for any mods later.
I leave modding scene, I even requested deletion of my account here and Komotor will not exist anymore in the following months.
So you can be sure to never see me come back make stuff for modding or Skyrim, it's like eat cups of vomit for me.. Launch this game give me too many bad feel and bad memories..
I was able to force myself to eat vomit cups in exchange of money, but now, I'm not Kenny McCormick, I'm not going to force myself to eat vomit for peanuts.
Even If I still make a little few animations I do not even launch skyrim to test them, I release and if there is issues, it's reported and I fix the following month..

I make better than Skyrim and modding stuff anyway, so it's not possible to still consider modding in the future for me..

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