Zagiel Posted September 14, 2014 Posted September 14, 2014 people please help me why cannot i use scale scale transforms in my skyrim anims?to be clear, here's a test case: i want my forearm to scale to double the size in idle animation but all i get is translation of children bones (arm, fingers) i've searched ans searched and searched... but all i'm getting is a vague information about scale bones. although i'm still not sure if they are really related to scale in animation, not scale in ECE or some SKSE calls.if scale bones are what i need, can someone please explain their use and meaning to me?otherwise, can you please give me a hint? using other methods then HCT? nifscope edits of skeleton or body flags? sacrificing to gods?
sir caine Posted September 22, 2014 Posted September 22, 2014 Hello guys, Im fairly new to skyrim modding (started yesterday eheem) and Im glad to find this thread here I made a quick bikini mesh for testing porposes, set it up and exported my nifs with 3ds max (did extremly basic skinning with the skin warp modifier in max) okay so good so far. I already made the 0_ and the 1_ version but I wanted to test 0_ in game. So I opended the new o_ nif with nifskope, deleted the shaders, made new ones bal bla balaaa, added a crappy pink texture to the b ikini (only for testing purposes, Ill make a right texture later when I finally get everything to work in game...) and I expected everything to work in game. I was wrong. I put the deadric armor (I replaced for testing purposes) on my char and well... she was just naked?? I dont have alpha properties or something in the nif. This is how the nif looks: And ofc I replaced my nif files with the vanilla ones in the game data directory. I really dont know why it gives my the nude base body in game. But as i said Im a total noob. I hope people can explain me what went wrong and how to fix that stuff
AwfulArchdemon Posted September 26, 2014 Posted September 26, 2014 Hey canderes, what do I do if I need a nif plugin for 3DS Max 2014? This issue stopped me from getting back into Skyrim modding the other day.
blabba Posted September 26, 2014 Posted September 26, 2014 Hey canderes, what do I do if I need a nif plugin for 3DS Max 2014? This issue stopped me from getting back into Skyrim modding the other day. http://tesrenewal.com/forums/tools-and-coding/nif-importexport-plugin-for-3dsmax-2013 Despite the name, the above plugin works for 2014 just fine. (Warning, it does not import skeletons as bones in case you need to do stuff like animations and all that. You can download provided .max scene files though to get around that.)
sir caine Posted September 27, 2014 Posted September 27, 2014 Sorry I fixed the problem, I havent converted the dismember skin instances lol fail
AwfulArchdemon Posted September 27, 2014 Posted September 27, 2014 Hey canderes, what do I do if I need a nif plugin for 3DS Max 2014? This issue stopped me from getting back into Skyrim modding the other day. http://tesrenewal.com/forums/tools-and-coding/nif-importexport-plugin-for-3dsmax-2013 Despite the name, the above plugin works for 2014 just fine. (Warning, it does not import skeletons as bones in case you need to do stuff like animations and all that. You can download provided .max scene files though to get around that.) I read all about that on different sites. Perhaps I should have downloaded it. I read something about problems with it on 2014 somewhere along the way, which is why I didn't get it. I suppose I should at least try. Thanks blabba!
sir caine Posted October 7, 2014 Posted October 7, 2014 Hey guys its me again noob number 21376582458. I hope Im in the right thread this time so I made a nun outfit thingy consisting of 3 parts (bodysuit, heels and a head accessory). Bodysuit and Heels are working fine with the hdt high heels system and I had to make a proper weight paint for the lower part of the bodysuit and now there are now longer clipping issues so what i wanna say I want o finish the full outfit but I planned to add physics to the cloth piece of the head accessory. I saw the tutorials here in this thread and the autopilot tutorial (orginally for hair physics) and now my question is: How many bones can I add to the accessory to get a 'good looking and fluent movement' of the cloth piece of the head accessory? Do I need to make a bone for every fold I meshed to make it look realistic? (so I would end up with 8 bones???) Or is there a limit somehow? Thank you guys for answering, please have mercy with a bloody beginner like me :0
blabba Posted October 7, 2014 Posted October 7, 2014 I honestly can't think of any good way to use the current restraints to add physics to your faux-physics mesh. Personally I don't think there is any good way to get the lame havok physics to do your mesh justice in-game. You can try 8 bones or so, but do note that higher bone count = better simulation of physics. It also means a close to exponential increase in performance impact.
gerra6 Posted October 8, 2014 Posted October 8, 2014 And it's always worth noting that the nif format can only support a maximum of 4 bone influences per vertex.
sir caine Posted October 9, 2014 Posted October 9, 2014 @blabba and @gerra6: Hmm okay guys thanks to y'all maybe I expected too much from thr havok physics ;() I meshed some folds in the cape thingy thats why its even more weird looking in game ahahaa these static folds ughh guys its really weird. But I guess I'll release the rest of the outfit without the head piece. fail project. When I have time I'll try to add 8 bones and see how even more weird its gonna be looking So what pieces are worth to add havok physics to them? Only hairs and long dresses? Btw is there a way to add physics to a originally static mesh that has no skeleton? Because I made a container object (a kind of blackboard thing with hanging bags from it (where the outfit is purchasable) and it would be nice if these bags could somehow move like grass etc. Or is this not possible?
blabba Posted October 9, 2014 Posted October 9, 2014 You can append vanilla Havok world movement somehow to statics (like how skyrim signposts and traps work) In regards of HDT Havok, you require a skeleton. (Btw, static Head piece doesn't look too bad IMO)
Kaz Aanh Posted November 4, 2014 Posted November 4, 2014 What is the best way to create a tight bodysuit. Copy body and scale it a bit or just use current body and change textures/paint new textures over the body ? But what if I wanted to do body gaps ( like belly/boob gap )? 1st way seems better here.
FastestDogInTheDistrict Posted November 6, 2014 Posted November 6, 2014 What is the best way to create a tight bodysuit. Copy body and scale it a bit or just use current body and change textures/paint new textures over the body ? But what if I wanted to do body gaps ( like belly/boob gap )? 1st way seems better here. If you wanted to do it that way, you could then use the element or polygon "Selection" tools to select the parts you want to remove, then go to "Detach" in the Geometry panel, detach the parts as a new object, and then delete it. This will remove the desired parts without breaking the skin. This is exactly how I do the body meshes for my (more recent) armours.
OreoHeaven Posted January 16, 2015 Posted January 16, 2015 Trying to add custom hair to skyrim, I have the hair made but Im clueless on getting it into Skyrim The tutorial you have posted (the one without the audio has the hair look grey-ish instead of Mila's normal red and black
dragonborn_s20 Posted February 26, 2015 Posted February 26, 2015 Hi Canderes and all, I am trying to add physics, bones to one of the Azars ponytail mod. So it can become dynamic. But I dont know how to do it. I tried to use one of the skyrim vanilla hair. using 3d max 2012. have the nifscope and plugins to import hair mesh skeleton but unable to add bones to Azhar ponytail. I am following your video tutorial to do so. please help.
ppploocds Posted June 26, 2016 Posted June 26, 2016 thanks for your tutorial. I'm want to learn some 3ds modelling , but now I have confronted a problem .When using havoc content tools , in the havoc tools framework window, I don't know how to select or drag a rigid object, only to see them fly everywhere. errr, help .
Recommended Posts
Archived
This topic is now archived and is closed to further replies.