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t.ara

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Posted

It IS a real fun, to create this both ships, to port them from oblivion into sky rim and to staff them with BD-furnitures.

The ready made ship has everything on deck and inside a small cabin and the second ship will have an entrance to it´s

interior from aside with access to the inner ship in addition.

 

This location can be used for any quest-mod you like to play and spends a unique athmosphere, specially at night.

This mod will need the next zap 8 update. 

You can use it also with a furniture-spawner as well.

Now I´m on the second ship´s interieur.....deeper and deeper it takes me down to the lower decks....and there you can meet "emma may"!

 

-especially 3 new furnitures !!! (zap resource) on base of the "Emma-May-Post", one kneeling (as the original), one "hanging" and another one "standing" (last two with long loop-animations)

(on the latest pics)

 

Next ship is an real inn (taverne) and will come with npc-stuff and load free interieur down to the first lower deck.

 

 

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Posted

Absolutely awesome!

I can totally imagine the slavery mods built upon this.. pirate raids on Nordic villages, taking women to be sold in far away lands..

I just wish I had the time to create another mod. Let's hope someone else will use this opportunity.

Great job!

Posted

Thank you, to both of you!

And YES!...as longer I´m editing this stuff, the more I feel it´s "magic"...I could not imagine that the lower textures do NOT harm the quality of the overall spirit of this small rooms. Oblivion textures are looking more better in detail, than they are looking inside of the oblivion-game-engine as far I could watch.

And it DOES suit perfect to skyrim and is does suit perfect to furniture-gameplay. The simple resources of about 50 parts of meshes can bring up 4 or 5 different ships. As well I´ll add a ship beside, that will be a taverne, so that it can be also a perfect playground for the old maria eden mod.

And at least, the mod will contain the resources (ship) as a basis for own creations for modders, who like to create again different new locations.

And the location forced me to add specific new furniture, that can be also made fexible to suit in other circumstances.

One ship will have a "caged-deck" in the lower area and I thought to add leaved-behind slaves in cages and in restraints, who could be used for a specific quest mod. For now I can´t offer quest-modding, but I guess that some of you will quickly port it up to something more active. My primary work is now to hook up the stuff and make it fully playable for skyrim, as I have the same opinion like you: it´s one of the most interesting stuff i´ve seen in skyrim for a BD-location.

Of course can the material be used for any new idea:-))

(The pics are only touching particulary the entire athmosphere of the location.)

 

 

Posted

This...looks really cool! Nice work as always, t.ara! My only question: I notice the ships are placed in Lake Ilinalta, much like another popular ship mod. Do you know if your ships will conflict with the Asteria? If possible, I would love to be able to install both. Then I can have a nice (sexy) little Ilinalta fleet :smile:

Posted
On 23. Januar 2018 at 1:03 AM, Nintendude1236 said:

This...looks really cool! Nice work as always, t.ara! My only question: I notice the ships are placed in Lake Ilinalta, much like another popular ship mod. Do you know if your ships will conflict with the Asteria? If possible, I would love to be able to install both. Then I can have a nice (sexy) little Ilinalta fleet :smile:

gg as usual have mod-collision?? so sky rim is too much filled up with mods...!...this asteria mod is a sky rim legend, so we will take care not to let them collidate...I mean, it´s no problem to move the ships...no problem:-)))

And thanks for all the nice replies.....!

 

(i´ll load that mod and find a suiting area if needed)

 

Posted
On 22. Januar 2018 at 4:18 AM, Jack_the_hack said:

Couldn’t this also be turned into a house mod? A simple bit of dialogue, a go here, kill this guy and boom, new ship to live in. 

 

May at not even need that. 

Somehow-yes. I´ll look for a solution.

Posted

Looks cool!

 

So i guess first zap update then we can expect Lost Ghost Ships and Bannered Mare Immersive Playground ? 

 

Damn a lot of mods you working on hope you will release them soon :smile:

Posted

 

"Inauguration Party" Inside the Bloadted Fload:

 

-new SUITING candiliers,

-new Inn/Taverne with bar-keeper and hostess(will come)

-girls of taverne are/will be perfectly for "quickies" (by a simple short dialogue("angel" is now for testing-later will be some girls around)

 

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Posted

So we got two new girls (Zoe- and Sue May - both daugthers of Blue May (the InnKeeper of "Tthe Bloated-Fload") , who feel best, if tied up or be able to press their skin to the cold iron inside of cages, busy on furnitures....always again inside of different furniture....they´ll get soon their dialogue and will probably be the most horny girls of skyrim - directly after the captured-dream-slaves !!!:classic_biggrin: ...they won´t get force-greets..! - but maybe I can make them to become followers and marrage-able-I have to check that out.

 

-barde-girl will follow...

 

I plan to use "KS Hairdos" as a basic Hair-dependency.....

If somebody has fine face-forms, or wants to create some for this mod...feel free to upload it

 

 

.....cluttering the interieur to be ready around the bunks-downstairs...(rent-able bed for the night)

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Posted

Ready-made lightning  (it was not easy, as the table in the middle with three candles has it post as a shaddow barriere, took 2 days of experiments)  main taverne is ready ------upstairs-barde is ready----- .... hair and face of the actors will be modded ....

 

-real taverne - own merchant-system - two  location-bound crime factions with 2 jails - taverne-night-rest: time: 22 p.m. - 6 a.m (all npc go into their beds)....

-now perfect to play with prison overhaul (2 jails)

-"new" interior "ship-door" in original style 

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Posted

A "player´s home" and a "shipwreck" will follow in an update later - I don´t like to let you wait too long time anymore....

I only  wanted now to integrate a sexLab - function (dialogue based sex) for some fun with the "crew" and style the faces.

 

-faces ready, hair-style will stay on vanilla, same for faces (no hair-mod nessessary)

-interior optimization 

-navmesh ready (in- and outside)

.....

 

 

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