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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
On 4/15/2024 at 1:43 PM, Wubb_Wubbs said:

so this just happened to me where the moaning is really fast and non stop i even went into the mcm and uped the sound and nothing so I need help :<

I still need help ;-;

Posted
On 4/17/2024 at 2:19 PM, Vredeman said:

question, is it normal to take like 2 or 3 min for the animations to play? 

ah no that's not normal

 

3 a 4 seconds to possession the actors, then the actors are again aligned (mostly very close together) then it takes around 1 a 2 seconds before the animations start.

Posted

Is there a way to filter animations in a way that NPCs can use them, but not the player character? I'm playing in VR, and some anims don't work in first person, but I like the anims themselves, so I would still like NPCs to use them.

Posted

hey guys. I need little bit of help, im running Skyrim SE 1.6.1.70.0 from steam, downloaded all required plugins and installed SexLabFrameworkAE_v166b.7z.

but when trying turn on the game im getting error saying that the plugins needs to be updated.  

PapyrusUtil.dll

sexlabUtil.dll

 

What version do i need to download to make it work? 

 

Posted
2 hours ago, Here4SlootyMods said:

I might be going crazy but did SexLab used to require RaceMenu?

Is a soft dependency. Means that can work without it but works better with the RaceMenu.

Posted
6 hours ago, kraoro said:

Is there a way to filter animations in a way that NPCs can use them, but not the player character? I'm playing in VR, and some anims don't work in first person, but I like the anims themselves, so I would still like NPCs to use them.

Of course...

You can set one tag in common for those animations and then exclude them from the player scenes. Sadly that means edit the scripts of all your Sex Mods.

Posted
5 hours ago, OsmelMC said:

Of course...

You can set one tag in common for those animations and then exclude them from the player scenes. Sadly that means edit the scripts of all your Sex Mods.

How do you exclude them?

Posted (edited)

So i just installed the framework for the game and i got a few base animations but there is a issue where during the animation. the Characters are clipping i don't know why this is happening but if there is a solution known or how i can fix this im all ears. I can't figure it out myself 

 

Update i figured out the issue. The problem was i was using outdated files for ZAZ animations and one other. Fixed issue by getting ZAZ 8+ then rerunning FNIS solved the idle animation issue and others i couldn't figure out earlier

Edited by Reiami
Issue Solved
Posted
19 hours ago, wituuk said:

hey guys. I need little bit of help, im running Skyrim SE 1.6.1.70.0 from steam, downloaded all required plugins and installed SexLabFrameworkAE_v166b.7z.

but when trying turn on the game im getting error saying that the plugins needs to be updated.  

PapyrusUtil.dll

sexlabUtil.dll

 

What version do i need to download to make it work? 

 

 

 

something borked, post full load order and mod files. Easiest to obtain these in MO2 by going here:

image.png.5c5ee283d593414adda035c575cb71c0.png

 

Also make sure you are launching the game via SKSE.

Posted
7 minutes ago, VeraDra said:

 

 

something borked, post full load order and mod files. Easiest to obtain these in MO2 by going here:

image.png.5c5ee283d593414adda035c575cb71c0.png

 

Also make sure you are launching the game via SKSE.

Thanks buddy, just managed to fix it. Not sure what was the issue but fresh install of the game and all mod&plugins resolved the issue

Posted
18 hours ago, OsmelMC said:

Is a soft dependency. Means that can work without it but works better with the RaceMenu.

Ah, thanks.

 

I swear I remember seeing it listed as a dependency in the first post awhile ago.

Posted

Hi all, I've been attempting to use the rebuild function in order to install SLU+, but I've found that no matter what I do rebuilding simply doesn't finish. Even after waiting 10+ minutes opening up SexLab in the MCM just gives me an incomplete mod menu and says that its still installing and I should close it and go back to my game. Has anyone had this issue before? Thanks

Posted
4 hours ago, nocaboca97 said:

Hi all, I've been attempting to use the rebuild function in order to install SLU+, but I've found that no matter what I do rebuilding simply doesn't finish. Even after waiting 10+ minutes opening up SexLab in the MCM just gives me an incomplete mod menu and says that its still installing and I should close it and go back to my game. Has anyone had this issue before? Thanks

SLU+ is incompatible with "SexLab PPlus" or Skyrim VR

 

Make sure that nothing overwrite the SLU+ files on the Mod list (not even the PapyrusUtil)

 

To avoid confusion, is better if your SexLab was fully installed before install the SLU+

 

Always is better wait until you be on empty cave or dungeon before start the SexLab setup. That way the papyrus should be too busy for lack of FPS.

 

If the DebugMode is enabled you can see the setup progress on the console.

 

Actually will be better if instead of play you keep the console open until the end of the setup process. That's because keep the inventory or the console open, pause a lot of the Skyrim process that requires resources speeding up scripts like the SexLab setup.

 

 

Posted
34 minutes ago, OsmelMC said:

SLU+ is incompatible with "SexLab PPlus" or Skyrim VR

 

Make sure that nothing overwrite the SLU+ files on the Mod list (not even the PapyrusUtil)

 

To avoid confusion, is better if your SexLab was fully installed before install the SLU+

 

Always is better wait until you be on empty cave or dungeon before start the SexLab setup. That way the papyrus should be too busy for lack of FPS.

 

If the DebugMode is enabled you can see the setup progress on the console.

 

Actually will be better if instead of play you keep the console open until the end of the setup process. That's because keep the inventory or the console open, pause a lot of the Skyrim process that requires resources speeding up scripts like the SexLab setup.

 

 

I was actually using PP+, I wasnt aware they were incompatible. That's on me for not looking at the mod page too much. I'll remove it and then enable the debug mode to get some more information, thanks for the response!

Posted (edited)

>tfw its 2024 and Sexlab still doesn't have any in scene animation selection other than a very broken mod ported from the LE version of the game that was made a decade ago.

 

Edited by modslave
images not loading
Posted (edited)
6 hours ago, modslave said:

>tfw its 2024 and Sexlab still doesn't have any in scene animation selection other than a very broken mod ported from the LE version of the game that was made a decade ago.

 

 

It sounds more like a pebcak to me.

 

JJameson-Laugh-Skyrim.jpg

 

It just works

 

Edited by サマエル
Posted
10 hours ago, modslave said:

>tfw its 2024 and Sexlab still doesn't have any in scene animation selection other than a very broken mod ported from the LE version of the game that was made a decade ago.

 

Feel free to create a better one then.

 

Bye.

Posted
5 hours ago, ebbluminous said:

Feel free to create a better one then.

 

Bye.

Actually considering it. Cause to be fair its a strange gap.

 

I mean honestly the whole "don't like it do it yourself" thing is great, it's what modding is about after all. So using it as a dismissive insult probably isn't the best way to acknowledge an obviously simple framework feature that shouldn't require a submod to exist as a feature. Having the framework just randomly pick animations is a terrible way to handle scenes as it takes no real account of environment or objects in them or even the relevance of a position to the actors...and while SLUP's furniture framework does a slightly better job at this, the framework just isn't good at picking animations even for the objects as its still just randomly selecting something out of a keyword list that may or may not even be relevant.

 

To be fair I'm surprised SLUP hasn't integrated some thing more adaptive/controllable in their package, after all this time, as its a pretty good long term project that has helped keep 1.63 in line with higher version functionality to a degree.

 

I've stuck with Sexlab through all its versions and never really jumped on the OSEX/OStim bandwagon because I appreciate the work Ashal's done here, I'm just pointing out that a finer end user control is something that is obviously needed and the fact the only way to achieve it is with a semi-broken mod that conflicts with critical other mods like UIExtensions and NFF is not really a viable or elegant solution.

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