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I need some help with CK (specific)


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Posted

Hello it's me again.

 

I have a very particular set of issues with a mod I am making.

 

Can't fine the answer in the threads here and maybe I am Google the wrong words but I can't find a solution there either.

 

Things to Note:

 

Load order is Vanilla.

 

Started a brand new game (testing)

 

NavMesh has been reworkd, finalized and tested

 

Issues persistent with Skyrim launcher and SKSE.

 

Windows UAC is disabled and I have full read/write permissions.

 

The concept:

I am doing a massive overhaul of the Solitude Docks, some of you are aware if that already.

 

My issue(s)

1. Detrimental Issue

As you are aware looking down at the docks you can see the low poly LOD of the smaller Long Ship out in the bay.

 

I have retranslated that ship to a more acceptable location. In fact there are 3 of them now.

 

Everything looks A OK when you are down on the dock but once you are at a certain distance the low poly ship is rendering in the original location. This is bad. And I have no idea how to fix it. I read on Nexus that the LOD cab be baked to your save file so I made a new character from lvl 1. The problem remains.

 

If nothing else I need this one problem fixed. Any, and I mean any info on how to do this would be greatly appreciated!

 

2. Annoying Issue

Somewhere along the way my guards on the dock stopped following the patrol markers.

 

On waiting or loading a new cell and coming back the guards will make 1 pass and then stop in a marker. I have no idea why this is happening or how it happened but it is.

 

I need to know how to fix it or at the very least make a new guard and patrol markers for them to follow.

 

3. Problematic Issue

 

This has to do with Issue 1 is there any way to update the Skyrim menu map to show the new dock layout and not that one lonely ship out in the bay? I swear it's mocking me!

 

4. Potential Issue

This is really just my lack of experience but.. Can anyone give me a solid link to a tutorial on how to set up a vendor NPC?

 

I get that a vendor runs on a schedule, dialog and by extension Quests for them. But how do the pieces fit together. I need it dumbed down a bit.

 

Chances are I can get this one on my own with enough time but the other 3 problems I need help with for sure.

 

Anyways thanks for reading my wall of text. I'm sure I'm not the first or the last person that needs to learn this and info on exactly how to do would be invaluable to a lot of people I think. So please if you know anything please share

 

-Amber5a53142e6aa4e_TESV2018-01-0610-30-27-40.thumb.jpeg.798e12d77b88641d349d205a4e2c2704.jpeg

Very early build photo. A lot has changed. But I need you to see what I have going on.

Posted

...everything at once-ggg...

LOD´s have to be switched you have to be inside of CK, out of the boundaries of that region and the old must appear. If you get more close it will change to high-res.  LOD meshes have to be marked also. If you work on a whole city it´s a lot(D) of work to do:classic_biggrin:. Clear the name of the ship away, search it by entering the name on top of the list, it will show up. If you can´t find it, your ship is stored with another mod SIMPLY AS IS. Check the other mods you have edited as well...

(such "lost" meshes can happen, if you are not steady working on one mod)

Happy modding;-)

Posted

Well thank you. I will try that. I know what you mean about it being an asset from another .ESP or .ESM but that's no the case here unless you count Skyrim.ESM.

 

Apparently there is a way to fix problem 3.

 

I just want to get this thing right so when people have the final product they can say it's clean work with no conflicts.

 

That's the goal

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