ToastyVos Posted May 18, 2024 Posted May 18, 2024 (edited) 7 hours ago, Fakenet said: Edit4: I think I managed to make the machines ofthat mod work but he machines I use are of a different mod. Machines/Synths are tricky, I just noticed that I missed something in my own upload because it took me getting to synthetic evo to find it. Robots and Machines are classed differently in the portrait sets file, I ended up having to add this to make it work with robots/Synthetic evo. *make sure to remove the catsynth, chromesynth and synthkoi if you copy/paste, and add the portraits from Lewd Xenos Spoiler robots = { species_class = ROBOT conditional_portraits = { randomizable = { has_synthetic_dawn = yes } playable = { has_synthetic_dawn = yes } portraits = { "sd_hum_robot" "sd_mam_robot" "sd_rep_robot" "sd_avi_robot" "sd_art_robot" "sd_mol_robot" "sd_fun_robot" "catsynth" "chromesynth" "synthkoi" } } conditional_portraits = { randomizable = { OR = { has_synthetic_dawn = yes has_plantoids = yes } } playable = { OR = { has_synthetic_dawn = yes has_plantoids = yes } } portraits = { "sd_pla_robot" } } conditional_portraits = { randomizable = { has_lithoids = yes } playable = { has_lithoids = yes } portraits = { "lith_machine" } } conditional_portraits = { randomizable = { has_necroids = yes } playable = { has_necroids = yes } portraits = { "nec_machine" } } conditional_portraits = { randomizable = { has_aquatics = yes } playable = { has_aquatics = yes } portraits = { "aqu_machine" } } conditional_portraits = { randomizable = { has_toxoids = yes } playable = { has_toxoids = yes } portraits = { "tox_machine" } } conditional_portraits = { randomizable = { has_machine_age_dlc = yes } playable = { has_machine_age_dlc = yes } portraits = { "synth_machine_01" "synth_machine_02" "synth_machine_03" "synth_machine_04" "synth_machine_05" "synth_machine_06" "synth_machine_07" "synth_machine_08" "synth_machine_09" } } conditional_portraits = { randomizable = { has_rick_the_cube_dlc = yes } playable = { has_rick_the_cube_dlc = yes } portraits = { "cyb_machine" } } # Conditional portraits without actual conditions are used here to keep portrait list on UI in particular order conditional_portraits = { portraits = { "default_robot" } } } Edited May 18, 2024 by ToastyVos 1
IronPyrite2112 Posted May 18, 2024 Posted May 18, 2024 On 5/17/2024 at 9:37 AM, ToastyVos said: Heres the revised file, hopefully it works And there was great rejoicing among the masses, and the people proclaimed "Huzzah !" Thank you very much. 2
meowmrrr Posted May 20, 2024 Posted May 20, 2024 On 5/17/2024 at 10:37 AM, ToastyVos said: I had removed the SSX Category, as it was just a personal patch for myself and I wanted to combine it with humanoids. That said, I went and revised it so there's now a SSX and SSM categories, along with the overlap of SSM onto machines, synthetics, and cybernetics. This version is SSX like it ran on 3.11 just updated to the 3.12 format. I ran a quick test, and all seemed well. I didn't type a whole lot myself besides copy and paste formats and making sure it followed the file structure, while using other mods as a reference to see how they worked. But there was a few parts where I had to change things around and type things, I used this as a starting guide https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-343-the-machine-age-and-stellaris-3-12-1-andromeda-preliminary-release-notes.1673718/ under the section "Portrait Sets, Categories and Species Classes". Heres the revised file, hopefully it works. SSX3-12Rev1.7z 197.96 MB · 2 downloads Oh wow. This works just great, thank you for making my favourite species mode portraits work again. I really do appreciate the space opera of the galaxy being a little... Lewder.
Luklukas Posted May 20, 2024 Posted May 20, 2024 On 5/17/2024 at 6:37 PM, ToastyVos said: I had removed the SSX Category, as it was just a personal patch for myself and I wanted to combine it with humanoids. That said, I went and revised it so there's now a SSX and SSM categories, along with the overlap of SSM onto machines, synthetics, and cybernetics. This version is SSX like it ran on 3.11 just updated to the 3.12 format. I ran a quick test, and all seemed well. I didn't type a whole lot myself besides copy and paste formats and making sure it followed the file structure, while using other mods as a reference to see how they worked. But there was a few parts where I had to change things around and type things, I used this as a starting guide https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-343-the-machine-age-and-stellaris-3-12-1-andromeda-preliminary-release-notes.1673718/ under the section "Portrait Sets, Categories and Species Classes". Heres the revised file, hopefully it works. SSX3-12Rev1.7z 197.96 MB · 2 downloads Thanks for the fix, I cant imagine playing without this mod.
Fakenet Posted May 20, 2024 Posted May 20, 2024 (edited) On 5/18/2024 at 7:09 PM, ToastyVos said: Machines/Synths are tricky, I just noticed that I missed something in my own upload because it took me getting to synthetic evo to find it. Robots and Machines are classed differently in the portrait sets file, I ended up having to add this to make it work with robots/Synthetic evo. *make sure to remove the catsynth, chromesynth and synthkoi if you copy/paste, and add the portraits from Lewd Xenos Hide contents robots = { species_class = ROBOT conditional_portraits = { randomizable = { has_synthetic_dawn = yes } playable = { has_synthetic_dawn = yes } portraits = { "sd_hum_robot" "sd_mam_robot" "sd_rep_robot" "sd_avi_robot" "sd_art_robot" "sd_mol_robot" "sd_fun_robot" "catsynth" "chromesynth" "synthkoi" } } conditional_portraits = { randomizable = { OR = { has_synthetic_dawn = yes has_plantoids = yes } } playable = { OR = { has_synthetic_dawn = yes has_plantoids = yes } } portraits = { "sd_pla_robot" } } conditional_portraits = { randomizable = { has_lithoids = yes } playable = { has_lithoids = yes } portraits = { "lith_machine" } } conditional_portraits = { randomizable = { has_necroids = yes } playable = { has_necroids = yes } portraits = { "nec_machine" } } conditional_portraits = { randomizable = { has_aquatics = yes } playable = { has_aquatics = yes } portraits = { "aqu_machine" } } conditional_portraits = { randomizable = { has_toxoids = yes } playable = { has_toxoids = yes } portraits = { "tox_machine" } } conditional_portraits = { randomizable = { has_machine_age_dlc = yes } playable = { has_machine_age_dlc = yes } portraits = { "synth_machine_01" "synth_machine_02" "synth_machine_03" "synth_machine_04" "synth_machine_05" "synth_machine_06" "synth_machine_07" "synth_machine_08" "synth_machine_09" } } conditional_portraits = { randomizable = { has_rick_the_cube_dlc = yes } playable = { has_rick_the_cube_dlc = yes } portraits = { "cyb_machine" } } # Conditional portraits without actual conditions are used here to keep portrait list on UI in particular order conditional_portraits = { portraits = { "default_robot" } } } I imagine this could go on undiscovered for quite some time if you don't play that route ever. Thank you. My issue with the machines was from Vanilla Framework I think, the portraits simply weren't at the same place my empire presets expected. Edited May 20, 2024 by Fakenet
Josois Posted June 10, 2024 Posted June 10, 2024 how do i put this into my game? theres only 6 of the traits in the game with this trait added but no portraits
Fakenet Posted June 10, 2024 Posted June 10, 2024 7 hours ago, ArticBlazer said: how do i put this into my game? theres only 6 of the traits in the game with this trait added but no portraits Use the updated version a few pages back for the portraits. The traits are a lot more difficult.
Josois Posted June 11, 2024 Posted June 11, 2024 15 hours ago, Fakenet said: Use the updated version a few pages back for the portraits. The traits are a lot more difficult. ah thanks, how do i fix the traits? if possible even
Fakenet Posted June 12, 2024 Posted June 12, 2024 On 6/11/2024 at 11:30 AM, ArticBlazer said: ah thanks, how do i fix the traits? if possible even What trait actually doesn't work? The ones I checked still show up. I have no answer to your question but I am sure I can find out if anything doesn't work.
Josois Posted June 15, 2024 Posted June 15, 2024 On 6/12/2024 at 5:27 PM, Fakenet said: What trait actually doesn't work? The ones I checked still show up. I have no answer to your question but I am sure I can find out if anything doesn't work. well i did manage to get some of the traits that were on the pictures to show up but i cant use them otherwise it just crashes my game whenever i try to start a game with an empire with those traits
Fakenet Posted June 16, 2024 Posted June 16, 2024 On 6/15/2024 at 4:02 PM, ArticBlazer said: well i did manage to get some of the traits that were on the pictures to show up but i cant use them otherwise it just crashes my game whenever i try to start a game with an empire with those traits Sorry, I can't recreate your problem.
ziggyr2750 Posted July 10, 2024 Posted July 10, 2024 Further confirmation, the revision works. I was wanting to try this Machine Age thing, but not without my lewd robot girls. Now I finally can.
MAN120 Posted August 18, 2024 Posted August 18, 2024 your mod no longer works for v3.12.5 can you please update this one is one of my top 3 favs i rilly sad it no more
MAN120 Posted August 18, 2024 Posted August 18, 2024 On 5/18/2024 at 4:35 AM, Fakenet said: Thank you, I am trying to update Lewd Xenos but trying to figure out what the right variables are is a pain. Edit: It might not have worked for me because the goddamn mod manager did not add the mod despite me telling it to add everything. Anyway it does work now. Edit2: I don't think my brain works like that, I need an explanation for idiots. Like put this there. I can't do with this is what it was, this is how it has to be now. FOr example it looks like the old class file is the same a s the new set file but noone ever says so. Edit3: Partial success, Got the biological portrait to work, not yet the machines though. Edit4: I think I managed to make the machines ofthat mod work but he machines I use are of a different mod. thanks alot happy to see some one fix it
kamiyosha Posted August 24, 2024 Posted August 24, 2024 Hi. So, i have come back to playing Stellaris after a year of being bored with it. And naturally, this mod is very, very out of date. has some taken over the development of this mod, and has it been updated to work with 3.12.5? Also, I have forgotten how to install the mod. please and thank you!
Fakenet Posted August 26, 2024 Posted August 26, 2024 On 8/24/2024 at 5:57 PM, kamiyosha said: Hi. So, i have come back to playing Stellaris after a year of being bored with it. And naturally, this mod is very, very out of date. has some taken over the development of this mod, and has it been updated to work with 3.12.5? Also, I have forgotten how to install the mod. please and thank you!
markdb92 Posted October 25, 2024 Posted October 25, 2024 Managed to get the Portraits to work with current patch thx that person uploading the java generator. I did notice when looking though this mod and lustfull void mod there is similar things /events. Maybe work with her to get mod so it do not conflict. I do like both mods
Fakenet Posted October 25, 2024 Posted October 25, 2024 (edited) 49 minutes ago, markdb92 said: Managed to get the Portraits to work with current patch thx that person uploading the java generator. I did notice when looking though this mod and lustfull void mod there is similar things /events. Maybe work with her to get mod so it do not conflict. I do like both mods You are talking to no one,, the mod is very much abandoned by it's creator. If you want SSX features to be compatible you have to talk to Lithia but she has been busy IRL for a few month. Edited October 25, 2024 by Fakenet
george41 Posted November 6, 2024 Posted November 6, 2024 I know this mod is dead, but does anyone know how to fix this error? I've only gotten since the Grand Archives update. [15:37:48][containerwindow.h:128]: interface/eventwindow_ssx.gui: Could not find icon "selector_gui_presence_icon" in window "event_window_option_entry". [15:37:48][containerwindow.h:88]: interface/eventwindow_ssx.gui: Could not find overlappingElementsBox "effect_icons" in window "event_window_option_entry". [15:37:48][containerwindow.h:128]: interface/eventwindow_ssx.gui: Could not find gridBoxType "trigger_icon_layers_gridbox" in window "trigger_icon_entry".
test3211112 Posted November 14, 2024 Posted November 14, 2024 (edited) I made a new version of all four original mods. Everything should now be fixed and I added some updates in particular to everything involving the snu fever trait. If there's any remaining bugs, let me know. Note: This was made before 4.0 so none of this works as of now. sexyxenos.zip sexysxenostraits.zip sexysxenoscountries.zip sexysxenospersonalities.zip Edited August 5, 2025 by test3211112 8
Horny Turtle Posted January 15, 2025 Posted January 15, 2025 On 11/14/2024 at 11:39 PM, test3211112 said: I made a new version of all four original mods. Everything should now be fixed and I added some updates in particular to everything involving the snu fever trait. If there's any remaining bugs, let me know. sexyxenos.zip 257.18 MB · 190 downloads sexysxenostraits.zip 53.5 MB · 152 downloads sexysxenoscountries.zip 2.55 kB · 97 downloads sexysxenospersonalities.zip 6.25 kB · 94 downloads Unfortunately this gave me ctd, maybe it's cause of some incompatibility with other mods, I couldn't test much but this for me was not working
Wolf470 Posted April 24, 2025 Posted April 24, 2025 On 1/14/2025 at 5:02 PM, Horny Turtle said: Unfortunately this gave me ctd, maybe it's cause of some incompatibility with other mods, I couldn't test much but this for me was not working On 5/17/2024 at 9:37 AM, ToastyVos said: I had removed the SSX Category, as it was just a personal patch for myself and I wanted to combine it with humanoids. That said, I went and revised it so there's now a SSX and SSM categories, along with the overlap of SSM onto machines, synthetics, and cybernetics. This version is SSX like it ran on 3.11 just updated to the 3.12 format. I ran a quick test, and all seemed well. I didn't type a whole lot myself besides copy and paste formats and making sure it followed the file structure, while using other mods as a reference to see how they worked. But there was a few parts where I had to change things around and type things, I used this as a starting guide https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-343-the-machine-age-and-stellaris-3-12-1-andromeda-preliminary-release-notes.1673718/ under the section "Portrait Sets, Categories and Species Classes". Heres the revised file, hopefully it works. SSX3-12Rev1.7z 197.96 MB · 258 downloads I'm using this one from the bottom of page 38 - so far it works.
kikinak Posted May 1, 2025 Posted May 1, 2025 On 11/14/2024 at 3:39 PM, test3211112 said: I made a new version of all four original mods. Everything should now be fixed and I added some updates in particular to everything involving the snu fever trait. If there's any remaining bugs, let me know. sexyxenos.zip 257.18 MB · 260 downloads sexysxenostraits.zip 53.5 MB · 217 downloads sexysxenoscountries.zip 2.55 kB · 145 downloads sexysxenospersonalities.zip 6.25 kB · 139 downloads Seems like SSX traits crashes on galaxy gen in current version. Man, I wish they would add the traits to LV, it's the only part I actually care about and LV updates in a reliable fashion
NSFWmon Posted May 28, 2025 Posted May 28, 2025 Did anyone make an updated version? I only used one, but it didn't work. I also don't know when Paradox messed with how portraits work, so idk how far back to go for an updated working version.
Fakenet Posted May 28, 2025 Posted May 28, 2025 (edited) On 11/14/2024 at 11:39 PM, test3211112 said: I made a new version of all four original mods. Everything should now be fixed and I added some updates in particular to everything involving the snu fever trait. If there's any remaining bugs, let me know. sexyxenos.zip 257.18 MB · 276 downloads sexysxenostraits.zip 53.5 MB · 232 downloads sexysxenoscountries.zipUnavailable sexysxenospersonalities.zip 6.25 kB · 150 downloads @NSFWmon Try this one. Edited May 28, 2025 by Fakenet
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