GimmeBACON Posted December 22, 2017 Share Posted December 22, 2017 So gg77 has a werewolf replacer that is a mimic, and I think the idea could be expanded upon. I thought it'd be cool to do like Mihail does and use existing creature animations to make new monsters... namely, taking the gargoyles reveal animation to transform from being just a randomly placed treasure chest, to being a monster. Make adventurers wary of going for every chest in the game.   Link to comment
wishnot4 Posted December 22, 2017 Share Posted December 22, 2017 Actually, that is something my team (we are the authors of beasts of tamriel) are planning on. We've just run into a few issues irl and haven't had time to work on it. We should have in our next update to the Beasts of Tamriel mod, a version of werevultures that have functioning wings, new clannfear, and elytras, just to name a few. Link to comment
myuhinny Posted December 22, 2017 Share Posted December 22, 2017 Maybe even try to add a animation to the mimic where it swallows the character. Link to comment
GimmeBACON Posted December 22, 2017 Author Share Posted December 22, 2017 That'd require somebody to make the animation for it, allow you to activate the "chest", and script it to happen, but if somebody could do it, that'd be awesome. Link to comment
Darkpig Posted December 22, 2017 Share Posted December 22, 2017 I remember it being in Skyrim Underground as an enemy. https://www.nexusmods.com/skyrim/mods/75004/? A locked chest would disappear and this monstrosity would spawn close by. Not on the level of DarkSouls mimics but it's a start. Link to comment
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