ovman Posted December 17, 2017 Share Posted December 17, 2017 I apologize if the question is worded poorly or if I am posting in the wrong spot. I'm trying to verify if my understanding of these two files are correct: The skeleton is a bunch of connected nodes that is used for animations and for placing specifics parts of the body onto. The body is the general size, shape, and look of the model. Is there more to it than this? I am attempting to make a stuffing/inflation mod, so I'd like to greatly increase the max belly size without it looking janky, like it does when you go above 100% in bodyslide. What all would I need to modify to make this happen? Do I need to add more nodes to the skeleton, or is the existing belly node okay as is? Do I just need to edit the CBBE model files in a 3D modeling program to make the belly look how I want? Or both? This isn't related to my original question, but I'd also like to be able to programmatically control how big the belly is. Based on how Devourment works though, I don't know if that's possible. It looks like Devourment just equips an external belly "item" or something. Is the weight variable the only way to dynamically change the player model in-game? Sorry for the barrage of questions, any help or advice at all is appreciated. Thanks! Link to comment
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