guk Posted December 13, 2017 Share Posted December 13, 2017 Need some help guys, i can't find which mod / texture is adding these bushes to my game: Since they grow in the most impossible places and do nothing but blocking my view, they probably shouldn't be there. So it could be a problem with the load order or DynDoLOD (or whatever else). Well i already spent like 2 weeks preparing this playthrough, now i just want to hide / replace the texture and carry on. Load order: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm [JmV]LTTF.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm ApachiiHairFemales.esm ApachiiHair.esm ApachiiHairMales.esm EFFCore.esm JSwords.esm SGHairPackBase.esm Schlongs of Skyrim - Core.esm ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Bethesda_Hi-Res_Optimized.esp Extended UI.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp SMIM-Merged-All.esp EnhancedLightsandFX.esp FNIS.esp RaceMenuPluginXPMSE.esp NoRadialBlur.esp DesyncBirdsOfPrey.esp TrueStorms.esp Eyes of Aber.esp MikanEyes All in one.esp IridumEyes2.0.esp RaceMenuPlugin.esp The Eyes Of Beauty - Elves Edition.esp SGHairPackAIO.esp GQJ_DG_vampireamuletfix.esp Cherry's Eyes.esp UIExtensions.esp KS Cazy Hair.esp KS Hairdo's.esp TheEyesOfBeauty.esp Beards.esp EFFDialogue.esp SkyUI.esp Lieyes_v1.0.esp FreckleMania2.esp RaceMenu.esp MinimalHUD.esp Brows.esp SGEyebrows.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Reduced Wound Size.esp dD - Realistic Ragdoll Force - Realistic.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp Vivid Landscapes.esp ELFX - Exteriors.esp RealisticWaterTwo.esp Run For Your Lives.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Immersive Creatures - Patch.esp Weathered Road Signs.esp SolitudeExterior.esp WhiterunExterior.esp KK_Lola_companion_wolfdog.esp TimingIsEverything.esp TheChoiceIsYours.esp RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Waves.esp SFO - Dragonborn.esp JSwordsDistributionBalancePlugin.esp Skyrim Flora Overhaul.esp Enhanced Landscapes.esp Enhanced Landscapes - Patch.esp Enhanced Landscapes - Grass.esp RealisticWaterTwo - Dragonborn.esp Watercolor_for_ENB_RWT.esp aMidianborn_Skyforge_Weapons.esp imp_helm_legend.esp Replacement Crowns.esp AddItemMenu.esp 12FemaleBrows.esp bonemoldweapons.esp 1nivWICCloaksCRAFT.esp FacelightPlus.esp Tiwa44_Minidresses.esp Tiwa44_Minidresses_Dragonborn.esp Tiwa44_SpiceGear.esp Bijin AIO.esp VioLens.esp The Paarthurnax Dilemma.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp HighHrothgarWindowGlow.esp Convenient Horses.esp Convenient Horses - Unique Frost.esp DeadlyDragons.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp ScreenshotPad.esp vAutosaveManager.esp IcePenguinWorldMap.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp Toggle Options.esp TrueStorms-ClimatesOfTamriel.esp Summermyst - Enchantments of Skyrim.esp Apocalypse - The Spell Package.esp Apocalypse - Waterstride Spell Addon.esp Ordinator - Perks of Skyrim.esp Thief skills rebalance for Ordinator.esp Perk Points at Skill Levels 50-75-100.esp Aurora - Standing Stones of Skyrim.esp Wildcat - Combat of Skyrim.esp Imperious - Races of Skyrim.esp Thunderchild - Epic Shout Package.esp Grimy Utilities Interface.esp Skyrim Ice Shader Fix.esp ELFXEnhancer.esp DynDOLOD.esp Link to comment
27X Posted December 13, 2017 Share Posted December 13, 2017 should be able to open the save in your bottom screenshot and check the cell for navmesh bullshit, but your probable culprits are either roadsigns enhanced or LTTF and an interaction between Dyn thereof. Link to comment
Azazellz Posted December 13, 2017 Share Posted December 13, 2017 Just click on these "trees" and check their ID in console. First two symbols should say to you which mod add this object. Link to comment
guk Posted December 13, 2017 Author Share Posted December 13, 2017 Seems like Enhanced Landscapes is placing them as objects (not foliage as i thought), but it doesn't seem to have a corresponding texture. The one bush inside the roadsign also seems to have been placed by Weathered Roadsigns itself, so it most likely is supposed a be a totally different mesh / texture - some kind of small vanilla object that wouldn't cover the roadsign. Also indicated by the bush at the door inside Fort Greymoor in the 2nd pic. Well if anyone recognizes the texture, i would just replace it with an invisible one and run DynDoLOD again. BTW i also tested without LTTF, doesn't change anything. Removing Weathered Roadsigns will remove only the bush inside the roadsign (keeping the LOD object from DynDoLOD) but all others are still there as usual. Link to comment
guk Posted December 14, 2017 Author Share Posted December 14, 2017 Alright problem solved. This comes from latest Skyrim Flora Overhaul, and it's not a bug / conflict but intended by the author. Files to hide / remove in "SFO Billboards for 2.5b" tundrashrub05.nif tundrashrub07.nif Corresponding textures are called "vurt_bushpine", diffusemap is in the billboards file and normalmap in the main mod. And that's how it looks with vanilla / other replacers (tiny red thingy in front of my char) PS - since these are listed as "trees" in their folders, you may have to update tree LODs and textures in DynDoLOD if you delete these. Link to comment
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