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Posted

Copy-Pasta from my Nexus Thread

 

Hey folks. Newbie here. My goal is to make a small mod that unlocks each races warpaint and skin tints but I quickly discovered how... tedious this is going to be. I spent a few hours last night just on female orcs and I'm only about halfway done-ish.

 

What I'm hoping to learn is whether it's possible to copy and paste the Tint Layer Presets across races or even just genders using the Creation Kit, SSEEdit or something else... or is this just going to be a mindless slog for the next few weeks when I have time? I've already... "streamlined" part of the process by figuring out the numerical values associated with each preset and just shoving them into a text file, but that's as far as I've managed to get in terms of making this less awful.

 

To clarify, my current process is to go into the Orc Race, choose Female, tab over to Tinting and manually add each file path in Tint Layer as Paint before then individually adding the 24 color presets for non-beast races, 12 for Argonian and 7 for Kajiit, and that's before even touching the vampire variant races.

 

Yeah. It's been a bit of a 'thing'. I got through about 20 of 50+ for one gender of one race after with Alien and Aliens playing in the background before nearly breaking down and crying from boredom. I'll still do it if I have to, it's just... daunting and soooo time consuming for such a small thing I'm just doing for RP purposes.

Posted
29 minutes ago, Pigeon the Feathered said:

Pretty sure RaceMenu allows you to use all tints for any race, no?

Is RaceMenu a thing in Skyrim Special Edition? I was under the impression it hadn't been updated yet and that the Oldrim version wasn't compatible. If it does work, cool! I'll be all over that!

 

Still, regardless of RaceMenu (which I can't seem to find for SE, please link me if you know of a working variant), just as a hypothetical, is there a way to mass-edit the presets or would somebody who wants to mess with those do them all one by one?

Posted

There's an alpha of RM64 linked on the Oldrim Nexus RM page. It requires game version 1.5.16 and SKSE64 2.0.5, so beware of that. And you need to be able to port old RM to SE as only the updated stuff is provided, it's not a 1 click fully installable mod.

 

And as you've noticed, editing tints is a hideous and convoluted procedure in the CK. I'd honestly recommend not editing vanilla races if you don't need to, the plugin will be extremely conflicty with other plugins, and patches will be even more annoying to make.

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