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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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On 2020/11/5 at PM5点46分, Adm99 said:

快速修订我对DMM的Demist编辑(我不知道它是否与其他任何东西混淆)。

 

将它们添加到“ DMM Demist.ini”的底部:

[ShaderOverrideGlassPatternNEW]
哈希= 4c1977cd038af5fe
checktextureoverride = ib

 

[ShaderOverrideGlassPatternNEW2]
哈希= bb5864a9b440d709
checktextureoverride = ib

 

[TextureOverrideShowerDoorNEW]
哈希= 17e5e5f8
处理=跳过

 

-------------------

另外,我使用的“ SquareBikiniNude [mono1214]”版本也搞砸了。因此,如果您看到一些多余的花边,请尝试同时添加以下内容:

[ShaderOverrideSQUARENEW]
哈希= 86ea375d41faa35e
checktextureoverride = ib

I succeeded in removing the fog according to your method, but two black strips appeared on the chest

QQ截图20201106180028.png

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21 hours ago, knight77 said:

I have found several! Most are connected to transparency. Hair/Eye and tension burst.
So far I think I found most of them except for tension burst.

 

I have found the following:

 

[ShaderOverrideClothesPS10-20201105]
hash = 86ea375d41faa35e
run = CommandListClothes

 

 

21 hours ago, KuroKaze78 said:

Also, fyi this update is needed for anyone that uses CostumeCustomizer for DMM.


[ShaderOverrideClothesPS4-20201105]
hash = 86ea375d41faa35e
run = CommandListClothes

 

The hash is the same "86ea375d41faa35e" but which is correct? (Of course either works)

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1 hour ago, SDY said:

I succeeded in removing the fog according to your method, but two black strips appeared on the chest

QQ截图20201106180028.png

Those marks are because the 'SquareBikiniNude' mod is outdated after the latest game update along with a lot of other mods. Adding the '86ea375d41faa35e' hash I mentioned fixed it for me, but something else may still be interfering for others. Once all the new hashes are found and sorted out it should be fixed for everyone.

square.jpg.f1be07cf6234e03f702203a556f10418.jpg

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On 11/5/2020 at 8:47 AM, knight77 said:

I have found several! Most are connected to transparency. Hair/Eye and tension burst.
So far I think I found most of them except for tension burst.

 

I have found the following:

 

[ShaderOverrideClothesPS8-20201105]
hash = 310f88fea46eed18
run = CommandListClothes
 

[ShaderOverrideClothesPS9-20201105]
hash = 34f8dc0dc92d7532
run = CommandListClothes

 

[ShaderOverrideClothesPS10-20201105]
hash = 86ea375d41faa35e
run = CommandListClothes

 

[ShaderOverrideClothesPS11-20201105]
hash = 80d73e6c4a1c2771
run = CommandListClothes

 

[ShaderOverrideClothesPS12-20201105]
hash = d286498aed98af2d
run = CommandListClothes

 

[ShaderOverrideHairPS1-20201105]
hash = 8b6a3d659fb81489
run = CommandListHair

 

[ShaderOverrideHairPS2-20201105]
hash = 4dd080ec95432a48
run = CommandListHair

 

[ShaderOverrideClothesPSBurst-20201105]
hash = 41a91765e13bc793
run = CommandListClothes

 

everyone please update your d3dx.ini as mentioned above

 

here is another to add

 

[ShaderOverrideClothesFoam-20201105]
hash = d7e247787cb95545
run = CommandListClothes

 

[ShaderOverrideClothesFur-20201105]
hash = 0b8e6c64483b42a7
run = CommandListClothes

 

^^ if you have the teddy fur SSR

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On 11/5/2020 at 9:45 PM, KuroKaze78 said:

@asdzxc1465577 - At least one of the shader hashes changed, not sure if there are others yet. Add the orange text to your d3dx.ini.

 

Also, fyi this update is needed for anyone that uses CostumeCustomizer for DMM.

 

[ShaderOverrideClothesPS4-Old]
; Halloween bikini frills, Takao Skirt
; Bytecode hash: 93b7f8cf - not found in 2018-12-06 update
; Bytecode hash: 3de8b0dc - Added gMaterialParam2 check
;hash = 2e475e8cc581dcba
hash = 8ab8b0dcca924945
run = CommandListClothes
[ShaderOverrideClothesPS4-20200610]
; Bytecode hash: 20955db8
hash = 5ed99f004bf2fa7b
run = CommandListClothes
[ShaderOverrideClothesPS4-20201105]
hash = 86ea375d41faa35e
run = CommandListClothes

Thank you very much

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SSR Jewel Ruby (Misaki)

 

[Hot Key]

Ctrl+1/2 : Enable hotkeys.
Shift+F1 : Hotkey List Popup
X + 1 : Top           X + 2 : Pants          X + 3 : Skirt
Z + 1 ; Ribbons    Z + 2 : necklace     Z + 3 : Flowers    Z + 4 : Shoe decoration
C + 1 : Skirt Transparency

 

[sample image]

Spoiler

preview2.jpg.1bea5574b657daf8b8465ab73938f56c.jpg

 

I didn't checked this mod with Jewel Ruby (Patty). I don't have Patty's one.

NEED to fix d3dx.ini for 2020/11/05 game update.

 

SSR_Birthday_JewelRuby_Misaki_V1.zip

 

  

 Updated 2020/11/14

 

 

 

 

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On 10/10/2020 at 5:27 AM, KanekoVV said:

 Destiny Child Shitori Costume - Common Body 1.2

SSR.PNG.166197043e51e6462fb14e129304b217.PNG

Cover04.thumb.png.8496743c643c192401fc968b6d48c5d6.png

 

Cover02.thumb.png.e16246f6ed48fe948326527853343ff4.png

 

Cover03.thumb.png.bf762d709c0a386ca18cdb99286a8b42.png

 

Enable mod with CTRL 1 or CTRL 2
Z+1 Change Main Color

Z+2 Change Earring Stone Color
X+1 Toggle Suit
X+2 Toggle Inner Skirts
X+3 Toggle Neck
X+4 Toggle Ribbons
X+5 Toggle Roses
X+6 Toggle Tail
X+7 Toggle Headband/Poms
X+8 Toggle Earrings
C+1 Toggle Transparency

Z+1 Change Main Color

  Hide contents

01.thumb.png.d3115efaad9902bbf03f0a00b6f830d1.png

02.thumb.png.1abb786cb933cc68e5c568133f5c80b7.png

03.thumb.png.280b750be43593011262c52af229d881.png

04.thumb.png.39883aec9a6c7d637f1fc66427a693e3.png

05.thumb.png.1485734c0a153519102aafc7775fe5c7.png

06.thumb.png.6005f337d39d0a33f0da03c807ce0acb.png

07.thumb.png.3569e67411043da36c619c3cd524fcd9.png

 

Z+2 Change Earring Stone Color

  Hide contents

01.png.edab954cb2724a273234ab31037cfaeb.png

02.png.b9b382e13aae4e75c6b842a03e9f1adc.png

03.png.eae466193a711fa8e1dbe18045f91461.png

04.png.7f2c36878e6623a7956d857b97bdbbaf.png

05.png.af6b204f943e99c56074bc31cc7087da.png

 

X+1 Toggle Suit

  Hide contents

01.png.9cb50539b878fa44c2ec56b2875d6966.png

02.png.241a0ef527b04155be3753ae5c2f1c8f.png

03.png.322872991e063b6d6290429290059f12.png

04.png.f41c863a01b7a906407980c3d1fc412c.png

05.png.d87222317aa8f33272b1a486fc49e02d.png

06.png.9867de3dd55f353d405e5dea3beb84fa.png


X+2 Toggle Inner Skirts

  Hide contents

07.png.ccf5aa781de83aa036c52cb47cd241cf.png

08.png.67fc641e0dca48d8127b6e7efa8f5685.png

 

X+3 Toggle Neck

  Hide contents

09.png.159f1d856e23e38b66734c632f7178cd.png

10.png.b73ebfbd99af4edf61e222e0f09b7fdc.png

11.png.9fe0e7ce61a51de726c74fe85a3260df.png

12.png.9fadf20bf0e9335befdda0fdfbeaf8e9.png

 

 X+4 Toggle Ribbons

  Hide contents

13.png.9f1608decab4f2b3aa4baa1913329de4.png

14.png.e523d635fd8dddcad088167db1d0c97c.png

15.png.7ac8c13ad8863db48f4c47e0ed0d88cd.png

16.png.2dacf8860958b488aa9b2263c21493ee.png

17.png.82995db1cb68920d5d0a2c6bdace1578.png

18.png.a5243a054e833d58353ee25c117ec7a2.png

19.png.f6509cbb8e11bdf1e3517635768f8380.png

20.png.66ca0e522c964ec23094d385d23c54c0.png

 

 

 X+5 Toggle Roses

  Hide contents

21.png.710b96342190eadffacaf4e8783dd623.png

22.png.45f44208ebe76a6439f97a0c3b140722.png

23.png.1d2706062034face8dfb3116f43e8a15.png

24.png.1424a2d5845c12628f4bdfdedd3dc445.png

 

 X+6 Toggle Tail

  Hide contents

31.png.48dbd025987ca6b0929dc3da5b724b00.png

32.png.fcf04383a18083fb75dd714154e2c01a.png

33.png.c2e7b37ca8ce35d65eb6d2297a7e88fb.png


X+7 Toggle Headband/Poms

  Hide contents

25.png.2e1d7fd089fa2a45bc45cccc1a2454e9.png

26.png.e67ece782b0b2163e2022fab01a0c2b7.png

27.png.95f8b2e9d7b0dfe20ac8ec68d6e5f975.png

28.png.18b93b0437ff527b34f369505f48ea32.png

 
X+8 Toggle Earrings

  Hide contents

29.png.76d4b49e91a787ec513abf9c61d5112d.png

30.png.2c3a95c191986157a100b89c56b5483f.png

 

C+1 Toggle Transparency

  Hide contents

34.png.f397b3670a8a86943e99359b679bef64.png

35.png.4bcdd3d4d7083af224badaf90e83819e.png

36.png.9557638514f8d0966c6a1830ae3f16bc.png

37.png.eb78accad7a0a11f01f5e0b6df855cd7.png

 

Only works for Common Body.
Some of the variation for X+1 is basically only visible if you remove X+2 (See screenshot 2 for example)

When X+1 Suit is fully removed, you must manually remove ribbon with X+4.
Version 1.2:
Fixed hash
Remade bodies
Fixed code error removing shoes in certain combinations.
Version 1.1:
Added 6 Main Colors
Added 4 Earring Stone Colors
Added Suit Mesh provided by @krunkDunk
Fixed arms clipping

Requirements are latest 3D Migoto Base Mod and HI-METAL nude skins.

 

 

DC Shitori Costume Common SSR 1.2.zip 24.72 MB · 91 downloads

 

If you want to support me and/or give input and be a part in the mod creation process such as selecting colors, check out my Patreon: https://www.patreon.com/kanekovv

 

Can you have function remove panty

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@akyu1234, @maasmaasmaas - Add the following to the d3dx.ini. I guess I should probably do the same thing I did last july and go through all the shaders and match them up, update the bytecode hashes and push the update to ausgeek's repo for the base mod so they are consistent and equivalent for what they were before the 20201107 patch. Since it seems like no one has yet to do a comprehensive update of all affected hashes and right now it still just fix them as we see what broke.

 

[ShaderOverrideClothesPS13-20201105]
hash = 99e23e411e5d8650
run = CommandListClothes

 

 

FYI, what changed in 20201105 was the repurposing the final field in the ps-cb3 buffer and the addition of a texture ps-t14 in many of the pixel shaders. How many shaders were changed to actually use the new stuff is in the air, but the method signature changed for many of them which still affects the shader hash nonetheless.

Spoiler

cbuffer ps_scene_shadow_cb                                                 
{                                                                         
  float4 gShadowDensityFactor;       // Offset:    0 Size:    16          
  float4 gShadowDotDensityFactor;    // Offset:   16 Size:    16          
  float4 gShadowDistanceFadeParam;   // Offset:   32 Size:    16 [unused] 
  float4 gShadowMethodParam[2];      // Offset:   48 Size:    32 [unused] 
  float4 gShadowCsScaleAndSplit[4];  // Offset:   80 Size:    64          
  float4 gShadowCsOffsetAndParam[4]; // Offset:  144 Size:    64          
  float4 gShadowCsOffsetBiasScale;   // Offset:  208 Size:    16          
  float4 gShadowCsOffsetSlopeScale;  // Offset:  224 Size:    16          
  float4 gShadowCsScaleAndSplit1[4]; // Offset:  240 Size:    64          
  float4 gShadowCsOffsetAndParam1[4];// Offset:  304 Size:    64          
  float4 gShadowCsOffsetBiasScale1;  // Offset:  368 Size:    16          
  float4 gShadowCsOffsetSlopeScale1; // Offset:  384 Size:    16          
  float4 gShadowCsVectorAndHairTexSize;// Offset:  400 Size:    16   // Changed, was just gShadowCsVector before
}
...

// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
...
// gHairShadowStencilTexture         texture   uint2          2d   14        1
...

 

 

Update, looking for which shaders included gShadowCsVector previously in the 6/10 update, there were 40 shaders that had it, of them 18 of those were mapped in the d3dx.ini previously. They include the following, many have already been identified for their new ones, some have been mismatched with which one they replaced however:

  • ShaderOverrideClothesPS4
  • ShaderOverrideClothesPS5
  • ShaderOverrideClothesPS9
  • ShaderOverrideClothesPS10
  • ShaderOverrideClothesPS13
  • ShaderOverrideAccessoryLensePS
  • ShaderOverrideAccessoryLense2PS
  • ShaderOverrideClothesFoamOutline
  • ShaderOverrideClothesFur
  • ShaderOverrideClothesPSBurst
  • ShaderOverrideClothesPSBurst1
  • ShaderOverrideClothesPSBurst2
  • ShaderOverrideEyesPS
  • ShaderOverrideHairPS1
  • ShaderOverrideHairPS2
  • ShaderOverrideHairPS3
  • ShaderOverrideHairPS4
  • ShaderOverrideSkinPSBurst
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On 11/5/2020 at 7:47 AM, knight77 said:

[ShaderOverrideClothesPSBurst-20201105]
hash = 41a91765e13bc793
run = CommandListClothes

I found that this shader hash affects the body during the tension burst. I used "run = CommandListSkin"; but clothes command list may work for all intents and purposes /shrug.

 

*Found on 2 different costume mods changing Marie's body.

 

@vamp3003 Knight77's recent post listed a bunch of shaders for patching mods; add the code to your d3dx.ini

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1 hour ago, tyaonyann said:

00000.jpg.55d9fb39f3398927bcf9e375f7beb1ff.jpg

Open the ".ini" file related to "Body" of "HONOKA" of "MOD" in question with Notepad.

Add "match_first_index = 0" and save by overwriting.

For example, it looks like this.

 

[TextureOverrideHonoka_Body]
hash = a0dccf73
match_first_index = 0
handling = skip

 

The "code" in the above example is that of "Decaple_V_1.1".

Add only "match_first_index = 0".

I succeed to fix some problems!

Thank you!

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