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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted

@akyu1234, @maasmaasmaas - Add the following to the d3dx.ini. I guess I should probably do the same thing I did last july and go through all the shaders and match them up, update the bytecode hashes and push the update to ausgeek's repo for the base mod so they are consistent and equivalent for what they were before the 20201107 patch. Since it seems like no one has yet to do a comprehensive update of all affected hashes and right now it still just fix them as we see what broke.

 

[ShaderOverrideClothesPS13-20201105]
hash = 99e23e411e5d8650
run = CommandListClothes

 

 

FYI, what changed in 20201105 was the repurposing the final field in the ps-cb3 buffer and the addition of a texture ps-t14 in many of the pixel shaders. How many shaders were changed to actually use the new stuff is in the air, but the method signature changed for many of them which still affects the shader hash nonetheless.

Spoiler

cbuffer ps_scene_shadow_cb                                                 
{                                                                         
  float4 gShadowDensityFactor;       // Offset:    0 Size:    16          
  float4 gShadowDotDensityFactor;    // Offset:   16 Size:    16          
  float4 gShadowDistanceFadeParam;   // Offset:   32 Size:    16 [unused] 
  float4 gShadowMethodParam[2];      // Offset:   48 Size:    32 [unused] 
  float4 gShadowCsScaleAndSplit[4];  // Offset:   80 Size:    64          
  float4 gShadowCsOffsetAndParam[4]; // Offset:  144 Size:    64          
  float4 gShadowCsOffsetBiasScale;   // Offset:  208 Size:    16          
  float4 gShadowCsOffsetSlopeScale;  // Offset:  224 Size:    16          
  float4 gShadowCsScaleAndSplit1[4]; // Offset:  240 Size:    64          
  float4 gShadowCsOffsetAndParam1[4];// Offset:  304 Size:    64          
  float4 gShadowCsOffsetBiasScale1;  // Offset:  368 Size:    16          
  float4 gShadowCsOffsetSlopeScale1; // Offset:  384 Size:    16          
  float4 gShadowCsVectorAndHairTexSize;// Offset:  400 Size:    16   // Changed, was just gShadowCsVector before
}
...

// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
...
// gHairShadowStencilTexture         texture   uint2          2d   14        1
...

 

 

Update, looking for which shaders included gShadowCsVector previously in the 6/10 update, there were 40 shaders that had it, of them 18 of those were mapped in the d3dx.ini previously. They include the following, many have already been identified for their new ones, some have been mismatched with which one they replaced however:

  • ShaderOverrideClothesPS4
  • ShaderOverrideClothesPS5
  • ShaderOverrideClothesPS9
  • ShaderOverrideClothesPS10
  • ShaderOverrideClothesPS13
  • ShaderOverrideAccessoryLensePS
  • ShaderOverrideAccessoryLense2PS
  • ShaderOverrideClothesFoamOutline
  • ShaderOverrideClothesFur
  • ShaderOverrideClothesPSBurst
  • ShaderOverrideClothesPSBurst1
  • ShaderOverrideClothesPSBurst2
  • ShaderOverrideEyesPS
  • ShaderOverrideHairPS1
  • ShaderOverrideHairPS2
  • ShaderOverrideHairPS3
  • ShaderOverrideHairPS4
  • ShaderOverrideSkinPSBurst
Posted
On 11/5/2020 at 7:47 AM, knight77 said:

[ShaderOverrideClothesPSBurst-20201105]
hash = 41a91765e13bc793
run = CommandListClothes

I found that this shader hash affects the body during the tension burst. I used "run = CommandListSkin"; but clothes command list may work for all intents and purposes /shrug.

 

*Found on 2 different costume mods changing Marie's body.

 

@vamp3003 Knight77's recent post listed a bunch of shaders for patching mods; add the code to your d3dx.ini

Posted
1 hour ago, tyaonyann said:

00000.jpg.55d9fb39f3398927bcf9e375f7beb1ff.jpg

Open the ".ini" file related to "Body" of "HONOKA" of "MOD" in question with Notepad.

Add "match_first_index = 0" and save by overwriting.

For example, it looks like this.

 

[TextureOverrideHonoka_Body]
hash = a0dccf73
match_first_index = 0
handling = skip

 

The "code" in the above example is that of "Decaple_V_1.1".

Add only "match_first_index = 0".

I succeed to fix some problems!

Thank you!

Posted

Can someone help with tsukushi's glasses remove mod?After the update, the frame is invisible, but the glass looks still there.Thx for help.

Posted
11 hours ago, tyaonyann said:

As far as judging from the image, it may be good to "join" the "vertices" of the relevant part.

Or delete the duplicate "mesh (face)".

thx!  made an original part of the leg and it fixed

Posted

I'm having a bit of an issue with the tan seams in the game and I'm not sure what is causing it. Most of my bottom tans look like this and I have to use certain swimsuits for it to look normal.  If it's an outdated file or mod compatibility I wouldn't know.

These are with Hi-metal v4 but I have the same problem with v3. In my mod folder I have a tan folder with files by knight77 that came with a mod pack compilation and I've tried finding answers in that thread but have had no luck.

I'm a steam user as well.

DOAX-VenusVacation_201109_161904.jpg.165eec7f7f43a421b4eb4848d33da3f3.jpgDOAX-VenusVacation_201109_155901.jpg.fc6c214b1fbce568e9bac9775ef5d00f.jpgCaptures.JPG.cf11d2475eacbea7d73e1d30a6b9846c.JPG

 

 

Any ideas? The answer may be obvious here but I have no idea what to do. Deleting the files spits back an error when pressing f10 to refresh and doesnt fix the tan.

Posted
On 11/7/2020 at 1:57 PM, ray_pdu said:

SSR Jewel Ruby (Misaki)

 

[Hot Key]

Ctrl+1/2 : Enable hotkeys.
Shift+F1 : Hotkey List Popup
X + 1 : Top           X + 2 : Pants          X + 3 : Skirt
Z + 1 ; Ribbons    Z + 2 : necklace     Z + 3 : Flowers    Z + 4 : Shoe decoration
C + 1 : Skirt Transparency

 

[sample image]

  Reveal hidden contents

preview2.jpg.1bea5574b657daf8b8465ab73938f56c.jpg

 

I didn't checked this mod with Jewel Ruby (Patty). I don't have Patty's one.

NEED to fix d3dx.ini for 2020/11/05 game update.

SSR_Birthday_JewelRuby_Misaki_V1.zip 4.89 MB · 197 downloads

Thank you for the good mod. DOAX-VenusVacation_201110_130744.jpg.ae2d79bc88a83dbebb181fe888eedf19.jpg

But Patty's body collapsed. 
I had no knowledge and didn't know what needed to be changed.

Posted
8 hours ago, bbs321321 said:

Can someone help me with the color difference between limbs and body, It seems that it only happen to some of the girls after recent update.

1505350561_DEADORALIVEXtremeVenusVacationScreenshot2020_11.10-16_23_16_21.jpg.886c0373c4ec97ea081398916c41b851.jpg

what do you use skin mod? Can you give me this mod ?

Posted
9 hours ago, bbs321321 said:

Can someone help me with the color difference between limbs and body, It seems that it only happen to some of the girls after recent update.

1505350561_DEADORALIVEXtremeVenusVacationScreenshot2020_11.10-16_23_16_21.jpg.886c0373c4ec97ea081398916c41b851.jpg

What body model do you use? could you share it please!
Posted
6 minutes ago, Dj_Xtremo said:

What body model do you use? could you share it please!

 

1 hour ago, chalombobo said:

what do you use skin mod? Can you give me this mod ?

Its just Boobs BP mod in the forum which originally come from Beach Paradise, I also use cheat engine to adjust the breast shape plus the reshade mod, in my taste, its currently the best nude mod for Venus vacation, I hope It got update soon!!!    

Posted
On 11/8/2020 at 12:44 PM, tyaonyann said:

00000.jpg.55d9fb39f3398927bcf9e375f7beb1ff.jpg

Open the ".ini" file related to "Body" of "HONOKA" of "MOD" in question with Notepad.

Add "match_first_index = 0" and save by overwriting.

For example, it looks like this.

 

[TextureOverrideHonoka_Body]
hash = a0dccf73
match_first_index = 0
handling = skip

 

The "code" in the above example is that of "Decaple_V_1.1".

Add only "match_first_index = 0".

May I ask where you got that Honoka suit from? If it's using the CC mod, may I have a link to the website or the file itself? Please and thank you 

Posted
On 1/19/2019 at 2:43 PM, minazuki said:

Hair Fiona

1.jpg.a9440087a8ac0e98cd2eb3397d457c13.jpg2.jpg.cc2c5af84e7741ef11857d48c653b62b.jpg

I think the pink hair is more suitable for Fiona's face.

But I can't change the base hair.

I can't dump it or remove it.

I'm using the default dump_hair_fingernails profile.

 

Left is the base hair, right is removed the hair by hunting mode and showing the head skin.

  Reveal hidden contents

base-hair.jpg.a8bc7a517c2d012d7ae514f5bf1730a7.jpg

 

The base hair pixel shader hash is 503fb935ab855fb4

And the Index buffer hash is a9c32d91

 

So, it will show some purple inside of the hair.

 

Updated 1.1

Just figured out how to dump the base hair with d3dx.ini setting.

The base hair is also pink now.

  Reveal hidden contents

base-hair-fix.jpg.49331514f7515998059df7f3b4bd8440.jpg

 

Updated 1.2

Swapped the head skin, now the hairline also pink too

  Reveal hidden contents

Fiona-hair-v1.2.jpg.2a764b5ff834915c78771790c584c34c.jpg

 

Updated V2

Option to remove long hair

No-Long-Hair-1.jpg.182e7122c9db1e904723bad9e20860f6.jpgNo-Long-Hair-2.jpg.2a3038f7fe530eb25c655597169037fc.jpgNo-Long-Hair-3.jpg.79611ffe0bdac8edb8b9eb18ced0b05d.jpg

 

Changelog

  Reveal hidden contents

V2.2

Fixed remove long hair after the game update

V2.1

Fixed the mod after the game update

V2

Option to remove long hair

V1.2

Eliminated the moire artefacts, thanks ausgeek

Swapped the head skin, now the hairline also pink too

V1.1

Fixed the base hair color

V1.01

Fixed a t2 texture problem

V1.0

Initial release

 

Download

 

 

 

 

After I changed "Gacha Demist\demist.ini" as

and added [ShaderOverrideClothes] into "d3dx.ini" as 

, then my costume mods are recovered. Thanks a lot for knight77 and minazuki 

 

However, there is one more issue that I wanna fix is Fiona's hair style as above. I use ver 2.2, but her hair style returns to the original as below from the last update.

Please tell me how to fix this. Thank you for your help.

 

21758717_FionaHair.png.27bc153ae56ac2f33c716be27652b78a.png

Posted
2 hours ago, Sihanouk said:

 

 

After I changed "Gacha Demist\demist.ini" as

and added [ShaderOverrideClothes] into "d3dx.ini" as 

, then my costume mods are recovered. Thanks a lot for knight77 and minazuki 

 

However, there is one more issue that I wanna fix is Fiona's hair style as above. I use ver 2.2, but her hair style returns to the original as below from the last update.

Please tell me how to fix this. Thank you for your help.

 

21758717_FionaHair.png.27bc153ae56ac2f33c716be27652b78a.png

 

There is no particular problem in my environment.

  • #9589 has been applied.
  • Hair.Fiona v2.2 has been applied. (There is no problem with the latest version, Hair.Fiona v2.3)
Spoiler

image.png.b6c01b2a6a9f42a4c706acdf0d0fdffc.png

 

 

Posted
On 11/11/2020 at 1:34 AM, bbs321321 said:

 

Its just Boobs BP mod in the forum which originally come from Beach Paradise, I also use cheat engine to adjust the breast shape plus the reshade mod, in my taste, its currently the best nude mod for Venus vacation, I hope It got update soon!!!    

 I wait for your mod good job

Posted
21 hours ago, tk2004 said:

 

There is no particular problem in my environment.

  • #9589 has been applied.
  • Hair.Fiona v2.2 has been applied. (There is no problem with the latest version, Hair.Fiona v2.3)
  Reveal hidden contents

image.png.b6c01b2a6a9f42a4c706acdf0d0fdffc.png

 

 

tk2004, thank you for your comment.

 

I replaced to  "Hair.Fiona v2.3", but it doesn't change her hair style.

Do you think any other point that I should check?

I just wanna confirm the place to the folder of "Hair.Fiona v2.3". I put it under "DOAX-VenusVacation\Mods\HairColor".

Is it the right place into it?

Thank you for your help.

Posted
53 minutes ago, Sihanouk said:

tk2004, thank you for your comment.

 

I replaced to  "Hair.Fiona v2.3", but it doesn't change her hair style.

Do you think any other point that I should check?

I just wanna confirm the place to the folder of "Hair.Fiona v2.3". I put it under "DOAX-VenusVacation\Mods\HairColor".

Is it the right place into it?

Thank you for your help.

 

By default, ini files under the "DOAX-VenusVacation\Mods" folder are recursively detected automatically (Excluding folders and files with "DISABLED").

For example, in my case, "DOAX-VenusVacation\Mods\Hair.Fiona v2.2\Pink.ini" works fine.

 

What happens to her hair if Fiona changes into another swimsuit?

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