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How to fix Clipping on hdt armor when character run


kboom

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Posted

I'm very interested in techniques to fix this too.  I've converted TAWoBA to work with HDT-SMP and that has some pretty complicated straps and things.  I know that it is caused to some extent by differences between _0 and _1 meshes and their weighting.  There are no bodies out there that are perfect, and nothing brings out tiny imperfections in this area quite like HDT taking body part movement farther than animations normally go.

 

The only way I know of is to increase the volume of the armor's mesh to cover problem spots.  Thankfully you can save changes to .nifs with skyrim running, and unequipping the armor and then re-equipping it after a second or two will load the changes you made, so it's not too hard to just alt tab between skyrim and outfit studio, fixing each clip one at a time.  It is necessary to check the body at various 0, 50 and 100 weights to make sure it all works.  Sometimes when you see a clip at 90% what you really actually needed was to change the _0 mesh slightly.  It can be confusing.

 

But is there a better way?  I'd like to hear about one, if it means making the armor itself move perfectly with the body.

Posted

In Outfit Studio use the skin brush for this.

 

Select the armor shape, switch to bone tab and scale the bone (with slider) for this.

 

The Brush:

Click = Increase bone weight

ALT+ Click = Decrease bone weight

SHIFT+ Click = Smoth Bone weights

Posted

hi, during more extreme animations - the clipping is normal, sas long your clothing is tight to the body...the most simple way then is, to let it scale by X-Y (not Z!!!) by the outfit studio option (right - click on the clothing-part , you want to scale, then choose: scale- by default x-y-z is marked, you must deselect the marking and then scale by very small degrees higher...)  - then go in game and test it-if not enough you can do this twice...if you want to keep your original, so rename it before you start your process...outfit studio is always overwriting your originals...make a safe/copy (of your clothing) on a well done state of your work !!!!

 

(bone-painting can not match the extreme animations, because the mesh is distorting simply (weight painting is of course also stretching the clothing with the skin - that may have sometimes UNWANTED effects....test it out and you will get a feel for the stuff...may I have a copy later?...

Posted

In Outfit Studio use the skin brush for this.

 

Select the armor shape, switch to bone tab and scale the bone (with slider) for this.

 

The Brush:

Click = Increase bone weight

ALT+ Click = Decrease bone weight

SHIFT+ Click = Smoth Bone weights

 

 

Make a Backup and try this: attachicon.gifKboom Wet Look.7z

 

I tried to correct the skin. (not tested)

Can you explain more what you did? or do you know where i can read about this because every tutorial even official ones just said copy the bone weight. And i tried the file, still have some clipping

 

 

post-1002166-0-74450700-1509392901_thumb.jpg

post-1002166-0-66028300-1509392911_thumb.jpg

 

 

 

hi, during more extreme animations - the clipping is normal, sas long your clothing is tight to the body...the most simple way then is, to let it scale by X-Y (not Z!!!) by the outfit studio option (right - click on the clothing-part , you want to scale, then choose: scale- by default x-y-z is marked, you must deselect the marking and then scale by very small degrees higher...)  - then go in game and test it-if not enough you can do this twice...if you want to keep your original, so rename it before you start your process...outfit studio is always overwriting your originals...make a safe/copy (of your clothing) on a well done state of your work !!!!

 

(bone-painting can not match the extreme animations, because the mesh is distorting simply (weight painting is of course also stretching the clothing with the skin - that may have sometimes UNWANTED effects....test it out and you will get a feel for the stuff...may I have a copy later?...

how can you deselect the marking for Z ? it only shows this to me, i use BS 3.3

 

 

post-1002166-0-84370100-1509392922_thumb.jpg

 

 

Posted

it´s a different place wre talking about..you should be using this:....

 

In Outfit Studio use the skin brush for this.

 

Select the armor shape, switch to bone tab and scale the bone (with slider) for this.

 

The Brush:

Click = Increase bone weight

ALT+ Click = Decrease bone weight

SHIFT+ Click = Smoth Bone weights

 

 

Make a Backup and try this: attachicon.gifKboom Wet Look.7z

 

I tried to correct the skin. (not tested)

Can you explain more what you did? or do you know where i can read about this because every tutorial even official ones just said copy the bone weight. And i tried the file, still have some clipping

 

 

 

hi, during more extreme animations - the clipping is normal, sas long your clothing is tight to the body...the most simple way then is, to let it scale by X-Y (not Z!!!) by the outfit studio option (right - click on the clothing-part , you want to scale, then choose: scale- by default x-y-z is marked, you must deselect the marking and then scale by very small degrees higher...)  - then go in game and test it-if not enough you can do this twice...if you want to keep your original, so rename it before you start your process...outfit studio is always overwriting your originals...make a safe/copy (of your clothing) on a well done state of your work !!!!

 

(bone-painting can not match the extreme animations, because the mesh is distorting simply (weight painting is of course also stretching the clothing with the skin - that may have sometimes UNWANTED effects....test it out and you will get a feel for the stuff...may I have a copy later?...

how can you deselect the marking for Z ? it only shows this to me, i use BS 3.3

 

 

attachicon.gifscale.jpg

 

 

 

 

post-1454928-0-68073800-1509397414_thumb.jpg

Posted

 

Can you explain more what you did? or do you know where i can read about this because every tutorial even official ones just said copy the bone weight. And i tried the file, still have some clipping

 

 

why do you want to know what he did if it's no good?

 

171030105043605580.jpg

where you can see the body uv map thought the meshe, it have to be made bigger

the inside of the meshe is inside the body, clipping isn't performance friendly

 

171030104014133355.jpg

on the left it's your nif

on the right it's your nif after copy pasting the body from your nif weight

it don't look the same

the reference you use to copy paste weights have to be what there is in the nif, to get that mesh to move the same way the reference is moving in game

Posted

 

it´s a different place wre talking about..you should be using this:....

 

In Outfit Studio use the skin brush for this.

 

Select the armor shape, switch to bone tab and scale the bone (with slider) for this.

 

The Brush:

Click = Increase bone weight

ALT+ Click = Decrease bone weight

SHIFT+ Click = Smoth Bone weights

 

 

Make a Backup and try this: attachicon.gifKboom Wet Look.7z

 

I tried to correct the skin. (not tested)

Can you explain more what you did? or do you know where i can read about this because every tutorial even official ones just said copy the bone weight. And i tried the file, still have some clipping

 

 

 

hi, during more extreme animations - the clipping is normal, sas long your clothing is tight to the body...the most simple way then is, to let it scale by X-Y (not Z!!!) by the outfit studio option (right - click on the clothing-part , you want to scale, then choose: scale- by default x-y-z is marked, you must deselect the marking and then scale by very small degrees higher...)  - then go in game and test it-if not enough you can do this twice...if you want to keep your original, so rename it before you start your process...outfit studio is always overwriting your originals...make a safe/copy (of your clothing) on a well done state of your work !!!!

 

(bone-painting can not match the extreme animations, because the mesh is distorting simply (weight painting is of course also stretching the clothing with the skin - that may have sometimes UNWANTED effects....test it out and you will get a feel for the stuff...may I have a copy later?...

how can you deselect the marking for Z ? it only shows this to me, i use BS 3.3

 

 

attachicon.gifscale.jpg

 

 

 

 

 

Can you show me how do you have this option? right click the armor mesh -> scale? and which Bodyslide version do you use?

 

 

 

Can you explain more what you did? or do you know where i can read about this because every tutorial even official ones just said copy the bone weight. And i tried the file, still have some clipping

 

 

why do you want to know what he did if it's no good?

 

171030105043605580.jpg

where you can see the body uv map thought the meshe, it have to be made bigger

the inside of the meshe is inside the body, clipping isn't performance friendly

 

171030104014133355.jpg

on the left it's your nif

on the right it's your nif after copy pasting the body from your nif weight

it don't look the same

the reference you use to copy paste weights have to be what there is in the nif, to get that mesh to move the same way the reference is moving in game

 

 

All i do is using UUNP HDT as reference then i highlight the armor mesh and choose Shape option then Copy the bone weights, i thought this would copy the weights from uunp hdt to the armor mesh. And it turn out difference, did i miss something? 

Posted
Your Armor / Clothes Mesh is a simple cut by Bodymesh. So Vertices is directly via Vertices.
Problem basically is the skin of Body - long story, in short - that happens when mods are created and only skinwrap is used. Not your problem, but the skin of the body is - sorry - a disaster.
 
For a good skin you usually use professional software.
For a body in 3ds you need at least 1, or even 2 days.
 
Skin is made in all possible and impossible animations - it is not challenging, but requires patience.
 
The skinn of your body is for garbage - and it is bad - even in OS you can see these mistakes.
Even without 3ds, without OS, without blender, etc. - the author of this mesh would have needed only Nifskope to admire his shit. Bone scaling is possible in Nifskope - always.
I have never seen such a skin for Pelvis or Spine1 - a lesson from the horror show.
 
My talking does not get you any further - I know - I just wanted to get rid of it.
I have no problem with showing you how to make skin in OutfitStudio, - changing it depending on your outfit - or working with OS in general.
Write a PM if you want.
For professional skin, only 3ds 2014 I can still help, or Blender - but I would have to re-internalize the operation (since Oblivion not used)
 
And by the way: your clothes have enough distance to (more than enough).
I have Stockings with max. 5mm, your clothes have partly 5 cm.
Write a PM, if you are interested.
 
 
@t.ara
Rennen ist eigentlich keine extreme Animation - selbst in meinem Alter nicht.
Es ist eigentlich nur eine schnellere Laufart, ohne den Eindruck zu vermitteln, als kackender Fuchs durchzugehen. 
Skalierung in der x/y ist in diesem Fall nicht wirklicht notwendig (sollte es eigentlich nie?), da man zwischen Body und Klamotten noch ganz bequem einen Marder parken könnte.
 

 

Posted

Without distance, you´ll not get it...if you wish to produce supertight stuff, then use the zap-fader of bodyslide and "brush"-away the body parts, that are not visible and laying under the clothing. That´s the more "modern way".

If it shall be "clothing" - and no skin...by that small distance, x-y scaling is very much helpful. If you dont do it, you will stay on your problems. If you want to have it by 3dsm, watch the vids of nightasy on youtube-but it´s more difficult to work inside a 3d-software and that won´t take you away the process in bodyslider, if you want it to have slide-able.

Best of the best clothing is clipping with the skin, if you want to get rid of it, you have to experimentate a lot.

Posted

I tried the scaling it it fix the boobs clip but not the butt, what is your usually use scale value? and i can not find the xyz option in my outfit studio

Without distance, you´ll not get it...if you wish to produce supertight stuff, then use the zap-fader of bodyslide and "brush"-away the body parts, that are not visible and laying under the clothing. That´s the more "modern way".

If it shall be "clothing" - and no skin...by that small distance, x-y scaling is very much helpful. If you dont do it, you will stay on your problems. If you want to have it by 3dsm, watch the vids of nightasy on youtube-but it´s more difficult to work inside a 3d-software and that won´t take you away the process in bodyslider, if you want it to have slide-able.

Best of the best clothing is clipping with the skin, if you want to get rid of it, you have to experimentate a lot.

 

Posted

hello, right click on the outfit you want to change and then you look for the scaling....it´s always a little scary to be found....i take about 0.002 more and you can of cousre work at the mesh of clipping regions...anyway read the github advices for bodyslide...it very useful...I scale 1.02 sometimes twice...the pic shows a work that is too much narrow...before you are transfering the skin bones, you must for every slider fix every mesh issures-every clipping has to be solved by widening the mesh away the body....if you instead prefer the form of clothing very much, you can also edit the unp/cbbe body and store it with your project...(remember that bodyslide has no point of return(no working history), so create a copy of your working status to be able to go back.

 

How I explained: if you want it supertight, switch the body-mesh  under the clothing off (zap-slider).

post-1454928-0-84696900-1509452244_thumb.jpg

Posted

I just updated my Bodyslide now it have xyz option and sorry i didnt know that my BS was so outdated MO didnt give a warning red color of version number ... i just tested it again and it's PERFECT! Thank you!

hello, right click on the outfit you want to change and then you look for the scaling....it´s always a little scary to be found....i take about 0.002 more and you can of cousre work at the mesh of clipping regions...anyway read the github advices for bodyslide...it very useful...I scale 1.02 sometimes twice...the pic shows a work that is too much narrow...before you are transfering the skin bones, you must for every slider fix every mesh issures-every clipping has to be solved by widening the mesh away the body....if you instead prefer the form of clothing very much, you can also edit the unp/cbbe body and store it with your project...(remember that bodyslide has no point of return(no working history), so create a copy of your working status to be able to go back.

 

How I explained: if you want it supertight, switch the body-mesh  under the clothing off (zap-slider).

 

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