Jump to content

Darkest Dungeon Erotic Mods


Recommended Posts

Posted
1 hour ago, tyrantkingdiablo said:

yeah unfortunately this happens with reskins and edits not meant for the skele , cant be fixed unless you fiddle with it on another level , i would try my hand at mods and such if the cost of my aspiration didnt mean buying 2D spine for 300 beans 

Yeah, i wanted to make priscilla class after saw a pic on nexus of her, but 300 beans is tough for just one project, which may not be profitable at all.

Posted

I suppose that now I could try to modify the objects to interact, at the moment I can only add only images, so do not expect them to have animation, on the other hand there are many good images but they do not fit the artistic style of these objects that I want to modify, I suppose that I will look for a little .... unless someone wants to provide me with cartoon-style images to add, that are not preferred gore

rubble.png.c864fbb0d44d0e435b4c61f5cd605cf8.png

 

 

WIP1.rar

 

by the way I think I already found the perfect coloring for the "weald" area try it

 

Coloracion.rar

Posted
55 minutes ago, DanAlmeny said:

by the way I think I already found the perfect coloring for the "weald" area try it

Can you explain how these color files interact with the game, and how do you know to change/adjust them?

 

Posted
On 5/11/2020 at 6:41 AM, TronTiti said:

These are a couple of editing (I use a lot of aka6's art works since they are so good, albeit the futanari stuff because i'm not into it). Currently Ahri is my estate's caretaker. There are more, of course, especially for the Survivalist. Quote this and comment if you want the files and other buildings.

Screenshot (35).png

Screenshot (34).png

Hi my good sir it is possible to have your files. I really like Ahri and aka6 thanks in advance.

Posted
8 minutes ago, TronTiti said:

Can you explain how these color files interact with the game, and how do you know to change/adjust them?

 

area illuminations

Posted
12 minutes ago, blakvoidwalker said:

Hi my good sir it is possible to have your files. I really like Ahri and aka6 thanks in advance.

I post 2 mods for that on page 48. Sorry if you are his futanari fan because I'm not into that, or I could say I dont like futanari girls with balls.

Posted
9 minutes ago, DanAlmeny said:

area illuminations

I don't even know how to look at those files. One have many colors, almost the same with others, but then how do these translate into which area using which color? Can you give me an example? Thanks.

Posted
5 minutes ago, TronTiti said:

I post 2 mods for that on page 48. Sorry if you are his futanari fan because I'm not into that, or I could say I dont like futanari girls with balls.

ok thanks ^^

Posted
36 minutes ago, TronTiti said:

I don't even know how to look at those files. One have many colors, almost the same with others, but then how do these translate into which area using which color? Can you give me an example? Thanks.

I think it will vary on some screens and others, but if what it does is an attempt to accommodate the lighting of the game, some areas of the original game are very bright, change that, just try it, here is the complete pack for the rest of the zones (I published it previously attached to my mods .....), replace the content in the "dungeons" folder and enter the game, the different zones and see the lighting changes, I am still developing it ....

Coloration-illumination WIP.rar

Posted
37 minutes ago, SparklySnuggly said:

How could you, Rose! xD

Here's a picture from NIUR then

1989886512__A1.thumb.jpg.9f26bb4c89ce97c43121eb4ad9ebc8d9.jpg

Wtf, artwork? Is it niur kinda reminds so we wait for new class/skin, or just a picture ?

 

Posted
3 minutes ago, Cod3_zZz said:

Wtf, artwork? Is it niur kinda reminds so we wait for new class/skin, or just a picture ?

 

just a picture

Posted
6 minutes ago, DanAlmeny said:

anyone know if more updates came out for the ushiro class ?, I get errors in the localization, blue text

Downloading the file from the dropbox link today indicates the last update was on the 16th based on file modified dates. The last time it was updated before that was the 10th. The next update might be this weekend, or at least I hope so. The class has crashed on transformation with a 99% success rate. I was able to transform once but only once after updating to the May 16th update.

Posted
30 minutes ago, Avatier said:

Downloading the file from the dropbox link today indicates the last update was on the 16th based on file modified dates. The last time it was updated before that was the 10th. The next update might be this weekend, or at least I hope so. The class has crashed on transformation with a 99% success rate. I was able to transform once but only once after updating to the May 16th update.

You can provide me the link, in my history this link appears, I give it and it takes me to a version of before 10, I think it is the same one that I have and that I downloaded some time agoscreenshot_34.png.a0280369c2a3c849a5fd8c0125e6bd32.png

Posted
1 minute ago, DanAlmeny said:

You can provide me the link, in my history this link appears, I give it and it takes me to a version of before 10, I think it is the same one that I have and that I downloaded some time agoscreenshot_34.png.a0280369c2a3c849a5fd8c0125e6bd32.png

Ah yes, that date there is actually when the file was first uploaded to dropbox. It doesn't have a "last updated" field. I had to manually check the files inside the .zip to see what was changed. The May 16th update, updates the skeleton files (probably in an attempt to fix the crashes) as well as the localization file. There might be more but I have to dive deeper.

Posted
8 minutes ago, Avatier said:

Ah yes, that date there is actually when the file was first uploaded to dropbox. It doesn't have a "last updated" field. I had to manually check the files inside the .zip to see what was changed. The May 16th update, updates the skeleton files (probably in an attempt to fix the crashes) as well as the localization file. There might be more but I have to dive deeper.

I suppose that I will only change the .loc files, because the rest of the mod works very well, and I don't have any blocking, although I do feel that the class is somewhat weak, although I can edit its statistics, thanks for the data.

Posted
6 minutes ago, DanAlmeny said:

I suppose that I will only change the .loc files, because the rest of the mod works very well, and I don't have any blocking, although I do feel that the class is somewhat weak, although I can edit its statistics, thanks for the data.

If it isn't too much I'd like to check out your older version since I'm stuck to using only half the kit since the transformation causes the game to CTD every time.

Posted

My ushiro is 9th~ or so, sometimes crashes/ sometimes doesn't, dunno which tickles its fancy, but used her for 4~ days in a row and had no crashes occur, its just wierd like that. And she's nowhere near underpowered as Dan said, just drop that 3rd skill non stop and burst pretty much anything, and had one in farmstead, 1 hit ko sleeper with decimation ?

Posted
24 minutes ago, Avatier said:

If it isn't too much I'd like to check out your older version since I'm stuck to using only half the kit since the transformation causes the game to CTD every time.

Now I don't have time, I'll pass it to you later, I already have to sleep :v; well the little thing I notice is that the animation files are the same and there are no changes the only change I saw was in a sprite and it was only the color of some letters in Japanese, I suppose it is a problem with your mod list, try to put it at the end

screenshot_35.png.2bb3e61a28ec047fb2e07da795544995.png

Posted
2 hours ago, DanAlmeny said:

Now I don't have time, I'll pass it to you later, I already have to sleep :v; well the little thing I notice is that the animation files are the same and there are no changes the only change I saw was in a sprite and it was only the color of some letters in Japanese, I suppose it is a problem with your mod list, try to put it at the end

screenshot_35.png.2bb3e61a28ec047fb2e07da795544995.png

I'll give the mod list a shuffle and see what happens though having it load at highest priority is borked. I'll put it in the bottom and on top again to see what happens.

 

Edit: No luck so far. It's definitely a problem with the .skel and the .atlas file as I first suspected. Those files were ones that did get modified from May 10th to the 16th even though the file sizes didn't change. I'll play around some more with it and see what happens. I really wished DD had a crash log and not just the debug output it has now.

 

A closer look at the buff, ability and effect files also indicate that everything is 100% valid. A different class with custom transformations works fine (Lamia) as well as any one based on the vanilla skeleton (Abomination, Werewolf).

 

The file does come with an Abomination replacer which replaces the Abom with Ushiro. Using the skel and atlas data still results in a crash but I'll make 100% sure by using the replacer and see if it explodes on itself.

 

Edit 2: The Abom replacer worked right until the transform and then it promptly crashed. Something in the Attack Transform atlas and skel files are breaking it.

 

Edit 3: I've implemented a work around by replacing the Attack Transform files with the ones for the Abomination. Sure it's a glitchy mass of white boxes but it's better than it crashing every time.

Posted
4 hours ago, Avatier said:

I'll give the mod list a shuffle and see what happens though having it load at highest priority is borked. I'll put it in the bottom and on top again to see what happens.

 

Edit: No luck so far. It's definitely a problem with the .skel and the .atlas file as I first suspected. Those files were ones that did get modified from May 10th to the 16th even though the file sizes didn't change. I'll play around some more with it and see what happens. I really wished DD had a crash log and not just the debug output it has now.

 

A closer look at the buff, ability and effect files also indicate that everything is 100% valid. A different class with custom transformations works fine (Lamia) as well as any one based on the vanilla skeleton (Abomination, Werewolf).

 

The file does come with an Abomination replacer which replaces the Abom with Ushiro. Using the skel and atlas data still results in a crash but I'll make 100% sure by using the replacer and see if it explodes on itself.

 

Edit 2: The Abom replacer worked right until the transform and then it promptly crashed. Something in the Attack Transform atlas and skel files are breaking it.

 

Edit 3: I've implemented a work around by replacing the Attack Transform files with the ones for the Abomination. Sure it's a glitchy mass of white boxes but it's better than it crashing every time.

image.png.e0a48c8655d0c04c12a86a6290a96a59.png

 

emm

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...