Jump to content

Darkest Dungeon Erotic Mods


Recommended Posts

Posted

Xelsword Leper walk polish.zip

 

Just small edit for original Xelsword Leper skin "walk" animations

Nothing too big - i just encountered her class today in proper playthrough, and decided to make "walk" a little bit smoother (mostly for boobs part, and a little bit for legs) bcs didnt like original Xel animation for it (for his early skins he maded "walk" a little bit woody), since polished revamp by Xelsword himself for her (as it was for Crusader) probably will be only after all enemies reskins, so in best case - in 2-3 years)

So - for now will be this, sort of "placeholder" until proper Xel revamp will become a thing) Feel free to use if you will want

 

walk.gif

 

Xelsword Leper walk polish.zip

Posted

dead.png

 

Soon*TM)

 

Encountered Swine Wretch in proper playthrough - so she will be next to edit|make her class, usual pattern) Probably will make her already in 1-2 weeks (since i love Xel skins the most from all :)))

Posted
4 hours ago, Fnakasjg said:

dead.png

 

Soon*TM)

 

Encountered Swine Wretch in proper playthrough - so she will be next to edit|make her class, usual pattern) Probably will make her already in 1-2 weeks (since i love Xel skins the most from all :)))

Aww... poor thing got bonked

Posted (edited)
10 hours ago, kajewa1807nomrist said:

Aww... poor thing got bonked

She is fiiiine, just knocked out unconscious))

Edited by Fnakasjg
Posted (edited)
On 9/30/2025 at 12:42 PM, Kal Aldin said:

I've waited for this mod for months so thanks :3
Does anyone know where the english translation for this mod ?


Yo, I am completely new to modding DD but I've modded a lot of other games before. Over the last 2 days I made this rebalance & english patch for the class 'Rabbit Hole' as my first project. English is not my main language so if there are any spelling mistakes just point them out.

!!! If any of you can/want then please test this patch+class for anything I might have missed and tell me about it.

Main Changes:

- Complete english translation and locaization (I do not speak Chinese so I used DeepL and Claude Opus 4.1 paid (LLM) for translation. I also made a lot of changes myself afterwards)
- Nerfed the following: Resists (were busted af), All skills adjusted (she might be 'too weak' now? tell me how you feel about it)

ToDo: Trinkets, Quirks (she has a custom quirk)
Please tell me how you feel about these right now, should they be nerfed/buffed?

I am still not completely done, some tooltips have wrong colors/colors missing. There are (custom?) colors included in the mod which the localization.exe cannot find. I'm guessing that I have to define them in colours/rabbithole.colours.darkest but I haven't looked into it yet because the main mod works.

Just make sure you load the mod above the 'Rabbit Hole class' mod.
I would no longer recomend to use this version because it breaks the tooltips, never versions are available below!
 

[300] rabbithole class - en patch.zip

Edited by GB_742
Spelling Mistake - 'Cloude' to 'Claude'
Posted (edited)
On 10/5/2025 at 7:16 PM, GB_742 said:


Yo, I am completely new to modding DD but I've modded a lot of other games before. Over the last 2 days I made this rebalance & english patch for the class 'Rabbit Hole' as my first project. English is not my main language so if there are any spelling mistakes just point them out.

!!! If any of you can/want then please test this patch+class for anything I might have missed and tell me about it.

Main Changes:

- Complete english translation and locaization (I do not speak Chinese so I used DeepL and Claude Opus 4.1 paid (LLM) for translation. I also made a lot of changes myself afterwards)
- Nerfed the following: Resists (were busted af), All skills adjusted (she might be 'too weak' now? tell me how you feel about it)

ToDo: Trinkets, Quirks (she has a custom quirk)
Please tell me how you feel about these right now, should they be nerfed/buffed?

I am still not completely done, some tooltips have wrong colors/colors missing. There are (custom?) colors included in the mod which the localization.exe cannot find. I'm guessing that I have to define them in colours/rabbithole.colours.darkest but I haven't looked into it yet because the main mod works.

Just make sure you load the mod above the 'Rabbit Hole class' mod.
 

[300] rabbithole class - en patch.zip 309.63 kB · 66 downloads

I've been busy with others things lately so thank you for the translation. Now i don't have to look at the blue text :D

About the balance, I think she still strong. She's designed as a support with a lot of debuff and some damage from blight and 1 skill that scale stupidly high at +50%. That skill is not that problematic if there wasn't a skill that buff the damage received. The debuff skill you name "Shibari Bondage".

If I was you, either I'm gonna nerf her base attack equal to Plague Doctor or make that 1 skill only have +50% damage only when hitting a marked target because "Shibari Bondage" don't give mark. Her other skill give mark so it will work just fine with her kits. Or you can nerf her both way because she more a support than a damage dealer. She only should be a damage dealer if some of her trinkets give her that option.

About her debuffs, I'll say it's fine. Her powerful debuff skills mostly effect 1 target so it's not that strong when fighting group. And those effects do make her unique in her own.

But i think you should nerf "Shibari Bondage". That skill shouldn't have both stun and damage received. You can keep all the effects of that skill but nerf the chance either 1 or both of them. I would nerf the stun chance like -10% or -20% and keep damage received chance normal because the damage received is the charm of that skill.

One more thing, her healing skill is also really high. If the enemy don't have huge AOE damage, she will outscale Vestal because her healing skill is percent health. I suggest you either make it only healing 2 times per battles and 3 times after upgrade or you make this skill only 4 times per camping. The skill is unique enough to keep the effect so I think you should only limit the uses.

About the trinkets, I can't say much because I haven't got all of them. In my experience, her trinkets boost her dodge really high. She only have single target buff skill but having +10 for dodge and +10 prot and +20 DMG for a skill lv1 with her crystalline trinkets is stupidly strong and it can stack. 

To summarize, she is an Antiquarian that actually work with a bit of mixing between Jester and Vestal. Overall good design but to much scale for no reason. 

That all i can say for now, hope it help. Sorry for the gramma, english is not my native language.

Edited by Kal Aldin
I forgot something so I add more things
Posted (edited)
On 10/7/2025 at 2:07 PM, Kal Aldin said:

I've been busy with others things lately so thank you for the translation. Now i don't have to look at the blue text :D

About the balance, I think she still strong. She's designed as a support with a lot of debuff and some damage from blight and 1 skill that scale stupidly high at +50%. That skill is not that problematic if there wasn't a skill that buff the damage received. The debuff skill you name "Shibari Bondage".

If I was you, either I'm gonna nerf her base attack equal to Plague Doctor or make that 1 skill only have +50% damage only when hitting a marked target because "Shibari Bondage" don't give mark. Her other skill give mark so it will work just fine with her kits. Or you can nerf her both way because she more a support than a damage dealer. She only should be a damage dealer if some of her trinkets give her that option.

About her debuffs, I'll say it's fine. Her powerful debuff skills mostly effect 1 target so it's not that strong when fighting group. And those effects do make her unique in her own.

But i think you should nerf "Shibari Bondage". That skill shouldn't have both stun and damage received. You can keep all the effects of that skill but nerf the chance either 1 or both of them. I would nerf the stun chance like -10% or -20% and keep damage received chance normal because the damage received is the charm of that skill.

One more thing, her healing skill is also really high. If the enemy don't have huge AOE damage, she will outscale Vestal because her healing skill is percent health. I suggest you either make it only healing 2 times per battles and 3 times after upgrade or you make this skill only 4 times per camping. The skill is unique enough to keep the effect so I think you should only limit the uses.

About the trinkets, I can't say much because I haven't got all of them. In my experience, her trinkets boost her dodge really high. She only have single target buff skill but having +10 for dodge and +10 prot and +20 DMG for a skill lv1 with her crystalline trinkets is stupidly strong and it can stack. 

To summarize, she is an Antiquarian that actually work with a bit of mixing between Jester and Vestal. Overall good design but to much scale for no reason. 

That all i can say for now, hope it help. Sorry for the gramma, english is not my native language.



Thanks for the feedback. I made the following changes, please try her out and tell me if she still feels strong or is too weak now. Like I said I am knew to this game and have little to no idea bout correct balancing (I've played the game for ~15 hours total until now, I'm mainly interested in the modding side).

Install: Just delete the old patch and install this patch above the main 'rabbithole class' mod.

Changes: There is a lot in here, you can read it all or just try out the changes, I wrote these down to keep a changelog.
 

Spoiler

- Adjusted weapon damage given per level from
[lv0]: 2-5 -> [lv0]: 10-13 dmg to
[lv0]: 2-5 -> [lv4]: 6-12 damage
which now closer  matches the stats of PD (PD is [lv0]: 4-7 -> [lv4]: 7-13 so she might be slightliy weaker than PD now). This should lower her overall damage closer to that of PD

- [SK1 - Horny Kick]: adjusted the skill by making it always mark the enemy (100% mark chance, changed tooltip), Dodge debuff chance 90%->110% (from previous 100% constant) and made it actually %-based (from -10 to -20 dodge flat to -10% to -25% dodge, than means if a enemy has 0 dodge they lose nothing because they cannot go lower),  slighly lowered crit % (by 1% each level)

- [SK2 - Shibari Bondage]: lowered the stun chance from 100%->120% to 90%->120% (depending on skill level) for reference the vestal stun chance is 110%->140% and PD gasbomb stun chance is 100%->150% so it's now a "weaker" stun than both of them have (It was already weaker before but I nerfed it because you said it still felt too strong)

- the skill debuffs now only works on marked enemies (works together with the mark from SK1) <- this does not work like I want it too, will adress in next patch

- [SK6 - Love Juice Nourishment]: set the healing skill limited to 2 times per battle (lv0 to lv2) -> 3 times per battle at skill lv3 & lv4. I also lowered the % heal from 25%->45% to 20%->35% (also based on skill level). And set the stress heal to from 5->18 to 5->12 (Jester is 8->12), making her stress heal just as stong at higher levels (this skill might still be op)

- [SK7 Sticky Absorption]: Now adds 8 Stress when used

Also I forgot to mention that my initial patch includes that only 4 skills can be selected at one time (the original mod allows all 7 skills to be selected). I can make a seperate version where all 7 skills are still available at the same time if you use mods like "All Skill To All Class" - by Doctrine Dark on the steam workshop, but I thought locking her at 4 skills (like all other heros) also makes her more 'balanced'.


Don't worry about your grammar, everything was very understandable. I will be back tomorrow to check on this again.
This took me a lot longer than I thought but here it is. I hope I forgot nothing, have fun.

 

Edit: I added patch 1.2 which is just generally more rounded out and fixes some problems I found myself

 

[300] rabbithole class - eng patch 1.1.zip

[300] rabbithole class - eng patch 1.2.zip

Edited by GB_742
I found out what I did wrong and changed the replacement back into a patch (preference), added patch 1.2 which fixes & rebalances some stuff
Posted

 

2 hours ago, DrD0nut5 said:

EvilMeow / 毒舌恶喵 got some new class mods in their Patreon. But, does their new and old mods got English localization?

 

Most of their stuff does not have a english version, but as you can see above (like 2 post prior) I am working on a english translation (done) and rebalance patch (still needs testing) for his 'Rabbit Hole' class. If you want to play and test this class you can download the main class from this post

 

On 7/26/2025 at 9:23 AM, ugxtxixt said:

 

And then just download my patch and load it above the main mod, I've also incuded a changelog to see what I've done so far.
I will also do more translations & patches for his classes as soon as I am finished with this one.

Posted (edited)
1 hour ago, GB_742 said:

 

 

Most of their stuff does not have a english version, but as you can see above (like 2 post prior) I am working on a english translation (done) and rebalance patch (still needs testing) for his 'Rabbit Hole' class. If you want to play and test this class you can download the main class from this post

 

 

And then just download my patch and load it above the main mod, I've also incuded a changelog to see what I've done so far.
I will also do more translations & patches for his classes as soon as I am finished with this one.

 

That's too bad. 

 

Also, I don't mind playing with original but broken class mods. Do you have a separate English patch without the nerf? 

 

Lastly, if you don't mind me asking, but if you are going to translate the other class mods, have you thought about teaming up with EvilMeow as their translator?

Edited by DrD0nut5
Posted (edited)
58 minutes ago, DrD0nut5 said:

 

That's too bad. 

 

Also, I don't mind playing with original but broken class mods. Do you have a separate English patch without the nerf? 

 

Lastly, if you don't mind me asking, but if you are going to translate the other class mods, have you thought about teaming up with EvilMeow as their translator?

 

Here is a standalone translation of the mod without any changes, as you can read above I do not speak any chinese and used DeepL and Claude Opus 4.1 (paid) to go through multiple translations so it's as close as possible to the original but still makes sense in english.

I probably wont be working together with anyone, I just started modding this game - even though I have modding experience in other games - and I love just doing what I want instead of being bound to someone/something. I will be doing his classes because I like them for now

Just load this mod above the original class mod. Have fun (and tell me if you find errors).
Oh and if you want you can tell me which class to do next because I will do them all anyways at some point.

[300] rabbithole class - eng translation standalone.zip

Edited by GB_742
Posted (edited)
On 10/8/2025 at 1:26 AM, DerpGuy said:

Anyone have Zhuma's mods? I'll take anything from him.

Some of his mods is free on his patreon. There is also his afdian which I guess is like a chinese patreon. Hard to use if you are not chinese. His other mods can be a bit hard to find because they was uploaded by people he worked with I think.
*Sickle, Tentacle, Sword arts https://www.patreon.com/posts/art-of-past-109519779
Sickle: Aeroides Class (*gone) https://www.patreon.com/posts/aeroides-class-105478231

*Aeroides rework (thrall skills) https://catalogue.smods.ru/archives/378460

Tentacle: Ancient Ones Class https://steamcommunity.com/sharedfiles/filedetails/?id=2933308472

Sword: Moon Weaver Class or Eulogy Class (*gone) https://www.patreon.com/posts/86879489?collection=89162 
  *Backup https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/412/#findComment-4452901

Red Lotus Class https://www.patreon.com/posts/56031567. A bit confused about the no nsfw but I guess it can happen.

Town NPCs Monster Port https://steamcommunity.com/sharedfiles/filedetails/?id=3226367983 

Edited by Disrok
*update
Posted
18 hours ago, GB_742 said:



Thanks for the feedback. I made the following changes, please try her out and tell me if she still feels strong or is too weak now. Like I said I am knew to this game and have little to no idea bout correct balancing (I've played the game for ~15 hours total until now, I'm mainly interested in the modding side).

Install: Just delete the old patch and install this patch above the main 'rabbithole class' mod.

Changes: There is a lot in here, you can read it all or just try out the changes, I wrote these down to keep a changelog.
 

  Reveal hidden contents

- Adjusted weapon damage given per level from
[lv0]: 2-5 -> [lv0]: 10-13 dmg to
[lv0]: 2-5 -> [lv4]: 6-12 damage
which now closer  matches the stats of PD (PD is [lv0]: 4-7 -> [lv4]: 7-13 so she might be slightliy weaker than PD now). This should lower her overall damage closer to that of PD

- [SK1 - Horny Kick]: adjusted the skill by making it always mark the enemy (100% mark chance, changed tooltip), Dodge debuff chance 90%->110% (from previous 100% constant) and made it actually %-based (from -10 to -20 dodge flat to -10% to -25% dodge, than means if a enemy has 0 dodge they lose nothing because they cannot go lower),  slighly lowered crit % (by 1% each level)

- [SK2 - Shibari Bondage]: lowered the stun chance from 100%->120% to 90%->120% (depending on skill level) for reference the vestal stun chance is 110%->140% and PD gasbomb stun chance is 100%->150% so it's now a "weaker" stun than both of them have (It was already weaker before but I nerfed it because you said it still felt too strong)

- the skill debuffs now only works on marked enemies (works together with the mark from SK1) <- this does not work like I want it too, will adress in next patch

- [SK6 - Love Juice Nourishment]: set the healing skill limited to 2 times per battle (lv0 to lv2) -> 3 times per battle at skill lv3 & lv4. I also lowered the % heal from 25%->45% to 20%->35% (also based on skill level). And set the stress heal to from 5->18 to 5->12 (Jester is 8->12), making her stress heal just as stong at higher levels (this skill might still be op)

- [SK7 Sticky Absorption]: Now adds 8 Stress when used

Also I forgot to mention that my initial patch includes that only 4 skills can be selected at one time (the original mod allows all 7 skills to be selected). I can make a seperate version where all 7 skills are still available at the same time if you use mods like "All Skill To All Class" - by Doctrine Dark on the steam workshop, but I thought locking her at 4 skills (like all other heros) also makes her more 'balanced'.


Don't worry about your grammar, everything was very understandable. I will be back tomorrow to check on this again.
This took me a lot longer than I thought but here it is. I hope I forgot nothing, have fun.

 

Edit: I added patch 1.2 which is just generally more rounded out and fixes some problems I found myself

 

[300] rabbithole class - eng patch 1.1.zip 302.21 kB · 5 downloads

[300] rabbithole class - eng patch 1.2.zip 303.75 kB · 10 downloads

After some runs and digging around the code I say she seem ok but really clunky to use because some changes.

Let's talk about her base stats first. I did say her dodge is high so your nerf is reasonable but i think she should be equal or a little bit less than Jester. Something like 10-30 dodge or 15-35 dodge, the same as Jester is fine. The damage nerf is a mixed feeling for me. I know she doesn't need high damage but lower than Vestal and PD is just weird. I think you should make it the same as them not lower. Also, you mistakenly give her Armor lv3 39HP more than lv4 35HP so remember to fix that.

Now to the skills, I will say your nerfs on some skill durations are unneeded. Most of the skills in game last for 3-4 round so when you nerf some of them to 2 rounds are too much IMO. Give them back their 3rds. Her buff is quite strong but the nerf make them balance enough to last for 3rds.

The biggest nerf or "mistake" you made is making her second skill only give damage received when hitting mark. 

First of all, because you change the duration of the mark skill down to 2rds, she can only give damage received 1 turn. You already nerf the scale so the mark requirement is really a big nerf. Also because the way the game round count is base on enemy action, you sometime can't activate it either. This force her to have at least 1 mark companion to help her or always have skill 1 which is the mark skill.

Her original skill 2 didn't end the duration for damage received effect and the scale is high that why it is stupidly strong. But after the nerf that skill is just a worse version of Bounty Hunter's mark skill.

Not only that, by required marked, you force her to have skill 1 to actually work. Moreover, I just found out 1 of her quirks is permanent when recruited force her to play in position 3,4 or she will have -25 dodge and +30 stress. Skill 1 will be used when she in pos 1,2 to push her back but in a team that don't move a lot or don't need marked, you really don't need this skill. If playing in a team don't move at all, she can only activate damage received effect for 1 round per BATTLE which already been nerf too. By forcing her to have skill 1 or have a mark companion, you limits her other play style and other skills by a lot. 

 

About the effect scale, I seen you nerf them quite a lot. You should make them higher due to her strong debuff/buff only effect single target. I suggest you check skills of other characters for measurement. Like PD, Bounty Hunter, Arbalest or Musketeer.

 

I still don't have all the trinkets so can't say much about it though :3

 

Even after all the nerf you gave her, she still a solid unit. When pair with a team that move a lot or have 2 marks she will excel with her debuff. Her buff and healing are also decent especially the one that buff proct and dodge. She is very strong when you have BH, Arbalest, Musketeer, Grave robber, Flagellant, Shieldbreaker and all front line that need to tank hits.

 

To summarize, REMOVE the mark requirement on her skill 2, buff her base stats, buff her effect scale.

I always judge a character on how they work individually than I will considering how they work with others. I suggest you do the same when balancing her kits.

Ps: one more tip, sometime making something OP is not that bad. You could give her some skills really strong if it fun :D 
 

Posted (edited)

Regarding your points:

Spoiler

1. Regarding "The biggest nerf or "mistake" you made is making her second skill only give damage received when hitting mark.":
This was not a mistake but on purpose. I did play her now (and have a very good idea of how she handels because of the code) and I really liked that her quirk (which is forced) needs you to move her back. I made it like this because using her 5th Skill "Divine Tide Hand" does a lot of dmg (high crit scaling) and then you are forced to move her back with her kick (1st Skill), which gives you a mark and the chance to debuff&stun them with your second ability. If The 2nd Skill "Shibari Bondage" did not have this condition it would just be a better vestal stun (which it is right now, vetal stun lv5 deals 2-5 against 0% prot and her stun deals 3-6 against 0% prot with the same stun chance).
I will probably keep this because it doesnt break the skill (it is still strong) and just adds more interesting gameplay, allowing players to play her in a way where she switches between being up front and in the back - each giving it's own positive/negative points.

2. Her damage is not "weaker than PD or vestal" because of her crit. Her 5th Skill "Divine Tide Hand" on lv5 can deal 9-18 dmg AND stuns (with high chance to crit) while for example jesters 1st Skill "Dirk Stab" on lv5 only deals 8-15.

3. "About the effect scale, I seen you nerf them quite a lot" I do not really know what you mean by this. I only touched the chance %-age to hit and I only brought them closer to simmilar skills of other classes (original ones from the game). I did raise alot of the hit chance by 5% in this patch so try it out.


Thanks for the feedback. It would help a lot if you could just give me single points about what you want changed/how you feel instead of long texts.
I did some of everything you mentioned and she should feel stronger now, I really do not want to touch her base dmg because I feel she would be an all-rounder then and could do anything (high dodge, damage, support, buffs).
I want to keep most of her skills support focused (they are already close/higher in dmg than vestals skills) and made her 5th Skill "Divine Tide Hand" into her 'high damage' skill while the others are buff/debuff/movement focused.

I will probably never be able to make her exactely like you want, you will have to do it yourself if you want her to be perfect for you. I am very happy with where she is at right now and will probably move on to the next class if there are no big problems left.

Changelog: I will include it here but from now on I will also include a 'changelog.txt' file inside of each mod which will include all version changes.

 

Spoiler

### patch 1.3

- fixed Armor lv3 giving 39HP, it's now 29hp
- raised her DODGE by 5 each, now it's 10->30 (5 below Jester, I did not want to make her into another jester to be honest)
- raised crit on all levels by 1% and raised max level by 2% (I hope this will lead to a "can potentially deal more dmg" rather than a "does more dmg" version)
- raised all skill effects with duration 2 -> back to duration 3
- SK2 "Shibari Bondage": raised stun chance from 90%->120% to 100%->140% which is now same as the vestal stun "dazzling light"
- SK5 "Divine Tide Hand": Raised accuracy by 5% each level (now 95%-> 115%). Now also deals base +20% dmg (instead of 50%) and gets another +40% (for a total of +60%) if the target is marked. This skill now deals 8-15 (unmarked) and 11-21 (marked) at skill level 5 (against 0% prot)


Install: Like always, remove the old patches and place the new 'patch 1.3' above the main 'RabbitHole' class mod.

 

[300] rabbithole class - eng patch 1.3.zip

Edited by GB_742
typo
Posted
15 hours ago, Disrok said:

Some of his mods is free on his patreon. There is also his afdian which I guess is like a chinese patreon. Hard to use if you are not chinese. His other mods can be a bit hard to find because they was uploaded by people he worked with I think.
Sickle: Aeroides Class https://www.patreon.com/posts/aeroides-class-105478231

Thrall Aeroides Port https://catalogue.smods.ru/archives/378460

Tentacle: Ancient Ones Class https://steamcommunity.com/sharedfiles/filedetails/?id=2933308472

Sword: Moon Weaver Class or Eulogy Class https://www.patreon.com/posts/86879489?collection=89162

Red Lotus Class https://www.patreon.com/posts/56031567. A bit confused about the no nsfw but I guess it can happen.

Town NPCs Monster Port https://steamcommunity.com/sharedfiles/filedetails/?id=3226367983 

Hey, thanks a lot, really appreciate it.

Posted
On 10/8/2025 at 7:38 AM, GB_742 said:

 

 

Most of their stuff does not have a english version, but as you can see above (like 2 post prior) I am working on a english translation (done) and rebalance patch (still needs testing) for his 'Rabbit Hole' class. If you want to play and test this class you can download the main class from this post

 

 

And then just download my patch and load it above the main mod, I've also incuded a changelog to see what I've done so far.
I will also do more translations & patches for his classes as soon as I am finished with this one.

Do you have any of the files for the newer stuff even if not eng patched

Posted
On 10/8/2025 at 1:26 AM, DerpGuy said:

Anyone have Zhuma's mods? I'll take anything from him.

Damn, his art is so good!

Posted

Finished today "walk" (not perfect ofc - but it is what it is, most i could to make from what i have as basis ("combat"), also i myself pretty satisfied how shes looking and moving around :)))

 

2.gif

 

So - left only few sprites, class revamp|localisation and few other technicall staff

Probably already in 1-2 days whole edit would be done (if i will not be lazy as usual :)))

Posted

Hello, I tried to translate a mod according to chatGPT instructions using a script that allows automatic translation using google translate or deep translator via python. My problem is that although the xml file has been translated largely from Chinese to English, this does not affect the mod in the game, the texts are still blue. Not knowing anything about anything related to coding, the rare explanation for creating an English loc that I managed to find on steam, google or even the Darkest Dungeon discord does not speak to me at all. Does anyone have any explanations or a way to successfully create an English loc simply?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...